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So the future.

  • olemanwinter
    olemanwinter
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    Seraphyel wrote: »
    I said 1.6 is no relaunch for ESO and that HoT is more of a "relaunch" than 1.6 is - but GW2 doesn't need a relaunch, the game has been a success from day 1 on.

    Absolutely right. I honestly got bored with GW2 as I found it a bit of a letdown coming from GW1, however GW2 was VERY POLISHED at launch. It was complete, unbroken, balanced. It may not be as good of a game as ESO as far as concept and design, but it was FAR BETTER game in terms of production and development.
  • Ysne58
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    I am hoping that the BtP change does not kill the game. I continue to be very disgusted with the sneaky and underhanded way they went about springing it on us.
  • Lykurgis
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    Morshire wrote: »
    that makes it worse right? I mean if a few could do it and there was 100% drop rate, we would truthfully have "demigods" owning PVP and the rest would probably quit.

    I'm not so sure about that.
    I do agree that some people will get a little pissed at "Demigod geared" characters running around, but I think the majority will adapt. And by adapt I mean go into PvE raids and try to get the gear for themselves. We already have some cross-pollination of player types now. Endgame PvE raiders go do PVP for Warhorn, Caltrops, ect, and high end PvPer's do PvE for the undaunted helm/shoulders combos. For the long term health of the game it's good that the 2 groups have other activities in game and mingle that way.

    IMO, what will create a bleak future for the game and most results oriented players is not having new content (gear) for people to work towards, and leaving the highend rewards that are already in place hopelessly out of reach, unfarmable, and/or inferior to crafted+purchased gear.

    I really hope we dont have to wait till Q4 this year for new areas to explore and new gear to try.
    Edited by Lykurgis on March 1, 2015 2:27AM
    We Kill Bosses (NA Server, AD)
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    world first naked AA run
  • Exstazik
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  • SG_Celerrimus
    SG_Celerrimus
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    Exstazik wrote: »

    lol... just lol... I wonder if any of this is accurate of close to accurate :P
  • jeevin
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    Exstazik wrote: »

    Fan *** tastic! +awesome
  • Stravokov
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    that is spot on lol
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    wraith808 wrote: »
    wraith808 wrote: »
    Bioware eventually had to clean house get rid of alot of people. The new people (shockingly) listened to what the players wanted. Next thing you know SWTOR has great life again.

    Maybe this game needs something along that lines. A shake up.

    You haven't visited the forums lately, have you? They're way worse than this one. And the CS reps are getting gun shy as far as answering at all. I had to stop visiting, it's such a cesspool. You will never find a more wretched hive of scum and villainy than the SWTOR forums.

    Ive played since launch and I dont see it like that. Yes they do give a little more leeway and arent as hardcore anything even remotely considered offensive is an infraction here. Now they have new rules here not only can you not disparage any fellow forum users. You also cannot say anything bad about ZOS or be banned. So ya they give a little more rope to people at the swtor forums. They did however listen to the players who asked for things like housing, guild halls, galactic starfighter and all the other stuff they added as a direct result of player feedback.

    Where have they said that you can't say anything bad about ZOS?

    You have to be polite in your criticism, and not attack the devs nor anyone else on the forum.

    How is it so hard to phrase criticism in a polite manner that treats all involved as human beings instead of ranting or posting non-replies?

    It says right in the new moderation rules you cannot say anything bad about the company.
  • akredon_ESO
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    Wow all the negativity bere is palpable. There are games that have been around for over 10 years with less subs then ESO and they are still around. As long as ZOS is making money i dont see eso going anyware. soon getting they are gunna be getting revanue from not just 1 market but 2 major gaming consoles. So just wait and see how it goes :smiley:
  • Gidorick
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    Exstazik wrote: »

    lol. That was pretty funny. Thanks for making/posting that.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Seraphyel
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    Navaya wrote: »
    Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.

    Nowhere did they say Imperial city was coming next. Also nowhere did they say it would be months or even weeks after console launch before the first content update. Just they wanted to wait till the console release "settled down". Whatever that means.

    What that means?

    Settle down after console launch implies to "until console version runs smooth, without major bugs and gameplay issues". You know they couldn't handle that within 12 months on PC now, so I guess the time period to settle down may be longer than expected.
  • jeevin
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    Seraphyel wrote: »
    Navaya wrote: »
    Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.

    Nowhere did they say Imperial city was coming next. Also nowhere did they say it would be months or even weeks after console launch before the first content update. Just they wanted to wait till the console release "settled down". Whatever that means.

    What that means?

    Settle down after console launch implies to "until console version runs smooth, without major bugs and gameplay issues". You know they couldn't handle that within 12 months on PC now, so I guess the time period to settle down may be longer than expected.

    I think the general consensus is after 2020. Things should be good by then.
  • jeevin
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    Exstazik wrote: »

    I've watched this several times now..... each time is as funny as the first! This should be the new introduction to Tamriel Unlimited video! So much more accurate :D
  • wraith808
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    wraith808 wrote: »
    wraith808 wrote: »
    Bioware eventually had to clean house get rid of alot of people. The new people (shockingly) listened to what the players wanted. Next thing you know SWTOR has great life again.

    Maybe this game needs something along that lines. A shake up.

    You haven't visited the forums lately, have you? They're way worse than this one. And the CS reps are getting gun shy as far as answering at all. I had to stop visiting, it's such a cesspool. You will never find a more wretched hive of scum and villainy than the SWTOR forums.

    Ive played since launch and I dont see it like that. Yes they do give a little more leeway and arent as hardcore anything even remotely considered offensive is an infraction here. Now they have new rules here not only can you not disparage any fellow forum users. You also cannot say anything bad about ZOS or be banned. So ya they give a little more rope to people at the swtor forums. They did however listen to the players who asked for things like housing, guild halls, galactic starfighter and all the other stuff they added as a direct result of player feedback.

    Where have they said that you can't say anything bad about ZOS?

    You have to be polite in your criticism, and not attack the devs nor anyone else on the forum.

    How is it so hard to phrase criticism in a polite manner that treats all involved as human beings instead of ranting or posting non-replies?

    It says right in the new moderation rules you cannot say anything bad about the company.

    Can you quote it? Because I don't see it. The only thing that I see that could approach it is:
    Bashing and Slanderous Comments: We do not permit the bashing of individuals (including ZeniMax employees), groups, or other companies on our forums. We believe that doing so is neither constructive nor in spirit of our game and community.

    Is there some other part you're quoting?
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Seraphyel
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    Seraphyel wrote: »
    I said 1.6 is no relaunch for ESO and that HoT is more of a "relaunch" than 1.6 is - but GW2 doesn't need a relaunch, the game has been a success from day 1 on.

    Absolutely right. I honestly got bored with GW2 as I found it a bit of a letdown coming from GW1, however GW2 was VERY POLISHED at launch. It was complete, unbroken, balanced. It may not be as good of a game as ESO as far as concept and design, but it was FAR BETTER game in terms of production and development.

    That's a very important point.

    I think ESO would have been much more successful when it would have been polished.

    GW2 may have flaws, but it was polished from day 1 and that was something that earned them critical and commercial success. I never played a game at launch that was more polished than GW2.
  • jamesharv2005ub17_ESO
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    Seraphyel wrote: »
    Navaya wrote: »
    Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.

    Nowhere did they say Imperial city was coming next. Also nowhere did they say it would be months or even weeks after console launch before the first content update. Just they wanted to wait till the console release "settled down". Whatever that means.

    What that means?

    Settle down after console launch implies to "until console version runs smooth, without major bugs and gameplay issues". You know they couldn't handle that within 12 months on PC now, so I guess the time period to settle down may be longer than expected.

    Implies maybe. Maybe not. We havent hit even 11 months have we? From launch I mean. I seriously doubt they mean without major bugs or gameplay issues. There are no MMOs that have no bugs or gameplay issues.
  • Seraphyel
    Seraphyel
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    Seraphyel wrote: »
    Navaya wrote: »
    Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.

    Nowhere did they say Imperial city was coming next. Also nowhere did they say it would be months or even weeks after console launch before the first content update. Just they wanted to wait till the console release "settled down". Whatever that means.

    What that means?

    Settle down after console launch implies to "until console version runs smooth, without major bugs and gameplay issues". You know they couldn't handle that within 12 months on PC now, so I guess the time period to settle down may be longer than expected.

    Implies maybe. Maybe not. We havent hit even 11 months have we? From launch I mean. I seriously doubt they mean without major bugs or gameplay issues. There are no MMOs that have no bugs or gameplay issues.

    There are MMOs that have had less bugs and less gameplay issues although they've been around for less than a year.

    We hit the 11th month few days ago, but I doubt 1.6 (=March) will improve that lol.
  • JD2013
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    Why are there so many posts about GW2 here? If you prefer that then go and play that?

    Life is too short to spend angry :)
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
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    @TamrielTraverse - For Tamriel related Twitter shenanigans!
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    Crafting bag OP! ZOS nerf pls!
  • igohamnchz
    The Purple Guild didn't get any green shadowhide belts of health from their Sanctum Hard Mode clear, but there was basically identical loot from normal mode. ZoS really missed a great opportunity to give PvE'ers a legitimate loot chase with that one. I don't expect the drops to be something thats going to separate us by miles from other groups that can't complete it, but I dont think the 3 groups in the world that have beaten it deserve just a few more points on the enchantment of the identical piece of armor.

    Has anyone gotten Master Weapons from Sanctum Hard Mode? Nobody in our group got anything besides normal Sanctum gear plus a couple enchantment points on the items.

    Having the world record for Sanctum and beating SO Hard Mode with a time of 177m, I feel like our opinions should hold some weight. One of the most agreed upon opinions in our group is that our entire core will be looking for other games to pass the time very soon because of a lack of a loot chase. DSA is laughably easy, and now that we have taken on all the end game that Sanctum has to offer I can't get all of the group to get back together and farm hard mode for the life of me.

    Thats how much disinterest and dissatisfaction my group has the current end game content, literally right after only beating hard mode the first time. Not receiving anything even remotely worthwhile combined with obtaining the achievement has taken all the wind out of our raiding sails.
    *Insert some raiding achievements that used to matter
  • eserras7b16_ESO
    eserras7b16_ESO
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    Exstazik wrote: »

    Hahahahahahaha Amaazing xDDDDDD

    Gotta laugh a bit xD Really hope zenimax getsa murkmire before 6 months thou.. xD
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • vlaskov1tz
    vlaskov1tz
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    Exstazik wrote: »

    Hahahahahahaha Amaazing xDDDDDD

    Gotta laugh a bit xD Really hope zenimax getsa murkmire before 6 months thou.. xD

    n1
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Seraphyel wrote: »
    Seraphyel wrote: »
    Navaya wrote: »
    Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.

    Nowhere did they say Imperial city was coming next. Also nowhere did they say it would be months or even weeks after console launch before the first content update. Just they wanted to wait till the console release "settled down". Whatever that means.

    What that means?

    Settle down after console launch implies to "until console version runs smooth, without major bugs and gameplay issues". You know they couldn't handle that within 12 months on PC now, so I guess the time period to settle down may be longer than expected.

    Implies maybe. Maybe not. We havent hit even 11 months have we? From launch I mean. I seriously doubt they mean without major bugs or gameplay issues. There are no MMOs that have no bugs or gameplay issues.

    There are MMOs that have had less bugs and less gameplay issues although they've been around for less than a year.

    We hit the 11th month few days ago, but I doubt 1.6 (=March) will improve that lol.

    Which MMOs are those that are bug free and out less than one year?
  • BigM
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    BigM wrote: »
    Dazin93 wrote: »
    I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
    In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.

    ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.

    SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.

    Yep agree with this SWTOR is a great game and am subbed to it at the moment. For some reason I always go back to it. ESO is going to be the same way with me. Love both games and hope ESO stands the tide of time and stays around for a long time. Two games I can stay subbed too and enjoy my time in it.

    Ive played swtor since launch. I still play every now and again but I dont pay a sub.

    LOL am old school, been playing from my younger day's when Ultima Online was in beta. So I believe in supporting the games I play.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Seraphyel
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    Seraphyel wrote: »
    Seraphyel wrote: »
    Navaya wrote: »
    Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.

    Nowhere did they say Imperial city was coming next. Also nowhere did they say it would be months or even weeks after console launch before the first content update. Just they wanted to wait till the console release "settled down". Whatever that means.

    What that means?

    Settle down after console launch implies to "until console version runs smooth, without major bugs and gameplay issues". You know they couldn't handle that within 12 months on PC now, so I guess the time period to settle down may be longer than expected.

    Implies maybe. Maybe not. We havent hit even 11 months have we? From launch I mean. I seriously doubt they mean without major bugs or gameplay issues. There are no MMOs that have no bugs or gameplay issues.

    There are MMOs that have had less bugs and less gameplay issues although they've been around for less than a year.

    We hit the 11th month few days ago, but I doubt 1.6 (=March) will improve that lol.

    Which MMOs are those that are bug free and out less than one year?

    I never said they are bug free, I said they had less bugs. What MMOs? Can give you few examples that run better than ESO within their first months:

    - Guild Wars 2

    - Wildstar

    - Final Fantasy XIV: ARR (it's been a totally new game so I list it here)

    You want more examples?
  • Darklord_Tiberius
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    Here is my prediction for how ESO is going to go about its stuff for a little while in the future:

    So, without a doubt, I am feeling that the Imperial City is going to be Update 7, along with the Justice System PvP workings. Update 7 is going to be the big PvP update, with all new revamped PvP stuff, and hey, maybe even they will throw Dueling in there to get the extra points of awesomeness.

    I have a feeling that they are going to want to push Update 7 out relatively soon, maybe a month - a month and a half after Tamriel Unlimited, as a large portion of the PvP community is waiting on that Update to come out, its decently popular, and they have talked about it a good number of times.

    After that, I can see production slowing down, as B2P is going to be a thing, but I would imagine it would largely be determined by their income through purchases from new players, and the crown store purchases, as they need money in order to hire devs that will make the game DLCs. Maybe Bethesda will swoop in and do some miracle working from time to time, but that is a big maybe, if its even possible.

    Update 8 I have a feeling will be the Wrothgar patch, maybe Murkmire thrown in there, although we have barely heard about Murkmire, as far as I know, since Quakecon, so if that is still a thing, or if that is being worked on, remains to be seen.

    For the Dark Brotherhood and Thieves guild, well I would say that is relatively up in the air. Maybe it could land in Update 8, maybe 7 (although I would highly doubt it).

    They did say that Spell Crafting is not a priority right now (*insert super duper sad face here*), so I would expect that to be put off for Update 9-10, if they decide to start working on it again.

    I would imagine Player Housing might be a thing, as its an ES thing, and it has been brought up several times in the past, and with new people coming it might get reignited as a hot topic pretty soon.

    After Update 9-10, I would imagine we would start seeing undetailed things, like the stuff shown in the Tamriel Unlimited announcement video,


    That is just my thoughts/predictions on where ESO is going after TU launches. I am really hoping they put Spell Crafting back on the front stage for production, but one can only sit back and wait.

    I hate to be a downer, but we will be lucky if we see Imperial City this year, let alone another new zone. They said production will slow down significantly, not like they were doing much to begin with, most of the "updates" put out the past year was to fix this game from launch. To add to this, they said no new content will be put out before console release, meaning we wont see ANY content until maybe July; but probably August. If that update is not pvp related, the pvp in this game is done. Its stale and boring. They give us no incentives to play, other than RNG crapola.

    I bet if we are lucky we will see 2 more decent size updates this year, besides 1.6, that is kinda sad really.
  • Bloodfang
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    I wonder how many players were actually here at launch? Because I can tell from first-hand that ESO had one of the smoothest launches in the history of MMOs. There was absolutely no problems with any disconnects or server-side problems. Yes there were some bugged quests, but seriously broken game? Hell no. I've run perhaps into 5 bugged quests on my way to 1-50, which only 1 of those couldn't be fixed by relogging. And even that one got patched in the 1st week. VR1-10 I've run into ZERO bugged quests.

    Apart from Endgame Content, ESO didn't lack much. PvP Endgame doesn't need that much messing around with it apart from balancing classes and perhaps Imperial City, but that's it. Battlegrounds and Arenas are not even near the experience and quality that you get from Cyrodiil. I'd even argue that Cyrodiil would die if ZOS ever releases Battlegrounds. ESO launched with a big number of dungeons, probably the most levelling content as well (6-8 months just levelling for casuals). Oh and PvP making up a total of 1-2% of playerbase is a very logical thing. You'd be surprised how MMO players avoid PvP at any cost.

    But enough with that. Those 1.2mil subscribers they estimated, nope all that money was just from the cash-shop and subs (no box sales). Seeing ESO had no cash-shop unless you think Palomino Horse made them millions..It's safe to estimate 1.2 mil is correct, which puts the current sub total to 900k. Nothing to brag about yes, but update 6 will push it over 1mil again. Console will have at a bare minimum only 3x more subs than on PC, so take out of that what you will. But ESO was never really dying, B2P Model was already planned ever since Beta, just because of Consoles. It's funny I never though Consoles would get to be called Master Race, sadly it's been this way with TES Series forever now.

    Oh and for all other people who are reading these official forums and don't know what to make out of it. There is always a better alternative -> ESO Reddit Forum.
  • Tankqull
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    Bloodfang wrote: »
    I wonder how many players were actually here at launch? Because I can tell from first-hand that ESO had one of the smoothest launches in the history of MMOs. There was absolutely no problems with any disconnects or server-side problems. Yes there were some bugged quests, but seriously broken game? Hell no. I've run perhaps into 5 bugged quests on my way to 1-50, which only 1 of those couldn't be fixed by relogging. And even that one got patched in the 1st week. VR1-10 I've run into ZERO bugged quests.

    then you were lucky - i couldn progress on the european server for two days as all quest within my lvl range (-5 to +10 lvl) were bugged out and even the mob respawn was broken because of the pressure by the amount of players.

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Seraphyel
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    Bloodfang wrote: »
    I wonder how many players were actually here at launch? Because I can tell from first-hand that ESO had one of the smoothest launches in the history of MMOs. There was absolutely no problems with any disconnects or server-side problems. Yes there were some bugged quests, but seriously broken game? Hell no. I've run perhaps into 5 bugged quests on my way to 1-50, which only 1 of those couldn't be fixed by relogging. And even that one got patched in the 1st week. VR1-10 I've run into ZERO bugged quests.

    Apart from Endgame Content, ESO didn't lack much. PvP Endgame doesn't need that much messing around with it apart from balancing classes and perhaps Imperial City, but that's it. Battlegrounds and Arenas are not even near the experience and quality that you get from Cyrodiil. I'd even argue that Cyrodiil would die if ZOS ever releases Battlegrounds. ESO launched with a big number of dungeons, probably the most levelling content as well (6-8 months just levelling for casuals). Oh and PvP making up a total of 1-2% of playerbase is a very logical thing. You'd be surprised how MMO players avoid PvP at any cost.

    But enough with that. Those 1.2mil subscribers they estimated, nope all that money was just from the cash-shop and subs (no box sales). Seeing ESO had no cash-shop unless you think Palomino Horse made them millions..It's safe to estimate 1.2 mil is correct, which puts the current sub total to 900k. Nothing to brag about yes, but update 6 will push it over 1mil again. Console will have at a bare minimum only 3x more subs than on PC, so take out of that what you will. But ESO was never really dying, B2P Model was already planned ever since Beta, just because of Consoles. It's funny I never though Consoles would get to be called Master Race, sadly it's been this way with TES Series forever now.

    Oh and for all other people who are reading these official forums and don't know what to make out of it. There is always a better alternative -> ESO Reddit Forum.

    Did you play ESO at launch?

    It was broken. It was totally broken. The main Q was bugged on so many levels, it was horrible. Many players couldn't finish the main Q and get to Cold Harbour or the Veteran Zones, that situation lasted for weeks.

    Vanus Galerion wouldn't spawn, you couldn't trigger those pipes, you didn't get the CH entrance quest, Cadwell gets stuck in the main quest - these are just some of the severe issues the main Q had.

    ESO launch was smooth regarding lags and queues, but that's not everything.

    Endgame content is the most important thing for every MMORPG and ESO lacks that. How can a + $100 million game lack the most important part? And how the hell did VR go through Q&A? And right now, 11 months after release, there still is no mentionable endcontent. Craglorn? Nice, but it's not some kind of content that lasts for months. We are starving on content for half a year now and there won't be improvement within the next 3-4 months.

    Cyrodiil is good but lacks depth and enticement. Maybe some arenas would be good or at least duel zones.

    The number of dungeons was good but the quality wasn't. Dungeons in ESO are quite boring and surficial. I don't know why, maybe because of the strange loot system, but I never got into them.

    1,2 million correct? When? Current sub total 900k? Never. That's just unrealistic. If so, we would have got official news about the success. ESO had its estimated peak of 770k in the first payed month, that's a number we can rely on. It's quite obvious that the subs didn't increase after that. If there would be 500k-1kk players, they wouldn't change the business model, at least not until 1 day before console launch. Why should they leave out $20-30 million? Doesn't make any sense. If they planned B2P, their lies and false advertisting are just hideous about that topic. "We think our product is worth the sub" - they said that while they already planned making it B2P? That's just awful marketing mentality then.

    You overestimate the console playerbase. The console playerbase waited for 14 months now, I don't think they are as big as guys like you think, they already have been forced out by Zenimax poor handling of console news.

    1.6 won't push anything over 1 million. There is absolutely no reason to sub to Tamriel Unlimited as the offered bonusses are neglectable.
    Edited by Seraphyel on March 2, 2015 6:02PM
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