I totally agree with you. I am just sticking around here because Camelot Unchained is still not in Alpha and I am bored.
we are all the same crazy people who called bull crap before they lied about undaunted exp, and tracking exp, and the 180 day thing...and everytime we were right. this issue is actually way more cut and dry...but some people dont want to lose their parking spots at zos headquarters i guess.
Nonono, I don't. I am pretty aware that many people love their grind. It can work, even for me if it's done right and they have the right mechanics in place to make it bearable. So far they just don't. This system has the potential to actually be good but it also has the potential to very much break the game because no one will ever catch up a few months down the road. It's not gated or tiered in any way. And that is NOT a good thing.
This is all tinfoil hat and fear mongering though. Yes they said development would slow down. Does that mean patches and DLC or just patches? The fact is we don't know. Now those that think it includes both could very well be correct. I can not and will not deny that. However, the other side could just as easily be correct. Only time will tell.Berinima,dont believe this. Zos has officially said they are gonna slow the development. Even when console game was not out they didnt fit with their own schedule. Console players will have to first complete the content you have now ingame. First zone maybe 2015. The game will be completely f2p by then (no need to buy the box, as for the rest it is f2p from march on forward). Until then you will see many p2w items in the crown store.
Ultimate gain changed a lot with 1.6 and I consider this as a good thing. However, the only difference I feel is that you can't gain ultimate with AOE bombing. If you simply "play" as you would have before the ultimate gain is actually almost no difference (minus AOE gain). While I also consider this as a good thing I actually don't see your point here. Ultimates are almost used just as often as your standard abilities before and after the patch. Again, minus AOE gain. Still, you are right here. It's a good change after all but not as huge as you advertise it in your post.
Ultimate gain changed a lot with 1.6 and I consider this as a good thing. However, the only difference I feel is that you can't gain ultimate with AOE bombing. If you simply "play" as you would have before the ultimate gain is actually almost no difference (minus AOE gain). While I also consider this as a good thing I actually don't see your point here. Ultimates are almost used just as often as your standard abilities before and after the patch. Again, minus AOE gain. Still, you are right here. It's a good change after all but not as huge as you advertise it in your post.
How is this a good thing. My main class role used to be to AoE stuff in trials. First they reduced the damage then the AoE radius and now the ultimate generation. All of this in the PvP name.
This is inch by inch AS awful as SWTOR, where they routinely butchered classes in PvE just because of a bunch of maggots crying about PvP.
Khivas_Carrick wrote: »
You are right. It is a little pointless to write such things over and over again. And I am saying that hating pretty much everything about 1.6 (justice system aside which will be a lot of fun to play around with - for a day or two tops).
But to be fair, this is only the reaction to many doubtful decisions ZOS has made in the past and several ones they have made with the patch. People that are still here care about their game. This is their way of dealing with the fact that ZOS is breaking their promises over and over again.
Khivas_Carrick wrote: »
Well, guardians and maras are the DKs of SWTOR, that is the "Arms Warrior" of WoW (and GW2) legacy, that is the class that is so popular (= money) that it HAS to be easy to play and powerful forever.
No, you are right. It does not. However, most of the people I play with hate the changes and find them utterly disguisting because they get the impression that they have been designed not to benefit the players but only with the B2P model in mind.myrbostadb16_ESO3 wrote: »Agree with the part that those that are still here care about the game. But caring does not equal hating the changes in 1.6. Most of the people I play with enjoy the game AND welcome the changes. Not many of them bother posting about it on the forums though, they just play the game.
Khivas_Carrick wrote: »
Well, guardians and maras are the DKs of SWTOR, that is the "Arms Warrior" of WoW (and GW2) legacy, that is the class that is so popular (= money) that it HAS to be easy to play and powerful forever.
LOL Haven't been there lately, have you?
Khivas_Carrick wrote: »
Well, guardians and maras are the DKs of SWTOR, that is the "Arms Warrior" of WoW (and GW2) legacy, that is the class that is so popular (= money) that it HAS to be easy to play and powerful forever.
Khivas_Carrick wrote: »
Well, guardians and maras are the DKs of SWTOR, that is the "Arms Warrior" of WoW (and GW2) legacy, that is the class that is so popular (= money) that it HAS to be easy to play and powerful forever.
LOL Haven't been there lately, have you?
No, I quit SWTOR when I started playing ESO.
It's funny, because now some guild mates are going back to that game.