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@ZOS - Please make crafting research account wide

  • AlnilamE
    AlnilamE
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    Slurg wrote: »
    As someone posted earlier, the account wide mount sharing system is purely cosmetic. Research is not cosmetic.

    You may have better luck with the mount comparison if you were to argue that motifs learned on one character should be account wide, since that is purely cosmetic like the different mounts.

    Personally I like that my different characters have different skills. If all my characters could all do the exact same things what would be the point of having more than one?

    we are not talking about any changes to any skills specific to a character.
    The research provides access to a trait...the mount provides access to a skin, CP provides all characters will efforts produced by one character.

    This in no way changes how people craft, or how they play. It would only align research in the ways that mount skins and CP apply to an account.

    I'm not sure why this is taken in any other manner.

    - Researching a trait enables a character to make items that have that trait. That is skill acquisition by any other name.

    - Knowing a certain number of traits on an item enables a character to craft that item at a number of special crafting stations. That is a skill by any other name.

    Mount skins do not equate riding skill. From what you are saying, your horses and my horses are behaving differently on the PTS.

    My horses:

    Main character has a pack horse that was only fed oats. On Live, she is maxed at 170 slots. On PTS she had 160 slots when I first got in an added a horse (there's a bug that's not assigning the 10 extra slots to the riding skill). Since then, she has taken a riding lesson and now has 161 slots.

    Main alt has a pack horse that was fed a little haphazardly with the three kinds of food. On Live, she has 153 slots. On PTS, she has 143 slots (and some stamina and speed).

    By your interpretation of how the riding skill works, both my main and my alt should have had 160 slots when I first assigned a horse to them, along with any speed and stamina bonuses from feeding the other horses. That is not the case.

    By your interpretation as well, when I took a riding lesson with my main, my alt's inventory should have increased by 1. That has not happened.

    My main is pretty much still running around with her "pack horse", with the pack horse stats. The only difference is that I can pick a different colour for her. My alts still have their individual stats, but I can change the appearance of the horse if I so wish.

    Can you explain what happened to your horses that makes you think riding skill applies account-wide?

    As others have pointed out, unless there is a huge overhaul of how the research system works, a player with 8 characters would be able to learn 8 traits on all armor/weapons in 3.5 days by just having each of their characters research the "first" trait on each weapon/armor, which takes 6 hours.

    Is that really what you want?
    The Moot Councillor
  • Kalman
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    a916e0af314dc9f7b8a710e6c59125ae.jpg
  • LuxLunae
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    It's not crafting everyone it's only research


    Are you talking about recipies learned from texts found?
  • Nestor
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    The difference is that IF you make a character and unlock certain research it stays. Today, if a character is deleted all research is lost.

    The difference is you can roll 8 characters, and in essence know all 8 traits* in 1/8 the time. That is what your really asking for, less time for research.



    *I don't count Nirnhorned as a viable trait, just a grind time sink.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlnilamE
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    Nestor wrote: »
    The difference is that IF you make a character and unlock certain research it stays. Today, if a character is deleted all research is lost.

    The difference is you can roll 8 characters, and in essence know all 8 traits* in 1/8 the time. That is what your really asking for, less time for research.



    *I don't count Nirnhorned as a viable trait, just a grind time sink.

    Much less than 1/8th of the time, because of the increase in research time with each new trait a character learns. If each character learns only the first trait on an item, they would be done in 14 6-hour cycles, or 3.5 days.
    The Moot Councillor
  • Emencie
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    AlnilamE wrote: »
    As others have pointed out, unless there is a huge overhaul of how the research system works, a player with 8 characters would be able to learn 8 traits on all armor/weapons in 3.5 days by just having each of their characters research the "first" trait on each weapon/armor, which takes 6 hours.

    Is that really what you want?

    If it were account wide why would you assume only the base time to research would be account wide and not the increase?

    It's only a quality of life issue honestly.

    Personally I find crafting characters to be a waste of time and space and proof of bad design. Right up there with mule/bank characters.

    If they don't change this whatever... I'll just log onto my 1 crafting character and still have access to all crafting on any alt I make ever.
  • NewBlacksmurf
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    LuxLunae wrote: »
    It's not crafting everyone it's only research


    Are you talking about recipies learned from texts found?
    no, im talking about the button you click when in BS, CLoth or woodworking on the far right. the button that reads "Research"

    Where it requires that you find an item that has a certain trait.
    make sense?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • KerinKor
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    Emencie wrote: »
    It's only a quality of life issue honestly.
    No it isn't.

    Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research.

    On day 1 I can learn ONE trait and you learn EIGHT. Next day I learn ONE and you learn EIGHT, and so on. In not too long I'm still learning the first of the eight per item (let's say weapons) while you're already on the second, or third .. or maybe more.

    After not that many weeks you have learned ALL traits and are able to begin flooding the market with gear you're making on all 8 characters while I still haven't even learned maybe the 5th of 8.

    I CAB doing the maths to figure out the precise progression but the reality is you're light-years ahead of my and by the time I've learned all traits you've destroyed the market.

    The last comment is probably a tad over dramatic but the point's valid, this would be a HUGE advantage to some able to do it.


  • Tandor
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    The difference is that IF you make a character and unlock certain research it stays. Today, if a character is deleted all research is lost.

    That's only of any consequence at present if you delete an advanced character with extensive research undertaken, and with such an advanced character there should always be consequences that make you think twice before deletion.
  • NewBlacksmurf
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    AlnilamE wrote: »
    Slurg wrote: »
    As someone posted earlier, the account wide mount sharing system is purely cosmetic. Research is not cosmetic.

    You may have better luck with the mount comparison if you were to argue that motifs learned on one character should be account wide, since that is purely cosmetic like the different mounts.

    Personally I like that my different characters have different skills. If all my characters could all do the exact same things what would be the point of having more than one?

    we are not talking about any changes to any skills specific to a character.
    The research provides access to a trait...the mount provides access to a skin, CP provides all characters will efforts produced by one character.

    This in no way changes how people craft, or how they play. It would only align research in the ways that mount skins and CP apply to an account.

    I'm not sure why this is taken in any other manner.

    - Researching a trait enables a character to make items that have that trait. That is skill acquisition by any other name.

    - Knowing a certain number of traits on an item enables a character to craft that item at a number of special crafting stations. That is a skill by any other name.

    Mount skins do not equate riding skill. From what you are saying, your horses and my horses are behaving differently on the PTS.

    My horses:

    Main character has a pack horse that was only fed oats. On Live, she is maxed at 170 slots. On PTS she had 160 slots when I first got in an added a horse (there's a bug that's not assigning the 10 extra slots to the riding skill). Since then, she has taken a riding lesson and now has 161 slots.

    Main alt has a pack horse that was fed a little haphazardly with the three kinds of food. On Live, she has 153 slots. On PTS, she has 143 slots (and some stamina and speed).

    By your interpretation of how the riding skill works, both my main and my alt should have had 160 slots when I first assigned a horse to them, along with any speed and stamina bonuses from feeding the other horses. That is not the case.

    By your interpretation as well, when I took a riding lesson with my main, my alt's inventory should have increased by 1. That has not happened.

    My main is pretty much still running around with her "pack horse", with the pack horse stats. The only difference is that I can pick a different colour for her. My alts still have their individual stats, but I can change the appearance of the horse if I so wish.

    Can you explain what happened to your horses that makes you think riding skill applies account-wide?

    As others have pointed out, unless there is a huge overhaul of how the research system works, a player with 8 characters would be able to learn 8 traits on all armor/weapons in 3.5 days by just having each of their characters research the "first" trait on each weapon/armor, which takes 6 hours.

    Is that really what you want?



    1. - Researching a trait enables a character to make items that have that trait. That is skill acquisition by any other name.

    Stop....you're adding much more to this than what is in the post. Its only the research which any character can perform. Everyone can research one item for BS, Woodword and cloth so a total of 3 with no skills required.

    2. - Knowing a certain number of traits on an item enables a character to craft that item at a number of special crafting stations. That is a skill by any other name.

    We all realize research can have an outcome to crafting and skill choices but the context is only research as account credit. How a person chooses to do research and who they do it on should not be changed. Skills is also not a part of this topic.

    3. - Mount skins do not equate riding skill. From what you are saying, your horses and my horses are behaving differently on the PTS.

    True mount skins do not equate to riding skills but $42k is the price per mount. Prior to 1.6 each character had to spend $42k to gain access to the mount. Now $42k on any character unlocks the skin for all.

    My horses on PTS aren't behaving in any weird fashion other than the fact that I've spend $250 gold in certain skills that will be washed away and no gold returned. The good is that I keep the highest trained skill, the bad is we all loose the gold invested in other mounts who were not higher than another based on each character.

    Mounts in general.....I think you are applying something that I'm not saying.
    Lets focus back on the mount skin, the CP and the question about research.

    4. - Can you explain what happened to your horses that makes you think riding skill applies account-wide?

    I never stated that my riding skills are account wide but that the riding skills are account wide per character or in the typo it reads per "chat".

    5. - As others have pointed out, unless there is a huge overhaul of how the research system works, a player with 8 characters would be able to learn 8 traits on all armor/weapons in 3.5 days by just having each of their characters research the "first" trait on each weapon/armor, which takes 6 hours.

    Is that really what you want?

    If many of us has spent time and waiting for research to complete, when 1.6 rolls out it would benefit our account if the research we completed was shared in the way the horse mount skins and CP are shared. Nothing more or less.

    I understand people reactions and frustrations...so in my OP, I ask this...why mounts and CP but not research.

    Its just a question for ZOS to consider and those who choose to join in the thread.
    Just that question...
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    Nestor wrote: »
    The difference is that IF you make a character and unlock certain research it stays. Today, if a character is deleted all research is lost.

    The difference is you can roll 8 characters, and in essence know all 8 traits* in 1/8 the time. That is what your really asking for, less time for research.



    *I don't count Nirnhorned as a viable trait, just a grind time sink.

    OK and that is no different than one character buying each mount and all characters getting the mount skin less $42k AND instead of leveling each character to VR14 for CP, now all characters gain the CP for one characters efforts.

    1/8 of the time for research is nothing compared to the length of time it takes to buy 3 $42k mounts and hit VR14 on 8 characters.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Emencie
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    KerinKor wrote: »
    Emencie wrote: »
    It's only a quality of life issue honestly.
    No it isn't.

    Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research.

    On day 1 I can learn ONE trait and you learn EIGHT. Next day I learn ONE and you learn EIGHT, and so on. In not too long I'm still learning the first of the eight per item (let's say weapons) while you're already on the second, or third .. or maybe more.

    After not that many weeks you have learned ALL traits and are able to begin flooding the market with gear you're making on all 8 characters while I still haven't even learned maybe the 5th of 8.

    I CAB doing the maths to figure out the precise progression but the reality is you're light-years ahead of my and by the time I've learned all traits you've destroyed the market.

    The last comment is probably a tad over dramatic but the point's valid, this would be a HUGE advantage to some able to do it.


    No because making it account wide doesn't mean you have to toss the rules out the window.

    In other words...

    Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research. This is ridiculous and there is no reason ZoS should make researching suddenly infinite.

    On day 1 I can learn one trait and you learn one trait. Next day I learn one and you learn one, and so on. As you can see the number of characters doesn't matter because the entire research system is now on the account not the characters.

    In fact because of the current system, making alts you already can do this! Each alt can research 3 things and staggering those researches across multiple characters and never overlapping research. Then just log onto the character you want to craft on. And there you go full research in a fraction of the time.
  • NewBlacksmurf
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    Emencie wrote: »
    KerinKor wrote: »
    Emencie wrote: »
    It's only a quality of life issue honestly.
    No it isn't.

    Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research.

    On day 1 I can learn ONE trait and you learn EIGHT. Next day I learn ONE and you learn EIGHT, and so on. In not too long I'm still learning the first of the eight per item (let's say weapons) while you're already on the second, or third .. or maybe more.

    After not that many weeks you have learned ALL traits and are able to begin flooding the market with gear you're making on all 8 characters while I still haven't even learned maybe the 5th of 8.

    I CAB doing the maths to figure out the precise progression but the reality is you're light-years ahead of my and by the time I've learned all traits you've destroyed the market.

    The last comment is probably a tad over dramatic but the point's valid, this would be a HUGE advantage to some able to do it.


    No because making it account wide doesn't mean you have to toss the rules out the window.

    In other words...

    Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research. This is ridiculous and there is no reason ZoS should make researching suddenly infinite.

    On day 1 I can learn one trait and you learn one trait. Next day I learn one and you learn one, and so on. As you can see the number of characters doesn't matter because the entire research system is now on the account not the characters.

    In fact because of the current system, making alts you already can do this! Each alt can research 3 things and staggering those researches across multiple characters and never overlapping research. Then just log onto the character you want to craft on. And there you go full research in a fraction of the time.

    OK, so my question is to ZOS and maybe you as you are participating in this thread.
    You are passionate about this is not good, right or the way it should be. The same argument can be made for CP and mounts...

    Why are mounts and CP OK but not research?
    Edited by NewBlacksmurf on February 2, 2015 9:33PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • wraith808
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    Why are mounts and CP OK but not research?

    Why is this circle still going around?
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Ourorboros
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    Why is this circle still going around?
    I think the same thing every time I see new comments here. Whether you call OP stubborn or persistent, very few agree with this suggestion. Why then, would ZO$ even remotely consider it.
    Edited by Ourorboros on February 2, 2015 10:01PM
    PC/NA/DC
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    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
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    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • NewBlacksmurf
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    Ourorboros wrote: »
    Why is this circle still going around?
    I think the same thing every time I see new comments here. Whether you call OP stubborn or persistent, very few agree with this suggestion. Why then, would ZO$ even remotely consider it.

    your opinion is welcome...I see your point of view but my question is different.

    Its why are CP and Mounts OK but not research.
    Why is this still going around...perhaps because the comments are reading into the post and attempting to draw conclusions or present examples and ideas of why they personally do not agree.

    The thread is simple...possible better as a poll but its why are two OK and not the other.

    Its very clear that the time and cost associated with mounts and CP far out-weight the time and cost of research if we use a 5 - 8 character point of view.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Emencie
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    Emencie wrote: »
    KerinKor wrote: »
    Emencie wrote: »
    It's only a quality of life issue honestly.
    No it isn't.

    Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research.

    On day 1 I can learn ONE trait and you learn EIGHT. Next day I learn ONE and you learn EIGHT, and so on. In not too long I'm still learning the first of the eight per item (let's say weapons) while you're already on the second, or third .. or maybe more.

    After not that many weeks you have learned ALL traits and are able to begin flooding the market with gear you're making on all 8 characters while I still haven't even learned maybe the 5th of 8.

    I CAB doing the maths to figure out the precise progression but the reality is you're light-years ahead of my and by the time I've learned all traits you've destroyed the market.

    The last comment is probably a tad over dramatic but the point's valid, this would be a HUGE advantage to some able to do it.


    No because making it account wide doesn't mean you have to toss the rules out the window.

    In other words...

    Let's say you start 8 characters and I start one. Let's also say we have access to an infinite number of items we can research. This is ridiculous and there is no reason ZoS should make researching suddenly infinite.

    On day 1 I can learn one trait and you learn one trait. Next day I learn one and you learn one, and so on. As you can see the number of characters doesn't matter because the entire research system is now on the account not the characters.

    In fact because of the current system, making alts you already can do this! Each alt can research 3 things and staggering those researches across multiple characters and never overlapping research. Then just log onto the character you want to craft on. And there you go full research in a fraction of the time.

    OK, so my question is to ZOS and maybe you as you are participating in this thread.
    You are passionate about this is not good, right or the way it should be. The same argument can be made for CP and mounts...

    Why are mounts and CP OK but not research?

    I agree that there is no reason not to have research be account wide as long as the current rules are in place.
  • wraith808
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    <snip>

    Its why are CP and Mounts OK but not research.
    Why is this still going around...perhaps because the comments are reading into the post and attempting to draw conclusions or present examples and ideas of why they personally do not agree.

    The thread is simple...possible better as a poll but its why are two OK and not the other.

    Its very clear that the time and cost associated with mounts and CP far out-weight the time and cost of research if we use a 5 - 8 character point of view.

    That question has been answered over, and over, and over again. I know I've answered it once already.

    The answers that you're getting aren't the answers that you want or expect.

    "There's no reason. You're totally right." I'm just not going to say that, because its wrong, IMO.

    And so you reject them, and keep asking the same thing again, and again.

    The answers aren't going to change just because you don't like them if you keep asking the same question.
    Edited by wraith808 on February 2, 2015 11:36PM
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Nestor
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    .........is nothing compared to the length of time it takes to buy 3 $42k mounts and hit VR14 on 8 characters.

    And in the amount of time it would take you do all that you could do the research just like the rest of us have.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • NewBlacksmurf
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    Nestor wrote: »

    .........is nothing compared to the length of time it takes to buy 3 $42k mounts and hit VR14 on 8 characters.

    And in the amount of time it would take you do all that you could do the research just like the rest of us have.

    I've done the research...none of this benefits me. I'm just asking ZOS
    I started crafting cloth n BS in April
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    wraith808 wrote: »
    <snip>

    Its why are CP and Mounts OK but not research.
    Why is this still going around...perhaps because the comments are reading into the post and attempting to draw conclusions or present examples and ideas of why they personally do not agree.

    The thread is simple...possible better as a poll but its why are two OK and not the other.

    Its very clear that the time and cost associated with mounts and CP far out-weight the time and cost of research if we use a 5 - 8 character point of view.

    That question has been answered over, and over, and over again. I know I've answered it once already.

    The answers that you're getting aren't the answers that you want or expect.

    "There's no reason. You're totally right." I'm just not going to say that, because its wrong, IMO.

    And so you reject them, and keep asking the same thing again, and again.

    The answers aren't going to change just because you don't like them if you keep asking the same question.


    Do you understand that I'm not asking if anyone wants this added. I'm asking why CP and Mounts but not research.

    Many are responding: No I don't want this added. And then go on the explain why and add in what if examples..

    That's not the question, at all so many times I quote/comment to go back and re-read the posts and comments.
    Edited by NewBlacksmurf on February 3, 2015 12:36AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bullwraithb14_ESO
    No. Just no to this.
    Don't cry because you hunt them. Hurt them first, they will love you.
  • Iluvrien
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    Do you understand that I'm not asking if anyone wants this added. I'm asking why CP and Mounts but not research.

    Many are responding: No I don't want this added. And then go on the explain why and add in what if examples..

    That's not the question, at all so many times I quote/comment to go back and re-read the posts and comments.

    The reason why CP and Mounts but not research has been answered. As has been explained by others the type of ability/item/skill that is being shared in the case of Mounts is fundamentally different to research. CP being shared across an account is an intentional design choice to allow your other alts to have a leg-up so you make more alts (and keep paying for aspects of the game either through Plus or the Crown Store) and so is also not like research.

    Neither of these things is the same as research. So asking "why CP and Mounts and not research" is a question that doesn't really have an answer. It is analogous to suggesting that apples, oranges and planets should be treated in the same fashion because they all resemble spheres.
  • dharbert
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    Take the time and do the research like everyone else. I've learned almost all traits on a single toon.

    Let me guess, you'd like all Achievements and Titles to be account-wide too?
  • NewBlacksmurf
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    dharbert wrote: »
    Take the time and do the research like everyone else. I've learned almost all traits on a single toon.

    Let me guess, you'd like all Achievements and Titles to be account-wide too?


    Scroll up. My research is done...I started playing back in April
    Now I have other alts that aren't but they don't craft.
    Edited by NewBlacksmurf on February 3, 2015 1:35AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Psychobunni
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    Ourorboros wrote: »
    Why is this circle still going around?
    I think the same thing every time I see new comments here. Whether you call OP stubborn or persistent, very few agree with this suggestion. Why then, would ZO$ even remotely consider it.

    Because if its what the "paying" community rails that they don't want the most.....ZOS implements it and says its because of "community feedback" ;)

    (sorry, couldn't resist)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Ourorboros
    Ourorboros
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    Ourorboros wrote: »
    Why is this circle still going around?
    I think the same thing every time I see new comments here. Whether you call OP stubborn or persistent, very few agree with this suggestion. Why then, would ZO$ even remotely consider it.

    Because if its what the "paying" community rails that they don't want the most.....ZOS implements it and says its because of "community feedback" ;)

    (sorry, couldn't resist)

    LOL, perfect ZO$ logic!
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  • SteveCampsOut
    SteveCampsOut
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    The wheels on the bus go round and round, round and round, round and round!
    The wheels on the bus go round and round, round and round, round and round!
    The wheels on the bus go round and round, round and round, round and round!
    The wheels on the bus go round and round, round and round, round and round!
    The wheels on the bus go round and round, round and round, round and round!

    Have we arrived yet? Nope. We're still at the starting line....
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  • Bulldog1205
    I agree with the OP. If you make it account wide though, you obviously make the timer and the slots available account wide too, so no advantage is gained with alts. I'd like this applied to recipes as well. Right now I have to switch characters and exchange mats to make everything I need. It's not difficult, but it's a hassle that this could eliminate. It wouldn't give anyone any type of advantage, it would just eliminate spent time that no one enjoys. I'm sorry, but I don't see any down side to this. It's by no means a necessary change, but the convenience it would bring would be nice.
  • Soulshine
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    I agree with the OP. If you make it account wide though, you obviously make the timer and the slots available account wide too, so no advantage is gained with alts. I'd like this applied to recipes as well. Right now I have to switch characters and exchange mats to make everything I need. It's not difficult, but it's a hassle that this could eliminate. It wouldn't give anyone any type of advantage, it would just eliminate spent time that no one enjoys. I'm sorry, but I don't see any down side to this. It's by no means a necessary change, but the convenience it would bring would be nice.

    I guess I don't get it. :\

    The traits being researched are still tied to the craft you choose, are they not? The trait stones for armor are different than trait stones for weapons for example, so wouldn't this type of thing require a different kind of interface with the crafting panel altogether, making them more like a bank, where you can always see the same amount of things being researched no matter which character you are looking at it with, regardless of craft then? And does all this mean you leave out progress in Alchemy, Provisioning and Enchanting, which do not have research anyway but rather discovery? Or would you want those account wide as well?

    This just all sounds to me like a request to revamp a huge portion of the crafting system, not just research and their respective timers. I have not ever played a game where the crafting expertise I earned on one character was applied to another.

    I think there are a lot of things more critically in need of fixing at this time than changing the crafting system just for alt convenience and speeding up the research timers.
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