jelliedsoup wrote: »nerevarine1138 wrote: »Emma_Eunjung wrote: »The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.
I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.
It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.
First off, you have no idea whether you're the majority here. But as this as an MMO, you're being extremely unreasonable.
I know of no MMO in the history of gaming that has allowed someone to get the best-in-slot gear through solo content. Not one. Ever. It makes zero sense in a world where a developer wants to encourage group cooperation.
Why are they so focussed on group cooperation? ES was a solo game you can keep pushing the multi player mantra but many people play this game to solo as it's an ES game. They marketed this game as such. if they sold it as a group only game then sure.
Personally i dont care what other MMOs do.
nerevarine1138 wrote: »jelliedsoup wrote: »nerevarine1138 wrote: »Emma_Eunjung wrote: »The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.
I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.
It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.
First off, you have no idea whether you're the majority here. But as this as an MMO, you're being extremely unreasonable.
I know of no MMO in the history of gaming that has allowed someone to get the best-in-slot gear through solo content. Not one. Ever. It makes zero sense in a world where a developer wants to encourage group cooperation.
Why are they so focussed on group cooperation? ES was a solo game you can keep pushing the multi player mantra but many people play this game to solo as it's an ES game. They marketed this game as such. if they sold it as a group only game then sure.
Personally i dont care what other MMOs do.
This is the Elder Scrolls Online. Your argument is akin to complaining that WoW isn't a strategy game.
If you want a single-player Elder Scrolls experience, you have five excellent games to choose from. This game is an MMO, not a single-player game that happens to have other people running around in it.
ZOS_TristanK wrote: »Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.
We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!
jelliedsoup wrote: »nerevarine1138 wrote: »jelliedsoup wrote: »nerevarine1138 wrote: »Emma_Eunjung wrote: »The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.
I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.
It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.
First off, you have no idea whether you're the majority here. But as this as an MMO, you're being extremely unreasonable.
I know of no MMO in the history of gaming that has allowed someone to get the best-in-slot gear through solo content. Not one. Ever. It makes zero sense in a world where a developer wants to encourage group cooperation.
Why are they so focussed on group cooperation? ES was a solo game you can keep pushing the multi player mantra but many people play this game to solo as it's an ES game. They marketed this game as such. if they sold it as a group only game then sure.
Personally i dont care what other MMOs do.
This is the Elder Scrolls Online. Your argument is akin to complaining that WoW isn't a strategy game.
If you want a single-player Elder Scrolls experience, you have five excellent games to choose from. This game is an MMO, not a single-player game that happens to have other people running around in it.
You're constructing a strawman to justify all new pve should be group based.
i play in groups in pve and pvp but this game is lacking in single player pve at end game.
I doubt that those es players who solo have stuck around which just justifies your generic mmo definition.
nerevarine1138 wrote: »jelliedsoup wrote: »nerevarine1138 wrote: »jelliedsoup wrote: »nerevarine1138 wrote: »Emma_Eunjung wrote: »The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.
I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.
It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.
First off, you have no idea whether you're the majority here. But as this as an MMO, you're being extremely unreasonable.
I know of no MMO in the history of gaming that has allowed someone to get the best-in-slot gear through solo content. Not one. Ever. It makes zero sense in a world where a developer wants to encourage group cooperation.
Why are they so focussed on group cooperation? ES was a solo game you can keep pushing the multi player mantra but many people play this game to solo as it's an ES game. They marketed this game as such. if they sold it as a group only game then sure.
Personally i dont care what other MMOs do.
This is the Elder Scrolls Online. Your argument is akin to complaining that WoW isn't a strategy game.
If you want a single-player Elder Scrolls experience, you have five excellent games to choose from. This game is an MMO, not a single-player game that happens to have other people running around in it.
You're constructing a strawman to justify all new pve should be group based.
i play in groups in pve and pvp but this game is lacking in single player pve at end game.
I doubt that those es players who solo have stuck around which just justifies your generic mmo definition.
I'm not saying all new content should be group-only. But I am saying that expecting solo content to be the focus of MMO content updates is flat-out ridiculous.
Single-player endgame takes on one form: daily quests. If that is ever the main thrust of a content update, no one will want to pay for it.
Lord Xanhorn wrote: »This is the stupidest thread I've ever seen on the forums and there have been some doozies!
There is actually more than 1 person arguing that ESO is a single player experience set in a game where multiple players are playing alongside each other and that devs should somehow create content for these kooks.
MMOs are multiplayer games. That means you are supposed to play cooperatively and against other players. The only reason solo content exists is so you have something to do while your friends and guildmates aren't on. It is NOT the focus of the game nor should it be.
NewBlacksmurf wrote: »this was definately marketed as a MMO and not TES6. Now you may have got caught up in another website/news/magazine marketing that was after click-bait but this has been a MMO at its core.
ZOS marketed this as a MMO that has combat "like" a solo game. Thats about the extent of it.
No it only means there are multiple players. Grouping is only a part of it. Just like pvp and pve.
ZOS_TristanK wrote: »Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.
We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!
jelliedsoup wrote: »nerevarine1138 wrote: »jelliedsoup wrote: »nerevarine1138 wrote: »jelliedsoup wrote: »nerevarine1138 wrote: »Emma_Eunjung wrote: »The problem isn't so much a lack of solo content, it's the fact that there is no VR11-VR14 solo content.
I'm not frustrated with ESO because I'm bored and can't find anything to do - there's plenty to do! I'm frustrated with ESO because there's no way for solo players to feel like they've reached the "top" of the game. Sure, you can grind to VR14 like I did, but you still can't fight any mobs that drop best-in-slot gear like the Trial stuff.
It's not like solo players are some tiny minority making unreasonable demands... we're the vast majority! ZoS needs to figure out who their real customers are and create content accordingly.
First off, you have no idea whether you're the majority here. But as this as an MMO, you're being extremely unreasonable.
I know of no MMO in the history of gaming that has allowed someone to get the best-in-slot gear through solo content. Not one. Ever. It makes zero sense in a world where a developer wants to encourage group cooperation.
Why are they so focussed on group cooperation? ES was a solo game you can keep pushing the multi player mantra but many people play this game to solo as it's an ES game. They marketed this game as such. if they sold it as a group only game then sure.
Personally i dont care what other MMOs do.
This is the Elder Scrolls Online. Your argument is akin to complaining that WoW isn't a strategy game.
If you want a single-player Elder Scrolls experience, you have five excellent games to choose from. This game is an MMO, not a single-player game that happens to have other people running around in it.
You're constructing a strawman to justify all new pve should be group based.
i play in groups in pve and pvp but this game is lacking in single player pve at end game.
I doubt that those es players who solo have stuck around which just justifies your generic mmo definition.
I'm not saying all new content should be group-only. But I am saying that expecting solo content to be the focus of MMO content updates is flat-out ridiculous.
Single-player endgame takes on one form: daily quests. If that is ever the main thrust of a content update, no one will want to pay for it.
How is a request for some solo pve content at end game requesting solo content to be the focus?
You're conflating the request to justify your aversion to it.
i have also played since morrowind, but this is my first mmo. There were many people like me but this game has failed to be an ES game and has just focused on the mmo component.
ZOS_TristanK wrote: »Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.
We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!
"Other planned DLC".
You did show off Wrothgar at Quakecon in 2014. A lot of players had been eagerly anticipating this, and paying you a subscription fee to develop it.
Now you're asking them to pay for it as DLC. Classy move.
ZOS_TristanK wrote: »Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.
We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!
"Other planned DLC".
You did show off Wrothgar at Quakecon in 2014. A lot of players had been eagerly anticipating this, and paying you a subscription fee to develop it.
Now you're asking them to pay for it as DLC. Classy move.
Simply not true. If you continue to pay a subscription as you were expecting to do all along, then you will not have to pay for DLC.
ZOS_TristanK wrote: »Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.
We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!
"Other planned DLC".
You did show off Wrothgar at Quakecon in 2014. A lot of players had been eagerly anticipating this, and paying you a subscription fee to develop it.
Now you're asking them to pay for it as DLC. Classy move.
Simply not true. If you continue to pay a subscription as you were expecting to do all along, then you will not have to pay for DLC.
Lord Xanhorn wrote: »No it only means there are multiple players. Grouping is only a part of it. Just like pvp and pve.
No it doesnt really. Single player games have structures and systems that revolve around the player feeling like they are the hero. MMOs have structures and systems that revolve around players feeling like they and their friends are the heroes. No MMO marketing in the history of the world would sell itself as a single player game where you play alongside other players that you arent supposed to interact with.
nerevarine1138 wrote: »Exactly. Please quit it with the "They took away our content," arguments.
You were going to pay a subscription to get it, so you will be getting the exact same thing when you continue as an ESO Plus member. If you aren't an ESO Plus member, then you get to not pay for the months leading up to Wrothgar and simply pay a one-time fee for the DLC itself. Either way, you're ending up with a better financial deal.
There are other issues coming with the new payment model (mainly related to the quality of the community), but this is not one of them.
ZOS_TristanK wrote: »Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.
We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!
"Other planned DLC".
You did show off Wrothgar at Quakecon in 2014. A lot of players had been eagerly anticipating this, and paying you a subscription fee to develop it.
Now you're asking them to pay for it as DLC. Classy move.
Simply not true. If you continue to pay a subscription as you were expecting to do all along, then you will not have to pay for DLC.
You do not have to pay for DLC if you don't mind just "renting" it. The second your sub ends, you no longer have access to that DLC.
So yes, you do have to pay for it if you actually want to own it.
Better save up those crowns they're giving you w/ your sub. : )
nerevarine1138 wrote: »Exactly. Please quit it with the "They took away our content," arguments.
You were going to pay a subscription to get it, so you will be getting the exact same thing when you continue as an ESO Plus member. If you aren't an ESO Plus member, then you get to not pay for the months leading up to Wrothgar and simply pay a one-time fee for the DLC itself. Either way, you're ending up with a better financial deal.
There are other issues coming with the new payment model (mainly related to the quality of the community), but this is not one of them.
I won't "quit it", because subscribers have already paid for the development of this content, and now have the privilege to pay for the same content some more.
nerevarine1138 wrote: »Exactly. Please quit it with the "They took away our content," arguments.
You were going to pay a subscription to get it, so you will be getting the exact same thing when you continue as an ESO Plus member. If you aren't an ESO Plus member, then you get to not pay for the months leading up to Wrothgar and simply pay a one-time fee for the DLC itself. Either way, you're ending up with a better financial deal.
There are other issues coming with the new payment model (mainly related to the quality of the community), but this is not one of them.
I won't "quit it", because subscribers have already paid for the development of this content, and now have the privilege to pay for the same content some more.
And you're right, I won't pay for the months leading up to Wrothgar, and it's questionable if I'll continue playing until it's out anyway.
ZOS has pretty much given a huge middle finger to their most loyal subscribers continually, and while I enjoy the game, I have enough self-respect to not continue paying someone to lie to me.
And I have a year of sub time + 2 boxes that I've paid that allow me to give my opinion on the situation, whether you agree w/ it or not.
ZOS_TristanK wrote: »Hey, @jelliedsoup. We definitely have plans for more content both for groups and solo-players. At QuakeCon 2014, we showed off Wrothgar for the first time, which will be a solo PvE zone. You can check it out on youtube here.
We showed off some of the other planned DLC in a recent episode of ESO Live, which you can catch here. We'll have more details about each zone later on!

Actually, he is telling the truth.
Look at WoW, the Secret World, LoTRO, SWTOR or EQ2 for example. Virtually no-one groups through the main levelling quests in those games, group-play is designed mainly for dungeons, PvP and raids including endgame. A couple of those games feature, like ESO, heavily story-based quest-lines that are specifically intended to be undertaken solo.
However, when soloing through those games most players will want to interact with other players through trading, chatting, and guild membership, as well as adventuring co-operatively with other players as they do in TESO with dolvens, outdoor boss mobs, and public dungeons etc.
See my earlier quote from the back of the box. The game wasn't designed primarily for group play, it was designed for players to "adventure alone or together with friends". That is no different from most other MMOs.
[Moderator Note: Removed moderated quote]
Actually, he is telling the truth.
Look at WoW, the Secret World, LoTRO, SWTOR or EQ2 for example. Virtually no-one groups through the main levelling quests in those games, group-play is designed mainly for dungeons, PvP and raids including endgame. A couple of those games feature, like ESO, heavily story-based quest-lines that are specifically intended to be undertaken solo.
However, when soloing through those games most players will want to interact with other players through trading, chatting, and guild membership, as well as adventuring co-operatively with other players as they do in TESO with dolvens, outdoor boss mobs, and public dungeons etc.
See my earlier quote from the back of the box. The game wasn't designed primarily for group play, it was designed for players to "adventure alone or together with friends". That is no different from most other MMOs.
[Moderator Note: Removed moderated quote]
Only when it comes to MMORPGs do I see the argument made that multiplayer games should focus on single-player gameplay. In other video game genres - people understand multiplayer games should have multiplayer gameplay.
Actually, he is telling the truth.
Look at WoW, the Secret World, LoTRO, SWTOR or EQ2 for example. Virtually no-one groups through the main levelling quests in those games, group-play is designed mainly for dungeons, PvP and raids including endgame. A couple of those games feature, like ESO, heavily story-based quest-lines that are specifically intended to be undertaken solo.
However, when soloing through those games most players will want to interact with other players through trading, chatting, and guild membership, as well as adventuring co-operatively with other players as they do in TESO with dolvens, outdoor boss mobs, and public dungeons etc.
See my earlier quote from the back of the box. The game wasn't designed primarily for group play, it was designed for players to "adventure alone or together with friends". That is no different from most other MMOs.
[Moderator Note: Removed moderated quote]
Only when it comes to MMORPGs do I see the argument made that multiplayer games should focus on single-player gameplay. In other video game genres - people understand multiplayer games should have multiplayer gameplay.
You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.
nerevarine1138 wrote: »There is no reason whatsoever for ZO to concentrate on delivering a single-player-centric experience with this game, because Bethesda already has that covered. It's absolutely ridiculous to suggest otherwise.
The goal of ESO was to try and recreate the feel of the Elder Scrolls universe in a multiplayer format. That has been the developers' stated aim since they started working on this. MMOs have to focus on content for the larger community, not just for those people who really like single-player games and (for Stendarr knows what reason) thought this was going to be exactly the same but somehow involve other people that you never really had to interact with.
You refer to the argument being made that multiplayer games should focus on single-player gameplay , but to be honest I never see that argument nor do I ever make it. I see the argument that multiplayer games should focus on a variety of content and play-styles, including solo, group and raid content, PvE and PvP content, plus other things like crafting and housing.
I see this argument made all the time though.
Right here in this thread I have read posts of people saying they should be able to reach the highest achievements on this game and obtain everything there is by soloing.