- Weakening Prison seems to be pretty wonky, I'm having trouble getting it to work in a consistent manner. For example, a Templar opened on me with Jabs, but the Prison didn't proc on it, then several seconds later the Prison proced on another attack. Not sure if it's a delay or bug. On the other hand Prison does proc from dots on you and also procs if you reflect a spell back at yourself. Need to do more testing to see if the proc is blockable/reflectable. On the whole it feels like a useful skill for kiting, but I need it to work consistently, predictably.Weakening Prison: This ability now puts an aura of protection on you that lasts for one minute. The first player character to attack you during that one minute will be put in a Rune Prison. Each additional rank increases the duration of the aura by 20 seconds.
DisgracefulMind wrote: »Have you noticed that stamina just seems to drain at a surprisingly fast rate? /:
I'm not a sorc, but was wondering if other classes felt this all around.
I have no interest in testing pets, *** pets and *** ZOS for trying to push them on sorcs. Maybe if you gave me a sweet roll. Also the other thing is I can't reliably test anything in regards to crits. On PTS my crit values are like 410% spell crit 220% wep crit, I am most certainly not landing crits that much so this must be a display error in regards to how they multiplied all the numbers by around 10ish. So that might be 41%/22% but I can't be certain.Does the Volatile Familiar work now? Like does it crit and count as your damage?
You're correct, stamina does drain faster for several reasons. Scaling wise, 137 mag / 78 stam recovery on live became 1200 mag / 580 stam recovery in 1.6, while mag/stam pools are basically multiplied by 10. So you have lower mag and even lower stam recovery comparatively (7/7 LA).DisgracefulMind wrote: »Have you noticed that stamina just seems to drain at a surprisingly fast rate? /:
I'm not a sorc, but was wondering if other classes felt this all around.
Teargrants wrote: »I have no interest in testing pets, *** pets and *** ZOS for trying to push them on sorcs. Maybe if you gave me a sweet roll. Also the other thing is I can't reliably test anything in regards to crits. On PTS my crit values are like 410% spell crit 220% wep crit, I am most certainly not landing crits that much so this must be a display error in regards to how they multiplied all the numbers by around 10ish. So that might be 41%/22% but I can't be certain.Does the Volatile Familiar work now? Like does it crit and count as your damage?You're correct, stamina does drain faster for several reasons. Scaling wise, 137 mag / 78 stam recovery on live became 1200 mag / 580 stam recovery in 1.6, while mag/stam pools are basically multiplied by 10. So you have lower mag and even lower stam recovery comparatively (7/7 LA).DisgracefulMind wrote: »Have you noticed that stamina just seems to drain at a surprisingly fast rate? /:
I'm not a sorc, but was wondering if other classes felt this all around.
Also, magicka and stamina recovery glyphs are absolute trash now. 17 recovery in live becam 58 recovery in 1.6. As you can see, the scaling is way off compared to the 10x increase of most other numbers. So if you relied on glyphs to push recovery rates, you've just been bent over and asked to pick up the soap.
This is all part of the Champion System; recovery rates are lowered and skill costs are increased, in order to force you to invest heavily in champion passives over the long term for increased recovery and reduced skill cost just to get back to where you are with your resource management on live.
DisgracefulMind wrote: »Have you noticed that stamina just seems to drain at a surprisingly fast rate? /:
I'm not a sorc, but was wondering if other classes felt this all around.
@DisgracefulMind
Could be due to block costing more?
Teargrants wrote: »Yes, block too - don't forget, there's a chanpion passive to decrease block cost. Have fun grinding!
saintmurray wrote: »Could you please find out if blocking and bash begins the unlti gen sequence?
saintmurray wrote: »Its pretty annoying im being forced to light attack...
The Bloodspawn set still provides 25 ulti on proc, and Combat Frenzy also provides 25 ulti on kill. WW no longer provides passive ulti gen, but I'm told by some DKs that they're still able to keep Bats up with little down time.DisgracefulMind wrote: »saintmurray wrote: »Its pretty annoying im being forced to light attack...
I'm interested to see how this affects bomb groups. Guess we'll see in the days to come.
Teargrants wrote: »I have no interest in testing pets, *** pets and *** ZOS for trying to push them on sorcs. Maybe if you gave me a sweet roll. Also the other thing is I can't reliably test anything in regards to crits. On PTS my crit values are like 410% spell crit 220% wep crit, I am most certainly not landing crits that much so this must be a display error in regards to how they multiplied all the numbers by around 10ish. So that might be 41%/22% but I can't be certain.Does the Volatile Familiar work now? Like does it crit and count as your damage?
Teargrants wrote: »-Bolt Escape tool tip no longer lists 50% magicka regen penalty, need more testing to see if it's actually gone.
There's also the fact that I never leveled pets, so I don't have access to the morphs.Teargrants wrote: »I have no interest in testing pets, *** pets and *** ZOS for trying to push them on sorcs. Maybe if you gave me a sweet roll. Also the other thing is I can't reliably test anything in regards to crits. On PTS my crit values are like 410% spell crit 220% wep crit, I am most certainly not landing crits that much so this must be a display error in regards to how they multiplied all the numbers by around 10ish. So that might be 41%/22% but I can't be certain.Does the Volatile Familiar work now? Like does it crit and count as your damage?
That attitude won't help really, but okay, gonna test myself then once EU database is on PTS.
Dat "Highest dps sorc build"cozmon3c_ESO wrote: »I tried the pets for 30 minutes, couldn't get it to work right and they were running around like ***. Why is it still a thing where pets take up two slots, they stuck so much balls from what I can tell.
Just putting 20 points into spell cost reduction for 6.4% made my magicka a lot more manageable and you definitely feel the difference. I can't speak for the long term, because of the diminishing returns in the point bonuses. But when you look at some of the unlockable passives (after putting X points in each tree), those can be pretty game changing. Specifically the one that decreases the cost of stamina abilities by 80% after CC breaking.frosth.darkomenb16_ESO wrote: »The general feeling I get from your observations is that the champion system will become a real power gap between newly VR players and veterans with multiple alts.
I guess this is good for the long term appeal of individual players, but do you think that it will have enough of an impact to frustrate newer players in PvP?
Would they get stomped more in 1.6 than now ?
Teargrants wrote: »The Bloodspawn set still provides 25 ulti on proc, and Combat Frenzy also provides 25 ulti on kill. WW no longer provides passive ulti gen, but I'm told by some DKs that they're still able to keep Bats up with little down time.DisgracefulMind wrote: »saintmurray wrote: »Its pretty annoying im being forced to light attack...
I'm interested to see how this affects bomb groups. Guess we'll see in the days to come.
Joy_Division wrote: »One note to add: the "instant" cast on Crystal shards is now actually instant.
cozmon3c_ESO wrote: »Joy_Division wrote: »One note to add: the "instant" cast on Crystal shards is now actually instant.
there is still that annoying global cooldown after an instant cast frag. i was hoping it would be gone for 1.6, but its not. this is the main reason people dont use it for pve as well, get rid of that global cooldown and people may stop feeling like they are forced to use destro staff.
Hope for an exploit or grind til your 80 years old...DisgracefulMind wrote: »Teargrants wrote: »Yes, block too - don't forget, there's a chanpion passive to decrease block cost. Have fun grinding!
Yeah, I stuck a bunch of points in it to see if it made a difference. Not too much, but slightly. Guess we'll see how this all forms out with everything.
cozmon3c_ESO wrote: »Joy_Division wrote: »One note to add: the "instant" cast on Crystal
shards is now actually instant.
there is still that annoying global cooldown after an instant cast frag. i was hoping it would be gone for 1.6, but its not. this is the main reason people dont use it for pve as well, get rid of that global cooldown and people may stop feeling like they are forced to use destro staff.
They also added a delay to encase (stealth nerf!). Now encase casts that purple haze on the ground, and ~1 second later people in the purple haze get snared. So you can't run around and snatch people with it like you used to be able to (it's very hard to hit running people with it now).