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Future for single player pve.

  • NewBlacksmurf
    NewBlacksmurf
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    The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.

    I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.

    It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.

    First off, you have no idea whether you're the majority here. But as this as an MMO, you're being extremely unreasonable.

    I know of no MMO in the history of gaming that has allowed someone to get the best-in-slot gear through solo content. Not one. Ever. It makes zero sense in a world where a developer wants to encourage group cooperation.

    Why are they so focussed on group cooperation? ES was a solo game you can keep pushing the multi player mantra but many people play this game to solo as it's an ES game. They marketed this game as such. if they sold it as a group only game then sure.

    Personally i dont care what other MMOs do.

    I'm not sure who "They" are but this was definately marketed as a MMO and not TES6. Now you may have got caught up in another website/news/magazine marketing that was after click-bait but this has been a MMO at its core.

    ZOS marketed this as a MMO that has combat "like" a solo game. Thats about the extent of it.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Varicite
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    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

    "Other planned DLC".

    You did show off Wrothgar at Quakecon in 2014. A lot of players had been eagerly anticipating this, and paying you a subscription fee to develop it.

    Now you're asking them to pay for it as DLC. Classy move.
  • Tandor
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    Varicite wrote: »
    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

    "Other planned DLC".

    You did show off Wrothgar at Quakecon in 2014. A lot of players had been eagerly anticipating this, and paying you a subscription fee to develop it.

    Now you're asking them to pay for it as DLC. Classy move.

    Simply not true. If you continue to pay a subscription as you were expecting to do all along, then you will not have to pay for DLC.
  • Varicite
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    Tandor wrote: »
    Varicite wrote: »
    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

    "Other planned DLC".

    You did show off Wrothgar at Quakecon in 2014. A lot of players had been eagerly anticipating this, and paying you a subscription fee to develop it.

    Now you're asking them to pay for it as DLC. Classy move.

    Simply not true. If you continue to pay a subscription as you were expecting to do all along, then you will not have to pay for DLC.

    You do not have to pay for DLC if you don't mind just "renting" it. The second your sub ends, you no longer have access to that DLC.

    So yes, you do have to pay for it if you actually want to own it.

    Better save up those crowns they're giving you w/ your sub. : )
    Edited by Varicite on February 6, 2015 9:02PM
  • Tandor
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    Varicite wrote: »
    Tandor wrote: »
    Varicite wrote: »
    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

    "Other planned DLC".

    You did show off Wrothgar at Quakecon in 2014. A lot of players had been eagerly anticipating this, and paying you a subscription fee to develop it.

    Now you're asking them to pay for it as DLC. Classy move.

    Simply not true. If you continue to pay a subscription as you were expecting to do all along, then you will not have to pay for DLC.

    You do not have to pay for DLC if you don't mind just "renting" it. The second your sub ends, you no longer have access to that DLC.

    So yes, you do have to pay for it if you actually want to own it.

    Better save up those crowns they're giving you w/ your sub. : )

    If you intended to subscribe then the position is no different while you are paying a subscription.

    However, if you choose to suspend your subscription for a period then you will, under the new arrangements, be able to continue to play most of the game free of charge whereas previously you would have been locked out if it. When you renew your subscription you'll have full access again. In the meantime you will also have the option of buying access to the DLC separately without needing to renew the subscription, if you prefer that. Sounds pretty reasonable to me.

    Edited by Tandor on February 6, 2015 9:23PM
  • Robocles
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    Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.

    We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

    Lol... so September is soon?
  • Jeremy
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    Tandor wrote: »
    Jeremy wrote: »
    Tandor wrote: »
    Actually, he is telling the truth.

    Look at WoW, the Secret World, LoTRO, SWTOR or EQ2 for example. Virtually no-one groups through the main levelling quests in those games, group-play is designed mainly for dungeons, PvP and raids including endgame. A couple of those games feature, like ESO, heavily story-based quest-lines that are specifically intended to be undertaken solo.

    However, when soloing through those games most players will want to interact with other players through trading, chatting, and guild membership, as well as adventuring co-operatively with other players as they do in TESO with dolvens, outdoor boss mobs, and public dungeons etc.

    See my earlier quote from the back of the box. The game wasn't designed primarily for group play, it was designed for players to "adventure alone or together with friends". That is no different from most other MMOs.

    [Moderator Note: Removed moderated quote]

    Only when it comes to MMORPGs do I see the argument made that multiplayer games should focus on single-player gameplay. In other video game genres - people understand multiplayer games should have multiplayer gameplay.

    You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.

    I see this argument made all the time though.

    Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.

    But to comment directly on your post - it's difficult to focus on everything and make everyone happy. Allowing for solo play is of course necessary for any MMORPG. But I maintain putting a special focus on the multiplayer aspects is of more importance.

    If you look at the popular MMORPGs - such as World of Warcraft or Final Fantasy 14 - it isn't their solo play that is responsible for that. It is the effectiveness of their multi-player tools that allow players to easily group up and play together. And I think ESO would be very wise to improve on their own multiplayer tools if they want to be more successful rather than some renewed focus on their single-player aspects - which to be frank is already excellent and far better than the other MMORPGs out there.
    Edited by Jeremy on February 7, 2015 1:17AM
  • Elsonso
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    There is no reason whatsoever for ZO to concentrate on delivering a single-player-centric experience with this game, because Bethesda already has that covered. It's absolutely ridiculous to suggest otherwise.

    The goal of ESO was to try and recreate the feel of the Elder Scrolls universe in a multiplayer format. That has been the developers' stated aim since they started working on this. MMOs have to focus on content for the larger community, not just for those people who really like single-player games and (for Stendarr knows what reason) thought this was going to be exactly the same but somehow involve other people that you never really had to interact with.

    This is very true.

    There are some risks to being an Elder Scrolls title outside of the main Elder Scrolls universe, like ESO is. The dedicated TES fans will be very quick to leave ESO for TES 6. When they return, if they return, they will be coming from a state of the art game back to a game that seems much more antiquated than when they left it.

    ZOS would do well to cultivate the MMO player in addition to the TES player.

  • Tandor
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    Jeremy wrote: »
    Tandor wrote: »

    You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.

    I see this argument made all the time though.

    Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.

    I can see just one post in which there is a complaint about the lack of solo content at VR11- VR14 and the lack of best gear for solo players, but if I'm missing any others please let me know. It's certainly valid to ask for a game that provides solo content through 95% of the levelling process to add it for the other 5%, but I don't think you'll find many solo players who expect or demand that they should receive the best gear equivalent to group or raid drops/rewards. For one thing, if they aren't doing the group or raid content they don't need it, and for another thing the option is still there for them to do some group or raid content if they feel the need to get the gear it offers.
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