ItsRejectz wrote: »
A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS
ItsRejectz wrote: »
A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS
Erm no. If you consider the estimated amount of subs in late 2014 which was roughly around 700k (this might be completely off now) and then consider the number of campaigns we have and the low pop caps, you will clearly understand that the PvP player base is an obvious minority in this game

Knootewoot wrote: »I still see more people in PvP then in PvE. The only updates we had was an increasy in lag (thanks to the new lighting), crashes and removal of deer.
Although i don't have so much imagination of what they could add as a PvP content update for cyrodill except the Imperial City, i do wish PvP got some love.
Maybe some new sets obtainable after getting a certain rank for a certain amount of AP (on par with the PvE raid sets because getting high in rank takes a long time also and dedication)
Some new siege weapons. I think the Trebuchets should get an increase in damage also because stone balista is the only usefull think now except for 50/50 sneak attacks.
But maybe (for a *** of AP) something like the left item:
Can only be placed 50 yards away from castle or further. Needs 15 people so it moves forward. (like warband)
Or maybe some different castle layouts.
ItsRejectz wrote: »ItsRejectz wrote: »
A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS
Erm no. If you consider the estimated amount of subs in late 2014 which was roughly around 700k (this might be completely off now) and then consider the number of campaigns we have and the low pop caps, you will clearly understand that the PvP player base is an obvious minority in this game
The ONLY reason PvP has less players than it used to is due to the lack of content, obviously they're going to be bored when they haven't had a single bit since launch
Let's say i'm way wrong, and it's 10 000 players per campaign, which i highly doubt. Since there are 2 major campaigns, let's say that's a total of 20 000 players who've been in cyrodil. That's being overly optimistic as i don't think a secondary campaign can get as many players as thorn, but lets continue nevertheless. If the game has 700 k subscribers, that's about 350k in NA and 350K in EU. You are telling me that 20K / 350K (5.7%) is a major part of players? If 95% of players don't join in PvP, why do you think ZOS does not prioritize it's PvP content?
PvPers might be the loudest on the forums, but they are definitely not the majority in the game. (And you can be thankful for that otherwise you'd be having 500+ queues and lag all day everyday)
thelordoffelines wrote: »Still waiting on that large scale pvp we were promised at launch, you know the one capable of over 100people on screen.
ItsRejectz wrote: »
A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS
Erm no. If you consider the estimated amount of subs in late 2014 which was roughly around 700k (this might be completely off now) and then consider the number of campaigns we have and the low pop caps, you will clearly understand that the PvP player base is an obvious minority in this game
ItsRejectz wrote: »
A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS
Erm no. If you consider the estimated amount of subs in late 2014 which was roughly around 700k (this might be completely off now) and then consider the number of campaigns we have and the low pop caps, you will clearly understand that the PvP player base is an obvious minority in this game
https://www.youtube.com/watch?v=Jb0MiycMDhUKnootewoot wrote: »I was in Cyrodill today on PTS and i got one-shotted all the time. Even when full heavy armor and all points in health. This is not right lol. If this is the new PvP i don't think i like it.
heroofnoneb14_ESO wrote: »Well this is why some of us have been pushing suggestions for things like Daedtic PVP arenas, different siege equipment, and other improvements. ZOS does tend to push to get things made when something gets enough hype, but a lot of times the comments are just idle bitching about something being too powerful or generic enough that I honestly don't think they can figure a way yo incorporate it.
Meanwhile I think their focus is going to be the console system, dlc (probably PVE), and fixing things. This will hopefully spill into PVP, but expect a few bumpy weeks as 1.6 is released.
I just seen Brian Wherler post there's now xp and ap bonuses for low pop factions .
SuraklinPrime wrote: »I just seen Brian Wherler post there's now xp and ap bonuses for low pop factions .
Which may prove to be a poor idea because if a faction organises enough to take a campaign and PvE players follow for the buff then the people that won the campaign will lose out or be forced to move on again to maintain a fair rate of AP.
Also great news for emperor farmers who can go leech in low population campaigns before bringing in their faction for the final push.
I wish they would spend 5 minutes considering knock on effects before implementing their latest whacky idea...
ItsRejectz wrote: »
Think you have a better chance of getting blood from a stone mate
heroofnoneb14_ESO wrote: »Well this is why some of us have been pushing suggestions for things like Daedtic PVP arenas, different siege equipment, and other improvements. ZOS does tend to push to get things made when something gets enough hype, but a lot of times the comments are just idle bitching about something being too powerful or generic enough that I honestly don't think they can figure a way yo incorporate it.
Meanwhile I think their focus is going to be the console system, dlc (probably PVE), and fixing things. This will hopefully spill into PVP, but expect a few bumpy weeks as 1.6 is released.
the thing is their way of "fixing things"
is not to fix them
IT IS TO scrap the whole thing and make 1.6 LOLOLOL
ZOS_BrianWheeler wrote: »Performance is still the priority for Cyrodiil and our engineers have added some fixes in update 6 to help address that. Imperial City has been in development for a while but is still going through it's paces and other Cyrodiil updates/fixes I've mentioned here are being discussed internally, but not in production.
Cyrodiil is a work of art. Unmatched by anything in the mmorpg industry. Some 4v4v4 arena sure would be nice though. Can you give us some insight as to why the show demo is out there, but a live version doesn't even seem to be on the table?ZOS_BrianWheeler wrote: »Performance is still the priority for Cyrodiil and our engineers have added some fixes in update 6 to help address that. Imperial City has been in development for a while but is still going through it's paces and other Cyrodiil updates/fixes I've mentioned here are being discussed internally, but not in production.