Khivas_Carrick wrote: »In its current state in 1.6.2 Puncturing Strikes is completly useless in both PvP and PvE.
There are really 2 options here for Puncturing Strikes.
Solution1: Let the knockback stay and remove the CC immunity and let the DMG stay at 140%.
Solution2: Let the knockback and the CC immunity stay as it is but boost the DMG back to 170%. So people can choose between a powerfull skill but with disadvantages like the enemies CC imunity.
I really loved the skill in PvE in 1.6.1 But now due to the lower dmg, Wrecking blow is like 2x the better choice...
Totally not useless in PvE lol wth are you talking about.
ArconSeptim wrote: »Templars are number one class in update 1.6, if you know the correct build Think about spell costs, synergies and templars unique abilities, even DKs with that damn green dragon blood you all mention is not comparing to that, and plus that blazing shield.
thats about all zos does anymorejopeymonster wrote: »Princess_Asgari wrote: »Why should Templars be allowed to perma cc npcs and players?
Why should a Templar ability be the only one that grants CC immunity?
Just because ZOS did a bad job designing and coding the ability doesn't mean that it should punish the entire class.
C0pp3rhead wrote: »Aside from jabs & our aura, I do not see what nurfing you're talking about?
So no change to the CC immunity and dmg nerf in 1.6.2 and 1.6.3???? RIP Jabs.