jamesharv2005ub17_ESO wrote: »I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.
ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.
SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.
lolI mean be one of the 24 people in the world to kill Sanctum Ophidia Hard Mode and you'll still get random loot with a slightly better enchant
You should see Purple G-chat...phat loot links of green shadowhide belts of health with sturdy traits.
Hardmode rewards are just beyond sad.
Never understood why Gold quality set/master weapons with desirable traits aren't 100% drop from Hardmode serpent (or any other hardmode trails bosses for that matter).
1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.
jamesharv2005ub17_ESO wrote: »stefan.gustavsonb16_ESO wrote: »jamesharv2005ub17_ESO wrote: »You guys are high if you think this game only has 400k subs. Easily there are over a million subs.
I would be very interested in hearing your reasoning behind this. I disagree very strongly. In fact, I think the game has much less than 400k subscribers at the moment, and I am definitely not high. I am looking at what I see in the game, both in regular levels, Cyrodiil and the VR zones, and I see absolutely no evidence of this being the crowded game you think this is.
Alot of people arent playing their VR characters because we have been led to believe for months now 1.6 is just around the corner. So I for one have been leveling a nightblade and working on crafting. Maybe thats why you dont see people in the VR zones. Go to the newbie zones its packed with people.
brandon.coker101_ESO wrote: »
1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.
SWTOR made over 165 million last year. I'm not sure what struggles you're talking about but it seems to be doing pretty well.
According to this site it was #4, this was posted July of 2014.
http://polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic
If gold items dropped 100% of the time in hard mode, there would be a large portion of the VR community with nothing left to do in this game except show off their awesomeness in PVP.
Go for actual news about EA:
http://www.swtornetwork.com/articles/electronic-arts-quarterly-report-old-republic-revenues/
Service and Other Revenue
For the six months ended September 30, 2014 , service and other revenue was $911 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the six months ended September 30, 2014 increased $160 million , or 21% , and was driven by a $314 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $154 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.
Net Revenue
For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic.
brandon.coker101_ESO wrote: »
1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.
SWTOR made over 165 million last year. I'm not sure what struggles you're talking about but it seems to be doing pretty well.
According to this site it was #4, this was posted July of 2014.
http://polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic
Go for actual news about EA:
http://www.swtornetwork.com/articles/electronic-arts-quarterly-report-old-republic-revenues/
Service and Other Revenue
For the six months ended September 30, 2014 , service and other revenue was $911 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the six months ended September 30, 2014 increased $160 million , or 21% , and was driven by a $314 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $154 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.
Net Revenue
For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic.
brandon.coker101_ESO wrote: »
1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.
SWTOR made over 165 million last year. I'm not sure what struggles you're talking about but it seems to be doing pretty well.
According to this site it was #4, this was posted July of 2014.
http://polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic
Go for actual news about EA:
http://www.swtornetwork.com/articles/electronic-arts-quarterly-report-old-republic-revenues/
Service and Other Revenue
For the six months ended September 30, 2014 , service and other revenue was $911 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the six months ended September 30, 2014 increased $160 million , or 21% , and was driven by a $314 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $154 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.
Net Revenue
For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic.
http://investor.ea.com/secfiling.cfm?filingID=712515-15-12
Here's an updated one.
Service and Other Revenue
For the three months ended December 31, 2014 , service and other revenue was $520 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the three months ended December 31, 2014 increased $197 million , or 61 percent , as compared to the three months ended December 31, 2013 , and was driven by a $239 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $42 million decrease primarily from Star Wars: The Old Republic, Need for Speed World, and Pogo-branded online game services.
Net Revenue
For the three months ended December 31, 2014 , net revenue was $1,126 million and increased $318 million , or 39 percent , as compared to the three months ended December 31, 2013 . This increase was driven by a $408 million increase in revenue primarily from the FIFA and Madden franchises, and Titanfall. This increase was partially offset by a $90 million decrease in revenue primarily from the NCAA Football, Battlefield, and SimCity franchises, Star Wars: The Old Republic, and Pogo-branded online game services.
I personally say SWTOR is the low list from the declining revenue since SimCity -tanked- hard and it's possible that's the game that dragged it down.
kevlarto_ESO wrote: »This thread is so full of %^&*^,, and speculation, arm chair dev's and many /facepalms..
But really no one knows the future of ESO, they have not pulled the plug, people spouting numbers, can anyone give a link where ZOS said how many left, sub numbers, revenue facts ?
I do not know where the game is IGN, MMORPG etc, etc do no either angry blogger knows nothing....
Like I said, SWTOR is a niche game as it doesn't appeal to a wide range of gamer demographics; that doesn't mean it can't potentially be profitable.
jamesharv2005ub17_ESO wrote: »I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.
ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.
SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.
1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.
Breaking down our digital revenue into its key components highlights the performance of each of these businesses this quarter. Extra content and
freemium contributed $314 million, up 47% over the prior year, with Ultimate Team continuing its strong performance across our FIFA, Madden
NFL, and NHL franchises, up 82% year over year in total.
FIFA Online 3 in Korea continues to grow year over year. And the early indications from our partner in China, Tencent, are that it is already performing
extremely well. Star Wars: The Old Republic also contributed to this segment with the expansion, Shadows of Raven, attracting many more people
into the game with this epic new storyline.
Star Wars fans remain deeply engaged in the Old Republic universe and were more excited to see how that will build as we get closer to the launch
of the Star Wars movie this December.
SG_Celerrimus wrote: »Here is my prediction for how ESO is going to go about its stuff for a little while in the future:
Update 9-10,
That is just my thoughts/predictions on where ESO is going after TU launches. I am really hoping they put Spell Crafting back on the front stage for production, but one can only sit back and wait.
brandon.coker101_ESO wrote: »
1 million people? Again those made up numbers... SW:TOR has had some struggles with revenue the last year, it can't be so successful. There were some major news about it.
SWTOR made over 165 million last year. I'm not sure what struggles you're talking about but it seems to be doing pretty well.
According to this site it was #4, this was posted July of 2014.
http://polygon.com/2014/7/20/5920815/list-of-mmos-by-revenue-warcraft-old-republic
Go for actual news about EA:
http://www.swtornetwork.com/articles/electronic-arts-quarterly-report-old-republic-revenues/
Service and Other Revenue
For the six months ended September 30, 2014 , service and other revenue was $911 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the six months ended September 30, 2014 increased $160 million , or 21% , and was driven by a $314 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $154 million decrease primarily from the SimCity franchise and Star Wars: The Old Republic.
Net Revenue
For the three months ended September 30, 2014 , net revenue was $990 million and increased $295 million , or 42 percent , as compared to the three months ended September 30, 2013 . This increase was driven by a $476 million increase in revenue primarily from the FIFA and Battlefield franchises, and Titanfall. This increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic.
http://investor.ea.com/secfiling.cfm?filingID=712515-15-12
Here's an updated one.
Service and Other Revenue
For the three months ended December 31, 2014 , service and other revenue was $520 million , primarily driven by FIFA Ultimate Team, Titanfall, and Battlefield 4 Premium. Service and other revenue for the three months ended December 31, 2014 increased $197 million , or 61 percent , as compared to the three months ended December 31, 2013 , and was driven by a $239 million increase primarily from Titanfall and the FIFA and Plants vs Zombies franchises. This increase was partially offset by a $42 million decrease primarily from Star Wars: The Old Republic, Need for Speed World, and Pogo-branded online game services.
Net Revenue
For the three months ended December 31, 2014 , net revenue was $1,126 million and increased $318 million , or 39 percent , as compared to the three months ended December 31, 2013 . This increase was driven by a $408 million increase in revenue primarily from the FIFA and Madden franchises, and Titanfall. This increase was partially offset by a $90 million decrease in revenue primarily from the NCAA Football, Battlefield, and SimCity franchises, Star Wars: The Old Republic, and Pogo-branded online game services.
I personally say SWTOR is the low list from the declining revenue since SimCity -tanked- hard and it's possible that's the game that dragged it down.
Still decreasing revenue due to SW:TOR - that's all I said prior in my post, they have some struggles with their revenue. SW:TOR cartel market is filled with P2W stuff and horrible lore-breaking fluff items, no wonder they are still making a lot of money out of nothing.kevlarto_ESO wrote: »This thread is so full of %^&*^,, and speculation, arm chair dev's and many /facepalms..
But really no one knows the future of ESO, they have not pulled the plug, people spouting numbers, can anyone give a link where ZOS said how many left, sub numbers, revenue facts ?
I do not know where the game is IGN, MMORPG etc, etc do no either angry blogger knows nothing....
Obvious things are obvious.
jamesharv2005ub17_ESO wrote: »I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.
ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.
SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.
jamesharv2005ub17_ESO wrote: »I think ESO has mostly benefited from the fact that the MMO market has been rather stale and their transition to buy to play is really acknowledging the fact that they can't continue to compete as a subscribtion based game.
In the next several years games such as EQ next, black desert, Albion online, Camelot unchained, and others will come out and each of them will potentially have gameplay aspects that ESO lacks.
ESO may continue to maintain some profitability but it's going to be a niche game similar to SWTOR. People seem to think there will be a massive surge in players after March but I am skeptical that it will be as large as everyone seems to anticipate. There might be a noticeable increase in the 1-50 ranks but as fast as people reach vet levels, vets will also be leaving so there will be no true growth in population due to attrition.
SWTOR is a niche game? They have almost 1 million people playing that game and about 75% of those pay a sub per month. If thats a niche I want my game in that niche too if Im ZOS lol.
Yep agree with this SWTOR is a great game and am subbed to it at the moment. For some reason I always go back to it. ESO is going to be the same way with me. Love both games and hope ESO stands the tide of time and stays around for a long time. Two games I can stay subbed too and enjoy my time in it.
BlueIllyrian wrote: »Name me on Carter Store item that is pay to win, just one, go on.
If gold items dropped 100% of the time in hard mode, there would be a large portion of the VR community with nothing left to do in this game except show off their awesomeness in PVP.
I think you overestimate the amount of people who can actually clear hard mode. I get the whole "carrot on a stick" re-playability factor that is endgame raiding. I still think the difficulty vs. reward is garbage and they are going to need a better carrot if they want people to run hard modes.
As it stands end game raiding is pretty vacant right now and if no new trials content or better reward for doing existing trials is coming, whats left of that crowd will likely dry up further and move on. I mean, are any NA guilds besides Purple even doing Speedrun SO or Hardmode SO?
BlueIllyrian wrote: »Name me on Carter Store item that is pay to win, just one, go on.
Right now I am not eager to get into their store and look it up (I play SW:TOR from time to time, it's not a bad game and I love Huttball, but BioWare is as awful as Zenimax when it comes to their MMORPG development), but ...
... you can't equip many items as a F2P player
... you only have 2 toolbars (<- that's the most ridiculous limitation ever in an MMORPG)
That's more than enough P2W here, hidden behind the sub-paywall.
If gold items dropped 100% of the time in hard mode, there would be a large portion of the VR community with nothing left to do in this game except show off their awesomeness in PVP.
I think you overestimate the amount of people who can actually clear hard mode. I get the whole "carrot on a stick" re-playability factor that is endgame raiding. I still think the difficulty vs. reward is garbage and they are going to need a better carrot if they want people to run hard modes.
As it stands end game raiding is pretty vacant right now and if no new trials content or better reward for doing existing trials is coming, whats left of that crowd will likely dry up further and move on. I mean, are any NA guilds besides Purple even doing Speedrun SO or Hardmode SO?
jamesharv2005ub17_ESO wrote: »Bioware eventually had to clean house get rid of alot of people. The new people (shockingly) listened to what the players wanted. Next thing you know SWTOR has great life again.
Maybe this game needs something along that lines. A shake up.
jamesharv2005ub17_ESO wrote: »Bioware eventually had to clean house get rid of alot of people. The new people (shockingly) listened to what the players wanted. Next thing you know SWTOR has great life again.
Maybe this game needs something along that lines. A shake up.
You haven't visited the forums lately, have you? They're way worse than this one. And the CS reps are getting gun shy as far as answering at all. I had to stop visiting, it's such a cesspool. You will never find a more wretched hive of scum and villainy than the SWTOR forums.
Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.
Maybe someone already mentioned this, but didn't they say that they wouldn't release any new content until after console release? So that 2.5 months for imperial city(update 7) is more likely to be somewhere after the summer I would guess.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Bioware eventually had to clean house get rid of alot of people. The new people (shockingly) listened to what the players wanted. Next thing you know SWTOR has great life again.
Maybe this game needs something along that lines. A shake up.
You haven't visited the forums lately, have you? They're way worse than this one. And the CS reps are getting gun shy as far as answering at all. I had to stop visiting, it's such a cesspool. You will never find a more wretched hive of scum and villainy than the SWTOR forums.
Ive played since launch and I dont see it like that. Yes they do give a little more leeway and arent as hardcore anything even remotely considered offensive is an infraction here. Now they have new rules here not only can you not disparage any fellow forum users. You also cannot say anything bad about ZOS or be banned. So ya they give a little more rope to people at the swtor forums. They did however listen to the players who asked for things like housing, guild halls, galactic starfighter and all the other stuff they added as a direct result of player feedback.
the longer they wait, the quicker they lose more and more customers. while they sit on their arses, new games are launching and coming out, taking away from their player base. i dont know why they procrastinate so much, or why every update has to be massive. why cant they just do incremental updates? you know, fix this class, fix that class, fix WW, Fix Vampire etc etc. nah lets mash it all together into one lump and kick it out the door full of bugs.
(thumbs up)