LOLOL that you actually think a +12% Stamina regen makes Wood Elves OP all the sudden. You do realize ofc that 12% of even a good regen value of 1100 is still only 132 Stamina every 2 seconds. It would take you ~24 seconds to regen enough Stamina to cast ONE very cheap Stamina ability (1700 cost). I'm all for Zos offering Race/Faction changes either on the Crown Store or even a 1-time after 1.6 kinda thing but not because the OP thinks Wood Elves are somehow OP now.Stamina being the 1.6 meta, why would one chose other race and why are you making this race OP? Is this some psychological *** you're trying to pull on the players coz for sure it makes me really frustated.
EDIT 07/02/2015 MAJOR CHANGE IN WOOD ELF PASSIVE:
Extracted from PTS Patch 1.6.1 Notes
Wood Elf
Y’ffre’s Endurance: The Wood Elf racial skill Exhilaration (formerly Vigor) has been replaced with Y'ffre's Endurance, which grants an increase of 7%/14%/21% to Stamina Regeneration while in combat.
Stamina regen has been MORE THAN DOUBLED (from 3/6/9%) in percentage.
Vigor: This Wood Elf racial passive’s effectiveness has been increased by 50%.
[...]
Bosmer: OP with the buff to stamina regen
[...]
Redguard: OP stamina DPS
Well after @Reremnu pointed out that ZoS forgot to update the tool tip for Wood Elves back when they increased that passive in June by 50%, the 12% is actually like he said, more like 7%. If you seriously think that 7% regen makes a Race OP then there's nothing any of us are going to say that will get through to you. /close thread for being useless.I haven't play PTS too much but from what I've read people say Stamina is stronger than Magika and in fact OP. So yes, the Wood Elf becomes an OP race. Yes, because of that 12%. Are you one of those guys who believes race doesn't matter?
Correction: your build was built around potions. Not everyone's argonian nightblade was built around potions... Was it an effective argonian nightblade build? Sure. Was it the only effective argonian nightblade build? Of course not. There are plenty of effective nightblade builds that don't rely on any racial passives.xsorusb14_ESO wrote: »
EDIT 07/02/2015 MAJOR CHANGE IN WOOD ELF PASSIVE:
Extracted from PTS Patch 1.6.1 Notes
Wood Elf
Y’ffre’s Endurance: The Wood Elf racial skill Exhilaration (formerly Vigor) has been replaced with Y'ffre's Endurance, which grants an increase of 7%/14%/21% to Stamina Regeneration while in combat.
Stamina regen has been MORE THAN DOUBLED (from 3/6/9%) in percentage.
Not doubled. It is already more than 9%.
http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latestVigor: This Wood Elf racial passive’s effectiveness has been increased by 50%.
It's more like 7% increase in stamina regen. And yes ZOS never cared to update tooltip for this racial skill since June. It shows how much they care about some races.[...]
Bosmer: OP with the buff to stamina regen
[...]
Redguard: OP stamina DPS
Redguard compared to Bosmer has much better stamina regen. For stamina build each his melee attack restores 3% of max stamina with 3s cooldown. Assuming 20k max stmaina with redguard you'd have to do a melee attack each 19th second to have the same stamina regen (unbuffed with equipment) as a Bosmer. Not to mention redguard's have more max stmaina, so it is a flat bonus to max damage from stamina based skills.
Its already happening. If you can't see it now, you are in for a quite big surprise.They will update/change all Racials in a future Patch, after that, there should be a free Race Change,
They should also implement a Race Change for Crowns into the Store. Always a good way to make some money.
Just someone who want to make ESO into a WoW clone or a P2W game. No thanks!
Eitherway it doesn't matter, if the racial's aren't optimal you can put the skill points you put into those racials into something else.
Clearly you're an RP/casual player. For example Argonian, Nord, Khajiit etc. will always have lower max stats than Imperial Breton etc. , no matter what he or she does.
There's no way Bosmer is a better archer than Redguard for PVE. Redguard's 10% max stamina will get you +5% dps. Bosmer's +3% stamina will get you +1.5% dps. Meanwhile, stam regen is likely not a big deal, and might not net you any + dps gain.EDIT 07/02/2015 MAJOR CHANGE IN WOOD ELF PASSIVE:
Extracted from PTS Patch 1.6.1 Notes
Wood Elf
Y’ffre’s Endurance: The Wood Elf racial skill Exhilaration (formerly Vigor) has been replaced with Y'ffre's Endurance, which grants an increase of 7%/14%/21% to Stamina Regeneration while in combat.
Stamina regen has been MORE THAN DOUBLED (from 3/6/9%) in percentage.
Not doubled. It is already more than 9%.
http://forums.elderscrollsonline.com/discussion/113161/patch-notes-v1-2-3#latestVigor: This Wood Elf racial passive’s effectiveness has been increased by 50%.
It's more like 7% increase in stamina regen. And yes ZOS never cared to update tooltip for this racial skill since June. It shows how much they care about some races.[...]
Bosmer: OP with the buff to stamina regen
[...]
Redguard: OP stamina DPS
Redguard compared to Bosmer has much better stamina regen. For stamina build each his melee attack restores 3% of max stamina with 3s cooldown. Assuming 20k max stmaina with redguard you'd have to do a melee attack each 19th second to have the same stamina regen (unbuffed with equipment) as a Bosmer. Not to mention redguard's have more max stmaina, so it is a flat bonus to max damage from stamina based skills.
The original poster stated that bosmers are OP now. I merely use his statement.
Redguard:
- 10% max stamina
- 9% stamina regeneration
- 3% stamina restored on melee attacks with 5 seconds cooldown
Bosmer:
- 21% stamina regeneration
- 3% max stamina and poison/disease resistance
- 10% damage done while stealthed.
I can't see the full tooltip for redguard (level 19) but the stamina restored on hit seems to have a cooldown of 5 seconds. Bosmers are still a better choice for archers, even in PVE, which was the main reason why I picked that race for my first character.
I don't think that they'll be buffed further, since the Stealthy passive is very strong in Cyrodiil, even if it's useless in group PVE.
Imperial - Play as you wantRacial Comparison (a bit old but still mostly relevant)
Altmer: OP for magicka
Bosmer: OP with the buff to stamina regen
Khajiit: OP with the current crit chances after the 1.6 changes to crit chance
Breton: OP for magicka
Orsimer: a bit weaker because of health regeneration
Redguard: OP stamina DPS
Argonian: a bit weaker with the changes to potions
Dunmer: OP for DK
Nord: OP damage mitigation
Imperial: OP health and stamina pool
Apart from Orcs and Argonians, I think that the current passives are quite balanced and can all be used efficiently by min/maxers.
timidobserver wrote: »You've got to be realistic. You are not getting a free race change. However, you may get the option to pay for one.
timidobserver wrote: »You've got to be realistic. You are not getting a free race change. However, you may get the option to pay for one.
You see thats where the problem is with PEOPLE and the world is a *** up place, because we let others decide for us. We are genuinelly against a WELL DESERVED FREE RACE CHANGE but we are really calm and passive if we would be offered to PAY for one. Wich I will pay if I would need a race change, but first I will definitelly fight for a free options because I believe we deserve it.
Those who say a 7-8% DPS difference by race is not important: get a clue.
People usually are delusional and pretend to believe that you either get a good player OR a guy with excellent gear OR a good with the best race.
It's not so. True progression guilds can and shall get players with all of the above, in every MMO the top guilds "pick" only the best runners. ESO makes no exception, just look at who are beating the world records. I know some of them, they are far above average good players, have the best gear possible, use the best consummables and come with the best races.
If it's possible to have all of this, then proper guild leaders SHALL demand all of this. It's how you form competitive teams in every field, it's not voodoo science.
There's more.
Whereas tanks and (in a moderate way) healers are few enough to have low-ish competition, DPSes in ESO - like in every MMO - are dime a dozen.
Any trials capable guild might have enough tanks and healers to form a trial group but 40-50% too many DPS and some of them are going to sit out.
Given similar player skill, which is going to take progression run spots?
7% more DPS from player A + 7% more DPS from player B + 7% more DPS from player C + 7% more DPS from player D give a massive advantage at clearing DPS check bosses and in general, the more the DPS the better.
Even at higher level (say Mantikora), having to do one less "cycle" helps to greatly reduce the risk of somebody dying. The first guild kill comes sooner. The guilds ranks get easier to climb as well, speed runs become easier and so on.
What is substantial? Going to get a lot of different answers to that. But the point is, if it's enough to drive players to complain/re-roll/or even leave the game, then the devs really ought to consider something to bandaid the situation.
If the option to change race isn't something YOU would use, why do you care if someone else does? (It couldn't be because you're happy with your race and build and don't mind if everyone else is gimped?)
Knootewoot wrote: »With the softcap/hardcap removed, does that means also damage can be increased like crazy for mele weapons of you put a load of points in stamina? Or is there still a weapondamage cap?
Knootewoot wrote: »With the softcap/hardcap removed, does that means also damage can be increased like crazy for mele weapons of you put a load of points in stamina? Or is there still a weapondamage cap?
You are correct.