Sheliza - NA EP DK
The Unkillable Build
1h/s - 2h
Build: Top Secret
How to get: PM me ingame
Stats:
2400 mag, 3300 hp, 2400 sta
Recovery:
130 mag, 110 hp, 175 sta
Power: 105 spell, 230 weapon unbuffed
Tankiness: Unkillable
Healing: 105% like an emperor
CC: CC crazy, once every 4 seconds
Miss chance: very good
Blocking: infinite
Crit resist: very high
Weakness: Bug and Lag
Playability: Very easy to play
Breaking free: just break free, nothing to worry
Gap closer: 3
Execute: superb
Dots: not applicable coz counterable
Sustain: Ultra fast self-sustain
Unique feature: you can eat while dueling, no other player use this build yet
1vX: applicable
Potion dependent: not needed
Allowable ping to play: 500
Favorite enemies: Anyone
Fears: Noone
Creator: TagaParti
Sustained dps?
Ability to kill players?
Sheliza - NA EP DK
The Unkillable Build
1h/s - 2h
Build: Top Secret
How to get: PM me ingame
Stats:
2400 mag, 3300 hp, 2400 sta
Recovery:
130 mag, 110 hp, 175 sta
Power: 105 spell, 230 weapon unbuffed
Tankiness: Unkillable
Healing: 105% like an emperor
CC: CC crazy, once every 4 seconds
Miss chance: very good
Blocking: infinite
Crit resist: very high
Weakness: Bug and Lag
Playability: Very easy to play
Breaking free: just break free, nothing to worry
Gap closer: 3
Execute: superb
Dots: not applicable coz counterable
Sustain: Ultra fast self-sustain
Unique feature: you can eat while dueling, no other player use this build yet
1vX: applicable
Potion dependent: not needed
Allowable ping to play: 500
Favorite enemies: Anyone
Fears: Noone
Creator: TagaParti
Been using a support build I like lately. OC in magicka and stamina regen with a lot of cost reductions on. 2M/5L Seducer, Warlock, Bloodguise. If you played a captain in Lotro then you will enjoy this build.
DK Support.
Bar 1
- Reflective Plate
- Talons
- Igneous shield
- Molten Whip
- Shield Assault
- Barrier
Bar 2
- Green Dragon Blood
- Cinderstorm
- Engulfing flames
- Spinal Surge
- Combat prayer.
- Banner of Might
Group bonus
- Aoe Root with a dps synergy
- ~500 damage shield across a portion of the group + personal healing buff
- Gap closer means I can follow the front line to provide heals, debuffs, and bubbles in the heat of battle.
- Barrier
- AOE Miss chance + Snare
- Enemies take 10% more fire damage
- 60% Max health bubble to a portion of the group
- 18 more spell damage to a portion of the group
- Aoe healing
- Increased armor and spell resistance for a portion of the group
- 11% more damage for a portion of the group
- Bubbles and armor work better than heals when the group is silenced or heal debuffed.
- Being a front line healer means bloodguise procs often to fill up more barriers and banners.
- Can still do damage and hold my own
K'U'N'Z NA Daggerfall Redguard DK And Sir Renan Kunz NA Aldmeri Dark Elf DK
5 Set Seducer light armor Impenetrable
Ring of Soulshine
Band of Soulshine
3 Blessing of the Potentates Set (Neck, Sword Defending and Shield Infused )
2/3 Willow's Path heavy armor infused and Restoration Staff Defending
Bar 1 | Sword and Shield
Invasion
Crippling Slash
Burning Talons
Dragon Fire Scales
Green Dragon Blood
Ultimate: Take Flight
Bar 2 | Restoration Staff – for Utility
Dragon Fire Scales
Dampen Magic
Ward Ally
Igneous Shield
Mutagen/ Healing Springs
Ultimate: Shifting Standard
Been using a support build I like lately. OC in magicka and stamina regen with a lot of cost reductions on. 2M/5L Seducer, Warlock, Bloodguise. If you played a captain in Lotro then you will enjoy this build.
DK Support.
Bar 1
- Reflective Plate
- Talons
- Igneous shield
- Molten Whip
- Shield Assault
- Barrier
Bar 2
- Green Dragon Blood
- Cinderstorm
- Engulfing flames
- Spinal Surge
- Combat prayer.
- Banner of Might
Group bonus
- Aoe Root with a dps synergy
- ~500 damage shield across a portion of the group + personal healing buff
- Gap closer means I can follow the front line to provide heals, debuffs, and bubbles in the heat of battle.
- Barrier
- AOE Miss chance + Snare
- Enemies take 10% more fire damage
- 60% Max health bubble to a portion of the group
- 18 more spell damage to a portion of the group
- Aoe healing
- Increased armor and spell resistance for a portion of the group
- 11% more damage for a portion of the group
- Bubbles and armor work better than heals when the group is silenced or heal debuffed.
- Being a front line healer means bloodguise procs often to fill up more barriers and banners.
- Can still do damage and hold my own
@Armitas I am disappoint. No tin can helmet anymore? I've turned into you and you've well... Turned into -that- other guy. I am disappoint indeed.
Sheliza - NA EP DK
The Unkillable Build
1h/s - 2h
Build: Top Secret
How to get: PM me ingame
Stats:
2400 mag, 3300 hp, 2400 sta
Recovery:
130 mag, 110 hp, 175 sta
Power: 105 spell, 230 weapon unbuffed
Tankiness: Unkillable
Healing: 105% like an emperor
CC: CC crazy, once every 4 seconds
Miss chance: very good
Blocking: infinite
Crit resist: very high
Weakness: Bug and Lag
Playability: Very easy to play
Breaking free: just break free, nothing to worry
Gap closer: 3
Execute: superb
Dots: not applicable coz counterable
Sustain: Ultra fast self-sustain
Unique feature: you can eat while dueling, no other player use this build yet
1vX: applicable
Potion dependent: not needed
Allowable ping to play: 500
Favorite enemies: Anyone
Fears: Noone
Creator: TagaParti
Ah okay, I don't choose between builds when I'm playing with large groups, when I played with Templar nation I used a destruction staff with Impulse instead of a restoration staff, no need for the extra heals from restoration when you're getting hit by three different BoL crits every other second... Gotta love playing with 3 or 4 Templars... Gotta love it.Been using a support build I like lately. OC in magicka and stamina regen with a lot of cost reductions on. 2M/5L Seducer, Warlock, Bloodguise. If you played a captain in Lotro then you will enjoy this build.
DK Support.Bar 1
- Reflective Plate
- Talons
- Igneous shield
- Molten Whip
- Shield Assault
- Barrier
Bar 2
- Green Dragon Blood
- Cinderstorm
- Engulfing flames
- Spinal Surge
- Combat prayer.
- Banner of Might
Group bonus
- Aoe Root with a dps synergy
- ~500 damage shield across a portion of the group + personal healing buff
- Gap closer means I can follow the front line to provide heals, debuffs, and bubbles in the heat of battle.
- Barrier
- AOE Miss chance + Snare
- Enemies take 10% more fire damage
- 60% Max health bubble to a portion of the group
- 18 more spell damage to a portion of the group
- Aoe healing
- Increased armor and spell resistance for a portion of the group
- 11% more damage for a portion of the group
- Bubbles and armor work better than heals when the group is silenced or heal debuffed.
- Being a front line healer means bloodguise procs often to fill up more barriers and banners.
- Can still do damage and hold my own
@Armitas I am disappoint. No tin can helmet anymore? I've turned into you and you've well... Turned into -that- other guy. I am disappoint indeed.
Still running the tin can build for smaller groups and solo. There is a lot of personal power there that works good in a small group where you need to be self sufficient. Once the group reaches a certain size I choose between that, a dps build, or a support build depending on what we are facing.
Used for tanking small groups indefinitely I would imagine.What is this build used for? The title only says it's "unkillable" which doesn't say what it is used for.
Here is my long awaited build for the best DK NA.
Video:https://www.youtube.com/watch?v=cLI0lqIMTkU
1st Slot: Reflective Scales, I use this for lols as I murder the cowards with bows.
2nd Slot: Green Dragons Blood, I use this if I somehow get low health which almost never happens.
3rd Slot: Englufing Flames, Dots and a magic AoE for great ult gain.
4th Slot: Impulse, What can I say impulse is the best skill ever created.
5th Slot: Igneous Shield, I only use this because it looks cool
Ultimate: Standard Of Might, BANNER DOWN
You don't need any other abilities on second bar besides efficient purge.
Armor is 5 piece warlock, 5 piece light arena and 2 piece blood spawn's.
And there is my best DK build NA.
Aye, the typical Thornblade DK build... Which is rendered almost entirely useless come 1.6, can't spam Ultimate for Battle Roar, Reflect is only 4 projectiles, Ultimate Gain off light attacks/heavy attacks and blocking/rolling, and the rate at which you can generate Ultimate is capped. So waffles m8. Waffles.
I also hate how they did this, because most peoples' builds are pointlessly ineffective in 1.6, even the typical DK build that's basically nothing but mashing three buttons and killing scrubs.
Teargrants wrote: »Teargrants' sorc:
Bar 1: [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] - [Overload]
Bar 2: [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] - [Overload]
Overload Bar: [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] - [Overload]
Dee Tick showed it to me in a divine vision.ezareth_ESO wrote: »Teargrants wrote: »Teargrants' sorc:
Bar 1: [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] - [Overload]
Bar 2: [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] - [Overload]
Overload Bar: [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] [Bolt Escape] - [Overload]
Wow...you totally ripped off my build!
I just don't understand how someone was able to guess it....
Princess_Asgari wrote: »Here is my long awaited build for the best DK NA.
Video:https://www.youtube.com/watch?v=cLI0lqIMTkU
1st Slot: Reflective Scales, I use this for lols as I murder the cowards with bows.
2nd Slot: Green Dragons Blood, I use this if I somehow get low health which almost never happens.
3rd Slot: Englufing Flames, Dots and a magic AoE for great ult gain.
4th Slot: Impulse, What can I say impulse is the best skill ever created.
5th Slot: Igneous Shield, I only use this because it looks cool
Ultimate: Standard Of Might, BANNER DOWN
You don't need any other abilities on second bar besides efficient purge.
Armor is 5 piece warlock, 5 piece light arena and 2 piece blood spawn's.
And there is my best DK build NA.
Aye, the typical Thornblade DK build... Which is rendered almost entirely useless come 1.6, can't spam Ultimate for Battle Roar, Reflect is only 4 projectiles, Ultimate Gain off light attacks/heavy attacks and blocking/rolling, and the rate at which you can generate Ultimate is capped. So waffles m8. Waffles.
I also hate how they did this, because most peoples' builds are pointlessly ineffective in 1.6, even the typical DK build that's basically nothing but mashing three buttons and killing scrubs.
I was the first player NA to have the blood spawn set. All others followed in my foot steps. The day the daily was out for blood spawn I got the full set in 1 run.
Princess_Asgari wrote: »
I was the first player NA to have the blood spawn set. All others followed in my foot steps. The day the daily was out for blood spawn I got the full set in 1 run.
My Templar build has basically been the same since beta. It could use a lot of touching up but it gets the job done well enough for me and my group members. My build is for heals/support only and isn't much fun to play when not in a group. Lucky for me, groups aren't hard to come by!
Armor
5 piece Kragnerac's set (quicker revive only when S&B is out)
5 piece Warlock
2 piece Toruq's Pact (Too lazy to grind Undaunted sets)
For my abilities, I use:
Bar 1- Resto staff
1- Radiant Aura (Up 100% of the time in a fight)
2- Rapid Regen
3- Immovable
4- Breath of Life
5- Purifying Ritual (Use purify people!)
Ulti- Replenishing Barrier
Bar 2- Sword & Board
1- Bone Surge/Blazing Shield
2- Blazing Spear/Binding Javelin (I only use javelin to knock people off places so only used on bridge farms)
3- Dark Flare
4- Breath of Life
5- Retreating Manuveurs
Ulti- Solar Prison
Princess_Asgari wrote: »Here is my long awaited build for the best DK NA.
Video:https://www.youtube.com/watch?v=cLI0lqIMTkU
1st Slot: Reflective Scales, I use this for lols as I murder the cowards with bows.
2nd Slot: Green Dragons Blood, I use this if I somehow get low health which almost never happens.
3rd Slot: Englufing Flames, Dots and a magic AoE for great ult gain.
4th Slot: Impulse, What can I say impulse is the best skill ever created.
5th Slot: Igneous Shield, I only use this because it looks cool
Ultimate: Standard Of Might, BANNER DOWN
You don't need any other abilities on second bar besides efficient purge.
Armor is 5 piece warlock, 5 piece light arena and 2 piece blood spawn's.
And there is my best DK build NA.
Aye, the typical Thornblade DK build... Which is rendered almost entirely useless come 1.6, can't spam Ultimate for Battle Roar, Reflect is only 4 projectiles, Ultimate Gain off light attacks/heavy attacks and blocking/rolling, and the rate at which you can generate Ultimate is capped. So waffles m8. Waffles.
I also hate how they did this, because most peoples' builds are pointlessly ineffective in 1.6, even the typical DK build that's basically nothing but mashing three buttons and killing scrubs.
I was the first player NA to have the blood spawn set. All others followed in my foot steps. The day the daily was out for blood spawn I got the full set in 1 run.
What is this build used for? The title only says it's "unkillable" which doesn't say what it is used for.
Highlights
Survivability
Ressources management
Crowd control
High ultimate regen (could be better)
Very high AOE burst fire damage
Gap closer
Downsides
No ranged abilities
Need alot of practice and situation awareness
Need addons to keep track of short buffs / debuffs with timers on yourself and your target
Gear
7/7 Light Armor
Head : Warlock - Infused - Increased Magicka
Shoulders : Warlock - Infused - Increased Magicka
Chest : Seducer - Infused - Increased Magicka
Pants : Seducer - Impenetrable - Increased Magicka
Gloves : Seducer - Impenetrable - Increased Magicka
Boots : Seducer - Impenetrable - Increased Magicka
Belt : Seducer - Impenetrable - Increased Magicka
Rings : Warlock - Arcane - Increased Weapon Dmg
Necklace : Warlock - Arcane - Increased Spell Dmg
Destruction Staff : Seducer - Sharpened - Disease
One Hand Sword : Torug - Sharpened - Disease
Shield : Torug - Impenetrable - Increased Magicka
Gear and Enchants quality
Legendary
Main Bar (Sword & Board)
Shielded Assault
Molten Whip
Igneous Shield
Green Dragon Blood
Efficient Purge
Ferocious Leap
Off Bar (Destruction Staff)
Elemental Ring
Engulfing Flame
Cinder Storm
Burning Talons
Dragon Fire Scale
Standard of Might
Stats (with epic food)
Health : 2666
Magicka : 2404
Stamina : 1772
Attributes
Magicka : 0 - Health : 27 - Stamina : 35
What is this build used for? The title only says it's "unkillable" which doesn't say what it is used for.Highlights
Survivability
Ressources management
Crowd control
High ultimate regen (could be better)
Very high AOE burst fire damage
Gap closer
Downsides
No ranged abilities
Need alot of practice and situation awareness
Need addons to keep track of short buffs / debuffs with timers on yourself and your target
Gear
7/7 Light Armor
Head : Warlock - Infused - Increased Magicka
Shoulders : Warlock - Infused - Increased Magicka
Chest : Seducer - Infused - Increased Magicka
Pants : Seducer - Impenetrable - Increased Magicka
Gloves : Seducer - Impenetrable - Increased Magicka
Boots : Seducer - Impenetrable - Increased Magicka
Belt : Seducer - Impenetrable - Increased Magicka
Rings : Warlock - Arcane - Increased Weapon Dmg
Necklace : Warlock - Arcane - Increased Spell Dmg
Destruction Staff : Seducer - Sharpened - Disease
One Hand Sword : Torug - Sharpened - Disease
Shield : Torug - Impenetrable - Increased Magicka
Gear and Enchants quality
Legendary
Main Bar (Sword & Board)
Shielded Assault
Molten Whip
Igneous Shield
Green Dragon Blood
Efficient Purge
Ferocious Leap
Off Bar (Destruction Staff)
Elemental Ring
Engulfing Flame
Cinder Storm
Burning Talons
Dragon Fire Scale
Standard of Might
Stats (with epic food)
Health : 2666
Magicka : 2404
Stamina : 1772
Attributes
Magicka : 0 - Health : 27 - Stamina : 35
Ouch man, only 2,666 Health? What race are you?
Ahh.. I can understand being a Nord and having 2.6k then, my Imperial has 2.9k health 1.9k stam and 2.4k magicka, or 2.5k, haven't been in game for a week.. can't rememberI'm a nord. Health is really over rated excluding templars, of course. Stamina will help you survive much longer. Especially if you use a shield with all the mitigation coming with it.
I would rather be able to roll 2-3 more times than having 400 more hps.
A mix of solo and group abilities, the 25% dmg reduction from cyros light helps a lot when sapping an enemy group.
A mix of solo and group abilities, the 25% dmg reduction from cyros light helps a lot when sapping an enemy group.
That doesn't work anymore. They removed the cyrodiil's light set mitigation before it even reached live. It only works on actual channeled abilities such as Mist Form, Healing Ritual, etc.
A mix of solo and group abilities, the 25% dmg reduction from cyros light helps a lot when sapping an enemy group.
That doesn't work anymore. They removed the cyrodiil's light set mitigation before it even reached live. It only works on actual channeled abilities such as Mist Form, Healing Ritual, etc.
Wait so you're telling me a vampire with Cyrodiil's Light can get 100% damage reduction if he mists? What happens if he stands inside his own veil and mists? o.o
Sheliza - NA EP DK
The Unkillable Build
1h/s - 2h
Build: Top Secret
How to get: PM me ingame
Stats:
2400 mag, 3300 hp, 2400 sta
Recovery:
130 mag, 110 hp, 175 sta
Power: 105 spell, 230 weapon unbuffed
Tankiness: Unkillable
Healing: 105% like an emperor
CC: CC crazy, once every 4 seconds
Miss chance: very good
Blocking: infinite
Crit resist: very high
Weakness: Bug and Lag
Playability: Very easy to play
Breaking free: just break free, nothing to worry
Gap closer: 3
Execute: superb
Dots: not applicable coz counterable
Sustain: Ultra fast self-sustain
Unique feature: you can eat while dueling, no other player use this build yet
1vX: applicable
Potion dependent: not needed
Allowable ping to play: 500
Favorite enemies: Anyone
Fears: Noone
Creator: TagaParti
Sustained dps?
Ability to kill players?
A mix of solo and group abilities, the 25% dmg reduction from cyros light helps a lot when sapping an enemy group.
That doesn't work anymore. They removed the cyrodiil's light set mitigation before it even reached live. It only works on actual channeled abilities such as Mist Form, Healing Ritual, etc.
Wait so you're telling me a vampire with Cyrodiil's Light can get 100% damage reduction if he mists? What happens if he stands inside his own veil and mists? o.o
Damage reduction is multiplicative, so a vampire with Cyrodiil's Light takes 0.75*0.25*0.66 = 12.375% damage. In their own veil, they would take 0.75*0.25*0.66 = 0.12375*0.4 = 4.95% damage. A nord with all of the above buffs would take 4.752% damage. I'm not 100% certain how this interacts with armor, nor am I certain how it interacts with increased damage effects such as Slayer (Fighter's Guild).
A mix of solo and group abilities, the 25% dmg reduction from cyros light helps a lot when sapping an enemy group.
That doesn't work anymore. They removed the cyrodiil's light set mitigation before it even reached live. It only works on actual channeled abilities such as Mist Form, Healing Ritual, etc.
Wait so you're telling me a vampire with Cyrodiil's Light can get 100% damage reduction if he mists? What happens if he stands inside his own veil and mists? o.o
Damage reduction is multiplicative, so a vampire with Cyrodiil's Light takes 0.75*0.25*0.66 = 12.375% damage. In their own veil, they would take 0.75*0.25*0.66 = 0.12375*0.4 = 4.95% damage. A nord with all of the above buffs would take 4.752% damage. I'm not 100% certain how this interacts with armor, nor am I certain how it interacts with increased damage effects such as Slayer (Fighter's Guild).
That's still absurd....