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Future for single player pve.

  • AlnilamE
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    The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.

    I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.

    It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.

    At V11, you should be able to start soloing Lower Craglorn if you are really good. There are still some (3 that I'm aware of) quests that have mechanics that require a group, but there is no requirement to have more than one player in a dungeon otherwise.

    I know people consider Craglorn a "group" zone, but I spend most of my time there not actually grouped.
    The Moot Councillor
  • YstradClud
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    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

    Cool. the way my internet has been lately this is about all I can manage
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  • TehMagnus
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    "we have a lot of content, we made that content with your money, it's ready to be released or not far from it, but you'll have to wait till at least october because of console players, oh and even if we made it with your money, you're still paying in order to be allowed to play it"
  • Rioht
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    I completely agree there should be more solo-content during end game.

    For a lot of players, it is just too much work involved with finding groups, preping and then hoping your group is actually able to complete the content when they may only have 1-2 hours to play in a night.

    While I think that the group content is a great addition to the game, I feel there should be options available to players who wish to play solo.

    Really, it comes down to best-in-slot gear.

    Solo players are just stuck with farming gold and then buying the items, there is no other way.

    IMO End-game items such as footman's, healers and other Trial/Arena only items should be available through numerous means, with some (group) content having a slightly higher chance of finding those rewards in exchange for the additional effort.

    BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.
  • AlnilamE
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    There is a limited number of items that come out of Trials/Arena. Most people are not complaining about the Healer/Footman sets because they are BoE and can be bought, but about the Aether/Ophidian/Worm sets that are BoP.

    Though honestly, considering most of those sets have bonuses are are useful for groups, I'm not sure how they would be useful to solo players. I mean, what's the point of giving 8% extra magicka regen to up to 12 group members if you're not in a group?
    The Moot Councillor
  • Vizier
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    As much as I love the previous TES games I'm not all that interested in the Solo content. IMO the Solo content will get people started BUT it's the group content and PvP that will keep people playing.
  • Rioht
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    Vizier wrote: »
    As much as I love the previous TES games I'm not all that interested in the Solo content. IMO the Solo content will get people started BUT it's the group content and PvP that will keep people playing.

    Not everyone can find the time to do the group content though.

    I can normally get on for 2-3 hours a night tops, and its never at any set time to schedule with guilds. Usually just whenever I have free time. I am sure I probably have more time available than most players as well.

    When I log on, the last thing I want to do is go spam /z or guild chat to try and find a group, spend 30 minutes getting everyone there and prep'd and then have to hope that my time wasnt a complete waste and we can actually complete the content.

    There is nothing that will turn players off more than having to spend 2-3 hours for 30 minutes of failed game play and then have everyone start bailing when they cant complete content, essentially wasting their entire night of gaming.
  • Robbmrp
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    Heruthema wrote: »
    Jaxsun wrote: »
    Play Skyrim, this is an MMO.

    Which means what? MMO does not mean group. It just means there are a lot of other players you can interact with.

    IMO ESO was designed with grouping in mind for everything, not just end content. Unlike some MMO's who penalize you when you group and have to split the experience on things you kill, ESO gives more experience when grouping. You can even get married to another player to earn more experience!

    That being said, you are NOT required to group to complete any content other than Craglorn or most dungeons. Just because this is a "MMO" doesn't mean that you have to group to have the most fun. Yes, there is a lot of fun in grouping for dungeons, but just as much fun if not more doing things solo. People pride themselves on being able to do things themselves.

    We need more content for ESO to continue to survive as a fun game. More content that lets people solo if they want while adding in more group content. With the type of game that this is, you can't have one without the other. When you only cater to group content those that don't get new solo content will leave. There goes half if not more of the people that used to do group content also.

    There also needs to be more PVP content added. Cyrodil is only going to last so long before people are bored doing the same things there over and over. One of the best things ESO could do at some point would be to open world PvP.

    The bottom line is new content has to be added for everyone to stay and play. The sooner it's brought in, the more people that will stick with game and tell their friends to come and play.
    NA Server - Kildair
  • Ysne58
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    I believe they also need to remove forced solo in the main story line, the mages guild and the fighters guild.
  • Lirkin
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    I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.

    My main enjoyment in these games is to continue to enhance my characters in equipment and skills. So when I get to the higher levels you are saying I can have no chance to get better stuff. One of the reasons I am not playing other games instead of this one is that I have not reached the point where I feel like my solo play style is limiting me that much yet.


  • Jeremy
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    UrQuan wrote: »
    Jeremy wrote: »
    Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
    Really? Please quote these posts, because I just read the entire thread, and I didn't see anyone saying that.

    The closest I found was one post where someone wanted to be able to have challenging end-game solo content and rewards on par with the rewards for challenging end-game group content. That's a very long way from your claim that people are saying that they should be able to reach the highest achievements on this game and obtain everything there is by soloing.

    I was expressing the general sentiment many people who think MMORPGs should be designed around solo-players feel. I wasn't trying to quote any post word from word.

    Expecting to solo and be able to obtain gear on par with what you can get by raiding is essentially the same thing as wanting to get the best stuff in the game solo. So I don't really understand your beef with what I said.
    Edited by Jeremy on February 11, 2015 10:14PM
  • Jeremy
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    Tandor wrote: »
    Jeremy wrote: »
    Tandor wrote: »
    Jeremy wrote: »
    Tandor wrote: »
    Jeremy wrote: »
    Tandor wrote: »

    You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.

    I see this argument made all the time though.

    Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.

    I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.

    There are a lot of solo players who ask for that.

    Not in this thread, contrary to what you were claiming earlier - just one here.

    Just the fact I can find one here in this small thread in this one instance hints at the fact there are plenty of them out there.

    Trust me, there are a lot of solo players out there who don't feel they should have to group up to achieve everything the game as to offer.

    No, the fact that you can only find one post to support your reference to multiple posts in this thread shows that I can't trust you at all. You're making an assertion that you simply can't support.

    I see this argument that soloers want everything a multiplayer game offers all the time, and it simply isn't true beyond a tiny minority of soloers - just one in the case of this thread.

    And I disagree because what I said is true. But I never said it was the majority of soloers who feel this way. I've never done a poll or anything. I just know there are many of them out there who do.

    If you want a good example go look at LOTRO and how these types of solo players completely dominated that game by demanding they not have to group up to get the things they wanted.

    So there is that element out there. And it's a significant number - though perhaps not the majority.
    Edited by Jeremy on February 11, 2015 10:32PM
  • UrQuan
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    Jeremy wrote: »
    UrQuan wrote: »
    Jeremy wrote: »
    Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
    Really? Please quote these posts, because I just read the entire thread, and I didn't see anyone saying that.

    The closest I found was one post where someone wanted to be able to have challenging end-game solo content and rewards on par with the rewards for challenging end-game group content. That's a very long way from your claim that people are saying that they should be able to reach the highest achievements on this game and obtain everything there is by soloing.

    I was expressing the general sentiment many people who think MMORPGs should be designed around solo-players feel. I wasn't trying to quote any post word from word.

    Expecting to solo and be able to obtain gear on par with what you can get by raiding by is essentially the same thing as wanting to get the best stuff in the game solo. So I don't really understand your beef with what I said.
    My beef with what you said is that it was a flat-out lie. Go back and read what I quoted from your post. In fact, I'll quote it for you again, but this time I'll bold the sections that are simply not true:
    Jeremy wrote: »
    Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
    Hmm, the entire quote is bold. You quite simply have not read posts right here in this thread of people saying what you claim they are saying. Instead you're blatantly misrepresenting what people have said, and using it to form a dishonest strawman argument. Nobody has said anything close to what you claimed.

    Sorry I caught you in a lie...
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  • Jeremy
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    UrQuan wrote: »
    Jeremy wrote: »
    UrQuan wrote: »
    Jeremy wrote: »
    Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
    Really? Please quote these posts, because I just read the entire thread, and I didn't see anyone saying that.

    The closest I found was one post where someone wanted to be able to have challenging end-game solo content and rewards on par with the rewards for challenging end-game group content. That's a very long way from your claim that people are saying that they should be able to reach the highest achievements on this game and obtain everything there is by soloing.

    I was expressing the general sentiment many people who think MMORPGs should be designed around solo-players feel. I wasn't trying to quote any post word from word.

    Expecting to solo and be able to obtain gear on par with what you can get by raiding by is essentially the same thing as wanting to get the best stuff in the game solo. So I don't really understand your beef with what I said.
    My beef with what you said is that it was a flat-out lie. Go back and read what I quoted from your post. In fact, I'll quote it for you again, but this time I'll bold the sections that are simply not true:
    Jeremy wrote: »
    Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.
    Hmm, the entire quote is bold. You quite simply have not read posts right here in this thread of people saying what you claim they are saying. Instead you're blatantly misrepresenting what people have said, and using it to form a dishonest strawman argument. Nobody has said anything close to what you claimed.

    Sorry I caught you in a lie...

    I read a post about a person saying they should be able to get everything on this game soloing that other people can get in groups.

    Maybe they went back and edited or something if you can't find it.... but that is what I remember reading. And there are many solo players out there who feel this way too. It's not that unusual.

    I have no motive to lie to you about this and it's silly to me that you think that I would. There is no sinister vendetta on my part to misrepresent solo players.

    But I should point out even in your own example: asking to be able to solo and get gear on par with what other people get raiding is basically the same thing as what I'm saying. It seems to me you are just knit picking over words and minor differences because you want to call me a liar for some reason.
    Edited by Jeremy on February 11, 2015 10:41PM
  • UrQuan
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    Ysne58 wrote: »
    I believe they also need to remove forced solo in the main story line, the mages guild and the fighters guild.
    I somewhat agree, and somewhat disagree.

    They should definitely remove the forced solo in the main story line (have it be solo by default, but allow you to bring other people into your instance by inviting them to a group). The main story line is required in order to progress to a majority of the zones (Coldharbour and your alliance's silver and gold zones), and IMO there should never be forced solo content blocking you from accessing entire zones in an MMO. Personally, I would still do the main story line solo with all of my alts, because I've never felt the desire to group for any of those quests anyway, but that's not the point. It's still an MMO, and it's essentially required content, so you should be able to do it with friends.

    The Mages Guild and Fighters Guild lines can remain forced solo, though. Why? Because they're entirely optional. If you're really opposed to playing solo, unlike with the main story quests, you have the option to simply not do them. It's the same with the group dungeons and the solo player: the solo player can simply choose not to do the group dungeons. They don't block you from progressing to the next zone, where you can continue to play in groups or solo as you like.
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  • UrQuan
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    Jeremy wrote: »
    I read a post about a person saying they should be able to get everything on this game soloing that other people can get in groups.
    No, you didn't. There was no such post in this thread. Maybe you read someone saying that somewhere else, but you flat out did not read it here.
    Jeremy wrote: »
    But even in your own example: asking to be able to solo and get gear on par with what other people get raiding is basically the same thing as what I'm saying. You are just knit picking over words and minor differences.
    No, it isn't the same at all. How you think being able to get "gear on par with raid gear" equates to being able to get "everything there is" is beyond me. It's not a minor difference at all. Wanting gear on par with group end game gear is different because it still allows for the group end game gear to be a distinct reward that you can point to and say "this is the gear that my group earned" that no solo player will ever be able to earn. It still allows for sets that may not be better overall (as in: on par with), but that you may want for a particular build (because they work better with that build than other similarly-powerful sets), and that you can only get in group content.
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  • Jeremy
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    UrQuan wrote: »
    Jeremy wrote: »
    I read a post about a person saying they should be able to get everything on this game soloing that other people can get in groups.
    No, you didn't. There was no such post in this thread. Maybe you read someone saying that somewhere else, but you flat out did not read it here.
    Jeremy wrote: »
    But even in your own example: asking to be able to solo and get gear on par with what other people get raiding is basically the same thing as what I'm saying. You are just knit picking over words and minor differences.
    No, it isn't the same at all. How you think being able to get "gear on par with raid gear" equates to being able to get "everything there is" is beyond me. It's not a minor difference at all. Wanting gear on par with group end game gear is different because it still allows for the group end game gear to be a distinct reward that you can point to and say "this is the gear that my group earned" that no solo player will ever be able to earn. It still allows for sets that may not be better overall (as in: on par with), but that you may want for a particular build (because they work better with that build than other similarly-powerful sets), and that you can only get in group content.

    But I did read it. As I said... maybe they went back and edited it once I highlighted it if you can't find it. Anyway - you can think I'm a liar if you want. That's your prerogative. I know I'm not a liar so it doesn't really bother me.^

    And they are essentially the same thing.

    Asking to be able to solo and get gear as good as players who bother to group up is the same concept. As I said before, you are just nitpicking and trying to show stark differences where there isn't any. Because they are both examples of players who think they should be able to get the best stuff on the game without having to group up. And many solo players feel this way. So I'm not misrepresenting anything.
    Edited by Jeremy on February 11, 2015 11:31PM
  • UrQuan
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    Jeremy wrote: »
    And yes; they are essentially the same thing.

    Asking to be able to solo and get gear just as good as players who bother to group up is the same concept. As I said before, you are just nitpicking and trying to show stark differences where there isn't any. Because they are both examples of players who think they should be able to get the best stuff on the game without having to group up. And many solo players feel this way. So I'm not misrepresenting anything.
    Not even close to the same thing.

    Wanting to be able to get everything in the game leaves nothing special for group players only.

    Wanting to be able to get stuff of similar power level still leaves things that are special for group players only.

    That's a major difference. You can call it a nitpick all you like, but you and I and everyone else knows that it's nothing of the sort.
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  • Jeremy
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    UrQuan wrote: »
    Jeremy wrote: »
    And yes; they are essentially the same thing.

    Asking to be able to solo and get gear just as good as players who bother to group up is the same concept. As I said before, you are just nitpicking and trying to show stark differences where there isn't any. Because they are both examples of players who think they should be able to get the best stuff on the game without having to group up. And many solo players feel this way. So I'm not misrepresenting anything.
    Not even close to the same thing.

    Wanting to be able to get everything in the game leaves nothing special for group players only.

    Wanting to be able to get stuff of similar power level still leaves things that are special for group players only.

    That's a major difference. You can call it a nitpick all you like, but you and I and everyone else knows that it's nothing of the sort.

    So you speak for me and everyone else now?

    Bottom line is there are solo players out there who don't think they should have to group up to have access to gear and content. They feel the game should be completely available to them on a solo basis.

    That's what I was saying and that's the truth as far as I see it. Disagree with me if you like.
    Edited by Jeremy on February 11, 2015 11:23PM
  • UrQuan
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    Jeremy wrote: »
    So you speak for me and everyone else now?
    So you're honestly trying to argue that having some top gear that is an exclusive reward for group play, and different top gear that is a reward for solo play is the same thing as having no exclusive gear for group play? OK then... Clearly I've overestimated you.
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  • wraith808
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    UrQuan wrote: »
    Jeremy wrote: »
    So you speak for me and everyone else now?
    So you're honestly trying to argue that having some top gear that is an exclusive reward for group play, and different top gear that is a reward for solo play is the same thing as having no exclusive gear for group play? OK then... Clearly I've overestimated you.

    If they're the same power level... then yes. We're talking about functionality, not appearance.
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  • dylanjaygrobbelaarb16_ESO
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    Heruthema wrote: »
    Is there anything in the pipeline here?

    Haven't played for a while and it seems the dailies are another group based thing.

    I don't understand zos's preoccupation with groups.




    Its a MMORPG its not TES.

    Should not the focus be on group content when the games suggests online play only on a mega server?
    *I'm not trying to come off as rude (I re-read and see it can be taken that way, sorry)

    The entire Fighter guild, mages guild and main story and solo-only which seems odd. Then the silver and gold quests are also solo focused....

    what more is needed?

    I think there is a huge need for group content...yes?

    I really get tired of people associating MMORPG with GROUP. That is an element but NOT the sole purpose of MMORPG. Nothing in the name says GROUP only or GROUP mainly.
    An MMORPG by definition just means that a lot of players are on at the same time in the same environment.
    There are elements of Solo, PvE, PvP, Group in every MMO out there. To cater to one element only is a very poor decision.
    The content releases for this game have been centered around Group only since the beginning. It is extremely unbalanced in that way.

    So NO the focus should NOT be on Group only.


    its not that it should be group only. just keep in mind there is no way to develop single player content fast enough. and to cater to players who will just sub long enough to play the new solo content then unsub until next update because there isnt things they want to do( not that eveyone does that) dosent make sense to me. how much buisness does that bring compared to people who raid and pvp weekend after weekend month after month? playing the same content over and over is the bread and butter of mmos and the hatred of leveling alts through vet content is proof that single player content just isnt enough for people to play forever. everyone I know would like to play endgame group content with different classes they havent leveled but, the grinding is nerfed and they dont want to do all the quests AGAIN.

    I suppose they could make relevant end game gear available through single player hardmode versions to make it repeatable, but its much harder to balance, you cant have too easy endgame gear but you cant have extremely hard solo quests... jsut look at the vet content nerf, it was easy for some and unfathomably difficult for others before they chose to nerf it.

    I will play and enjoy new solo content, but...I want to see repeatable content that helps keep the player base high, and so far none of the solo stuff is repeatable for enjoyment sake( enjoyable first time only) or for competitive reasons. there is just the chore of doing it to level another class.
  • ahstin2001nub18_ESO
    Rioht wrote: »
    I completely agree there should be more solo-content during end game.

    For a lot of players, it is just too much work involved with finding groups, preping and then hoping your group is actually able to complete the content when they may only have 1-2 hours to play in a night.

    While I think that the group content is a great addition to the game, I feel there should be options available to players who wish to play solo.

    Really, it comes down to best-in-slot gear.

    Solo players are just stuck with farming gold and then buying the items, there is no other way.

    IMO End-game items such as footman's, healers and other Trial/Arena only items should be available through numerous means, with some (group) content having a slightly higher chance of finding those rewards in exchange for the additional effort.

    BUT, I should still be able to find those items by doing solo content on my own time, just with a smaller chance of getting those rewards. Whether this is maybe VR delves, or Solo Arena etc.

    this is why groupers and MMO purests don't typically like solo players. well, i at least i don't like solo players in general, because of this. if you don't group, you don't need group gear; if you don't raid, you don't need raid gear. if you want any of that, then go raid/group for it. otherwise, you a little person reaching for the top shelf vodka without a stool.
    c00lmon wrote: »
    I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.

    My main enjoyment in these games is to continue to enhance my characters in equipment and skills. So when I get to the higher levels you are saying I can have no chance to get better stuff. One of the reasons I am not playing other games instead of this one is that I have not reached the point where I feel like my solo play style is limiting me that much yet.


    if the bold is you being serious.... yeah, thats just utter nonsense. raiders need raid gear to raid, just like solo'ers need solo gear (that happens to be lesser to raid gear) to solo. this isn't rocket science. yes, raid gear gives raiders an advantage over solo'ers. raiders also actually have to PREP for a raid. they have to get potions all set up or grind the gold to buy the potions, not to mention the repairs after a raid/group. how are raiders supposed to have time to raid and grind out potions/gold, then still have time for a raid. with better gear, they can do it faster and easier. raiders also have to first be groupers to get group gear to make raiding more viable. so the raider has to go through soloing, grouping, raiding to get raid gear, but solo'ers should always have equal access that has no legitimate bearing on their playstyle. also you can solo the solo content naked (i did that from vr2-vr8) so don't act like you need gear to play. it is only a crutch if gear will make you a "better" (term used loosely here) player.
    Edited by ahstin2001nub18_ESO on February 12, 2015 11:24AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Theosis
    Theosis
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    Jeremy wrote: »
    Tandor wrote: »
    Jeremy wrote: »
    Tandor wrote: »
    Jeremy wrote: »
    Tandor wrote: »

    You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.

    I see this argument made all the time though.

    Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.

    I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.

    There are a lot of solo players who ask for that.

    Not in this thread, contrary to what you were claiming earlier - just one here.

    Just the fact I can find one here in this small thread in this one instance hints at the fact there are plenty of them out there.

    Trust me, there are a lot of solo players out there who don't feel they should have to group up to achieve everything the game as to offer.

    Or it hints to the fact that there's a group of them haunting the forums, hoping for any news of more "solo" content and this thread happened to pop up in their search?


    There's already 19 zones of solo content. Only 1 zone in which groups are necessary. (2 if you count Cyrodiil)

    If anything this game's scales are tipped in favor of solo players. Not the other way around.


    The solo community is just peeved off because they've seen all there is to see by themselves. They want more stuff to see by themselves.

    They NEED patience, and some friends. There's plenty more of the game they haven't experienced because of their refusal to group.

    It's not a ZOS problem, it's a THEM problem. The content's there, whether or not they partake of it is nobody's problem but their own.


    Bla bla bla, hate hate hate, ...

    Okay, your argument is against you.

    You can easily group from level one.

    You can not solo at max level.

    I agree there is a possibility of a lot of solo things to do at max. There is not a lot to do that is FUN at max.

    I see the importance of group content at end game. You are not seeing the importance of solo play at end game. Why cant both be a good thing?
    This is were my signature would be if I was allowed one.
  • AlnilamE
    AlnilamE
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    c00lmon wrote: »
    I see people using this logic that if you don't do raids you don't need the gear. No one needs the best gear but everyone wants it. So do the people that raid and get the best gear only raid? If not should they take off the raid gear or maybe make the gear only usable in the raid dungeons since if you are not raiding you don't need it? I don't know about anyone else but I solo pretty much only and would like to see all areas of the game including the dungeons that are aimed at groups. So if I get good enough gear maybe sometime I will be able to do the dungeons solo.

    My main enjoyment in these games is to continue to enhance my characters in equipment and skills. So when I get to the higher levels you are saying I can have no chance to get better stuff. One of the reasons I am not playing other games instead of this one is that I have not reached the point where I feel like my solo play style is limiting me that much yet.


    Don't get me wrong. I have done about half a dozen trials, and I do the Undaunted Pledges maybe once a week. There are other things I like doing in game and there is no time to do everything.

    My V14 still wears crafted armor for DPS (except for jewelry, which was Soulshine until I got Ophidian rings) and crafted/looted for healing.

    If I ever get a boss shoulder from the Undaunted pledge, I'm unlikely to go on a helm farm, and if I do eventually get a helm, I'm unlikely to complain it's not the kind of armor I want.

    I run trials because they are fun, but too much time doing anything gets frustrating, so I do a variety of things.

    And a lot of theorycrafters do like dropped sets that are quite easily available (see thread in this forum about Martial Knowledge, for example.) I think a lot of the "group" content in Craglorn is perfectly soloable for a good player (not talking about myself here!), and as a worst-case scenario, can be done in a duo.

    My point was that a lot of the BoP raid gear gives bonuses that are only worth something if you are in a group (increase magicka regen for group members, add a healing totem when healing an ally and other things like that). For everything else, there's the BoE gear that can be bought if someone really wants it.

    The Moot Councillor
  • Morshire
    Morshire
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    Well now...here is the heated debates. I am curious as to why there could not be both, wrapped together? I fully agree that group/raid gear should not be accessible by soloing. Hence it is called raid gear. Just like you cannot get PVP gear unless you PVP for alliance points to buy it. That just makes sense. But....

    I would like to see solo dungeons that are doable as a group, and group dungeons scaled to allow them to be done alone. This would not be hard, and it would allow devs to deliver to both crowds. No one should be "forced" to group to complete anything, or forced to solo. But the gear should reflect those challenges. Group gear, by definition, should be better because group dungeons are harder.

    This whole mentality of "I want what you have, but I don't want to do what you did to get it" is some of the most pathetic nonsense that I have seen. Yes, different challenges should deliver different rewards. If you want X, then do Y. It should never come down to I want to do Z, and skip X, to get Y. Keep it simple. And what really should be the focus here, stop making content exclusive to grouping or solo only. Allow us to do it either way, and let the drops reflect the effort.

    Just my 2 crowns on the matter, now go buy a happy boost with it and have a laugh.
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • Bouvin
    Bouvin
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    Heruthema wrote: »
    Just add some solo content. To date they have added Craglorn which is group and DSA which is group and etc etc. How fair is that after a year of playing the game. It is time they add solo/pve content.

    Most MMOs primarily add group content in updates. It's only expansion packs that usually add solo content.

    When most MMO raise the level cap they add solo content.

    Level cap has been raised twice with no new solo content at all.
  • ahstin2001nub18_ESO
    Morshire wrote: »
    Well now...here is the heated debates. I am curious as to why there could not be both, wrapped together? I fully agree that group/raid gear should not be accessible by soloing. Hence it is called raid gear. Just like you cannot get PVP gear unless you PVP for alliance points to buy it. That just makes sense. But....

    I would like to see solo dungeons that are doable as a group, and group dungeons scaled to allow them to be done alone. This would not be hard, and it would allow devs to deliver to both crowds. No one should be "forced" to group to complete anything, or forced to solo. But the gear should reflect those challenges. Group gear, by definition, should be better because group dungeons are harder.

    This whole mentality of "I want what you have, but I don't want to do what you did to get it" is some of the most pathetic nonsense that I have seen. Yes, different challenges should deliver different rewards. If you want X, then do Y. It should never come down to I want to do Z, and skip X, to get Y. Keep it simple. And what really should be the focus here, stop making content exclusive to grouping or solo only. Allow us to do it either way, and let the drops reflect the effort.

    Just my 2 crowns on the matter, now go buy a happy boost with it and have a laugh.

    i havent had a lot of experience with these types of instances out side of LoTRO so i can only discuss it with that in mind:

    in ESO it wouldn't translate as well given that you can craft well enough gear as it is. solo versions would be a good trainer so that when you transition into groups/raids, you know what to expect. however, the gear would more than likely be close to equal to what you can make, so it wouldn't be good for the loot. then theres unhindered exp which would theoretically give solo'ers an advantage over groupers experience wise (think about this with the chump system in place). not that i care about the experience someone else has, but it would breed more complaints from groupers/raiders about "having to solo all the time", which i would roll my eyes about since they would have an area for both exp and gold for repairs to keep up with raids.

    i wouldn't necessarily stop them or protest their doing it, i just don't know that the overall environment is ideal for it. seems like fairly expensive work, that could be better spent else where.
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Morshire
    Morshire
    ✭✭✭✭
    Morshire wrote: »
    Well now...here is the heated debates. I am curious as to why there could not be both, wrapped together? I fully agree that group/raid gear should not be accessible by soloing. Hence it is called raid gear. Just like you cannot get PVP gear unless you PVP for alliance points to buy it. That just makes sense. But....

    I would like to see solo dungeons that are doable as a group, and group dungeons scaled to allow them to be done alone. This would not be hard, and it would allow devs to deliver to both crowds. No one should be "forced" to group to complete anything, or forced to solo. But the gear should reflect those challenges. Group gear, by definition, should be better because group dungeons are harder.

    This whole mentality of "I want what you have, but I don't want to do what you did to get it" is some of the most pathetic nonsense that I have seen. Yes, different challenges should deliver different rewards. If you want X, then do Y. It should never come down to I want to do Z, and skip X, to get Y. Keep it simple. And what really should be the focus here, stop making content exclusive to grouping or solo only. Allow us to do it either way, and let the drops reflect the effort.

    Just my 2 crowns on the matter, now go buy a happy boost with it and have a laugh.

    i havent had a lot of experience with these types of instances out side of LoTRO so i can only discuss it with that in mind:

    in ESO it wouldn't translate as well given that you can craft well enough gear as it is. solo versions would be a good trainer so that when you transition into groups/raids, you know what to expect. however, the gear would more than likely be close to equal to what you can make, so it wouldn't be good for the loot. then theres unhindered exp which would theoretically give solo'ers an advantage over groupers experience wise (think about this with the chump system in place). not that i care about the experience someone else has, but it would breed more complaints from groupers/raiders about "having to solo all the time", which i would roll my eyes about since they would have an area for both exp and gold for repairs to keep up with raids.

    i wouldn't necessarily stop them or protest their doing it, i just don't know that the overall environment is ideal for it. seems like fairly expensive work, that could be better spent else where.

    So from the LOTRO side is exactly where I drew that solo or group dungeons from. They have almost all of their raids that can be scaled in the amount of people it would take to do the dungeons. 2/4/6/12/24 man raids. (Might not be exactly right on the amount of players needed.) This allows for the replaying of dungeons with different "versions" and different difficulties. This would make both camps happy.

    As far as experience goes...I am not sure that I see the aspect of your argument that shows this even being a concern. You will get XP whether you do it in group, or solo. Group people will get XP for grouping, solo for soloing, but neither being the exclusive means to completing content will allow anyone to complete aspects of the game in whatever manner they wish. they will get XP and gear as well.

    EDIT: As to the execution of said request, the mechanics are already here. Cyrodiil scales when you enter it. Raids/dungeons already scale to the leader. I am not sure that this would be such a huge transition. And if they applied this to future content, without so much worrying about the little that is already out there, it could be done. (I mean what does it matter if we wait an extra month, on top of the 6-7 months we already have to wait? If the wait ensured that everyone got something new with the update, it would be worth it right?)

    What I wonder is why so many people are complaining about not being able to access all areas. Craglorn is meant as a group zone. They don't need to change it. If you want to run it, then group. Just like going to Cyrodiil means you are going to PVP. 15 zones are meant for solo play styles. What is wrong with having a map or two exclusively used for grouping, or PVP?
    Edited by Morshire on February 13, 2015 2:59PM
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • Moonscythe
    Moonscythe
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    Where in PvE does it say that it has to be solo-play? PvE is not the opposite of PvP, not really. Player versus Environment can still be played with friends in a group whether "official" or casual (gasp, she said casual). Just as PvE says nothing about how many players are facing the environment, MMO says nothing about grouping. It isn't Massive Multi-players in a group Online. It just refers to how many people, whether strangers or friends, are in the same world as you are. How you attack that world is your doing and how I attack that world is mine.
    Scura di Notte - Altmer Nightblade (gear)
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