ZOS_BrianWheeler wrote: »Performance is still the priority for Cyrodiil and our engineers have added some fixes in update 6 to help address that. Imperial City has been in development for a while but is still going through it's paces and other Cyrodiil updates/fixes I've mentioned here are being discussed internally, but not in production.
ZOS_BrianWheeler wrote: »Performance is still the priority for Cyrodiil and our engineers have added some fixes in update 6 to help address that. Imperial City has been in development for a while but is still going through it's paces and other Cyrodiil updates/fixes I've mentioned here are being discussed internally, but not in production.
I don't understand the point of this thread.
Even tho new content would be fantastic, I would rather have all the techs and devs focus on fixing what is already broken instead of wasting time on new content which will bring even more problems.
I don't understand the point of this thread.
Even tho new content would be fantastic, I would rather have all the techs and devs focus on fixing what is already broken instead of wasting time on new content which will bring even more problems.
thelordoffelines wrote: »Still waiting on that large scale pvp we were promised at launch, you know the one capable of over 100people on screen.
LonePirate wrote: »New PVP content has been placed behind a paywall that is several months deep because some genius at ZOS thought people only wanted costumes and pets in the cash shop instead of playable game content.
Have you been in Cyro on PTS yet? The new PvP you are getting is being 1-shot by Brawler or Silver Shards doing 80K - 15M damage lol. And pretty much everyone is having to completely overhaul their builds/tactics due to 1.6 screwing everything up as well as nerfing everyone. It's basically a brand new game in Cyro right now
Cyrodiil is a work of art. Unmatched by anything in the mmorpg industry. Some 4v4v4 arena sure would be nice though. Can you give us some insight as to why the show demo is out there, but a live version doesn't even seem to be on the table?
...
Cyrodiil is a marvel. A place were amazing happens on the regular. That being said arena in addition to the pvp portion of the justice system will give people much needed options and would surely help with Cyrodiil performance.
snipeopsub17_ESO wrote: »Please redesign the DC home keeps (particularly Glademist) so they can't be sieged with near impunity from a cliffs on multiple sides. That would be a nice content change. It's rather insulting compared to sieging Faragyl or Arius.
Sometimes you have to think outside the box, rather than charge in head on and get yourself wiped
Remember Klinger from M.A.S.H.? I just pictured 20+ versions of him running out from a keep.Valen_Byte wrote: »Wedding dresses from the crown store...your whole guild can wear them while you PVP....BAM problem solved.
It will be like a whoooooole new game..
Lifecode666 wrote: »thousands of people quit this game because no pvp focus.
heroofnoneb14_ESO wrote: »Someone data mined data on the imperial city but not much info if it's going to have pvp inside. Currently it looks a bit like a dungeon/trial
I really don't get all the hate. I have never had issues in Cyrodiil, not once. Granted I don't play 10 hours a day like some people but I think this game is amazing. Updates/upgrades are always nice but I'm very happy with the game right now.
I really don't get all the hate. I have never had issues in Cyrodiil, not once. Granted I don't play 10 hours a day like some people but I think this game is amazing. Updates/upgrades are always nice but I'm very happy with the game right now.
ZOS_BrianWheeler wrote: »Performance is still the priority for Cyrodiil and our engineers have added some fixes in update 6 to help address that. Imperial City has been in development for a while but is still going through it's paces and other Cyrodiil updates/fixes I've mentioned here are being discussed internally, but not in production.
I have been playing this since beta, and I still stand by my original comment. Thank you for your input though....ItsRejectz wrote: »I really don't get all the hate. I have never had issues in Cyrodiil, not once. Granted I don't play 10 hours a day like some people but I think this game is amazing. Updates/upgrades are always nice but I'm very happy with the game right now.
Come back and try to say the same after you have been playing the exact same thing for a year, with no new content at all.
uso245ub17_ESO wrote: »heroofnoneb14_ESO wrote: »Someone data mined data on the imperial city but not much info if it's going to have pvp inside. Currently it looks a bit like a dungeon/trial
But you can also PvP inside it. Say a group is preparing to enter the Trial there you can have another group go in and wipe them causing them to respawn and taking time out of them being able to play their PvE content.
heroofnoneb14_ESO wrote: »uso245ub17_ESO wrote: »heroofnoneb14_ESO wrote: »Someone data mined data on the imperial city but not much info if it's going to have pvp inside. Currently it looks a bit like a dungeon/trial
But you can also PvP inside it. Say a group is preparing to enter the Trial there you can have another group go in and wipe them causing them to respawn and taking time out of them being able to play their PvE content.
that's still rather limited in "content". Its not to say its a bad addition, but the prospect of ganking folks getting ready for a trial or dungeon isn't really objective based or offering a different mode of play. in addition, the wait for folks to come in to kill can be a long one except during the initial flip of the control.
It is adding content, but it seems much more PVE content updated than PVP