The issues related to Epic players logging in to the North American and European PC/Mac megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Vigor vs Templar vs Resto, is Vigor rly OP?

  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Wahee wrote: »
    DDuke wrote: »
    Wahee wrote: »
    vigor hits other people, thats the big problem. if it was self heal its fine; to have a whole raid of stam dps all healing each-other with super efficient group hot that follows you everywhere is beyond silly. How did anyone possibly think this is a balanced ability

    I really fail to see how a group of stam players spamming vigor is any different than a group of magicka players spamming heals.

    This is the problem, and you said it yourself.

    Oh I don't disagree. In my perfect world dmg shields wouldn't stack, would be reduced 50% in size, and heals would all have a 100% cost increase. To balance this all health pools would be doubled. But if you say crazy things like that on a forum you'd get torn apart lol.

    I don't like the heal/shield meta any more than you do, but if it is here to stay I'd like to play a stam build without knowing I'm hurting our group comp.

    That would be my perfect world as well, and many others' I believe :smile:

    And it is something I believe ZOS should strive for.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    vigor is an HoT, if you attack your enemy, liitle-no healing is done.

    it is not OP. do not take away one of the only 2 heals us stamina builders have(not to mention it will require rank 10 in the related alliance war skill line, meaning very little of the overall PvP population will even get to use it)

    If vigor gets nerfed, then us stamina build users need an instant self heal of our own.

    One or the other.
    Edited by Cody on February 20, 2015 1:58AM
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    spamming vigor is not going to be a good idea for healing a group. why?

    because it is a HoT; there will be very little healing done if the enemy simply uses an AOE or two. Nor does vigor have the range to heal a large group like the resto staff healing ability does. with the resto staff one, one can use it at a good range, but not with vigor. with vigor, the caster is the center, and if their allies are not close by, they will not get the easily stoppable HoT.

    Vigor will probably work in conjunction with illustrious healing and Templar healing abilities; it is not going to be healing groups by itself unless the enemy just stands there and lets it do so.
  • Ryuho
    Ryuho
    ✭✭✭✭
    TheBucket wrote: »
    I havent tried this skill but I can imagine its power when stacked with another HoT like Rally. Im worried about TTK in general in ESO

    Combo Rally + Vigor is realy strong.. It's realy hard to kill som1 using both skills ;/
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Yuke
    Yuke
    ✭✭✭✭✭
    I agree with Ryuho. Rally is atm a better burst heal than GDB(!) if it was applied 4(!) seconds ago and then reapplied. And you dont have to wait till youre almost dead to use it effectively...

    And all this is possible because of the insane stamina/weapon-damage stacking which is possible without softcaps in 1.6. Its insane running around with 3040 weapon damage and 38K stamina...
    Edited by Yuke on February 20, 2015 11:54AM
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    A1exeR wrote: »
    You can spam Breath of Life as long as you do not end magic. You always get instant healing on targets that are in different places.
    Illustrious Healing can stuck. One man can simultaneously hold 3 Illustrious Healing.
    Vigor makes sense to use only every 5 seconds.
    Now compare.
    This plus the other comment about BoL being an instant vs Vigor being a HoT, you cannot compare them together. Also who even uses Illustrious? I'd wager 95% of Players use Healing Springs as it's MUCH more Magicka efficient. Again, poor comparison but the closest we have so fair enough. Vigor is inline cost and Healing values compared to it's only really comparable ability, Healing Springs. Oh and lol to the comment that Magicka user are mad because it's a Stamina Heal. As a NB Healer I'm ecstatic that there's going to be a Stamina Heal in the game, that gives me even more option when Healing that doesn't burn my Magicka pool.

    Vigor is fine for what it is, the only exception being that Rank 10 Alliance War excludes it from probably 70% of ESO's population, maybe more. There's Players who have been PvP'ing for 4-6 months+ who are p1ssed because they still aren't Rank 24 even now. Vigor isn't a "PvP'ers ability" it's just a Stamina based Heal that happens to be in the Alliance War section, but nothing about it even suggests a PvP only ability as some elude to. And it's also a terrible argument to compare the Undaunted Passives to Alliance War Rank 10 as Undaunted can be farmed in ~1 week but Rank 10 CANNOT remotely be farmed that fast, more like a month+ if you're lucky to be on a D-tick AP farming crew spending 10hrs/day in Cyro and even then 1 month would be stupid fast. Putting high requirements behind any abilities is stupid, ESO should be more open to all not less. It wouldn't effect the "hard cores" in PvP any less if all the Alliance War abilities were unlocked by say Rank 4 instead of 10 to get the last 2.
  • Reremnu
    Reremnu
    ✭✭✭
    Ryuho wrote: »
    TheBucket wrote: »
    I havent tried this skill but I can imagine its power when stacked with another HoT like Rally. Im worried about TTK in general in ESO

    Combo Rally + Vigor is realy strong.. It's realy hard to kill som1 using both skills ;/

    The same can be said about those who are using Shields, it's hard to kill ppl using shields.

    Your enemy is healing too much? That's why we have healing debuffs!
    Edited by Reremnu on February 20, 2015 12:45PM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    A player spamming magicka heals still has all his stamina available for CC breaking, blocking, and dodging.

    A player who relies on stamina heals weakens his defenses in the process since the heal draws from the same pool as the defenses. Thus the stamina heal has to be more efficient to compensate.
    Edited by Sharee on February 20, 2015 1:27PM
  • Murmeltier
    Murmeltier
    ✭✭✭✭
    As a VR14 Templar Healer it is ok for me if the Stamina Line have a Heal for PvE/PvP. But as a Templar i can say Vigor isnt balanced, and there are defentitely two Points that are wrong.

    1. Vigor is a Stamina Heal, all Stamina Classes should get it early. So they can use it in PvE for leveling and early in PvP, so not only high PvP Players have it. That isnt a good move, look at other Games where high PvP Players farm with their Rank Bonis or high PvP Equip the lower PvP Players. We will see the same here in Teso, try to kill a high PvP Stamina Player if he has Vigor, you will see the Difference.

    2. The Skill is too strong, the OP Shows some good Numbers. But dont forget you need only one Skill for a great Heal, as a Templer i need two Skills Minimum and a Restostaff, to have a good Healing Base. Purifying Light and Breath of Life, so i get my passives work.

    The Stamina DPS can use four Skills for DPS and one for Healing, every Slot he saves is unpayable. And he dont need any Passives for this Skill, to get this Numbers.

    I can understand that the Stamina Players are happy about a Stamina Heal. But it cant be the Solution that this Skill is better than the AOE Heal from the Restostaff or near as good as the Spells from a Heal-Templar.

    So here my 2 Cent. The Vigor Spell is too important for all Stamina Players, it doesnt only compares to the high PvP Players. Reduce his Rank to LvL1, for more Options to create Stamina Builds. So Players can play and level what they want from the Beginning. This gives more Build Diversity from the Start.

    And think about how this Skill should work, at the Moment it is to strong. At the Moment i read to many "The Skill is good as it is" from PvP Players with the Rank for this Skill, it seems ;) .
    Edited by Murmeltier on February 20, 2015 1:32PM
  • kkampaseb17_ESO
    kkampaseb17_ESO
    ✭✭✭
    Yuke wrote: »
    I agree with Ryuho. Rally is atm a better burst heal than GDB(!) if it was applied 4(!) seconds ago and then reapplied. And you dont have to wait till youre almost dead to use it effectively...

    And all this is possible because of the insane stamina/weapon-damage stacking which is possible without softcaps in 1.6. Its insane running around with 3040 weapon damage and 38K stamina...

    I won't disagree....however I need to ask you about what weapon damage stacking you are referring to. Are you referring to the bugged Major Brutality pots or something entirely different?

    Atm with my stamina build, DW which also gives another 12% weapon damage, legendary items, 1 5x set that gives weapon damage, permanent Major Brutality buff and Flawless Dawnbreaker which now gives another 8% "weapon damage" I can get up to 2340. Considering that you could be using also 5x Hunting's I could take this to maybe 2600. Where are you getting this 3040? Unless you consider procs in it.
  • eliisra
    eliisra
    ✭✭✭✭✭
    My problem with Vigor, after doing some testing, is the cost (or lack of). Healers spamming will run out of magicka quick, it comes with the role. But with roughly 120 CS I can spam Vigor indefinitely and my stam bar isn't even moving. I can't say the same for magicka based heals using a similar set up.

    I don't think medium armor stam builds should be the best group healers either. It's about as stupid as light armor tanks on live. People forget that Vigor isn't some simpleton self-heal, it's a big AoE smart heal that keeps a raid up for a tiny cost.
  • Ryuho
    Ryuho
    ✭✭✭✭
    Reremnu wrote: »
    Ryuho wrote: »
    TheBucket wrote: »
    I havent tried this skill but I can imagine its power when stacked with another HoT like Rally. Im worried about TTK in general in ESO

    Combo Rally + Vigor is realy strong.. It's realy hard to kill som1 using both skills ;/

    The same can be said about those who are using Shields, it's hard to kill ppl using shields.

    Your enemy is healing too much? That's why we have healing debuffs!

    Agree that we have healing debuffs.. But try to use dark flare in pvp vs 2H user.. 1.1 s cast time gives your opponent enough time to crit charge u + follow with wreckling blow instantly = if u are light armor user with ~20k HP mostly u die.. vs crushing spammer is much worst, cause u are simply interrupted.. Besides healing debuff glyph proc rate is rly low..

    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    eliisra wrote: »
    My problem with Vigor, after doing some testing, is the cost (or lack of). Healers spamming will run out of magicka quick, it comes with the role.

    Now imagine how quick healers spamming would run out of magicka in a real fight if they also had to use magicka for CC breaking, dodge rolling, blocking and sprinting. It would make the magicka heal prohibitively expensive. That's the reason why the stamina one is cheaper.

    Edited by Sharee on February 20, 2015 2:06PM
  • Ryuho
    Ryuho
    ✭✭✭✭
    Sharee wrote: »
    eliisra wrote: »
    My problem with Vigor, after doing some testing, is the cost (or lack of). Healers spamming will run out of magicka quick, it comes with the role.

    Now imagine how quick healers spamming would run out of magicka in a real fight if they also had to use magicka for CC breaking, dodge rolling, blocking and sprinting. It would make the magicka heal prohibitively expensive. That's the reason why the stamina one is cheaper.

    Remember that in 1.6.x as light armor user/ magicka user u can't block/dodge or spirnt.. u are forced to save ur entire stamina pool for cc breaking.. If u keep block up u are out of stamina after few hits, and u are able to dodge only 3-4 times max.. And as stamina user with cost reduction from medium armor + acc stam reduction glyphs + insane stamina pool, u can perform those things much more effective and u have access to 1k cost OP heal which most ppls will mix with 2H Rally..

    So realy cool that magicka users have stamina in 1.6.x used only for cc breaking.
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    to the person complaining about someone having 38K stamina; you do realize that player likely has very low amounts of health right? When I made a full on stamina character in the PTS, the highest health i could get was 20K, and that was with food.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ryuho wrote: »
    Sharee wrote: »
    eliisra wrote: »
    My problem with Vigor, after doing some testing, is the cost (or lack of). Healers spamming will run out of magicka quick, it comes with the role.

    Now imagine how quick healers spamming would run out of magicka in a real fight if they also had to use magicka for CC breaking, dodge rolling, blocking and sprinting. It would make the magicka heal prohibitively expensive. That's the reason why the stamina one is cheaper.

    Remember that in 1.6.x as light armor user/ magicka user u can't block/dodge or spirnt.. u are forced to save ur entire stamina pool for cc breaking.. If u keep block up u are out of stamina after few hits, and u are able to dodge only 3-4 times max..And as stamina user with cost reduction from medium armor + acc stam reduction glyphs + insane stamina pool, u can perform those things much more effective and u have access to 1k cost OP heal which most ppls will mix with 2H Rally..

    So realy cool that magicka users have stamina in 1.6.x used only for cc breaking.

    Medium armor does not get any block cost reduction or CC break cost reduction. You do get roll cost reduction, but a roll is still roughly twice as expensive as block, even with the reduction. You have high stamina pool, but that pool is depleted not only from rolling etc. but also from doing damage, and (now) from healing, so the actual amount of stamina left for rolling is much less than the whole stamina pool, unlike magic users.

    If stamina heal costs would be the same as magicka heal costs, then stamina heals would be prohibitively expensive (just like magicka heals would be if CC breaking etc. would drain magicka)
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    I'll ADD vigor to my Templar healer bar, but for sure it's not a replacement for breath of life.
  • Robocles
    Robocles
    ✭✭✭✭✭
    Ryuho wrote: »
    I decided to make some comparison of best heals in game. What's the most effective heal in 1.6.x, well lets see..

    1. Comparison I - no armor, no att points allocated, no CP, no passives

    (i) Breath of Life - Cost: 4069 MP Heal: 3068 + 2 other targets for 1535
    (ii) Resolving Vigor - Cost: 2394 S Heal: 3672 over 5s + nearby allies for 2832
    (iii) Illustrious Healing - Cost: 3112 MP Heal: 636 evry 1s for 4s + target area only

    2. Comparison II - light armor full MP glyphs, no att points allocated, no CP, light armor cost spell reduction passive (only)

    (i) Breath of Life - Cost: 3321 MP Heal: 3868 + 2 other targets for 1935
    (ii) Resolving Vigor - Cost: 2394 S Heal: 3672 over 5s + nearby allies for 2832
    (iii) Illustrious Healing - Cost: 2539 MP Heal: 801 evry 1s for 4s + target area only

    3. Comparison III - medium armor full S glyphs, no att points allocated, no CP, medium armor cost spell reduction passive + template armor cost reduction (only)

    (i) Breath of Life - Cost: 4069 MP Heal: 3068 + 2 other targets for 1535
    (ii) Resolving Vigor - Cost: 1785 S Heal: 4590 over 5s + nearby allies for 3540
    (iii) Illustrious Healing - Cost: 3112 MP Heal: 636 evry 1s for 4s + target area only

    4. Comparison IV - medium armor full S glyphs, full stamina att, no CP, medium armor cost spell reduction passive + template armor cost reduction (only)

    (i) Breath of Life - Cost: 4069 MP Heal: 3068 + 2 other targets for 1535
    (ii) Resolving Vigor - Cost: 1785 S Heal: 5862 over 5s + nearby allies for 4524
    (iii) Illustrious Healing - Cost: 3112 MP Heal: 636 evry 1s for 4s + target area only

    5. Comparison V - light armor full MP glyphs, full MP att, no CP, light armor cost spell reduction passive (only)

    (i) Breath of Life - Cost: 3321 MP Heal: 4931 + 2 other targets for 2466
    (ii) Resolving Vigor - Cost: 2394 S Heal: 3672 over 5s + nearby allies for 2832
    (iii) Illustrious Healing - Cost: 2539 MP Heal: 1020 evry 1s for 4s + target area only

    To sum up, based on above i think the best heal in 1.6.x is Vigor. This skill is rly cheap - less than 1k stamina if u use stam reduce glyphs (compared to above mentioned skills) and uber effective.

    I am not realy sure if it was good move ZOS to bring Vigor, i know (also as stamina user) that we rly needed a healing skill, but that.. Vigor is stronger and cheaper than templar heals, and imo templar is a "healing class", besides it's even stronger than Restoration Staff skills, so why we need a "Restoration Staff" at all... I think Vigor should work more like Mutagen/Rapid Regeneration, so increase Vigor's HoT duration to 10 s at least, it won't nerf it, but at least it will make it more comparable to other in game heals.

    What's your opinion?

    R.

    My opinion is Templar skills have been too expensive since launch, since they removed any magicka management we had in the weeks before launch. Nod idea if Vigor is viable... it uses a resource pool that gets drained by everything not offensive (and some offensive).

    Edit: That said... yeah... BoL>whatever.
    Edited by Robocles on February 20, 2015 9:07PM
  • Aldarenn
    Aldarenn
    ✭✭✭
    Yeah Vigor needs an adjustment to it's cost.

    I'd switch it out with Caltrops so that it isn't accessible to players without doing some PvP, but Caltrops switching costs with Vigor, making Caltrops a Rank 10 Alliance War ability.

    Also to state this one out: All stamina abilities in the Alliance War cost less than the Magicka abilities (assuming you've just created a template and have not put your passives in yet or not wearing anything).



    Templar - Noel Kreiss - DC
    Dragonknight - Formerly known as Brother Martin now Lunafreya Nox Fleuret - DC
    Dragonknight - Snow Villiers - EP
    Sorcerer - Formerly known as The Last Dragonborn now Arata Sanada - EP
    Nightblade - Yuugo Kamishiro - EP
    Templar - Yuuko Kamishiro - EP
    Sorcerer - Ravus Nox Fleuret - EP
    Templar - Hirose Kouta - EP
    PC NA

    Imperator Rebelliun
    Nexus


    揃ったw
    お!
    ふぁいと!
    Zaxon
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree with Ryuho. The heal itself, I dont have too big of an issue with, but the cost, its so cheap its stupid.

    PC EU
    PvP only
  • Yuke
    Yuke
    ✭✭✭✭✭
    Cody wrote: »
    to the person complaining about someone having 38K stamina; you do realize that player likely has very low amounts of health right? When I made a full on stamina character in the PTS, the highest health i could get was 20K, and that was with food.

    I was talking about a max CP char. I had ~30K Life, ~38K Stamina, 30XX Weapon Damage. An i am only a Redguard. Imperial gotta laugh about my stats.

    :edit:

    DC had emporer, but still not close to 20K Life.
    Edited by Yuke on February 20, 2015 11:07PM
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Yuke wrote: »
    Cody wrote: »
    to the person complaining about someone having 38K stamina; you do realize that player likely has very low amounts of health right? When I made a full on stamina character in the PTS, the highest health i could get was 20K, and that was with food.

    I was talking about a max CP char. I had ~30K Life, ~38K Stamina, 30XX Weapon Damage. An i am only a Redguard. Imperial gotta laugh about my stats.

    :edit:

    DC had emporer, but still not close to 20K Life.

    you do know i cant fully trust your health pool if DC had emp:(
  • Suntzu1414
    Suntzu1414
    ✭✭✭
    Murmeltier wrote: »
    As a VR14 Templar Healer it is ok for me if the Stamina Line have a Heal for PvE/PvP. But as a Templar i can say Vigor isnt balanced, and there are defentitely two Points that are wrong.

    1. Vigor is a Stamina Heal, all Stamina Classes should get it early. So they can use it in PvE for leveling and early in PvP, so not only high PvP Players have it. That isnt a good move, look at other Games where high PvP Players farm with their Rank Bonis or high PvP Equip the lower PvP Players. We will see the same here in Teso, try to kill a high PvP Stamina Player if he has Vigor, you will see the Difference.

    This is excellent thinking. Lets get vigor out there...let people use it.
    Make builds, and ...yes, abuse / exploit it.

    But, locking it away, till level 24 (248 days of play).
    Most people in pvp, at this level...Don't need it.


    So what's the point?


    Kill Well
    ST

    --don't hate people, hate Agony--

    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • Francescolg
    Francescolg
    ✭✭✭✭
    Cody wrote: »
    it is not OP. do not take away one of the only 2 heals us stamina builders have(not to mention it will require rank 10 in the related alliance war skill line, meaning very little of the overall PvP population will even get to use it)

    I very much disagree with the claim that many players are far away from rank 10! I see no "pyramid" with the experienced players / powergamers on top of this game.

    It is because this game's PvP has been shrinking, while most of the players that stayed since release (I guess 20%) have been playing all the time, for example the lucky ones with a system that supports this game. So, really as good as no new players are seen in PvP and most of the PvP population is made out of more experienced people that simply stay in the game because of the lack of alternatives.
    Beside that, the game does not offer so many incentives for new players, a genuine new-player-basis consistent of thousands of new players coming every month is definetely (!) missing to this game. The console version will not bring many new players in PvP, given that all 3 versions of the game will be placed on different servers!

    As further proove: look at the forums! As it is always the same guys writing: you, princess_sth., etc. I can prove that a bunch of 20-50 players is keeping writing in this forums and apparently holding them active. I see the same names also here in this thread, 50% of the posts are written repeatedly by people that write very much - some threads just consists your dialogues :wink: I don't need to call out names.
    t's just as in Cyrondil: WE HAVE AS GOOD AS NO NEW PLAYERS, and only a few occasional players!

    We're already in a state of the game where I can definetely claim that the game has no genuine succession of junior players / nuubs. Otherwise PvP servers would be "much more" frequented, new guilds would be born, the trade markets would florish with 100ds of traders, etc. etc..
    What you experience nowadays in PvP is just "intense" because everybody is playing just on a few servers (For EU-Bloodthorn, I bet the player numbers are btw. 2000-3000 and that is not much in terms of an MMORPG).

    If you do not believe me, make a char in PvP and let it make a bunch of realm points, afterwards wait XX days and look at your placement in the PvP-rankings! So simple!
    Edited by Francescolg on February 21, 2015 5:45PM
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    The ONLY problem with Vigor is that it's a pain-in-the-butt for PvP players to acquire and down right TORTURE for a PvE player!

    I average about 100 AP/hour in Cyrodiil as a (mostly unsuccessful) solo ganker, so it would probably take me about 5 years to achieve the Alliance rank required for Vigor. I think if they're going to wreak havoc with PvE builds because of PvP whines, the LEAST ZoS could do is make this great heal more accessible to PvE players.
    Edited by Emma_Overload on February 21, 2015 5:43PM
    #CAREBEARMASTERRACE
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Cody wrote: »
    it is not OP. do not take away one of the only 2 heals us stamina builders have(not to mention it will require rank 10 in the related alliance war skill line, meaning very little of the overall PvP population will even get to use it)

    I very much disagree with the claim that many players are far away from rank 10! I see no "pyramid" with the experienced players / powergamers on top of this game.

    It is because this game's PvP has been shrinking, while most of the players that stayed since release (I guess 20%) have been playing all the time, for example the lucky ones with a system that supports this game. So, really as good as no new players are seen in PvP and most of the PvP population is made out of more experienced people that simply stay in the game because of the lack of alternatives.
    Beside that, the game does not offer so many incentives for new players, a genuine new-player-basis consistent of thousands of new players coming every month is definetely (!) missing to this game. The console version will not bring many new players in PvP, given that all 3 versions of the game will be placed on different servers!

    As further proove: look at the forums! As it is always the same guys writing: you, princess_sth., etc. I can prove that a bunch of 20-50 players is keeping writing in this forums and apparently holding them active. I see the same names also here in this thread, 50% of the posts are written repeatedly by people that write very much - some threads just consists your dialogues :wink: I don't need to call out names.
    t's just as in Cyrondil: WE HAVE AS GOOD AS NO NEW PLAYERS, and only a few occasional players!

    We're already in a state of the game where I can definetely claim that the game has no genuine succession of junior players / nuubs. Otherwise PvP servers would be "much more" frequented, new guilds would be born, the trade markets would florish with 100ds of traders, etc. etc..
    What you experience nowadays in PvP is just "intense" because everybody is playing just on a few servers (For EU-Bloodthorn, I bet the player numbers are btw. 2000-3000 and that is not much in terms of an MMORPG).

    If you do not believe me, make a char in PvP and let it make a bunch of realm points, afterwards wait XX days and look at your placement in the PvP-rankings! So simple!

    I have been PvPing with Kills-while-sneaking since the start of wabbjack, meaning for about 4-6 months now, (actually before that even; she was in hopesfire for a bit before going to wabbajack)and she is still only rank 16. I am not great, but nor am i terrible. I get a decent amount of kills and get decent AP from offenses and defenses of keeps, yet im still only AR16.... and what is the required rank for vigor? AR24 or something like that? leveling up to rank 8 in the skill line for vigor costs about 1,200,000ish AP last i checked... so in about lets say.... another 3 months ill have it? So I will be forced to go without a self heal for another 3 months...

    I was all hyped for this stamina based heal, only for it to only be available to roughly 20% of the player base. That is an outrage. Putting something stamina builders desperately need at the very end of an 8-10 month long grind is an outrage.

    I'm not even putting PvErs into consideration; im talking about PvPers.... not everyone makes 200K AP a day; not everyone plays a 1vX build capable of soloing entire groups; this game has turned into too much of a grind in my opinion; grind grind grind grind grind!

    and yes I know the PvP player base is not very big. However, i fail to see how that factors into what im saying; 20% is still 20%, no matter how big or small the player base is.
    Edited by Cody on February 21, 2015 6:55PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    The ONLY problem with Vigor is that it's a pain-in-the-butt for PvP players to acquire and down right TORTURE for a PvE player!

    I average about 100 AP/hour in Cyrodiil as a (mostly unsuccessful) solo ganker, so it would probably take me about 5 years to achieve the Alliance rank required for Vigor. I think if they're going to wreak havoc with PvE builds because of PvP whines, the LEAST ZoS could do is make this great heal more accessible to PvE players.

    I'm not sure if you are serious or trolling. If you play PVP on the most populated campaign and just participate in all of the big battles, you will average 15-20k AP per hour. You get AP for killing other players; if you play on an empty campaign you won't get any AP.

    This being said, 20k AP per hour is decent. There are certain small farm groups that can get more AP per hour than that, but 99% of all PVP players will not fall into these groups. So yes, it really does take months of playing multiple hours a day to achieve rank 24. Years? Maybe if you are terrible.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    The ONLY problem with Vigor is that it's a pain-in-the-butt for PvP players to acquire and down right TORTURE for a PvE player!

    I average about 100 AP/hour in Cyrodiil as a (mostly unsuccessful) solo ganker, so it would probably take me about 5 years to achieve the Alliance rank required for Vigor. I think if they're going to wreak havoc with PvE builds because of PvP whines, the LEAST ZoS could do is make this great heal more accessible to PvE players.

    I'm not sure if you are serious or trolling. If you play PVP on the most populated campaign and just participate in all of the big battles, you will average 15-20k AP per hour. You get AP for killing other players; if you play on an empty campaign you won't get any AP.

    This being said, 20k AP per hour is decent. There are certain small farm groups that can get more AP per hour than that, but 99% of all PVP players will not fall into these groups. So yes, it really does take months of playing multiple hours a day to achieve rank 24. Years? Maybe if you are terrible.

    Not gonna lie... I am, in fact, a TERRIBLE PvP player, LOL. But there's something a little funny about your math. The only way I could see making 20K AP/hour is if I killed a guy every couple minutes and never got killed. What actually happens, though, in ESO PvP is that if you die a lot, you spend almost all your time TRAVELING from your re-spawn point to the battle. Even on those rare occasions I kill somebody, a zerg shows up 2 seconds later and runs right over me... and then I'm back on my horse for another 10 minutes.

    I strongly suspect that it's mathematically impossible that the people making 20K AP/hour doing so while killing each other. I think it's a LOT more likely that there is a smaller population than you think of players that hit those numbers and a larger, somewhat transient population of n00bs, scrubs, chumps, cannon fodder or whatever you want to call us. ZoS needs to figure out a way to reduce the time it takes to get to the action so that PvP n00bs (like me) don't get bored and just go back to PvE.
    Edited by Emma_Overload on February 22, 2015 3:19AM
    #CAREBEARMASTERRACE
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    Sharee wrote: »
    A player spamming magicka heals still has all his stamina available for CC breaking, blocking, and dodging.

    Yes, but the player spamming magicka heals does have to worry about stam builds who can possibly do 20k + dmg as well as be wearing MA or HA which makes them even harder to defeat. Add to that a pretty good HoT that's cheap, seems like a OP scenario to me. I agree stam builds should have a heal, but it should be cost around the same as other HoT.
    NA/PC
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aquanova wrote: »
    I agree stam builds should have a heal, but it should be cost around the same as other HoT.

    Make CC break, roll dodge and block drain your magicka, then we can talk about how the HOTs should cost the same.
    Edited by Sharee on February 22, 2015 8:41PM
This discussion has been closed.