What else is a poor soul suppose to do without ESO downloaded... Alt tabbed watching TV shows, among other things.A mix of solo and group abilities, the 25% dmg reduction from cyros light helps a lot when sapping an enemy group.
That doesn't work anymore. They removed the cyrodiil's light set mitigation before it even reached live. It only works on actual channeled abilities such as Mist Form, Healing Ritual, etc.
Wait so you're telling me a vampire with Cyrodiil's Light can get 100% damage reduction if he mists? What happens if he stands inside his own veil and mists? o.o
Damage reduction is multiplicative, so a vampire with Cyrodiil's Light takes 0.75*0.25*0.66 = 12.375% damage. In their own veil, they would take 0.75*0.25*0.66 = 0.12375*0.4 = 4.95% damage. A nord with all of the above buffs would take 4.752% damage. I'm not 100% certain how this interacts with armor, nor am I certain how it interacts with increased damage effects such as Slayer (Fighter's Guild).
That's still absurd....
Hehe you are everywhere matey:}
What else is a poor soul suppose to do without ESO downloaded... Alt tabbed watching TV shows, among other things.A mix of solo and group abilities, the 25% dmg reduction from cyros light helps a lot when sapping an enemy group.
That doesn't work anymore. They removed the cyrodiil's light set mitigation before it even reached live. It only works on actual channeled abilities such as Mist Form, Healing Ritual, etc.
Wait so you're telling me a vampire with Cyrodiil's Light can get 100% damage reduction if he mists? What happens if he stands inside his own veil and mists? o.o
Damage reduction is multiplicative, so a vampire with Cyrodiil's Light takes 0.75*0.25*0.66 = 12.375% damage. In their own veil, they would take 0.75*0.25*0.66 = 0.12375*0.4 = 4.95% damage. A nord with all of the above buffs would take 4.752% damage. I'm not 100% certain how this interacts with armor, nor am I certain how it interacts with increased damage effects such as Slayer (Fighter's Guild).
That's still absurd....
Hehe you are everywhere matey:}
With ESO in another tab.
A mix of solo and group abilities, the 25% dmg reduction from cyros light helps a lot when sapping an enemy group.
That doesn't work anymore. They removed the cyrodiil's light set mitigation before it even reached live. It only works on actual channeled abilities such as Mist Form, Healing Ritual, etc.
Wait so you're telling me a vampire with Cyrodiil's Light can get 100% damage reduction if he mists? What happens if he stands inside his own veil and mists? o.o
Damage reduction is multiplicative, so a vampire with Cyrodiil's Light takes 0.75*0.25*0.66 = 12.375% damage. In their own veil, they would take 0.75*0.25*0.66 = 0.12375*0.4 = 4.95% damage. A nord with all of the above buffs would take 4.752% damage. I'm not 100% certain how this interacts with armor, nor am I certain how it interacts with increased damage effects such as Slayer (Fighter's Guild).
Here's the melee magicka build I use for ganking on my Nightblade. Might as well share the details of it now since it will not be viable once 1.6 goes live.
tea pot Killer
Race: Bosmer (Vampire)
Armor: 4 Arch-Mage, 3 Stygian (4 magicka, 3 stamina enchants)
Jewelry: 1 Arch-Mage, 2 Cyrodiil's Light (1 magicka regen, 2 spell damage enchants)
Weapons: 2 Stygian Daggers, 1 Resto staff
*Optional armor/weapons if you don't have the AP for Arch-Mage:
4 Martial Knowledge, 2 Stygian, 1 Adroitness
Adroitness Neck, 2 Cyrodiil's Light Rings
2x Torug's Pact weapons (daggers or swords).
Stats: with food and when stealthed you should have 3K health, 2.6K magicka & 153 spell damage.
Offensive Bar:
Impale
Funnel Health
Ambush
Concealed Weapons (for sneak speed)
Dark Cloak
Soul Harvest
Defensive Bar:
Healing Ward/Rapid Regeneration
Funnel Health
Camouflaged Hunter
Purge/Summon Shade
Elusive Mist
Devouring Swarm/Veil of Blades/Soul Tether
Find your gank spot & wait for customers. When you see one coming switch to defensive bar & use Camo Hunter, then switch back to offensive bar. As the customer approaches, position yourself to get an opening on their rear and then ... Ambush > Soul Harvest > Concealed Weapons > Impale (if necessary). With this rotation you can drop over 3K damage on your customer in 1.5 - 2.5 seconds. If you do it right you should get customer feedback like:
This build does not do well against shield stackers or perma-blockers, so when I find myself fighting such an enemy I Dark Cloak out of the fight & move to a new spot.
Here's the melee magicka build I use for ganking on my Nightblade. Might as well share the details of it now since it will not be viable once 1.6 goes live.
tea pot Killer
Race: Bosmer (Vampire)
Armor: 4 Arch-Mage, 3 Stygian (4 magicka, 3 stamina enchants)
Jewelry: 1 Arch-Mage, 2 Cyrodiil's Light (1 magicka regen, 2 spell damage enchants)
Weapons: 2 Stygian Daggers, 1 Resto staff
*Optional armor/weapons if you don't have the AP for Arch-Mage:
4 Martial Knowledge, 2 Stygian, 1 Adroitness
Adroitness Neck, 2 Cyrodiil's Light Rings
2x Torug's Pact weapons (daggers or swords).
Stats: with food and when stealthed you should have 3K health, 2.6K magicka & 153 spell damage.
Offensive Bar:
Impale
Funnel Health
Ambush
Concealed Weapons (for sneak speed)
Dark Cloak
Soul Harvest
Defensive Bar:
Healing Ward/Rapid Regeneration
Funnel Health
Camouflaged Hunter
Purge/Summon Shade
Elusive Mist
Devouring Swarm/Veil of Blades/Soul Tether
Find your gank spot & wait for customers. When you see one coming switch to defensive bar & use Camo Hunter, then switch back to offensive bar. As the customer approaches, position yourself to get an opening on their rear and then ... Ambush > Soul Harvest > Concealed Weapons > Impale (if necessary). With this rotation you can drop over 3K damage on your customer in 1.5 - 2.5 seconds. If you do it right you should get customer feedback like:
This build does not do well against shield stackers or perma-blockers, so when I find myself fighting such an enemy I Dark Cloak out of the fight & move to a new spot.
In other words, it doesn't work well against people who know how to defend themselves.
Of course, I'm obviously not the "Unkillable" or "Immortal" like some people claim they are in these forums.
Princess_Asgari wrote: »Here is my long awaited build for the best DK NA.
Video: https://www.youtube.com/watch?v=cLI0lqIMTkU
1st Slot: Reflective Scales, I use this for lols as I murder the cowards with bows.
2nd Slot: Green Dragons Blood, I use this if I somehow get low health which almost never happens.
3rd Slot: Englufing Flames, Dots and a magic AoE for great ult gain.
4th Slot: Impulse, What can I say impulse is the best skill ever created.
5th Slot: Igneous Shield, I only use this because it looks cool
Ultimate: Standard Of Might, BANNER DOWN
You don't need any other abilities on second bar besides efficient purge.
Armor is 5 piece warlock, 5 piece light arena and 2 piece blood spawn's.
And there is my best DK build NA.
Aye, the typical Thornblade DK build... Which is rendered almost entirely useless come 1.6, can't spam Ultimate for Battle Roar, Reflect is only 4 projectiles, Ultimate Gain off light attacks/heavy attacks and blocking/rolling, and the rate at which you can generate Ultimate is capped. So waffles m8. Waffles.
I also hate how they did this, because most peoples' builds are pointlessly ineffective in 1.6, even the typical DK build that's basically nothing but mashing three buttons and killing scrubs.
I was the first player NA to have the blood spawn set. All others followed in my foot steps. The day the daily was out for blood spawn I got the full set in 1 run.
Princess_Asgari wrote: »Here is my long awaited build for the best DK NA.
Video: https://www.youtube.com/watch?v=cLI0lqIMTkU
1st Slot: Reflective Scales, I use this for lols as I murder the cowards with bows.
2nd Slot: Green Dragons Blood, I use this if I somehow get low health which almost never happens.
3rd Slot: Englufing Flames, Dots and a magic AoE for great ult gain.
4th Slot: Impulse, What can I say impulse is the best skill ever created.
5th Slot: Igneous Shield, I only use this because it looks cool
Ultimate: Standard Of Might, BANNER DOWN
You don't need any other abilities on second bar besides efficient purge.
Armor is 5 piece warlock, 5 piece light arena and 2 piece blood spawn's.
And there is my best DK build NA.
Aye, the typical Thornblade DK build... Which is rendered almost entirely useless come 1.6, can't spam Ultimate for Battle Roar, Reflect is only 4 projectiles, Ultimate Gain off light attacks/heavy attacks and blocking/rolling, and the rate at which you can generate Ultimate is capped. So waffles m8. Waffles.
I also hate how they did this, because most peoples' builds are pointlessly ineffective in 1.6, even the typical DK build that's basically nothing but mashing three buttons and killing scrubs.
I was the first player NA to have the blood spawn set. All others followed in my foot steps. The day the daily was out for blood spawn I got the full set in 1 run.
You were the first to get it, but you didn't use it for a month or so because Hova said it was a bad set... sadly its so op
My Build \/
http://www.esohead.com/calculator/skills#mzmX9s8uEA28uvZi8uzEV8fXGP8Gsq38GsbX8uEAZ8uEIK8umHJ8lLy38GsdT8umHs8y7GNR3f8E7xAzmY6NzVS6NzVW8l7xbzkA6bzky6dzkg8B7JbzRf6bzsb6bzsw8zk7zzvKVv8za7mbGF48zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
Princess_Asgari wrote: »Here is my long awaited build for the best DK NA.
Video: https://www.youtube.com/watch?v=cLI0lqIMTkU
1st Slot: Reflective Scales, I use this for lols as I murder the cowards with bows.
2nd Slot: Green Dragons Blood, I use this if I somehow get low health which almost never happens.
3rd Slot: Englufing Flames, Dots and a magic AoE for great ult gain.
4th Slot: Impulse, What can I say impulse is the best skill ever created.
5th Slot: Igneous Shield, I only use this because it looks cool
Ultimate: Standard Of Might, BANNER DOWN
You don't need any other abilities on second bar besides efficient purge.
Armor is 5 piece warlock, 5 piece light arena and 2 piece blood spawn's.
And there is my best DK build NA.
Aye, the typical Thornblade DK build... Which is rendered almost entirely useless come 1.6, can't spam Ultimate for Battle Roar, Reflect is only 4 projectiles, Ultimate Gain off light attacks/heavy attacks and blocking/rolling, and the rate at which you can generate Ultimate is capped. So waffles m8. Waffles.
I also hate how they did this, because most peoples' builds are pointlessly ineffective in 1.6, even the typical DK build that's basically nothing but mashing three buttons and killing scrubs.
I was the first player NA to have the blood spawn set. All others followed in my foot steps. The day the daily was out for blood spawn I got the full set in 1 run.
You were the first to get it, but you didn't use it for a month or so because Hova said it was a bad set... sadly its so op
My Build \/
http://www.esohead.com/calculator/skills#mzmX9s8uEA28uvZi8uzEV8fXGP8Gsq38GsbX8uEAZ8uEIK8umHJ8lLy38GsdT8umHs8y7GNR3f8E7xAzmY6NzVS6NzVW8l7xbzkA6bzky6dzkg8B7JbzRf6bzsb6bzsw8zk7zzvKVv8za7mbGF48zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
Princess_Asgari wrote: »My sorc build is:
WW | Breton | Former Emp
5x Warlock
5x Magnus
Destro / Resto
3x spell damage
https://www.youtube.com/watch?v=S-W1EduE3UU
Princess_Asgari wrote: »My sorc build is:
WW | Breton | Former Emp
5x Warlock
5x Magnus
Destro / Resto
3x spell damage
https://www.youtube.com/watch?v=S-W1EduE3UU
Wait what... You have... A Sorc...?
Stumbles out of his chair backwards, and looks back up at the screen like "wut?"
IxSTALKERxI wrote: »Been sappin for awhile now, a lot of others started doing it so as soon as 1.4 came out I started using thunderous to be more unique. Also it's really troll.
4 Heavy Thunderous
1 Heavy Seducer (Khajiit helmet for extra Sweg)
2 Light Seducer
Sword & Shield - Seducer
Thunderous Pendant - Magicka cost reduction enchant
Cyrodiil's Light ring x2 - Magicka cost reduction enchant
3100ish health
2400ish magicka
1600ish stam
Main Bar (Sword/Shield)
1. Shielded Assault
2. Sap Essence
3. Absorb Magic
4. Unstoppable
5. Siphoning Attacks
Ultimate: Veil of Blades
Off Bar (Sword/Shield)
1. Shielded Assault
2. Sap Essence
3. Absorb Magic
4. Cleanse
5. Siphoning Attacks
Ultimate: Devouring Swarm
Used for tanking zergs, creating a shift in momentum in large scale fights. Try to position yourself in the middle of a zerg near enemy duel wielders + werewolves to proc your armor which will instantly kill everyone. Then do devouring swarm inside veil of blades for strong healing + 93% damage mitagation. Unstoppable is used so you don't get CC'd during the brief moment your weapon swapping which will happen since there are 50 people targeting you wondering why you won't die.
My support build as templar
This build isn't for everyone. I have tested a lot of different healing/support combinations and I want to explain what works for my playstyle and could possibly work for others looking to fill a similar role such as this one. I use Werewolf for the +stamina recovery hidden passive and another reason explained in my Bar 1 description. This build will need some adjusting in 1.6 but I will wait until I do live 1.6 testing before adjusting this post.
Ups
- A good templar combo bar for restoring their group's resources
- Survivability is pretty up there for not being a vamp - this can allow the templar to be more of a front or back line support
Downs
- Requires more awareness of debuffs and positioning than other support builds
- The templar can get starved of stamina or magicka quickly if the opposition isn't dying or the templar isn't in friendly Absorption Fields
Bar 1 Description: Heal/ShieldUlti: Werewolf Transformation complemented with Blood Rage 2/2 for quicker ultimate regen when being hit (N/A in 1.6)
- Breath of Life
- Luminous Shards
- Healing Springs (I sometimes swap this with Combat Prayer or Healing Ward)
- Blazing Shield
- Inner Light
Notes: Decent ranged CC/damage and melee damage if you need to shield yourself frequently. I prefer Luminous Shards to help restore a bit of magicka along with the stamina to my allies if they synergize.
Bar 2 Description: Support + Resource Return/RegenUlti: Replenishing Barrier (I prefer this morph for additional magicka and ultimate. I found the Reviving morph to only really be useful as a mid-battle barrier that could provide a minor emergency heal + hot to help get the group back to full HP.)
- Efficient Purge (Can be replaced with cleanse or purifying ritual - both can work. Templar can gain +healing from the Restoring Light abilities with Purifying Ritual out, which may be preferable to having more magicka recovery w/2 Support abilies slotted)
- Repentance
- Retreating Maneuver
- Unstoppable
- Inner Light
Notes: 2 Alliance war Support line abilities and Repentance make the templar's self-regen higher while on this bar. This bar goes great if the templar is paired with another healer (especially a templar with Radiant Aura.) Also gain health while on this bar for stronger barriers.
Stats/Gear/Boon:
Stat allocation: all health
Blood Spawn (2 piece set bonus)
Seducer (5 piece set bonus)
Soulshine (3 piece set bonus via jewelry slots)
5 light armor, 1 medium armor, 1 heavy armor
3 Infused (primary slots)
4 Impenetrable (secondary slots)
All armor glyphs + magicka
Jewelry glyphs are cost reduction (mainly magicka)
Weapons:Boon: The Shadow
- Bar 1: Precise restoration staff w/magicka absorption glyph
- Bar 2: 2 piece Twilight's Embrace defending 1h sword w/hardening glyph and infused shield w/health glyph
Notes: I use all 3 armor types for the Undaunted passive that gives 6% stats for having all 3 equipped. I do not feel the need to wear full 7/7 Impenetrable because of how often I apply Blazing Shield. I like The Shadow Mundus Stone because it increases my healing crit strength. I healing crit pretty frequently.
Final Remarks:
- High HP for Blazing Shield. This can be handy if the templar is caught and has more magicka than stamina
- Since magicka is slightly overcharged with this setup, there is an option to replace 1 magicka glyph for a stamina glyph if needed. Or stat allocation can be slightly adjusted to not be full health.
- One thing I particularly like is the Retreating Maneuver + Repentance combo. This can save a group if they are caught and need to be mobile to get to an elevated/LOS/choke point.
Example: The templar can apply Retreating Maneuver, rush up to others that missed the buff and do the combination repeatedly. This works well if the group has been consistently killing and there are bodies up ahead of the path. Note: the templar loses the Retreating Maneuver buff if they Repentance so Retreating must be reapplied to self afterwards. Another note: Templar can keep the speed and mobility of Retreating if they go in full healing/purging mode and not cast an offensive ability or Repentance.
Edit: forgot weapon info
My support build as templar
This build isn't for everyone. I have tested a lot of different healing/support combinations and I want to explain what works for my playstyle and could possibly work for others looking to fill a similar role such as this one. I use Werewolf for the +stamina recovery hidden passive and another reason explained in my Bar 1 description. This build will need some adjusting in 1.6 but I will wait until I do live 1.6 testing before adjusting this post.
Ups
- A good templar combo bar for restoring their group's resources
- Survivability is pretty up there for not being a vamp - this can allow the templar to be more of a front or back line support
Downs
- Requires more awareness of debuffs and positioning than other support builds
- The templar can get starved of stamina or magicka quickly if the opposition isn't dying or the templar isn't in friendly Absorption Fields
Bar 1 Description: Heal/ShieldUlti: Werewolf Transformation complemented with Blood Rage 2/2 for quicker ultimate regen when being hit (N/A in 1.6)
- Breath of Life
- Luminous Shards
- Healing Springs (I sometimes swap this with Combat Prayer or Healing Ward)
- Blazing Shield
- Inner Light
Notes: Decent ranged CC/damage and melee damage if you need to shield yourself frequently. I prefer Luminous Shards to help restore a bit of magicka along with the stamina to my allies if they synergize.
Bar 2 Description: Support + Resource Return/RegenUlti: Replenishing Barrier (I prefer this morph for additional magicka and ultimate. I found the Reviving morph to only really be useful as a mid-battle barrier that could provide a minor emergency heal + hot to help get the group back to full HP.)
- Efficient Purge (Can be replaced with cleanse or purifying ritual - both can work. Templar can gain +healing from the Restoring Light abilities with Purifying Ritual out, which may be preferable to having more magicka recovery w/2 Support abilies slotted)
- Repentance
- Retreating Maneuver
- Unstoppable
- Inner Light
Notes: 2 Alliance war Support line abilities and Repentance make the templar's self-regen higher while on this bar. This bar goes great if the templar is paired with another healer (especially a templar with Radiant Aura.) Also gain health while on this bar for stronger barriers.
Stats/Gear/Boon:
Stat allocation: all health
Blood Spawn (2 piece set bonus)
Seducer (5 piece set bonus)
Soulshine (3 piece set bonus via jewelry slots)
5 light armor, 1 medium armor, 1 heavy armor
3 Infused (primary slots)
4 Impenetrable (secondary slots)
All armor glyphs + magicka
Jewelry glyphs are cost reduction (mainly magicka)
Weapons:Boon: The Shadow
- Bar 1: Precise restoration staff w/magicka absorption glyph
- Bar 2: 2 piece Twilight's Embrace defending 1h sword w/hardening glyph and infused shield w/health glyph
Notes: I use all 3 armor types for the Undaunted passive that gives 6% stats for having all 3 equipped. I do not feel the need to wear full 7/7 Impenetrable because of how often I apply Blazing Shield. I like The Shadow Mundus Stone because it increases my healing crit strength. I healing crit pretty frequently.
Final Remarks:
- High HP for Blazing Shield. This can be handy if the templar is caught and has more magicka than stamina
- Since magicka is slightly overcharged with this setup, there is an option to replace 1 magicka glyph for a stamina glyph if needed. Or stat allocation can be slightly adjusted to not be full health.
- One thing I particularly like is the Retreating Maneuver + Repentance combo. This can save a group if they are caught and need to be mobile to get to an elevated/LOS/choke point.
Example: The templar can apply Retreating Maneuver, rush up to others that missed the buff and do the combination repeatedly. This works well if the group has been consistently killing and there are bodies up ahead of the path. Note: the templar loses the Retreating Maneuver buff if they Repentance so Retreating must be reapplied to self afterwards. Another note: Templar can keep the speed and mobility of Retreating if they go in full healing/purging mode and not cast an offensive ability or Repentance.
Edit: forgot weapon info
You only have one Support ability on your bar
meh.
idk if I should post my 1.6 or 1.5
Princess_Asgari wrote: »My sorc build is:
WW | Breton | Former Emp
5x Warlock
5x Magnus
Destro / Resto
3x spell damage
https://www.youtube.com/watch?v=S-W1EduE3UU
vortexman11 wrote: »Princess_Asgari wrote: »My sorc build is:
WW | Breton | Former Emp
5x Warlock
5x Magnus
Destro / Resto
3x spell damage
https://www.youtube.com/watch?v=S-W1EduE3UU
So uhh, are you ever gonna post your DK build so us lesser DKs can experience how OP you are before 1.6
"BrizzBlade"
Bar 1: One hand and shield
- Invasion
- Mass Hysteria
- Siphoning Attacks
- Crippling Slash
- Killer's Blade
- Soul Harvest
Bar 2: Bow
- Venom Arrow
- Dark Cloak
- Siphoning Attacks
- Lethal Arrow
- Piercing Mark
- Flawless Dawnbreaker
Specific gear sets aren't key to the build so long as you get full medium with stamina build stats = Weapon Damage > Crit > Stamina. On my main I run 5 piece hundings rage (8% crit, 92 Stam, 28 weapon dmg) 2 piece night mothers (4% crit) 3 piece Eagle eye (4% crit, 3 yards bow range) 3 piece potantates (12 stam regen, 10% ulti reduction).
Rotation: The key to this build is burst and draining your opponents stamina. All heals are derived from getting kills (piercing mark+killer's blade=58% of your HP heal) and the triple healing debuff secures those kills (snipe+soul harvest+disease enchants). Tripotions are a must if you wish to survive against multiple players.
The build also has high sustain via siphoning attacks so long as you weave light attacks between all abilities. The cheap cost of soul harvest plus fear spam drains your opponents stamina no matter what they do.
Defensives: Roll dodge, roll dodge and then you should try to roll dodge. If you get swarmed, your only means of survival is to roll dodge behind a rock to try and get a dark cloak off (try to roll dodge with your bow bar for an extra 30% movement speed via Hasty Retreat passive from Bow line). If you manage to do so, it is really good to charge up a bow heavy attack to restore some extra stamina to roll dodge some more. It is not uncommon to have a few players chase you to the end of the earth, punish them by fearing them+crippling/light attack weaving into an ultimate and possibly a kill (I get sooo many kills this way, lol)
See this build in action on twitch -