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@ZOS - Please make crafting research account wide

  • Ourorboros
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    For some reason my posts is drawing ppl to attach crafting to this suggestion.
    I'm in no way suggesting that crafting be changed at all.

    My suggestion is that when research is performed that the account get credit. Now this should not affect anyone who crafts x on this toon and y on another toon.

    It's not dumbing down the game or making crafting easier. The skills is unlocked in the same manner. The difference is that IF you make a character and unlock certain research it stays. Today, if a character is deleted all research is lost.

    Because the bank, crafting mats are shared, and that mount research and pets will become shared, why is research not shared.

    Again...it's not to change crafting but only to implement research just like mount training.

    No matter how you cut it, this is trying to make a shortcut to research. How can account wide research not do exactly what you say it will not in the bolded sentence above. Maybe take one alt and start doing all the research on that one alt. That will still leave 7 character slots for other game play, and save all your research. Taking your mount comparison, in the new system, every new character only has access to different looking mounts, but would have to learn all skill starting from zero. This is not what you are suggesting, unless I completely missed your point.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • NewBlacksmurf
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    newtinmpls wrote: »
    For some reason my posts is drawing ppl to attach crafting to this suggestion.
    I'm in no way suggesting that crafting be changed at all.

    My suggestion is that when research is performed that the account get credit. Now this should not affect anyone who crafts x on this toon and y on another toon.

    It's not dumbing down the game or making crafting easier.

    Your final sentance - in light of your argument - makes no sense.

    Suggesting that Crafting a trait be done by a person who never researched that trait clearly changes crafting.

    Sharing bank accounts - okay, all you would have to do is "give permission" to do this, it's not a skill. I presume that dyes are like that also - I think it's silly to link them to acheivments, but okay I can stretch things to imagine that someone "discovered" the chemical/recipie for the dye and can share it.

    Crafting a trait? You have to learn it. I don't see how it could be "shared".
    The same argument applies to mounts. So the question is why not...this per the original post.

    I agree with you but the mounts follow that same logic. A mount must be purchased today by each character to later level (train) the mount. And then skills must be trained. It's no different than research.

    My suggestion is a response to the 1.6 changes coming and not a personal request to shortcut something. The deleting of a character and loosing mount skills also applies. It's the exact same reasoning and logic.

    The company suggests that it's a riding skill now rather than training a horse but you still feed the horse to continue training. The horse is becoming more proficient but now the account gets those benefits (generally speaking).

    Research as many agree require obtaining a specific item. And then learning the trait. Is this not exactly what happens when you obtain a specific horse and then train it?
    Edited by NewBlacksmurf on February 1, 2015 8:13PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DeLindsay
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    Following your point of view...are you in opposition to the mount changes?
    I'm not in opposition of the Mount changes because I already HAVE a maxed Speed and maxed Inventory Horse on all 8 Characters, as do MANY Players. As for account wide research, hell no. There would be no way to quickly gain the newest 10th, 11th, etc Trait if you had to wait 30 days each time something new came out.
  • NewBlacksmurf
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    DeLindsay wrote: »
    Following your point of view...are you in opposition to the mount changes?
    I'm not in opposition of the Mount changes because I already HAVE a maxed Speed and maxed Inventory Horse on all 8 Characters, as do MANY Players. As for account wide research, hell no. There would be no way to quickly gain the newest 10th, 11th, etc Trait if you had to wait 30 days each time something new came out.


    Again...the only change is that when research is completed the account gets credit. I'm not suggesting any changes to how research is done, how often, by who and any requirements.

    Just like mounts. Anyone can train each day whatever they want
    Edited by NewBlacksmurf on February 1, 2015 8:30PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tapio75
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    How about no..

    Now that i have given it some though.. Strong NO!
    >>PC-EU Mostly PVE. Played since BETA<<
  • Hawk269
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    Totally disagree with you OP. I think other things being shared account wide are fine, but skills and stuff like that should not be. The reason some make different toons is to have some specialize and utilize points towards 1 or 2 different skills for crafting, if they did it account wide that would take away from that ability. Personally, if they did do this I would find it horrible.
  • NewBlacksmurf
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    Hawk269 wrote: »
    Totally disagree with you OP. I think other things being shared account wide are fine, but skills and stuff like that should not be. The reason some make different toons is to have some specialize and utilize points towards 1 or 2 different skills for crafting, if they did it account wide that would take away from that ability. Personally, if they did do this I would find it horrible.
    Go reread. It's nothing about skills at all. It's only the research (nothing more or less)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Liedeke
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    I actually like it the way it is now tbh.

    I think it should take time before a single character is a full master crafter. The character is the one that learns it, they are the crafter. Each new character should have to learn those skills themselves.
    And yes, I believe that the research is a part of the crafting skill.

    So I do not see the point of this skill being for all other characters on the account as well. But that is just my opinion. :smile:
    Edited by Liedeke on February 1, 2015 8:48PM
  • Hawk269
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    Hawk269 wrote: »
    Totally disagree with you OP. I think other things being shared account wide are fine, but skills and stuff like that should not be. The reason some make different toons is to have some specialize and utilize points towards 1 or 2 different skills for crafting, if they did it account wide that would take away from that ability. Personally, if they did do this I would find it horrible.
    Go reread. It's nothing about skills at all. It's only the research (nothing more or less)

    Don't need to re-read and my stance stays the same, even the research should not be account wide. You should develop each characters research, skills etc. for each one. I understand some things, I just think putting the research account wide would be a mistake.
  • newtinmpls
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    A character does research to improve their skill at crafting a particular item. So when I look at (say for example) Urgash gra Sharn's blacksmithing skills, I would say
    Overall skill level with smithing: 33rd
    Known traits: Everything in 2-handed weapons, nothing in Daggers (I'm not going to give the whole list, this is just for example).

    Since you can't know or use a trait in a skill that you don't have, having researched a trait is part of your skill (enhances that skill - there are probably many ways to phrase it). If research wasn't part of a skill, it wouldn't apply to a skill.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • NewBlacksmurf
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    newtinmpls wrote: »
    A character does research to improve their skill at crafting a particular item. So when I look at (say for example) Urgash gra Sharn's blacksmithing skills, I would say
    Overall skill level with smithing: 33rd
    Known traits: Everything in 2-handed weapons, nothing in Daggers (I'm not going to give the whole list, this is just for example).

    Since you can't know or use a trait in a skill that you don't have, having researched a trait is part of your skill (enhances that skill - there are probably many ways to phrase it). If research wasn't part of a skill, it wouldn't apply to a skill.

    Research...anyone can do it. Grab any item that has a trait. Go to the crafting station and research it. Nothing needs to be unlocked, no skills required.

    Most of my chars can unlock/ research but don't craft in all those areas specifically. It has nothing to do with any skills.

    Are we talking about the same thing?
    I'm referring to the research located inside a BS, Wodworking, cloth stations. Skills determine how many items can be researched or how it takes to research but anyone can research anything generally.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Lynx7386
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    Account wide research isn't needed
    What is needed is a drastic reduction in research times.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • NewBlacksmurf
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    Lynx7386 wrote: »
    Account wide research isn't needed
    What is needed is a drastic reduction in research times.


    Elaborate...
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SoulScream
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    Gyudan wrote: »
    SoulScream wrote: »
    I am not going to research everything all over again on an alt I don't play all that often. I support account wide research because it causes me to just have to switch back and forth to make something.
    Sorry, I don't support laziness. If you want more than one crafter, just start some researchs on an alt. It's already way too easy ...

    My character is maxed on every craft. It's just wasting my time to switch back to craft a shield for a low alt I hardly play or craft a research item for a guild member if I'm on an alt. I don't see how that opinion is lazy???
  • nerevarine1138
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    SoulScream wrote: »
    Gyudan wrote: »
    SoulScream wrote: »
    I am not going to research everything all over again on an alt I don't play all that often. I support account wide research because it causes me to just have to switch back and forth to make something.
    Sorry, I don't support laziness. If you want more than one crafter, just start some researchs on an alt. It's already way too easy ...

    My character is maxed on every craft. It's just wasting my time to switch back to craft a shield for a low alt I hardly play or craft a research item for a guild member if I'm on an alt. I don't see how that opinion is lazy???

    It's lazy precisely because you don't want to spend the time doing it. That's the absolute definition of lazy.
    ----
    Murray?
  • Ourorboros
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    newtinmpls wrote: »
    Since you can't know or use a trait in a skill that you don't have, having researched a trait is part of your skill (enhances that skill - there are probably many ways to phrase it). If research wasn't part of a skill, it wouldn't apply to a skill.

    In what you propose, what would stop an account from performing research on 8 characters, significantly shortening the time needed to learn all traits, then deleting those 8 characters and creating one new character that now knows all traits, but in less time than would be otherwise possible? I'm still convinced this is a bad idea.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • SoulScream
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    SoulScream wrote: »
    Gyudan wrote: »
    SoulScream wrote: »
    I am not going to research everything all over again on an alt I don't play all that often. I support account wide research because it causes me to just have to switch back and forth to make something.
    Sorry, I don't support laziness. If you want more than one crafter, just start some researchs on an alt. It's already way too easy ...

    My character is maxed on every craft. It's just wasting my time to switch back to craft a shield for a low alt I hardly play or craft a research item for a guild member if I'm on an alt. I don't see how that opinion is lazy???

    It's lazy precisely because you don't want to spend the time doing it. That's the absolute definition of lazy.

    I still don't get it. I'm lazy because I think it's wasting my time to have to switch back and forth between characters to make something? I have every skill to max none of my alts need to put time into learning it more. I don't think you kids throwing the lazy opinion around really know what it means. I am talking about efficiency. I do indeed switch because I have to therefor I'm not lazy. I see it as inefficient. Go ahead troll some more lol
  • Iago
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    No no no........ Keep it the way it is, after all if I go to college to become a doctor my brothers and sisters do not automatically gain all of said knowledge.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • nerevarine1138
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    SoulScream wrote: »
    SoulScream wrote: »
    Gyudan wrote: »
    SoulScream wrote: »
    I am not going to research everything all over again on an alt I don't play all that often. I support account wide research because it causes me to just have to switch back and forth to make something.
    Sorry, I don't support laziness. If you want more than one crafter, just start some researchs on an alt. It's already way too easy ...

    My character is maxed on every craft. It's just wasting my time to switch back to craft a shield for a low alt I hardly play or craft a research item for a guild member if I'm on an alt. I don't see how that opinion is lazy???

    It's lazy precisely because you don't want to spend the time doing it. That's the absolute definition of lazy.

    I still don't get it. I'm lazy because I think it's wasting my time to have to switch back and forth between characters to make something? I have every skill to max none of my alts need to put time into learning it more. I don't think you kids throwing the lazy opinion around really know what it means. I am talking about efficiency. I do indeed switch because I have to therefor I'm not lazy. I see it as inefficient. Go ahead troll some more lol

    Ok, let's pretend that not wanting to spend time doing something isn't lazy.

    What happens when you abuse the research system? Or should research time be shared across the account? Better yet, why don't we just share skyshards? After all, I already found them on one character. Shouldn't I just get to avoid the agony of playing the game on my alt to level up?
    ----
    Murray?
  • SoulScream
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    SoulScream wrote: »
    SoulScream wrote: »
    Gyudan wrote: »
    SoulScream wrote: »
    I am not going to research everything all over again on an alt I don't play all that often. I support account wide research because it causes me to just have to switch back and forth to make something.
    Sorry, I don't support laziness. If you want more than one crafter, just start some researchs on an alt. It's already way too easy ...

    My character is maxed on every craft. It's just wasting my time to switch back to craft a shield for a low alt I hardly play or craft a research item for a guild member if I'm on an alt. I don't see how that opinion is lazy???

    It's lazy precisely because you don't want to spend the time doing it. That's the absolute definition of lazy.

    I still don't get it. I'm lazy because I think it's wasting my time to have to switch back and forth between characters to make something? I have every skill to max none of my alts need to put time into learning it more. I don't think you kids throwing the lazy opinion around really know what it means. I am talking about efficiency. I do indeed switch because I have to therefor I'm not lazy. I see it as inefficient. Go ahead troll some more lol

    Ok, let's pretend that not wanting to spend time doing something isn't lazy.

    What happens when you abuse the research system? Or should research time be shared across the account? Better yet, why don't we just share skyshards? After all, I already found them on one character. Shouldn't I just get to avoid the agony of playing the game on my alt to level up?


    Why should an alt research them all again? I'm glad you want your alts to research them all again. Since I'm lazy you can be ocd and redundant. Sure lets argue about sky shards too.
  • nerevarine1138
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    SoulScream wrote: »
    SoulScream wrote: »
    SoulScream wrote: »
    Gyudan wrote: »
    SoulScream wrote: »
    I am not going to research everything all over again on an alt I don't play all that often. I support account wide research because it causes me to just have to switch back and forth to make something.
    Sorry, I don't support laziness. If you want more than one crafter, just start some researchs on an alt. It's already way too easy ...

    My character is maxed on every craft. It's just wasting my time to switch back to craft a shield for a low alt I hardly play or craft a research item for a guild member if I'm on an alt. I don't see how that opinion is lazy???

    It's lazy precisely because you don't want to spend the time doing it. That's the absolute definition of lazy.

    I still don't get it. I'm lazy because I think it's wasting my time to have to switch back and forth between characters to make something? I have every skill to max none of my alts need to put time into learning it more. I don't think you kids throwing the lazy opinion around really know what it means. I am talking about efficiency. I do indeed switch because I have to therefor I'm not lazy. I see it as inefficient. Go ahead troll some more lol

    Ok, let's pretend that not wanting to spend time doing something isn't lazy.

    What happens when you abuse the research system? Or should research time be shared across the account? Better yet, why don't we just share skyshards? After all, I already found them on one character. Shouldn't I just get to avoid the agony of playing the game on my alt to level up?


    Why should an alt research them all again? I'm glad you want your alts to research them all again. Since I'm lazy you can be ocd and redundant. Sure lets argue about sky shards too.

    Why would you waste the skillpoints on crafting for an alt? I have two characters that do all my crafting. If I need to craft a specific item for someone on one of those two crafters, then I take all the 10 seconds required to log off and on again (if that's needed). I fail to see where I'm wasting so much time.
    ----
    Murray?
  • SoulScream
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    SoulScream wrote: »
    SoulScream wrote: »
    SoulScream wrote: »
    Gyudan wrote: »
    SoulScream wrote: »
    I am not going to research everything all over again on an alt I don't play all that often. I support account wide research because it causes me to just have to switch back and forth to make something.
    Sorry, I don't support laziness. If you want more than one crafter, just start some researchs on an alt. It's already way too easy ...

    My character is maxed on every craft. It's just wasting my time to switch back to craft a shield for a low alt I hardly play or craft a research item for a guild member if I'm on an alt. I don't see how that opinion is lazy???

    It's lazy precisely because you don't want to spend the time doing it. That's the absolute definition of lazy.

    I still don't get it. I'm lazy because I think it's wasting my time to have to switch back and forth between characters to make something? I have every skill to max none of my alts need to put time into learning it more. I don't think you kids throwing the lazy opinion around really know what it means. I am talking about efficiency. I do indeed switch because I have to therefor I'm not lazy. I see it as inefficient. Go ahead troll some more lol

    Ok, let's pretend that not wanting to spend time doing something isn't lazy.

    What happens when you abuse the research system? Or should research time be shared across the account? Better yet, why don't we just share skyshards? After all, I already found them on one character. Shouldn't I just get to avoid the agony of playing the game on my alt to level up?


    Why should an alt research them all again? I'm glad you want your alts to research them all again. Since I'm lazy you can be ocd and redundant. Sure lets argue about sky shards too.

    Why would you waste the skillpoints on crafting for an alt? I have two characters that do all my crafting. If I need to craft a specific item for someone on one of those two crafters, then I take all the 10 seconds required to log off and on again (if that's needed). I fail to see where I'm wasting so much time.

    You're asking me? I wouldn't but you're saying I should and that I am lazy. And it's not ten seconds to log off because I get stuck in loading screens pretty often. It also clears my chat window when I am talking to someone or need to look back at a players name etc.
  • nerevarine1138
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    SoulScream wrote: »
    SoulScream wrote: »
    SoulScream wrote: »
    SoulScream wrote: »
    Gyudan wrote: »
    SoulScream wrote: »
    I am not going to research everything all over again on an alt I don't play all that often. I support account wide research because it causes me to just have to switch back and forth to make something.
    Sorry, I don't support laziness. If you want more than one crafter, just start some researchs on an alt. It's already way too easy ...

    My character is maxed on every craft. It's just wasting my time to switch back to craft a shield for a low alt I hardly play or craft a research item for a guild member if I'm on an alt. I don't see how that opinion is lazy???

    It's lazy precisely because you don't want to spend the time doing it. That's the absolute definition of lazy.

    I still don't get it. I'm lazy because I think it's wasting my time to have to switch back and forth between characters to make something? I have every skill to max none of my alts need to put time into learning it more. I don't think you kids throwing the lazy opinion around really know what it means. I am talking about efficiency. I do indeed switch because I have to therefor I'm not lazy. I see it as inefficient. Go ahead troll some more lol

    Ok, let's pretend that not wanting to spend time doing something isn't lazy.

    What happens when you abuse the research system? Or should research time be shared across the account? Better yet, why don't we just share skyshards? After all, I already found them on one character. Shouldn't I just get to avoid the agony of playing the game on my alt to level up?


    Why should an alt research them all again? I'm glad you want your alts to research them all again. Since I'm lazy you can be ocd and redundant. Sure lets argue about sky shards too.

    Why would you waste the skillpoints on crafting for an alt? I have two characters that do all my crafting. If I need to craft a specific item for someone on one of those two crafters, then I take all the 10 seconds required to log off and on again (if that's needed). I fail to see where I'm wasting so much time.

    You're asking me? I wouldn't but you're saying I should and that I am lazy. And it's not ten seconds to log off because I get stuck in loading screens pretty often. It also clears my chat window when I am talking to someone or need to look back at a players name etc.

    OK, a few solutions for you.

    1. Stop pretending that 10 seconds to switch characters is a trial. I encounter the loading screen issue on occasion too, and it's not nearly enough of an issue to merit this kind of complaining.
    2. Learn how to handle crafting orders. If you're making something for someone else and need to switch characters, tell them to mail you the order or add them to your friends list. There is nothing hard about this. I routinely handle crafting orders that require me to switch between characters, and most of my guildmates in my crafting guild do the same thing.
    3. You're lazy. Acceptance is the first step on the path to recovery. There is absolutely no need to change the system. Crafting is a character skill, not an account skill.
    ----
    Murray?
  • SoulScream
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    Again I'm glad you think so but I don't agree. Just call me some more names so you can feel good about your opinion.
  • Gyudan
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    Research is already too easy. Please don't make it even less relevant.

    KKdIrY4.jpg
    Researching with 3 characters. Each color represents one character. Each cell represents one research.
    Total: 806 trait researched vs 306 available / character.
    Wololo.
  • Woolenthreads
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    No. In my opinion it would cause massive issues with research being finished in no time or alternately seriously taking forever.

    Let me give you an example: starting with the baseline. My primary character is also my Everything-research character he has all but 12 non-nirnohead traits researched. I have also researched the items, on the specific characters, relating to the other 7 NA characters skill concepts.

    With an account wide research either all of the characters can research concurrently or you have locked slots. So 8 characters researching 3 items at once creates a rather short period of two months research, in perfect conditions, for all traits. The alternate is an extended research period where some character concepts could be crippled because they can't access specific traits they need for their gear.

    That being said in the locked scenario I can see everyone following the path of researching Reinforced, Impenetrable, Infused and Divines for Armour and Precise, Weighted and Infused for weapons.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

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  • TheShadowScout
    TheShadowScout
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    I for one see no reason at all to make research account wide. Why should every character have to be a crafter?
    If you want to craft, make one or two alts to cover the three (or two and a half, since woodworking is definitely not as research-intensive as the others) researchy crafting lines, and concentrate on those. Craft at your leisure, share the stuff crafted through bank.
    Any other characters need not research at all... unless you really want those achievements of course, but that's your choice.
    But like achievements, researching traits should be dependent on the character who does it. Also because otherwise it would be far too easy - research one dagger trait on your main, a differetn one on your first alt, the third on your next alt, cut research times by number of alts, etc. (while currently every character can only research one trait per item type at a time)
  • Valencer
    Valencer
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    By the same logic we should seriously consider making levelling account-wide. Get a fresh VR14 coming out of Coldharbour. I've already done it once, haven't I?

    CPs take time to gain just like veteran ranks. (unless you enjoy grinding your brains out)

    Really, when you think about it... crafting more powerful items or becoming stronger are 2 types of progression.

    No, I don't think it's a good idea.
    Edited by Valencer on February 1, 2015 11:47PM
  • hamgatan
    hamgatan
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    I've got a better suggestion.

    How about not deleting your character in the first place?

    (or if it was a child-instigated "what does this button do?" accident, perhaps a Character "Recycle Bin" might be in order as an option to prevent accidental deletion)
    PC / NA - 2100 CP

    PvE Tanks
    L50 Nord Arcanist (US/EP) "Now Thats a Huge Witch"
    L50 Imperial DK (US/DC) "Rampant Rabbit"

    PvE Healers
    L50 Breton MagWarden (US/EP) "Drunk-The-Koolaid"
    L50 Altmer MagBlade (US/AD) "Never Goanna Heal You Up"

    PvE DPS
    L50 PvE DPS Khajit MagDK (US/EP) "Snowflake Crusher"
    L50 Dunmer Stam Arcanist PvE DPS (US/EP) "Sends-The-Trout"
    L50 Breton MagCro PvE DPS (US/DC) "Ivanna Fakakakis"
    L50 PvE DPS Khajit StamPlar (US/EP) "Critteh Kitteh"
    L50 Dunmer MagDK PvE DPS (US/DC) "Deep Fried Bin Chicken"

    PvP
    L50 Altmer MagSorc PvE DPS (US/DC) "Acirrum" - a.k.a The vMA/vvH Potatoaky Sorc
    L50 Nord Necro (US/DC) - BG's Troll Tank "Skeletons In The Closet"
    L50 Argonian MagPlar (US/EP) "Smothers-With-Pillows" - The Battery Healer
    L50 Orc StamSorc PvE DPS (US/AD) "Fraggle Proc"
    L50 Argonian StamPlar (US/EP) "The Rusty Argonian Spade"
    L20 Redguard MagBlade Bomber (US/AD) "Sneak Dogg"
    L40 Orc StamDen PvE DPS (US/EP) "Fugly Betty"

    Xbox One / NA - 360 CP
    L50 Altmer MagBlade (US/AD) "Cork Soaking"
    L10 Argonian Templar (US/EP) "Makes-Me-Moist"
    L10 Argonian MagDK (US/EP) "<Forced-Name-Change>"
    L27 Altmer MagSorc (US/EP) "Sorcie McSorcface"

    |GM - The Bin Chicken Alliance | Aussie Dragon Slayers | Aedra | The Skooma Emporium | The Bus | The Bounty Hunters Guild |
  • NewBlacksmurf
    NewBlacksmurf
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    No one reads...ppl just draw conclusions or assumptions and argue.

    Thanks to those who did read and for your opinions
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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