KhajitFurTrader wrote: »Time-sinks are the very nature of MMOs. If you don't like a particular way how time can or has to be killed, look if you can find other ways that are more fun to you. As long as you're having fun, it's not wasted time.
That being said, I'm perfectly fine with what and how the CP system is going to be. It's not an end in itself. To me, it's something that will happen en passant, while I keep on pursueing my own goals in this gorgeous game.
It is going the there regardless. What ideas do you have OP to make it better, since it is here to stay but can something be altered to make it a bit better? From what I have read it takes 400,000 xp for one CP point, would 300,000 or 200,000 be better? I am certain that is something they can adjust if there is a good balance.
I think the mistake is looking at the Champion system as something that you need to focus on it's own as a piece of content.
This system just sets the stage for long term progression and won't feel like a grind when new DLC comes out.
I think the Champ system is big enough and long enough that the majority of players won't feel like it's something they constantly have to think about. Yeah there will be some hardcore players trying to max it as fast as they can. But do you really see yourself saying "I'm gonna go grind champ points today"?
At first people will be more aware of it, but eventually it will just kinda float to the back of your mind and you'll randomly notice you earned a champ point while you were doing other things.
THAT is the point of the system. Diablo 3 has a very similar system with Paragon Levels and it works exactly like that. At first I was actively looking to gain levels but eventually you stop focusing.
It is going the there regardless. What ideas do you have OP to make it better, since it is here to stay but can something be altered to make it a bit better? From what I have read it takes 400,000 xp for one CP point, would 300,000 or 200,000 be better? I am certain that is something they can adjust if there is a good balance.
I personally think the required EXP should go up as you earn more points. This makes it feel more rewarding early on but eventually it slows down that you don't focus on it like you did in the beginning.
geoffreyb14_ESO wrote: »1. Each point is too expensive (in xp)
2. Each point is too weak in what it offers
3. There are too many points in total.
3. 1, 2, and 3, above, make the proposed system an endless, meaningless grind
geoffreyb14_ESO wrote: »1. Each point is too expensive (in xp)
2. Each point is too weak in what it offers
3. There are too many points in total.
3. 1, 2, and 3, above, make the proposed system an endless, meaningless grind
4. There is no way for many Veteran players to participate in the system because they have exhausted much of the quest content that grants the chunks of xp needed to advance in the system.
5. 4, above, means that the conversion of VR level to Champion points is fundamentally flawed because it fails to consider completed quest content.
6. To solve 5, above, there needs to be a significant grant of additional Champion Points to players based on the quest content they have completed.
I think the mistake is looking at the Champion system as something that you need to focus on it's own as a piece of content.
This system just sets the stage for long term progression and won't feel like a grind when new DLC comes out.
I think the Champ system is big enough and long enough that the majority of players won't feel like it's something they constantly have to think about. Yeah there will be some hardcore players trying to max it as fast as they can. But do you really see yourself saying "I'm gonna go grind champ points today"?
At first people will be more aware of it, but eventually it will just kinda float to the back of your mind and you'll randomly notice you earned a champ point while you were doing other things.
THAT is the point of the system. Diablo 3 has a very similar system with Paragon Levels and it works exactly like that. At first I was actively looking to gain levels but eventually you stop focusing.
Not when they are earned at such a small rate and when it's in combo with nerfs on stats and gear. It feels crappy
it has no fun
it's a time sink only good for farmers 24/7 players simply nobody needs this
a nice idea but badly done
what do you think? anything worthy there?
the time for this would be better invested in real content
a good trading system, spellcrafting, pvp content, duels,
new colors for your armor .........
KhajitFurTrader wrote: »It's there to provide long-term motivation besides everything else that's going to be there.
geoffreyb14_ESO wrote: »The problem is that there is just not enough overall power offered by the system to maintain motivation over the long-term. No one is going be excited nor care when they get a champion point that gives them .2 percent of anything when those points are offered at the equivalent of 2.5 points per veteran rank. At best, that's 2% bonus per the equivalent of a veteran rank.....whoopteedooo. And that's best case scenario for the first level...it gets WAY worse after that, sometimes being as bad as .4% of a stat per a veteran rank's worth of XP. It's just boring. And in my opinion does NOT offer long term motivation as you suggest.
geoffreyb14_ESO wrote: »The reason, why they can't beef up the system is because then it will cause too much player separation over the long term.
geoffreyb14_ESO wrote: »The only way the Champion System will be even mildly entertaining/engaging will be if they reduce the number of points, and increase the rate in which they are doled out. We don't need a system that will be meaningless and last forever. I would MUCH prefer something that is shorter (roughly the same time it would take to level from vr1-14) than something that is designed to be spread across over 1,000 VR ranks (as the current implementation was).
Other end-game content, and gear progression would be the long-term motivation after the player becomes a full "Champion."
KhajitFurTrader wrote: »the Thieves Guild and the Dark Brotherhood will provide content that goes beyond "simple" quests. Think GTA, where being the good or bad guy entirely lies in your hands.
rawne1980b16_ESO wrote: »KhajitFurTrader wrote: »the Thieves Guild and the Dark Brotherhood will provide content that goes beyond "simple" quests. Think GTA, where being the good or bad guy entirely lies in your hands.
Do you have a source for that?
But your not going to gain not a single cp point in anything under a week with just going through the ropes.
KhajitFurTrader wrote: »Time-sinks are the very nature of MMOs. If you don't like a particular way how time can or has to be killed, look if you can find other ways that are more fun to you. As long as you're having fun, it's not wasted time.
That being said, I'm perfectly fine with what and how the CP system is going to be. It's not an end in itself. To me, it's something that will happen en passant, while I keep on pursueing my own goals in this gorgeous game.