I think it's weird that Vet ranks are still in. Especially if 1.6 is the version consoles are getting at launch. Just seems odd they are going to launch on consoles with a system in place that's basically just leftover and destined to be removed soon as they get around to it.
I think it's weird that Vet ranks are still in. Especially if 1.6 is the version consoles are getting at launch. Just seems odd they are going to launch on consoles with a system in place that's basically just leftover and destined to be removed soon as they get around to it.
KhajitFurTrader wrote: »The very point of an alternative advancement system is to be almost, but not absolutely, meaningless, and to last almost, but not absolutely, forever.
geoffreyb14_ESO wrote: »To all of you who keep saying the point of an MMO is to be a timesink/grind.....you're wrong. The point of an MMO is to be fun. From a business perspective, it should be so fun, that people want to keep spending time in the world and will pay to keep enjoying that experience, to enhance that experience, and to extend that experience by buying new content.
geoffreyb14_ESO wrote: »KhajitFurTrader wrote: »The very point of an alternative advancement system is to be almost, but not absolutely, meaningless, and to last almost, but not absolutely, forever.
I'm glad we both agree that the Champion System, as proposed, is meaningless. For whatever reason, you think that would be fun. I don't.
I would rather tighten/shorten up that system and make all of the power it contains accessible to all players quicker, so that we can actually "feel" it.
It's just sad that the UI Team did such a great job on a meaningless system.
To all of you who keep saying the point of an MMO is to be a timesink/grind.....you're wrong. The point of an MMO is to be fun. From a business perspective, it should be so fun, that people want to keep spending time in the world and will pay to keep enjoying that experience, to enhance that experience, and to extend that experience by buying new content.
Rev Rielle wrote: »geoffreyb14_ESO wrote: »KhajitFurTrader wrote: »The very point of an alternative advancement system is to be almost, but not absolutely, meaningless, and to last almost, but not absolutely, forever.
I'm glad we both agree that the Champion System, as proposed, is meaningless. For whatever reason, you think that would be fun. I don't.
I would rather tighten/shorten up that system and make all of the power it contains accessible to all players quicker, so that we can actually "feel" it.
It's just sad that the UI Team did such a great job on a meaningless system.
To all of you who keep saying the point of an MMO is to be a timesink/grind.....you're wrong. The point of an MMO is to be fun. From a business perspective, it should be so fun, that people want to keep spending time in the world and will pay to keep enjoying that experience, to enhance that experience, and to extend that experience by buying new content.
It was never intended by ZOS that we play the Champion System. It's designed as something that goes on in the background, whilst we actually play the game content with our characters. The fun part is doing whatever it is we enjoy doing in MMOs; questing, PvPing, dungeoning, etc etc, both now and for years to come.
Rev Rielle wrote: »It was never intended by ZOS that we play the Champion System. It's designed as something that goes on in the background, whilst we actually play the game content with our characters. The fun part is doing whatever it is we enjoy doing in MMOs; questing, PvPing, dungeoning, etc etc, both now and for years to come.
This new system hurts the higher level player players the most because they were wearing the end game armor that got nerfed the most.
If all the end game gear stays ruined and they dont tweak the cp system to let us gain them faster this games population will have an exodus.
This new system hurts the higher level player players the most because they were wearing the end game armor that got nerfed the most.
You're right about that. In general, if you went to extremes to optimise your build to the current system, then a big overhaul like 1.6 is obviously going to hurt you a lot.If all the end game gear stays ruined and they dont tweak the cp system to let us gain them faster this games population will have an exodus.
I think you're wrong about this though. People may leave for other reasons, but I suspect the kind of player who is hit that hard only makes up a very small percentage of the player population.
I guess it's as with evolution: the most successful species at any time may be the ones best adapted to the current situation, but these are also most likely to go extinct when a drastic change in environment happens. Will you by the dynosaur to the impact of 1.6?
I'd be angry at the person who said that in a case such as this... never liked people who talk that kind of garbage...this has nothing to with evolution. it does have to do with me paying money to play a game and advance a character that i can just throw in the garbage now. someone from my guild told me last night after we broke down all the changes and solutions and told me " your best bet is just to roll a new character cause the one you have now is uselss". Do you have any idea how angry that made me.
no they set it high so they could sell people xp boosts for money a month after 1.6 drops
geoffreyb14_ESO wrote: »The point of an MMO is to be fun
It's an MMO, what do you expect at level cap between content updates?it has no fun
it's a time sink only good for farmers 24/7 players simply nobody needs this
a nice idea but badly done
what do you think? anything worthy there?
the time for this would be better invested in real content
a good trading system, spellcrafting, pvp content, duels,
new colors for your armor .........
dylanjaygrobbelaarb16_ESO wrote: »Anyone who thinks you need to max the cp system simply has no clue whatsoever. There are so many skills that simply can not improve every build, for example, all the passives improving all the armors and weapons that your build doesn't use........... Use some sense people more will be good but max will be useless.
geoffreyb14_ESO wrote: »1. Each point is too expensive (in xp)
Your opinion. Not shared by everyone.
2. Each point is too weak in what it offers
CP's were designed to have minute affect on your character, unlike skill points.
3. There are too many points in total.
CP's were designed to take years to complete not weeks days or hours!
4. 1, 2, and 3, above, make the proposed system an endless, meaningless grind
That was the point! CP's are a time sink to keep people advancing slowly!
5. There is no way for many Veteran players to participate in the system because they have exhausted much of the quest content that grants the chunks of xp needed to advance in the system.
That's just plain false!
6. 4, above, means that the conversion of VR level to Champion points is fundamentally flawed because it fails to consider completed quest content.
Again false!
7. To solve 5, above, there needs to be a significant grant of additional Champion Points to players based on the quest content they have completed.
False!
I think the mistake is looking at the Champion system as something that you need to focus on it's own as a piece of content.
This system just sets the stage for long term progression and won't feel like a grind when new DLC comes out.
I think the Champ system is big enough and long enough that the majority of players won't feel like it's something they constantly have to think about. Yeah there will be some hardcore players trying to max it as fast as they can. But do you really see yourself saying "I'm gonna go grind champ points today"?
At first people will be more aware of it, but eventually it will just kinda float to the back of your mind and you'll randomly notice you earned a champ point while you were doing other things.
THAT is the point of the system. Diablo 3 has a very similar system with Paragon Levels and it works exactly like that. At first I was actively looking to gain levels but eventually you stop focusing.
it has no fun
it's a time sink only good for farmers 24/7 players simply nobody needs this
a nice idea but badly done
what do you think? anything worthy there?
the time for this would be better invested in real content
a good trading system, spellcrafting, pvp content, duels,
new colors for your armor .........
SteveCampsOut wrote: »geoffreyb14_ESO wrote: »1. Each point is too expensive (in xp)
Your opinion. Not shared by everyone.
2. Each point is too weak in what it offers
CP's were designed to have minute affect on your character, unlike skill points.
3. There are too many points in total.
CP's were designed to take years to complete not weeks days or hours!
4. 1, 2, and 3, above, make the proposed system an endless, meaningless grind
That was the point! CP's are a time sink to keep people advancing slowly!
5. There is no way for many Veteran players to participate in the system because they have exhausted much of the quest content that grants the chunks of xp needed to advance in the system.
That's just plain false!
6. 4, above, means that the conversion of VR level to Champion points is fundamentally flawed because it fails to consider completed quest content.
Again false!
7. To solve 5, above, there needs to be a significant grant of additional Champion Points to players based on the quest content they have completed.
False!
CP's are not here to satisfy your need for gimme gimme treats! If you have bothered to go back and read what they were meant to be when originally announced they were made to be a long lasting progression for end game players to work on without grinding! They were never meant to make drastic changes to your character! They are for a slow steady increase over a long period of time.