dylanjaygrobbelaarb16_ESO wrote: »vigor hits other people, thats the big problem. if it was self heal its fine; to have a whole raid of stam dps all healing each-other with super efficient group hot that follows you everywhere is beyond silly. How did anyone possibly think this is a balanced ability
I really fail to see how a group of stam players spamming vigor is any different than a group of magicka players spamming heals.
This is the problem, and you said it yourself.
Oh I don't disagree. In my perfect world dmg shields wouldn't stack, would be reduced 50% in size, and heals would all have a 100% cost increase. To balance this all health pools would be doubled. But if you say crazy things like that on a forum you'd get torn apart lol.
I don't like the heal/shield meta any more than you do, but if it is here to stay I'd like to play a stam build without knowing I'm hurting our group comp.
I havent tried this skill but I can imagine its power when stacked with another HoT like Rally. Im worried about TTK in general in ESO
This plus the other comment about BoL being an instant vs Vigor being a HoT, you cannot compare them together. Also who even uses Illustrious? I'd wager 95% of Players use Healing Springs as it's MUCH more Magicka efficient. Again, poor comparison but the closest we have so fair enough. Vigor is inline cost and Healing values compared to it's only really comparable ability, Healing Springs. Oh and lol to the comment that Magicka user are mad because it's a Stamina Heal. As a NB Healer I'm ecstatic that there's going to be a Stamina Heal in the game, that gives me even more option when Healing that doesn't burn my Magicka pool.You can spam Breath of Life as long as you do not end magic. You always get instant healing on targets that are in different places.
Illustrious Healing can stuck. One man can simultaneously hold 3 Illustrious Healing.
Vigor makes sense to use only every 5 seconds.
Now compare.
I agree with Ryuho. Rally is atm a better burst heal than GDB(!) if it was applied 4(!) seconds ago and then reapplied. And you dont have to wait till youre almost dead to use it effectively...
And all this is possible because of the insane stamina/weapon-damage stacking which is possible without softcaps in 1.6. Its insane running around with 3040 weapon damage and 38K stamina...
The same can be said about those who are using Shields, it's hard to kill ppl using shields.
Your enemy is healing too much? That's why we have healing debuffs!
My problem with Vigor, after doing some testing, is the cost (or lack of). Healers spamming will run out of magicka quick, it comes with the role.
My problem with Vigor, after doing some testing, is the cost (or lack of). Healers spamming will run out of magicka quick, it comes with the role.
Now imagine how quick healers spamming would run out of magicka in a real fight if they also had to use magicka for CC breaking, dodge rolling, blocking and sprinting. It would make the magicka heal prohibitively expensive. That's the reason why the stamina one is cheaper.
My problem with Vigor, after doing some testing, is the cost (or lack of). Healers spamming will run out of magicka quick, it comes with the role.
Now imagine how quick healers spamming would run out of magicka in a real fight if they also had to use magicka for CC breaking, dodge rolling, blocking and sprinting. It would make the magicka heal prohibitively expensive. That's the reason why the stamina one is cheaper.
Remember that in 1.6.x as light armor user/ magicka user u can't block/dodge or spirnt.. u are forced to save ur entire stamina pool for cc breaking.. If u keep block up u are out of stamina after few hits, and u are able to dodge only 3-4 times max..And as stamina user with cost reduction from medium armor + acc stam reduction glyphs + insane stamina pool, u can perform those things much more effective and u have access to 1k cost OP heal which most ppls will mix with 2H Rally..
So realy cool that magicka users have stamina in 1.6.x used only for cc breaking.
I decided to make some comparison of best heals in game. What's the most effective heal in 1.6.x, well lets see..
1. Comparison I - no armor, no att points allocated, no CP, no passives
(i) Breath of Life - Cost: 4069 MP Heal: 3068 + 2 other targets for 1535
(ii) Resolving Vigor - Cost: 2394 S Heal: 3672 over 5s + nearby allies for 2832
(iii) Illustrious Healing - Cost: 3112 MP Heal: 636 evry 1s for 4s + target area only
2. Comparison II - light armor full MP glyphs, no att points allocated, no CP, light armor cost spell reduction passive (only)
(i) Breath of Life - Cost: 3321 MP Heal: 3868 + 2 other targets for 1935
(ii) Resolving Vigor - Cost: 2394 S Heal: 3672 over 5s + nearby allies for 2832
(iii) Illustrious Healing - Cost: 2539 MP Heal: 801 evry 1s for 4s + target area only
3. Comparison III - medium armor full S glyphs, no att points allocated, no CP, medium armor cost spell reduction passive + template armor cost reduction (only)
(i) Breath of Life - Cost: 4069 MP Heal: 3068 + 2 other targets for 1535
(ii) Resolving Vigor - Cost: 1785 S Heal: 4590 over 5s + nearby allies for 3540
(iii) Illustrious Healing - Cost: 3112 MP Heal: 636 evry 1s for 4s + target area only
4. Comparison IV - medium armor full S glyphs, full stamina att, no CP, medium armor cost spell reduction passive + template armor cost reduction (only)
(i) Breath of Life - Cost: 4069 MP Heal: 3068 + 2 other targets for 1535
(ii) Resolving Vigor - Cost: 1785 S Heal: 5862 over 5s + nearby allies for 4524
(iii) Illustrious Healing - Cost: 3112 MP Heal: 636 evry 1s for 4s + target area only
5. Comparison V - light armor full MP glyphs, full MP att, no CP, light armor cost spell reduction passive (only)
(i) Breath of Life - Cost: 3321 MP Heal: 4931 + 2 other targets for 2466
(ii) Resolving Vigor - Cost: 2394 S Heal: 3672 over 5s + nearby allies for 2832
(iii) Illustrious Healing - Cost: 2539 MP Heal: 1020 evry 1s for 4s + target area only
To sum up, based on above i think the best heal in 1.6.x is Vigor. This skill is rly cheap - less than 1k stamina if u use stam reduce glyphs (compared to above mentioned skills) and uber effective.
I am not realy sure if it was good move ZOS to bring Vigor, i know (also as stamina user) that we rly needed a healing skill, but that.. Vigor is stronger and cheaper than templar heals, and imo templar is a "healing class", besides it's even stronger than Restoration Staff skills, so why we need a "Restoration Staff" at all... I think Vigor should work more like Mutagen/Rapid Regeneration, so increase Vigor's HoT duration to 10 s at least, it won't nerf it, but at least it will make it more comparable to other in game heals.
What's your opinion?
R.
to the person complaining about someone having 38K stamina; you do realize that player likely has very low amounts of health right? When I made a full on stamina character in the PTS, the highest health i could get was 20K, and that was with food.
to the person complaining about someone having 38K stamina; you do realize that player likely has very low amounts of health right? When I made a full on stamina character in the PTS, the highest health i could get was 20K, and that was with food.
I was talking about a max CP char. I had ~30K Life, ~38K Stamina, 30XX Weapon Damage. An i am only a Redguard. Imperial gotta laugh about my stats.
:edit:
DC had emporer, but still not close to 20K Life.
Murmeltier wrote: »As a VR14 Templar Healer it is ok for me if the Stamina Line have a Heal for PvE/PvP. But as a Templar i can say Vigor isnt balanced, and there are defentitely two Points that are wrong.
1. Vigor is a Stamina Heal, all Stamina Classes should get it early. So they can use it in PvE for leveling and early in PvP, so not only high PvP Players have it. That isnt a good move, look at other Games where high PvP Players farm with their Rank Bonis or high PvP Equip the lower PvP Players. We will see the same here in Teso, try to kill a high PvP Stamina Player if he has Vigor, you will see the Difference.
it is not OP. do not take away one of the only 2 heals us stamina builders have(not to mention it will require rank 10 in the related alliance war skill line, meaning very little of the overall PvP population will even get to use it)
Francescolg wrote: »it is not OP. do not take away one of the only 2 heals us stamina builders have(not to mention it will require rank 10 in the related alliance war skill line, meaning very little of the overall PvP population will even get to use it)
I very much disagree with the claim that many players are far away from rank 10! I see no "pyramid" with the experienced players / powergamers on top of this game.
It is because this game's PvP has been shrinking, while most of the players that stayed since release (I guess 20%) have been playing all the time, for example the lucky ones with a system that supports this game. So, really as good as no new players are seen in PvP and most of the PvP population is made out of more experienced people that simply stay in the game because of the lack of alternatives.
Beside that, the game does not offer so many incentives for new players, a genuine new-player-basis consistent of thousands of new players coming every month is definetely (!) missing to this game. The console version will not bring many new players in PvP, given that all 3 versions of the game will be placed on different servers!
As further proove: look at the forums! As it is always the same guys writing: you, princess_sth., etc. I can prove that a bunch of 20-50 players is keeping writing in this forums and apparently holding them active. I see the same names also here in this thread, 50% of the posts are written repeatedly by people that write very much - some threads just consists your dialoguesI don't need to call out names.
t's just as in Cyrondil: WE HAVE AS GOOD AS NO NEW PLAYERS, and only a few occasional players!
We're already in a state of the game where I can definetely claim that the game has no genuine succession of junior players / nuubs. Otherwise PvP servers would be "much more" frequented, new guilds would be born, the trade markets would florish with 100ds of traders, etc. etc..
What you experience nowadays in PvP is just "intense" because everybody is playing just on a few servers (For EU-Bloodthorn, I bet the player numbers are btw. 2000-3000 and that is not much in terms of an MMORPG).
If you do not believe me, make a char in PvP and let it make a bunch of realm points, afterwards wait XX days and look at your placement in the PvP-rankings! So simple!
Emma_Eunjung wrote: »The ONLY problem with Vigor is that it's a pain-in-the-butt for PvP players to acquire and down right TORTURE for a PvE player!
I average about 100 AP/hour in Cyrodiil as a (mostly unsuccessful) solo ganker, so it would probably take me about 5 years to achieve the Alliance rank required for Vigor. I think if they're going to wreak havoc with PvE builds because of PvP whines, the LEAST ZoS could do is make this great heal more accessible to PvE players.
s7732425ub17_ESO wrote: »Emma_Eunjung wrote: »The ONLY problem with Vigor is that it's a pain-in-the-butt for PvP players to acquire and down right TORTURE for a PvE player!
I average about 100 AP/hour in Cyrodiil as a (mostly unsuccessful) solo ganker, so it would probably take me about 5 years to achieve the Alliance rank required for Vigor. I think if they're going to wreak havoc with PvE builds because of PvP whines, the LEAST ZoS could do is make this great heal more accessible to PvE players.
I'm not sure if you are serious or trolling. If you play PVP on the most populated campaign and just participate in all of the big battles, you will average 15-20k AP per hour. You get AP for killing other players; if you play on an empty campaign you won't get any AP.
This being said, 20k AP per hour is decent. There are certain small farm groups that can get more AP per hour than that, but 99% of all PVP players will not fall into these groups. So yes, it really does take months of playing multiple hours a day to achieve rank 24. Years? Maybe if you are terrible.
A player spamming magicka heals still has all his stamina available for CC breaking, blocking, and dodging.
Yes, but the player spamming magicka heals does have to worry about stam builds who can possibly do 20k + dmg as well as be wearing MA or HA which makes them even harder to defeat. Add to that a pretty good HoT that's cheap, seems like a OP scenario to me. I agree stam builds should have a heal, but it should be cost around the same as other HoT.