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Where is the new PvP content ZOS?

ItsRejectz
ItsRejectz
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The game has been out almost a year, yet PvP has not had a single bit of new content. Not only that, but with the way the devs have been speaking and the focus on having a stable console release, there doesn't seem to be any planned anytime soon.
PvE has got two new locations, Dragon star and the Justice system, where is the new PvP content?

A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS

Apparently Imperial city was coming, but that seems to have been put on the shelf for now..
Xbox EU - GT: o69 Woody 69o

VR16 Sorc: Vlad V Impaler
VR16 Sorc: Yes it's Woody
VR16 NB: Prince of Wallachia
VR16 Templar: Sir Lancelot the Brave
VR16 DK: I'm Better Than You


  • Etaniel
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    ItsRejectz wrote: »

    A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS

    Erm no. If you consider the estimated amount of subs in late 2014 which was roughly around 700k (this might be completely off now) and then consider the number of campaigns we have and the low pop caps, you will clearly understand that the PvP player base is an obvious minority in this game
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Mumyo
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    Can't agree more. PvPers were a big majority in this game.
    Whole PvP needs new content and a big rebott since everything is about exploiting and stuff. Some times the campaigns are entirely dead because its simply BORING to do the same all the time. Most groups even stopped sieging because they dont care anymore.
    But hey, now we get some PvP-Garbage when we achieved a high rank on the campaign. thx for those 50golde at the vendor.
  • ItsRejectz
    ItsRejectz
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    Etaniel wrote: »
    ItsRejectz wrote: »

    A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS

    Erm no. If you consider the estimated amount of subs in late 2014 which was roughly around 700k (this might be completely off now) and then consider the number of campaigns we have and the low pop caps, you will clearly understand that the PvP player base is an obvious minority in this game

    The ONLY reason PvP has less players than it used to is due to the lack of content, obviously they're going to be bored when they haven't had a single bit since launch
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • thelordoffelines
    thelordoffelines
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    Still waiting on that large scale pvp we were promised at launch, you know the one capable of over 100people on screen.
  • Knootewoot
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    I still see more people in PvP then in PvE. The only updates we had was an increasy in lag (thanks to the new lighting), crashes and removal of deer.

    Although i don't have so much imagination of what they could add as a PvP content update for cyrodill except the Imperial City, i do wish PvP got some love.
    Maybe some new sets obtainable after getting a certain rank for a certain amount of AP (on par with the PvE raid sets because getting high in rank takes a long time also and dedication)
    Some new siege weapons. I think the Trebuchets should get an increase in damage also because stone balista is the only usefull think now except for 50/50 sneak attacks.
    But maybe (for a *** of AP) something like the left item:
    2162_l.jpg

    Can only be placed 50 yards away from castle or further. Needs 15 people so it moves forward. (like warband)

    Or maybe some different castle layouts.

    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • ItsRejectz
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    Knootewoot wrote: »
    I still see more people in PvP then in PvE. The only updates we had was an increasy in lag (thanks to the new lighting), crashes and removal of deer.

    Although i don't have so much imagination of what they could add as a PvP content update for cyrodill except the Imperial City, i do wish PvP got some love.
    Maybe some new sets obtainable after getting a certain rank for a certain amount of AP (on par with the PvE raid sets because getting high in rank takes a long time also and dedication)
    Some new siege weapons. I think the Trebuchets should get an increase in damage also because stone balista is the only usefull think now except for 50/50 sneak attacks.
    But maybe (for a *** of AP) something like the left item:
    2162_l.jpg

    Can only be placed 50 yards away from castle or further. Needs 15 people so it moves forward. (like warband)

    Or maybe some different castle layouts.

    That would be awesome lol
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • LonePirate
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    New PVP content has been placed behind a paywall that is several months deep because some genius at ZOS thought people only wanted costumes and pets in the cash shop instead of playable game content.
  • technohic
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    More people would have played and still have been playing PvP here if the game design had not been so set on a very long veteran leveling grind which heavily favors PvE for progress. A lot of the PvPers I know, would always level up in PvP even if it was a lot slower, but it was just way to slow here so they left as soon as they saw it.

    Its always the same though. Games seem to do everything in their power to make PvP prohibitive toward progression and then do not bother investing in new content, then when all the PvPers leave say "Well; there are not enough PvPers to bother." I've invested in a game that is going to do the opposite even if it is a pipe dream.
    Edited by technohic on February 12, 2015 2:48PM
  • Etaniel
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    ItsRejectz wrote: »
    Etaniel wrote: »
    ItsRejectz wrote: »

    A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS

    Erm no. If you consider the estimated amount of subs in late 2014 which was roughly around 700k (this might be completely off now) and then consider the number of campaigns we have and the low pop caps, you will clearly understand that the PvP player base is an obvious minority in this game

    The ONLY reason PvP has less players than it used to is due to the lack of content, obviously they're going to be bored when they haven't had a single bit since launch

    First of all, it's not the only reason why PvP has less players. The biggest reason is the numerous game breaking bugs we've had to deal with, the fps drops, the lag the unbalance that people claim etc

    90% of the time i spend in game is in Cyrodil, and while i would love some new content, i can't say that i'm "bored". But i'm not talking about a drop in pvp players since launch, i'm saying that PvP population was always waaaay smaller than pve population.

    When the game launched, we had something like 8 campaigns. On the EU server, i've never seen more than 2 campaigns pop locked at one time (talking about before they reduced the pop caps), most of the campaigns were inactive, hence why they reduced that number after a few months.

    Let's say you join the biggest campaign (currently Thornblade), get 100 ap and look at the leaderboard. Your global position will tell you approximately how many players are on that campaign. I've never seen that number being over 5000.

    Let's say i'm way wrong, and it's 10 000 players per campaign, which i highly doubt. Since there are 2 major campaigns, let's say that's a total of 20 000 players who've been in cyrodil. That's being overly optimistic as i don't think a secondary campaign can get as many players as thorn, but lets continue nevertheless. If the game has 700 k subscribers, that's about 350k in NA and 350K in EU. You are telling me that 20K / 350K (5.7%) is a major part of players? If 95% of players don't join in PvP, why do you think ZOS does not prioritize it's PvP content?

    PvPers might be the loudest on the forums, but they are definitely not the majority in the game. (And you can be thankful for that otherwise you'd be having 500+ queues and lag all day everyday)
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Oughash
    Oughash
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    Etaniel wrote: »

    Let's say i'm way wrong, and it's 10 000 players per campaign, which i highly doubt. Since there are 2 major campaigns, let's say that's a total of 20 000 players who've been in cyrodil. That's being overly optimistic as i don't think a secondary campaign can get as many players as thorn, but lets continue nevertheless. If the game has 700 k subscribers, that's about 350k in NA and 350K in EU. You are telling me that 20K / 350K (5.7%) is a major part of players? If 95% of players don't join in PvP, why do you think ZOS does not prioritize it's PvP content?

    PvPers might be the loudest on the forums, but they are definitely not the majority in the game. (And you can be thankful for that otherwise you'd be having 500+ queues and lag all day everyday)

    I have had this discussion with other from the NA perspective. I think your estimates of 10k players per campaign is wildly optimistic.

    Anectdotally: I think there may be 10k players who PvP, total. I spend 95% of my time in PvP. I hop between Thorn, Had, and Chill -- I see the same people. There are maybe 6 active PvP guilds on the DC side (LoM, MBF, LB, HD, GnG, and TFL). Many of the players are in multiple of those guilds. I know that EP and AD have more, maybe 7-10 guilds. I think the real number of active, engaged PvPers is <1000 per faction.

    This is a shame, really. The Cyrodiil map is absolutely the best zone in the game. It is enormous, with tons of little things strewn about. The delves are 10x better than the leveling zone delves. The little towns (Bruma, Chey, etc) are quite nice and the few fights that I've had there are totally exciting.

    PvP additions can be simple: add flags to control towns. Add alchemy mat patches near the towns to fight over (e.g. columbine in AD territory, Mountain Flower in DC, Bugloss in EP -- that would be hilarious). Add new spawn points. Scrolman, anyone? I could spend 5 mins and come up with 100 ideas that are simple and would dramatically change the flow of fights across the map.

    PS> ADD THE F'ing IMPERIAL CITY! GAWD!
  • Elsonso
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    Still waiting on that large scale pvp we were promised at launch, you know the one capable of over 100people on screen.

    This is why you are not getting more new content right now. Eric and Brian are blocked by performance and balance issues. Why release Imperial City and attract new players to a broken zone?
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Orchish
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    Etaniel wrote: »
    ItsRejectz wrote: »

    A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS

    Erm no. If you consider the estimated amount of subs in late 2014 which was roughly around 700k (this might be completely off now) and then consider the number of campaigns we have and the low pop caps, you will clearly understand that the PvP player base is an obvious minority in this game

    Yet all we hear on these forums is PvP players moaning at queues on the main campaign being annoying and PvE players moaning that zones are dead.
  • Tavore1138
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    It will be in one of the DLC paks that come out shortly after the console release for us to buy along with the new solo quest area that they have been sitting on

    /cynicism
  • DeLindsay
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    Have you been in Cyro on PTS yet? The new PvP you are getting is being 1-shot by Brawler or Silver Shards doing 80K - 15M damage lol. And pretty much everyone is having to completely overhaul their builds/tactics due to 1.6 screwing everything up as well as nerfing everyone. It's basically a brand new game in Cyro right now ;)
  • HeroOfNone
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    Well this is why some of us have been pushing suggestions for things like Daedtic PVP arenas, different siege equipment, and other improvements. ZOS does tend to push to get things made when something gets enough hype, but a lot of times the comments are just idle bitching about something being too powerful or generic enough that I honestly don't think they can figure a way yo incorporate it.

    Meanwhile I think their focus is going to be the console system, dlc (probably PVE), and fixing things. This will hopefully spill into PVP, but expect a few bumpy weeks as 1.6 is released.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Mumyo
    Mumyo
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    Etaniel wrote: »
    ItsRejectz wrote: »

    A massive amount of the community only play PvP, so other than a few tweaks and balancing they haven't felt any love from ZOS

    Erm no. If you consider the estimated amount of subs in late 2014 which was roughly around 700k (this might be completely off now) and then consider the number of campaigns we have and the low pop caps, you will clearly understand that the PvP player base is an obvious minority in this game

    Guess why every pvper left this game? The PvP Content sucks hard and they didnt give anything about that.

    They would have tons of subs if they did more for pvp or simply anything for pvp.

    The whole system is beeing abused everyday and just a handfull of poor souls spend their time in those wastelands. No rewards for pvpers at all.

    Emperor is getting farmed by pve guys and noobs as u can see here.

    https://www.youtube.com/watch?v=Jb0MiycMDhU

    If they cared we would have 10 times more PvP players then all subs combined.

    1. No Content
    2. No Reward
    3. Bad performance
    4. Bad balance
    5. No competition(buff campaigns etc.)

    The idea of cyrodil was nice but they couldnt handle it at all.
  • Roechacca
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    I just seen Brian Wherler post there's now xp and ap bonuses for low pop factions .
  • Knootewoot
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    I was in Cyrodill today on PTS and i got one-shotted all the time. Even when full heavy armor and all points in health. This is not right lol. If this is the new PvP i don't think i like it.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • ItsRejectz
    ItsRejectz
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    Knootewoot wrote: »
    I was in Cyrodill today on PTS and i got one-shotted all the time. Even when full heavy armor and all points in health. This is not right lol. If this is the new PvP i don't think i like it.

    It's a bug with warhorn that's causing the one shots
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
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    VR16 DK: I'm Better Than You


  • Perichor
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    ive said this before ZOS made two promises that were not kept through the entirety of the games life thus far

    1. content
    2. performance

    both are absent from PVP
    we paid zos 100% of the payment they required
    and in return we got 10% of what we required

    FALSE advertisement at its finest

    but HEY its ok right? were going to get some extra crowns when 1.6 comes out LOLOLOLOLOLOLOLOL

    great way to make up a years worth of content and performance we DID NOT GET

    im sure you understand the reason why this game is now a low populated game is because of these failures and it wont get better when it goes B2P it will be laggier than ever and it will be during 1.6 when ALL THE NEW BUGS start rolling in and ALL THE NEW exploits i lost faith in ZOS

    when they figured removing deer from cyrodiil was the cause of lag lol

    dropped the populations by more than half since launch and still are many times when the game is just flat out un playable

    i realize the potential of this game but potential does not make the cut its Performance we want and its just not what the players are getting

    BUT HEY when it goes B2P i wont be able to complain as hard
    day in and day out to zos in /feedback because
    ITS GOING TO BE FREE

    lololol maybe ZOS just came to the conclusion that "YEA this game isnt worth 15$"

    LOLOLOL
    instead they just give out nerfs like candy on Halloween to make players pissed

    and the cherry on top is ZOS's perpetual middle finger at PVPers
  • Perichor
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    Well this is why some of us have been pushing suggestions for things like Daedtic PVP arenas, different siege equipment, and other improvements. ZOS does tend to push to get things made when something gets enough hype, but a lot of times the comments are just idle bitching about something being too powerful or generic enough that I honestly don't think they can figure a way yo incorporate it.

    Meanwhile I think their focus is going to be the console system, dlc (probably PVE), and fixing things. This will hopefully spill into PVP, but expect a few bumpy weeks as 1.6 is released.

    the thing is their way of "fixing things"
    is not to fix them

    IT IS TO scrap the whole thing and make 1.6 LOLOLOL
  • Tavore1138
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    roechacca wrote: »
    I just seen Brian Wherler post there's now xp and ap bonuses for low pop factions .

    Which may prove to be a poor idea because if a faction organises enough to take a campaign and PvE players follow for the buff then the people that won the campaign will lose out or be forced to move on again to maintain a fair rate of AP.

    Also great news for emperor farmers who can go leech in low population campaigns before bringing in their faction for the final push.

    I wish they would spend 5 minutes considering knock on effects before implementing their latest whacky idea...
  • ItsRejectz
    ItsRejectz
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    roechacca wrote: »
    I just seen Brian Wherler post there's now xp and ap bonuses for low pop factions .

    Which may prove to be a poor idea because if a faction organises enough to take a campaign and PvE players follow for the buff then the people that won the campaign will lose out or be forced to move on again to maintain a fair rate of AP.

    Also great news for emperor farmers who can go leech in low population campaigns before bringing in their faction for the final push.

    I wish they would spend 5 minutes considering knock on effects before implementing their latest whacky idea...

    That's the thing though, they don't think. They change it and when *** it's the fan, try to resolve it and break it more. It's been the same story the past year
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
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  • TheLaw
    TheLaw
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    @ZOS_BrianWheeler‌

    Give us some details! The zerg-fest has run it's course.
    -= Shahrzad the Great |Sorc| =-
  • ItsRejectz
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    TheLaw wrote: »
    @ZOS_BrianWheeler‌

    Give us some details! The zerg-fest has run it's course.

    Think you have a better chance of getting blood from a stone mate
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • rsciw
    rsciw
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    ItsRejectz wrote: »
    TheLaw wrote: »
    @ZOS_BrianWheeler‌

    Give us some details! The zerg-fest has run it's course.

    Think you have a better chance of getting blood from a stone mate

    That might be possible, who knows

    400px-Esobloodstone.jpg
  • HeroOfNone
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    Perichor wrote: »
    Well this is why some of us have been pushing suggestions for things like Daedtic PVP arenas, different siege equipment, and other improvements. ZOS does tend to push to get things made when something gets enough hype, but a lot of times the comments are just idle bitching about something being too powerful or generic enough that I honestly don't think they can figure a way yo incorporate it.

    Meanwhile I think their focus is going to be the console system, dlc (probably PVE), and fixing things. This will hopefully spill into PVP, but expect a few bumpy weeks as 1.6 is released.

    the thing is their way of "fixing things"
    is not to fix them

    IT IS TO scrap the whole thing and make 1.6 LOLOLOL

    They have been fixing/tweaking mechanics & abilities since launch but the pvp content the same. Complain all you want about the changes they make but they have been doing something.

    But the point of this topic was there has been very little CONTENT added to pvp, which I can agree with. They are tweaking and editing things, adjusting a percent there or such, but no new content has been promised outside of the imperial city, which STILL involves PVE content that is accessible through a pvp zone. Still, not much of a content update. Something new needs to come in, and the point of arenas was to add in some sturtured, small to medium fights with leader boards in a way that ZOS would be able to package as a crown store DLC. It would be a big expansion for some of us that don't want to get run over by 50+ guild groups when you only have 4-5 friends with ya, and would hopefully promote some more skilled play.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Director
    Performance is still the priority for Cyrodiil and our engineers have added some fixes in update 6 to help address that. Imperial City has been in development for a while but is still going through it's paces and other Cyrodiil updates/fixes I've mentioned here are being discussed internally, but not in production.
    Wheeler
    ESO PVP Lead & Combat Director
    Staff Post
  • Jaxsun
    Jaxsun
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    Performance is still the priority for Cyrodiil and our engineers have added some fixes in update 6 to help address that. Imperial City has been in development for a while but is still going through it's paces and other Cyrodiil updates/fixes I've mentioned here are being discussed internally, but not in production.

    Does that mean the "botting" fix from 1.2 is being adjusted? That's when all the problems started for me.
  • TheBull
    TheBull
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    Performance is still the priority for Cyrodiil and our engineers have added some fixes in update 6 to help address that. Imperial City has been in development for a while but is still going through it's paces and other Cyrodiil updates/fixes I've mentioned here are being discussed internally, but not in production.
    Cyrodiil is a work of art. Unmatched by anything in the mmorpg industry. Some 4v4v4 arena sure would be nice though. Can you give us some insight as to why the show demo is out there, but a live version doesn't even seem to be on the table?

    I know that arena would siphon of some population from Cyrodiil, but that might not be a bad thing. It will allow players who do not feel like fighting for their alliance at the time another option. This I believe may improve the overall gameplay in Cyrodiil, having people who want to be there for the sole purpose of winning for their alliance.

    Cyrodiil is a marvel. A place were amazing happens on the regular. That being said arena in addition to the pvp portion of the justice system will give people much needed options and would surely help with Cyrodiil performance.
    Edited by TheBull on February 20, 2015 4:37PM
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