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So the future.

  • Seraphyel
    Seraphyel
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    Dazin93 wrote: »
    I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
    In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.

    ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.

    SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.

    1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.
    Edited by Seraphyel on February 27, 2015 4:33PM
  • Morshire
    Morshire
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    Lykurgis wrote: »
    TehMagnus wrote: »
    I mean be one of the 24 people in the world to kill Sanctum Ophidia Hard Mode and you'll still get random loot with a slightly better enchant
    lol
    You should see Purple G-chat...phat loot links of green shadowhide belts of health with sturdy traits.
    Hardmode rewards are just beyond sad.

    Never understood why Gold quality set/master weapons with desirable traits aren't 100% drop from Hardmode serpent (or any other hardmode trails bosses for that matter).

    This baffles you? If gold items dropped 100% of the time in hard mode, there would be a large portion of the VR community with nothing left to do in this game except show off their awesomeness in PVP. ZOS makes it hard to acquire so they can force people to re run end game and leave them with a small item left to achieve so they don't lose them. This also hides the fact that their end game is........
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • brandon.coker101_ESO
    Seraphyel wrote: »

    1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.

    SWTOR made over 165 million last year. I'm not sure what struggles you're talking about but it seems to be doing pretty well.

    According to this site it was #4, this was posted July of 2014.

    http://polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic

  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    You guys are high if you think this game only has 400k subs. Easily there are over a million subs.

    I would be very interested in hearing your reasoning behind this. I disagree very strongly. In fact, I think the game has much less than 400k subscribers at the moment, and I am definitely not high. I am looking at what I see in the game, both in regular levels, Cyrodiil and the VR zones, and I see absolutely no evidence of this being the crowded game you think this is.

    Alot of people arent playing their VR characters because we have been led to believe for months now 1.6 is just around the corner. So I for one have been leveling a nightblade and working on crafting. Maybe thats why you dont see people in the VR zones. Go to the newbie zones its packed with people.

    I included the regular levels in my observations. Yes, the lower level zones are a lot more populated than the deserted VR zones, but calling them "packed" is a long stretch. We saw packed zones around launch, and this is nothing like it. The zones are still a single phase almost everywhere, even at the trading and crafting hubs. I know what a full phase looks like, and I don't see it even inside the banks.

    After joining a popular campaign in Cyrodiil shortly before it ended and getting 100 AP, the scoreboard had me as number 800 or so in line for emperor. That means that there had been less than 2,000 people setting foot in that campaign for its entire duration.

    I hope this game survives, and I am not posting to spell doom and gloom, but I simply don't understand what observations you could have made that support your claim that there are "easily over a million subs". To me, that is just wishful thinking.
  • Seraphyel
    Seraphyel
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    Seraphyel wrote: »

    1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.

    SWTOR made over 165 million last year. I'm not sure what struggles you're talking about but it seems to be doing pretty well.

    According to this site it was #4, this was posted July of 2014.

    http://polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic

    Go for actual news about EA:

    http://www.swtornetwork.com/articles/electronic-arts-quarterly-report-old-republic-revenues/


    Service and Other Revenue

    For the six months ended September 30, 2014 , service and other revenue was $911 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the six months ended September 30, 2014 increased $160 million , or 21% , and was driven by a $314 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $154 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.

    Net Revenue

    For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic.
    Edited by Seraphyel on February 27, 2015 6:42PM
  • Lykurgis
    Lykurgis
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    Morshire wrote: »
    If gold items dropped 100% of the time in hard mode, there would be a large portion of the VR community with nothing left to do in this game except show off their awesomeness in PVP.

    I think you overestimate the amount of people who can actually clear hard mode. I get the whole "carrot on a stick" re-playability factor that is endgame raiding. I still think the difficulty vs. reward is garbage and they are going to need a better carrot if they want people to run hard modes.

    As it stands end game raiding is pretty vacant right now and if no new trials content or better reward for doing existing trials is coming, whats left of that crowd will likely dry up further and move on. I mean, are any NA guilds besides Purple even doing Speedrun SO or Hardmode SO?
    We Kill Bosses (NA Server, AD)
    The Purple Guild (NA Server, AD)
    world first naked AA run
  • brandon.coker101_ESO
    Seraphyel wrote: »
    Go for actual news about EA:

    http://www.swtornetwork.com/articles/electronic-arts-quarterly-report-old-republic-revenues/


    Service and Other Revenue

    For the six months ended September 30, 2014 , service and other revenue was $911 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the six months ended September 30, 2014 increased $160 million , or 21% , and was driven by a $314 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $154 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.

    Net Revenue

    For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic.

    That's interesting but in both cases it's being lumped in with other games and it's just one quarter. It's not making as much as it was but according to link you posted it was during a dry spell of content. MMO numbers are up and down for every single mmo out there including the monster WoW.

    This quote was on the same page:

    "This is of course just one quarters results and MMOs do go through cycles. With 12 XP and Shadow of Revan coming up, I imagine the game will do well this quarter; it certainly seems like there have been a good number of returning players recently."

    There is no doom and gloom here. That said I don't play SWTOR anymore and can't speak for the game. Still it doesn't seem to be hurting too much.
  • Mikoto
    Mikoto
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    Seraphyel wrote: »
    Seraphyel wrote: »

    1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.

    SWTOR made over 165 million last year. I'm not sure what struggles you're talking about but it seems to be doing pretty well.

    According to this site it was #4, this was posted July of 2014.

    http://polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic

    Go for actual news about EA:

    http://www.swtornetwork.com/articles/electronic-arts-quarterly-report-old-republic-revenues/


    Service and Other Revenue

    For the six months ended September 30, 2014 , service and other revenue was $911 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the six months ended September 30, 2014 increased $160 million , or 21% , and was driven by a $314 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $154 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.

    Net Revenue

    For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic.

    http://investor.ea.com/secfiling.cfm?filingID=712515-15-12

    Here's an updated one.

    Service and Other Revenue
    For the three months ended December 31, 2014 , service and other revenue was $520 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the three months ended December 31, 2014 increased $197 million , or 61 percent , as compared to the three months ended December 31, 2013 , and was driven by a $239 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $42 million decrease primarily from Star Wars: The Old Republic, Need for Speed World, and Pogo-branded online game services.

    Net Revenue

    For the three months ended December 31, 2014 , net revenue was $1,126 million and increased $318 million , or 39 percent , as compared to the three months ended December 31, 2013 . This increase was driven by a $408 million increase in revenue primarily from the FIFA and Madden franchises, and Titanfall. This increase was partially offset by a $90 million decrease in revenue primarily from the NCAA Football, Battlefield, and SimCity franchises, Star Wars: The Old Republic, and Pogo-branded online game services.

    I personally say SWTOR is the low list from the declining revenue since SimCity -tanked- hard and it's possible that's the game that dragged it down.
    Edited by Mikoto on February 27, 2015 7:09PM
  • kevlarto_ESO
    kevlarto_ESO
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    This thread is so full of %^&*^,, and speculation, arm chair dev's and many /facepalms..

    But really no one knows the future of ESO, they have not pulled the plug, people spouting numbers, can anyone give a link where ZOS said how many left, sub numbers, revenue facts ?

    I do not know where the game is IGN, MMORPG etc, etc do no either angry blogger knows nothing, only ZOS knows if they are making a profit they can live with, and being a for profit company they will do what they think they need to, to make a profit.

    All I know and really care about is I am still having fun with the game, and when that ends for me that means the game ends for me, in my eyes the game is a success.
  • Seraphyel
    Seraphyel
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    Mikoto wrote: »
    Seraphyel wrote: »
    Seraphyel wrote: »

    1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.

    SWTOR made over 165 million last year. I'm not sure what struggles you're talking about but it seems to be doing pretty well.

    According to this site it was #4, this was posted July of 2014.

    http://polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic

    Go for actual news about EA:

    http://www.swtornetwork.com/articles/electronic-arts-quarterly-report-old-republic-revenues/


    Service and Other Revenue

    For the six months ended September 30, 2014 , service and other revenue was $911 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the six months ended September 30, 2014 increased $160 million , or 21% , and was driven by a $314 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $154 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.

    Net Revenue

    For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic.

    http://investor.ea.com/secfiling.cfm?filingID=712515-15-12

    Here's an updated one.

    Service and Other Revenue
    For the three months ended December 31, 2014 , service and other revenue was $520 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the three months ended December 31, 2014 increased $197 million , or 61 percent , as compared to the three months ended December 31, 2013 , and was driven by a $239 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $42 million decrease primarily from Star Wars: The Old Republic, Need for Speed World, and Pogo-branded online game services.

    Net Revenue

    For the three months ended December 31, 2014 , net revenue was $1,126 million and increased $318 million , or 39 percent , as compared to the three months ended December 31, 2013 . This increase was driven by a $408 million increase in revenue primarily from the FIFA and Madden franchises, and Titanfall. This increase was partially offset by a $90 million decrease in revenue primarily from the NCAA Football, Battlefield, and SimCity franchises, Star Wars: The Old Republic, and Pogo-branded online game services.

    I personally say SWTOR is the low list from the declining revenue since SimCity -tanked- hard and it's possible that's the game that dragged it down.

    Still decreasing revenue due to SW:TOR - that's all I said prior in my post, they have some struggles with their revenue. SW:TOR cartel market is filled with P2W stuff and horrible lore-breaking fluff items, no wonder they are still making a lot of money out of nothing. ;)
    This thread is so full of %^&*^,, and speculation, arm chair dev's and many /facepalms..

    But really no one knows the future of ESO, they have not pulled the plug, people spouting numbers, can anyone give a link where ZOS said how many left, sub numbers, revenue facts ?

    I do not know where the game is IGN, MMORPG etc, etc do no either angry blogger knows nothing....

    Obvious things are obvious.
    Edited by Seraphyel on February 27, 2015 7:44PM
  • Dazin93
    Dazin93
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    Like I said, SWTOR is a niche game as it doesn't appeal to a wide range of gamer demographics; that doesn't mean it can't potentially be profitable.

    ESO as it currently stands doesn't appeal to many gamers either and 1.6 isn't going to change anything in terms of appeal. They changed the numbers and formulas around, but the game is still very linear with extremely slow progression post level 50 with minimal end game content. Whatever hype has been built up from 1.6 will quickly come to a crashing halt when players realize all the additional bugs and exploits introduced and amount of grinding they face in the same content.

    The only thing ESO has going for it is the 1-50 single player MMO experience, a TES fan base, and some vested players that are hanging around hoping for the best. While ESO could be profitable with consoles, I just don't see it with PC players as most of us expect more from a MMO than what ESO offers. As soon as a solid looking MMO releases people wil leave and they won't come back. Tons of people left for Archeage which has had major issues, yet most of those players still didn't return to ESO.

    This game has been hemorrhaging players since after the first month of release for good reason and I don't see any reason why that trend will change.
  • brandon.coker101_ESO
    Dazin93 wrote: »
    Like I said, SWTOR is a niche game as it doesn't appeal to a wide range of gamer demographics; that doesn't mean it can't potentially be profitable.

    SWTOR isn't any more niche than any other mmo on the market. In fact I would say it's less due to the popularity of star wars which is far better known and loved than any game title.

    Just because the amount of money it makes has been in a decline doesn't mean it's any more niche than any other mmo.

    I don't get your logic at all....
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    Seraphyel wrote: »
    Dazin93 wrote: »
    I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
    In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.

    ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.

    SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.

    1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.

    Obviously some rumor on the interwebz must be fact. While EA has to report each quarter to its shareholders. SWTOR according to the stock holder report is up 10% in revenue from last year. Slightly under 1 million players with about 75% of those paying subs.

    http://files.shareholder.com/downloads/ERTS/3908533139x0x805471/DE14A6BC-5538-4587-9F13-4536EE31E88D/FY15_Q3_Transcript.pdf
    Breaking down our digital revenue into its key components highlights the performance of each of these businesses this quarter. Extra content and
    freemium contributed $314 million, up 47% over the prior year, with Ultimate Team continuing its strong performance across our FIFA, Madden
    NFL, and NHL franchises, up 82% year over year in total.
    FIFA Online 3 in Korea continues to grow year over year. And the early indications from our partner in China, Tencent, are that it is already performing
    extremely well. Star Wars: The Old Republic also contributed to this segment with the expansion, Shadows of Raven, attracting many more people
    into the game with this epic new storyline.
    Star Wars fans remain deeply engaged in the Old Republic universe and were more excited to see how that will build as we get closer to the launch
    of the Star Wars movie this December.

    Also in this video they say more than 1 million people login to SWTOR:

    http://www.ign.com/videos/2014/08/13/new-updates-coming-to-star-wars-the-old-republic-gamescom-2014
    Edited by jamesharv2005ub17_ESO on February 27, 2015 10:54PM
  • dafox187
    dafox187
    ✭✭✭
    Here is my prediction for how ESO is going to go about its stuff for a little while in the future:



    Update 9-10,


    That is just my thoughts/predictions on where ESO is going after TU launches. I am really hoping they put Spell Crafting back on the front stage for production, but one can only sit back and wait.

    wouldnt be update 2.0 instead of update 1.10

    don't get mad at my spelling, autocorrect doesn't cover fantasy.
    Why couldn't the Khajiit go to the party? She had to be Elsweyr.
  • BlueIllyrian
    BlueIllyrian
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    Seraphyel wrote: »
    Mikoto wrote: »
    Seraphyel wrote: »
    Seraphyel wrote: »

    1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.

    SWTOR made over 165 million last year. I'm not sure what struggles you're talking about but it seems to be doing pretty well.

    According to this site it was #4, this was posted July of 2014.

    http://polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic

    Go for actual news about EA:

    http://www.swtornetwork.com/articles/electronic-arts-quarterly-report-old-republic-revenues/


    Service and Other Revenue

    For the six months ended September 30, 2014 , service and other revenue was $911 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the six months ended September 30, 2014 increased $160 million , or 21% , and was driven by a $314 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $154 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.

    Net Revenue

    For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic.

    http://investor.ea.com/secfiling.cfm?filingID=712515-15-12

    Here's an updated one.

    Service and Other Revenue
    For the three months ended December 31, 2014 , service and other revenue was $520 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the three months ended December 31, 2014 increased $197 million , or 61 percent , as compared to the three months ended December 31, 2013 , and was driven by a $239 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $42 million decrease primarily from Star Wars: The Old Republic, Need for Speed World, and Pogo-branded online game services.

    Net Revenue

    For the three months ended December 31, 2014 , net revenue was $1,126 million and increased $318 million , or 39 percent , as compared to the three months ended December 31, 2013 . This increase was driven by a $408 million increase in revenue primarily from the FIFA and Madden franchises, and Titanfall. This increase was partially offset by a $90 million decrease in revenue primarily from the NCAA Football, Battlefield, and SimCity franchises, Star Wars: The Old Republic, and Pogo-branded online game services.

    I personally say SWTOR is the low list from the declining revenue since SimCity -tanked- hard and it's possible that's the game that dragged it down.

    Still decreasing revenue due to SW:TOR - that's all I said prior in my post, they have some struggles with their revenue. SW:TOR cartel market is filled with P2W stuff and horrible lore-breaking fluff items, no wonder they are still making a lot of money out of nothing. ;)
    This thread is so full of %^&*^,, and speculation, arm chair dev's and many /facepalms..

    But really no one knows the future of ESO, they have not pulled the plug, people spouting numbers, can anyone give a link where ZOS said how many left, sub numbers, revenue facts ?

    I do not know where the game is IGN, MMORPG etc, etc do no either angry blogger knows nothing....

    Obvious things are obvious.

    I am SWTOR player and you lie, not really surprising seeing how you have a bone to pick with every other MMO out there.

    Name me on Carter Store item that is pay to win, just one, go on.
  • BigM
    BigM
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    Dazin93 wrote: »
    I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
    In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.

    ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.

    SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.

    Yep agree with this SWTOR is a great game and am subbed to it at the moment. For some reason I always go back to it. ESO is going to be the same way with me. Love both games and hope ESO stands the tide of time and stays around for a long time. Two games I can stay subbed too and enjoy my time in it.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ✭✭✭
    BigM wrote: »
    Dazin93 wrote: »
    I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
    In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.

    ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.

    SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.

    Yep agree with this SWTOR is a great game and am subbed to it at the moment. For some reason I always go back to it. ESO is going to be the same way with me. Love both games and hope ESO stands the tide of time and stays around for a long time. Two games I can stay subbed too and enjoy my time in it.

    Ive played swtor since launch. I still play every now and again but I dont pay a sub.
  • Seraphyel
    Seraphyel
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    Name me on Carter Store item that is pay to win, just one, go on.

    Right now I am not eager to get into their store and look it up (I play SW:TOR from time to time, it's not a bad game and I love Huttball, but BioWare is as awful as Zenimax when it comes to their MMORPG development), but ...

    ... you can't equip many items as a F2P player

    ... you only have 2 toolbars (<- that's the most ridiculous limitation ever in an MMORPG)

    That's more than enough P2W here, hidden behind the sub-paywall.
    Edited by Seraphyel on February 28, 2015 8:47AM
  • TehMagnus
    TehMagnus
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    Lykurgis wrote: »
    Morshire wrote: »
    If gold items dropped 100% of the time in hard mode, there would be a large portion of the VR community with nothing left to do in this game except show off their awesomeness in PVP.

    I think you overestimate the amount of people who can actually clear hard mode. I get the whole "carrot on a stick" re-playability factor that is endgame raiding. I still think the difficulty vs. reward is garbage and they are going to need a better carrot if they want people to run hard modes.

    As it stands end game raiding is pretty vacant right now and if no new trials content or better reward for doing existing trials is coming, whats left of that crowd will likely dry up further and move on. I mean, are any NA guilds besides Purple even doing Speedrun SO or Hardmode SO?

    True that, I'll prolly end up in PVP if the PVE situation continues to be so bad >_<
  • BlueIllyrian
    BlueIllyrian
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    Seraphyel wrote: »
    Name me on Carter Store item that is pay to win, just one, go on.

    Right now I am not eager to get into their store and look it up (I play SW:TOR from time to time, it's not a bad game and I love Huttball, but BioWare is as awful as Zenimax when it comes to their MMORPG development), but ...

    ... you can't equip many items as a F2P player

    ... you only have 2 toolbars (<- that's the most ridiculous limitation ever in an MMORPG)

    That's more than enough P2W here, hidden behind the sub-paywall.

    I asked to name one item that is pay to win from cash store.

    Subscription gives you everything, f2p gives you a gimped game/extended trial.

    So again, what is pay to win in SWTOR, according to you it is subscription.

    To say nothing of comparing ZOS to Bioware, like comparing pea shooter to an elephant gun.
    Edited by BlueIllyrian on February 28, 2015 2:50PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Bioware eventually had to clean house get rid of alot of people. The new people (shockingly) listened to what the players wanted. Next thing you know SWTOR has great life again.

    Maybe this game needs something along that lines. A shake up.
  • Morshire
    Morshire
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    Lykurgis wrote: »
    Morshire wrote: »
    If gold items dropped 100% of the time in hard mode, there would be a large portion of the VR community with nothing left to do in this game except show off their awesomeness in PVP.

    I think you overestimate the amount of people who can actually clear hard mode. I get the whole "carrot on a stick" re-playability factor that is endgame raiding. I still think the difficulty vs. reward is garbage and they are going to need a better carrot if they want people to run hard modes.

    As it stands end game raiding is pretty vacant right now and if no new trials content or better reward for doing existing trials is coming, whats left of that crowd will likely dry up further and move on. I mean, are any NA guilds besides Purple even doing Speedrun SO or Hardmode SO?

    Well we agree on the how many can beat hard mode. That wasn't really my point. But seeing yours, that makes it worse right? I mean if a few could do it and there was 100% drop rate, we would truthfully have "demigods" owning PVP and the rest would probably quit.

    But not to argue this. You are right. Drop rates suck. Even on the lower stuff. I have put in the "shoulder run" or "X run" for hours trying to get a piece. It isn't perfect and could use some attention. This point I will not dispute.

    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • wraith808
    wraith808
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    Bioware eventually had to clean house get rid of alot of people. The new people (shockingly) listened to what the players wanted. Next thing you know SWTOR has great life again.

    Maybe this game needs something along that lines. A shake up.

    You haven't visited the forums lately, have you? They're way worse than this one. And the CS reps are getting gun shy as far as answering at all. I had to stop visiting, it's such a cesspool. You will never find a more wretched hive of scum and villainy than the SWTOR forums.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    wraith808 wrote: »
    Bioware eventually had to clean house get rid of alot of people. The new people (shockingly) listened to what the players wanted. Next thing you know SWTOR has great life again.

    Maybe this game needs something along that lines. A shake up.

    You haven't visited the forums lately, have you? They're way worse than this one. And the CS reps are getting gun shy as far as answering at all. I had to stop visiting, it's such a cesspool. You will never find a more wretched hive of scum and villainy than the SWTOR forums.

    Ive played since launch and I dont see it like that. Yes they do give a little more leeway and arent as hardcore anything even remotely considered offensive is an infraction here. Now they have new rules here not only can you not disparage any fellow forum users. You also cannot say anything bad about ZOS or be banned. So ya they give a little more rope to people at the swtor forums. They did however listen to the players who asked for things like housing, guild halls, galactic starfighter and all the other stuff they added as a direct result of player feedback.
  • Navaya
    Navaya
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    Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.
  • Seraphyel
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    Navaya wrote: »
    Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.

    You are right. No new content until some weeks / months after the console version.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Navaya wrote: »
    Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.

    Nowhere did they say Imperial city was coming next. Also nowhere did they say it would be months or even weeks after console launch before the first content update. Just they wanted to wait till the console release "settled down". Whatever that means.
  • wraith808
    wraith808
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    wraith808 wrote: »
    Bioware eventually had to clean house get rid of alot of people. The new people (shockingly) listened to what the players wanted. Next thing you know SWTOR has great life again.

    Maybe this game needs something along that lines. A shake up.

    You haven't visited the forums lately, have you? They're way worse than this one. And the CS reps are getting gun shy as far as answering at all. I had to stop visiting, it's such a cesspool. You will never find a more wretched hive of scum and villainy than the SWTOR forums.

    Ive played since launch and I dont see it like that. Yes they do give a little more leeway and arent as hardcore anything even remotely considered offensive is an infraction here. Now they have new rules here not only can you not disparage any fellow forum users. You also cannot say anything bad about ZOS or be banned. So ya they give a little more rope to people at the swtor forums. They did however listen to the players who asked for things like housing, guild halls, galactic starfighter and all the other stuff they added as a direct result of player feedback.

    Where have they said that you can't say anything bad about ZOS?

    You have to be polite in your criticism, and not attack the devs nor anyone else on the forum.

    How is it so hard to phrase criticism in a polite manner that treats all involved as human beings instead of ranting or posting non-replies?
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Stravokov
    Stravokov
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    the longer they wait, the quicker they lose more and more customers. while they sit on their arses, new games are launching and coming out, taking away from their player base. i dont know why they procrastinate so much, or why every update has to be massive. why cant they just do incremental updates? you know, fix this class, fix that class, fix WW, Fix Vampire etc etc. nah lets mash it all together into one lump and kick it out the door full of bugs.

    (thumbs up)
  • jeevin
    jeevin
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    Stravokov wrote: »
    the longer they wait, the quicker they lose more and more customers. while they sit on their arses, new games are launching and coming out, taking away from their player base. i dont know why they procrastinate so much, or why every update has to be massive. why cant they just do incremental updates? you know, fix this class, fix that class, fix WW, Fix Vampire etc etc. nah lets mash it all together into one lump and kick it out the door full of bugs.

    (thumbs up)

    It would be nice to have seen more frequent fixes. But some of the issues are really ingrained into the game by design and therefore require a huge amount of work and time to remedy. There looks to be a lack of direction too which doesn't help.
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