omfgitsbatman wrote: »I have gotten asked by many people whether or not I will be
Playing on console. My simplest answer is "I wouldn't be able to play the game without add-ons."
I play a healer and frankly cannot possibly heal effectively without being able to see who my shields go onto. I would blame myself when people died because they went into content with too little health because I wouldn't know what their health was. \
It's really easy to see who shields go on because they actually get a shield around them.
omfgitsbatman wrote: »I have gotten asked by many people whether or not I will be
Playing on console. My simplest answer is "I wouldn't be able to play the game without add-ons."
I play a healer and frankly cannot possibly heal effectively without being able to see who my shields go onto. I would blame myself when people died because they went into content with too little health because I wouldn't know what their health was. \
It's really easy to see who shields go on because they actually get a shield around them.
Sure. Try managing a 4 or 12-man group and try to see who has shields on in dark scenes or when there's a million light effects from spells. They'd have to make visual cues a LOT less subtle than they currently are to make it work.
[EDIT] I sometimes can't see MY OWN shields depending on the lighting conditions. Thankfully FTC puts a nice bar below my HP bar in a contrasting color, I can see if the shield went off just with my peripheral vision. This is a life saver, considering how many times my skills won't go off if there's too much lag.
I love the minimalist UI, it has the right feel for an ES game and provides all I need. I'd be happy to change the potion selector but apart from that it's fine.
We've had the discussion before, but the reason a lot of players are opposed even to optional enhancements is because groups might stipulate that you have them turned on. As it is, the default UI is generally accepted and if people want to enhance it with addons they can. I haven't seen the UI and controls for the console versions so can't comment on those.
I love the minimalist UI, it has the right feel for an ES game and provides all I need. I'd be happy to change the potion selector but apart from that it's fine.
We've had the discussion before, but the reason a lot of players are opposed even to optional enhancements is because groups might stipulate that you have them turned on. As it is, the default UI is generally accepted and if people want to enhance it with addons they can. I haven't seen the UI and controls for the console versions so can't comment on those.
Thing is that is a naive thought. If people think just because it is not an in game option that others will let them getaway with not having it, they are very wrong.
Hell, even casual guilds that raid expect at least a dps add on to be installed because if you do not know your dos how do you know if it needs improving?
All the current system means is that people have to go through the hassle of installing add ons if they want to do decent content rather than just turn an option on.
Yes, there will be hippy guilds who let you turn up clueless about how effective you are, but they would still be around even if the UI offered the options.
I wouldn't classify it as broken per se, just incomplete. But I agree that it really needs these features. The game only supports so many resources to addons and if you run too many you start to get UI issues.The current UI is not minimalistic, it's simply missing key features. And I'm not even talking about the numbers and info that some (most) players want to see in the main overlay, I'm talking about the things like what "Advanced Filters" and other similar addons give you. Stuff that there's absolutely no reason at all to not have in the stock game, other than simple developer laziness.
There was a poll on the forums back in December that basically showed that almost 3/4 of the polled playerbase use addons to enhance the game, and would be upset if they couldn't use them. Almost a third of the polled playerbase actually went so far as to say that they would quit the game entirely if they couldn't use addons. I would say that the latter group would indeed consider the current UI to be "broken."
If a full 1/3 of your playerbase would actually refuse to play your game if they couldn't fix the UI themselves, then your UI is probably sorely lacking.
QTF amen.I love the minimalist UI, it has the right feel for an ES game and provides all I need. I'd be happy to change the potion selector but apart from that it's fine.
We've had the discussion before, but the reason a lot of players are opposed even to optional enhancements is because groups might stipulate that you have them turned on. As it is, the default UI is generally accepted and if people want to enhance it with addons they can. I haven't seen the UI and controls for the console versions so can't comment on those.
Thing is that is a naive thought. If people think just because it is not an in game option that others will let them getaway with not having it, they are very wrong.
Hell, even casual guilds that raid expect at least a dps add on to be installed because if you do not know your dos how do you know if it needs improving?
All the current system means is that people have to go through the hassle of installing add ons if they want to do decent content rather than just turn an option on.
Yes, there will be hippy guilds who let you turn up clueless about how effective you are, but they would still be around even if the UI offered the options.
This, exactly. The argument of "but if it's an game option, other people will force you to use it" is completely moot, since all these things are already an option that people can force you to use. It's just way more of a pain in the butt for someone to download, install, and configure an addon, than to simply turn on a setting when requested to, and tuning it off when done.
So "the reason a lot of players are opposed to even optional enhancements" is a completely invalid reason.
stefan.gustavsonb16_ESO wrote: »FIX UI, it's not that hard.
Apparently it is, to them.
I have at least some basic skills in the field, and I have to turn a blind eye towards the bad UI design in ESO when I play. I'm not talking about the combat UI. It's all the rest that annoys me: the inventory, banks, guild stores, mail, crafting screens. I stopped complaining about it months ago. My attempts at constructive feedback have been for nothing. I suspect they have put the UI issues on lowest priority and nobody is working on it. I can't believe a real person doing real work would succeed in doing so little for so long.
Last time I checked, the guild I'm in has a no *** policy: You get kicked out of the group if you broadcast your DPS because, frankly, no one gives a rats !@#$. Those who broadcast their DPS are people who are more inclined to be blinded by it and only focus on that rather than actually fighting properly. If it was an automated process (like - allowing a inspect feature) then that opens up a whole can of worms and people are going to start stressing out on their own and subconsciously get tunnel vision. It's performance poison.People who are afraid of l33t players knowing your DPS? Guess what - if you try to join a l33t group you'll be asked to post these numbers yourself. For some content, at the very least they'll ask you to post the achievement to prove you've already completed it. Solution? Comply if you want to play in those groups, or find other more casual groups if you don't.
Tonnopesceb16_ESO wrote: »Op's:
The ui suck and this is the reason why i suck when i get defeated (by other players ) for sure the only reason is cuz my opponent have better add-ons!
Nothing against an actually official option to have what you ask on screen but it seems that lazymax devs dont want to add it.
Imo numbers distract me and i cannot focus on the battle, but i still use add-ons for things not included on your list and with add ons i can customize my game experience 360° so this sistem makes evryone happy, the only thing it needs is an official support for the people who made the most popular ones and give this people a reason to continue to work on them.
I agree that combat numbers (actual DPS, HPS, etc.) probably shouldn't be in the UI. Same for Skyshards and Lorebooks. But then why does ZOS allow add-ons to go get those numbers from the game or display random pointers on the map? People who are afraid of l33t players knowing your DPS? Guess what - if you try to join a l33t group you'll be asked to post these numbers yourself. For some content, at the very least they'll ask you to post the achievement to prove you've already completed it. Solution? Comply if you want to play in those groups, or find other more casual groups if you don't.
On the other hand, other combat statistics SHOULD be added to the UI. I can't know all of my attributes and resistances from the character sheet, for instance. I can't tell which buffs or debuffs are on me or other players - and people, if anyone says there are visual cues again, I think I'm going postal; many visual cues were removed or are so minimal or similar to other effects that it's impossible to get that information from looking at the characters. It was a good idea, badly executed.
And then there are UI issues that have nothing to do with min-maxing or competitiveness. Proper guild store search, proper inventory categorization, proper trait and recipe information... These are about letting you play ESO instead of playing Inventory Manager Online.
Last time I checked, the guild I'm in has a no *** policy: You get kicked out of the group if you broadcast your DPS because, frankly, no one gives a rats !@#$. Those who broadcast their DPS are people who are more inclined to be blinded by it and only focus on that rather than actually fighting properly. If it was an automated process (like - allowing a inspect feature) then that opens up a whole can of worms and people are going to start stressing out on their own and subconsciously get tunnel vision. It's performance poison.People who are afraid of l33t players knowing your DPS? Guess what - if you try to join a l33t group you'll be asked to post these numbers yourself. For some content, at the very least they'll ask you to post the achievement to prove you've already completed it. Solution? Comply if you want to play in those groups, or find other more casual groups if you don't.
If you wanted to do research, yeah... getting the info is fine. Here's the thing, though: you don't need it.
Learn to differentiate what you want and what you need and then deal with it.
Last time I checked, the guild I'm in has a no *** policy: You get kicked out of the group if you broadcast your DPS because, frankly, no one gives a rats !@#$. Those who broadcast their DPS are people who are more inclined to be blinded by it and only focus on that rather than actually fighting properly. If it was an automated process (like - allowing a inspect feature) then that opens up a whole can of worms and people are going to start stressing out on their own and subconsciously get tunnel vision. It's performance poison.People who are afraid of l33t players knowing your DPS? Guess what - if you try to join a l33t group you'll be asked to post these numbers yourself. For some content, at the very least they'll ask you to post the achievement to prove you've already completed it. Solution? Comply if you want to play in those groups, or find other more casual groups if you don't.
If you wanted to do research, yeah... getting the info is fine. Here's the thing, though: you don't need it.
Learn to differentiate what you want and what you need and then deal with it.
KhajitFurTrader wrote: »Of course I can and I will deny that it's broken, because it isn't for me (cue the inevitable "and for a lot of other people"). So, you don't want to play with my UI, and I don't need to play with yours. That's fine, and that doesn't make any of us more right than the other. The developers followed a certain vision regarding the design of the game's UI, and whether they are willing to compromise that vision in order to placate some of their customers will remain to be seen.
omfgitsbatman wrote: »I have gotten asked by many people whether or not I will be
Playing on console. My simplest answer is "I wouldn't be able to play the game without add-ons."
I play a healer and frankly cannot possibly heal effectively without being able to see who my shields go onto. I would blame myself when people died because they went into content with too little health because I wouldn't know what their health was. \
It's really easy to see who shields go on because they actually get a shield around them.
I find this funny, if they made a UI people would complain they want it changed this way or that way. With the ability to make addons so you can pick how the different addons work for you. Oh and if you will say Authors of these addons don't like to do it you are wrong.
ZoS can't win no matter what they do. But in my opinion keep it like it is and let addon authors do their thing.
I use my eyes and I make judgement based on what I see. I don't need some stinking UI overlay to tell me that some dude in heavy armor charging me with a two-handed sword wants me dead.Sallington wrote: »How do some of you people play without seeing half of the information that should be provided to the players?
And they'll never fix it, because modders to it for free (thank god).
I also use my ears.
There's a few things I'd improve in the UI but, for the most part (when it comes to displaying information), most of the things that people are asking for are redundant.
Rook_Master wrote: »Inevitably, the people making reasonable arguments for basic quality-of-life improvements to the UI get drowned out by the people crying for "immersion."
News Flash: We are not arguing for more flashy numbers on screen. We want basic improvements that simply improve the game, like 'Advanced Filters' or 'Advanced Guild Store.'
The only one wasting people's time is the one too busy boosting his or her DPS to dodge a puddle on the ground. I already explained why some of us consider addons to be performance poison. Some of us value skill over a number. A dead DPS is a bad DPS.Rescorla_ESO wrote: »Last time I checked, the guild I'm in has a no *** policy: You get kicked out of the group if you broadcast your DPS because, frankly, no one gives a rats !@#$. Those who broadcast their DPS are people who are more inclined to be blinded by it and only focus on that rather than actually fighting properly. If it was an automated process (like - allowing a inspect feature) then that opens up a whole can of worms and people are going to start stressing out on their own and subconsciously get tunnel vision. It's performance poison.People who are afraid of l33t players knowing your DPS? Guess what - if you try to join a l33t group you'll be asked to post these numbers yourself. For some content, at the very least they'll ask you to post the achievement to prove you've already completed it. Solution? Comply if you want to play in those groups, or find other more casual groups if you don't.
If you wanted to do research, yeah... getting the info is fine. Here's the thing, though: you don't need it.
Learn to differentiate what you want and what you need and then deal with it.
Expecting your guildmates on an endgame raid to put in a level of effort that contributes to the raid's success doesn't make someone a butthole, it makes them a good teammate. If everyone on a raid needs to output 10k DPS in order to defeat a tough raid boss and you can only pump out 5K because you refuse to use addons that help you play smarter, then what gives you the right to waste everyone else's time because you aren't willing to try and improve your gameplay?
The anti-addon crowd has been making this same argument going well back into closed beta. If you want to play TESO without addons in blissful ignorance of what is actually going on in the game then you have that right as long as it doesn't impede on my gameplay.
Because I was replying to a character-inspect-stats specific comment.Anyway, you're deliberately focusing on DPS-meters when I and others have pointed out different areas where the default UI is severely lacking.
While these would be nice improvements, I don't believe this is the kind of stuff people are talking about when people claim that the UI is broken or unusable.- Properly categorized inventories (i.e. you can go through heavy/medium/light armour in the armour tab, or woodworking/clothing/blacksmithing/etc. in the materials tab);
- Proper guild store search (the current add-ons are a hack at best and require you to retrieve ALL the items in the guild store each time to give accurate results);
- Proper information about known traits/styles/recipes without having to go to a crafting station.
Believe what you want.I use my eyes and I make judgement based on what I see. I don't need some stinking UI overlay to tell me that some dude in heavy armor charging me with a two-handed sword wants me dead.Sallington wrote: »How do some of you people play without seeing half of the information that should be provided to the players?
And they'll never fix it, because modders to it for free (thank god).
I also use my ears.
There's a few things I'd improve in the UI but, for the most part (when it comes to displaying information), most of the things that people are asking for are redundant.
Excuse me, but you can't use your eyes or your ears to know if the DoT or debuff worked. As I said, the problem starts when you are applying more than one DoT. As a DK I have 4 Fire-DoTs but I only see ONE, when the enemy is burning. That's everything but fine.
First of all, not all of you addon-addicts are making "reasonable arguments". Some of you want to see target character class, party stamina, magicka, DPS and so on. Just like those who are against the idea of these "reasonable UI improvements" aren't only crying over immersion.Rook_Master wrote: »Inevitably, the people making reasonable arguments for basic quality-of-life improvements to the UI get drowned out by the people crying for "immersion."
News Flash: We are not arguing for more flashy numbers on screen. We want basic improvements that simply improve the game, like 'Advanced Filters' or 'Advanced Guild Store.'
[Moderator Note: Edited per our rules on Rude and Insulting comments]
I'm quoting this paragraph because this is where it's gets gray. I'm pretty sure those who want DPS meters and all that stuff also believe that it's functionality that the should have by default. That's where the arguments of mods/no-mods came from.Contrary to what the anti-addon crowd thinks, not all addons are "tools for cheaters" or "UI hogging monstrosities"... Many (I'd even argue "most") of them are simply designed to give the player options or functionality that they SHOULD have by default in any decently made UI, without adding anything that "clutters" the UI in any way.
I'm all for improving the game's UI but is it really the monstrosity that most people claim it is?
The UI is worse than some games that are over 10 years old.
They will never update it because that would require a large amount of coding, time, resources and costs.
They will rely on player created addons to keep their crap UI system going.
If it was not for the player created addons most of the community would of stopped playing a long long time ago.
@Divinius well said.I'm quoting this paragraph because this is where it's gets gray. I'm pretty sure those who want DPS meters and all that stuff also believe that it's functionality that the should have by default. That's where the arguments of mods/no-mods came from.Contrary to what the anti-addon crowd thinks, not all addons are "tools for cheaters" or "UI hogging monstrosities"... Many (I'd even argue "most") of them are simply designed to give the player options or functionality that they SHOULD have by default in any decently made UI, without adding anything that "clutters" the UI in any way.
I'm also trying really hard to think of any recent game I've played that had a superior UI that would warrant the reasonable changes to be considered "should have been by default". I'm all for improving the game's UI but is it really the monstrosity that most people claim it is?
I use my eyes and I make judgement based on what I see. I don't need some stinking UI overlay to tell me that some dude in heavy armor charging me with a two-handed sword wants me dead.Sallington wrote: »How do some of you people play without seeing half of the information that should be provided to the players?
And they'll never fix it, because modders to it for free (thank god).
I also use my ears.
There's a few things I'd improve in the UI but, for the most part (when it comes to displaying information), most of the things that people are asking for are redundant.
Excuse me, but you can't use your eyes or your ears to know if the DoT or debuff worked. As I said, the problem starts when you are applying more than one DoT. As a DK I have 4 Fire-DoTs but I only see ONE, when the enemy is burning. That's everything but fine.
Believe what you want.
I use my eyes and I make judgement based on what I see. I don't need some stinking UI overlay to tell me that some dude in heavy armor charging me with a two-handed sword wants me dead.Sallington wrote: »How do some of you people play without seeing half of the information that should be provided to the players?
And they'll never fix it, because modders to it for free (thank god).
I also use my ears.
There's a few things I'd improve in the UI but, for the most part (when it comes to displaying information), most of the things that people are asking for are redundant.
Excuse me, but you can't use your eyes or your ears to know if the DoT or debuff worked. As I said, the problem starts when you are applying more than one DoT. As a DK I have 4 Fire-DoTs but I only see ONE, when the enemy is burning. That's everything but fine.
Believe what you want.
I believe in facts. And you can't claim that you know if 1, 2, 3 or all of your 4 DoTs are on the target. You simply can't know it with the standard UI. It's impossible.
Nobody here is talking about a mandatory DPS meter or something like that. There must be some QoL changes, e.g. a simple buff / debuff overview in the normal interface outside of the character window (even in the character window not every buff is displayed), the option to show damage / healing numbers, a better group interface so that I can see how much Magicka / Stamina my mates have left, any kinds of UI improvements for the horrible Guild Store interface etc.
If console version is released without those features, I promise you it will fail. ESO is not Skyrim Online and that's exactly why you need an MMORPG and no ES interface especially when there is no 3rd party support on consoles.
I look forward to seeing build guides for console. 'This build might be doing decent DPS, I don't know, but we did complete the dungeon! On the other hand, Barry's build seemed to be doing ok too....'
I wonder how many anti add on players that do end game content rely on other people's builds in order to assume they are carrying their weight?
I think Console gamers will be heavily dependent on PC players and their guides.
The current UI is not minimalistic, it's simply missing key features.