Maintenance for the week of October 6:
• [IN PROGRESS] ESO Store and Account System for maintenance – October 8, 2:00PM EDT (18:00 UTC) - 6:00PM EDT (22:00 UTC)

Does this mean no new content for 6 months?? Yes, it does.

  • Tankqull
    Tankqull
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    There is absolutely no reason to pay the sub after 1.6 comes out until they provide new content.

    ZOS have promised ( :) ) that the shop will only sell baubles and fripperies, so there's no need to have crowns. Just play 1.6, and gain those CP grinding in Craglorn, for free.

    New content will come out - they've already developed the content we were promised but was withheld until it went pay to play - but we don't know how much or how regularly, so again it doesn't make sense to permanently sub.

    As for when it comes out, well either they stagger PC and console releases (so we can test for them) or PC releases will be delayed until console players need new content, which won't be for a while...

    Either way I think it might be a while before we get anything new after 1.6.

    And as for 1.7 and the removal of VR... well, don't hold your breath.

    Except by your own peculiar brand of logic, the only way they'll be earning money is if they continue to release new content. So why would they hold back on releasing that content?

    because of the rising initial paywall they would create by releasing new stuff the new ca$hcow (the console player) would face wich would lower the sales they are ranting for.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • BlueIllyrian
    BlueIllyrian
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    Crown store expansion and new items there can be counted as a new content. So I expect bite sized DLCs accompanied by 50 cash shop items.
  • lathbury
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    ginoboehm wrote: »
    Bouvin wrote: »
    From Matt Frior on today's reddit AMA.

    http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1sh
    We are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down.
    ..1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.

    Lol could they be any more clear what they think about their PC customers ? we will get new playable content in perhaps what august?so all we get is parts of justice system (no sandboxy pvp part) and parts of champion system (veteran ranks will stay for another 6+ month) in like i guess 10 month (1.5 was novemberish or something right?). So no new dungeons no new trials nothing beside bug fixes while we (customers who normally would subscribe) pay $150. My 6month suscribtion "just" lapsed I will have to pay till June or something is this really fair?
    The more I think about it the angrier I get how can they stand there smileing in the camera and say we listened to customers ?did we really asked them :"please take our money and prepare the console version with it while you stop updating our game for month and make it b2p for them"?
    but well we we had a some nice updates they already had before launch (craglorn) and some nice small but brilliant ideas (great new veteran dungeons and the undaunted dailies) and nobody would argue that they did not try to bring new stuff in till October or so last year. We should have been wiser when they announced that 1.6 would take double the normal time, we should have been wiser when they pushed it back again and we should have been wiser when they never committed to any timeline about what would happen after 1.6.
    Am I being to dramatic?

    you forgot the improved ui with ideas stolen from the add on community
  • Razzak
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    Abr4hn wrote: »
    Well, it is pretty obvious the pace of updates is going to slow down. Nobody really knows how long it will be until some new content is released, but it could definitely be a while.

    So, let us assume that all of the whiny posters in these negative threads are absolutely correct:

    1) B2P is in fact Satan and Adolph's love child, and
    2) you won't see any new content until you are all at retirement age, if then.

    Given those "facts", I just have one question... why are any of you still here?

    It's because of the passion. A passion for the game, regardless of the monthly sub you pay. Someting that B2P crowd usually lacks.
  • AngryNord
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    Gidorick wrote: »
    So.... We can pretty much give up hope on ever seeing Akavir... :disappointed:

    I doubt we'd have seen Akavir anyway
  • ginoboehm
    ginoboehm
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    lathbury wrote: »
    ginoboehm wrote: »
    Bouvin wrote: »
    From Matt Frior on today's reddit AMA.

    http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1sh
    We are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down.
    ..1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.

    Lol could they be any more clear what they think about their PC customers ? we will get new playable content in perhaps what august?so all we get is parts of justice system (no sandboxy pvp part) and parts of champion system (veteran ranks will stay for another 6+ month) in like i guess 10 month (1.5 was novemberish or something right?). So no new dungeons no new trials nothing beside bug fixes while we (customers who normally would subscribe) pay $150. My 6month suscribtion "just" lapsed I will have to pay till June or something is this really fair?
    The more I think about it the angrier I get how can they stand there smileing in the camera and say we listened to customers ?did we really asked them :"please take our money and prepare the console version with it while you stop updating our game for month and make it b2p for them"?
    but well we we had a some nice updates they already had before launch (craglorn) and some nice small but brilliant ideas (great new veteran dungeons and the undaunted dailies) and nobody would argue that they did not try to bring new stuff in till October or so last year. We should have been wiser when they announced that 1.6 would take double the normal time, we should have been wiser when they pushed it back again and we should have been wiser when they never committed to any timeline about what would happen after 1.6.
    Am I being to dramatic?

    you forgot the improved ui with ideas stolen from the add on community

    Which is in my opinion great they should pick ideas from good addons perhaps give credit to the dev but otherwise I would support this. But it is completely respect less to give them a controller ui and tell us yeah perhaps one day we will port it to PC too. AFAIK we have nothing to look forward to which has any kind of timeline. I am not even sure what they are still planing to do the removement of veteran points, imperial city and the PvP part of justice system sound more and more like that they may come one day or maybe not. Some weeks ago they said that they just didn't include imperial city in 1.6 because they didn't want to include too much because it will gets unmanageable implying if not outright telling us it will come with 1.7 which should have been 6-8weeks after 1.6. There are other great games that will release expansions soon which are currently on sale. is zenimax hoping they will get rid of us endgame players and replace them with a more casual/consoler crowd hoping for more players wanting a skyrim online?
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    I think it's pretty obvious that they decided to hold back a lot of the content they'd been working on (imperial city, orsinium, murkmire, etc) to sell as DLC . And, In some ways i feel as if i will have to pay for the development of that content twice (the 9+ months of sub already paid, plus the DLC price or continued sub price). That being said, the thing that worries me the most is that we might have to wait until June 9th, assuming day 1 DLC (which in and of itself is offensive) or later until they release any additional real content.

    Will they be holding back PC content updates so that additional content launches simultaneously on console and PC??

    To be clear, even though 1.6 is a big update, i don't really consider it to be a major content update given that, for the most part, it's a series of updates to fix broken systems and poor decisions. Yes, i know some people might consider "phase 1" of the Justice System to be new content, but frankly, being able to pickpocket/steal some mundane items or kill npc's (only to be swiftly destroyed by an indestructible guard) isn't particularly compelling without the Thieves Guild/Dark Brotherhood.

    So, when will we get some real content???

    i agree there has been no new content since craglorn was introduced
    Main character dk - Vanikifar whitestrike
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    ZoS: Will 1.7 be available on the PC before console launch or not. A simple yes or no will do. (Hint: I'm really hoping you say Yes.)

    i asked that question no answer but they said no major updates until after console settles down so your looking at september or later
    Main character dk - Vanikifar whitestrike
  • Bloodfang
    Bloodfang
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    I'm really disappointed, however I at least admit that's the only logical thing by ZOS to do..It was expected..TES series was always dominating only on the Consoles..

    Let's be honest ESO didn't have more than 1mil subs, and even if it did, that is max €13 million revenue per month.

    No need to fool ourselves, they'll make a minimum €200 million revenue just from Console box sales. That is exactly 15 months of PC subs. So expect hell of a lot DLCs after Console launches. It will be time for the Console peasants to return us the favor.
    Edited by Bloodfang on January 25, 2015 12:32PM
  • DDuke
    DDuke
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    Bloodfang wrote: »
    I'm really disappointed, however I at least admit that's the only logical thing by ZOS to do..If was expected..TES series was always dominating only on the Consoles..

    Let's be honest ESO didn't have more than 1mil subs, and even if it did, that is max €13 million revenue per month.

    No need to fool ourselves, they'll make a minimum €200 million revenue just from Console box sales. That is exactly 15 months of PC subs. So expect hell of a lot DLCs after Console launches. It will be time for the Console peasants to return us the favor.

    Not true. TES wouldn't exist without the PC fanbase, who have been with the franchise since the beginning.

    It was stated in an interview by Todd Howard I think it was, that during late 90s the company was going through a lot of financial troubles, and they really went all-in on the game they were creating, TES3: Morrowind.

    If this game hadn't been such a huge success, there would be no TES4 or TES5.

    This all makes me sad, because after Morrowind, they took all the soul & love from that game and dumbed it down ten-fold to appease the console markets, first with Oblivion, then with Skyrim.

    If anything, consoles have been ruining the franchise for a good while now, and have once again done so with Elder Scrolls Online (though this was evident a long time ago).
    Edited by DDuke on January 25, 2015 12:39PM
  • Faulgor
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    DDuke wrote: »
    Bloodfang wrote: »
    I'm really disappointed, however I at least admit that's the only logical thing by ZOS to do..If was expected..TES series was always dominating only on the Consoles..

    Let's be honest ESO didn't have more than 1mil subs, and even if it did, that is max €13 million revenue per month.

    No need to fool ourselves, they'll make a minimum €200 million revenue just from Console box sales. That is exactly 15 months of PC subs. So expect hell of a lot DLCs after Console launches. It will be time for the Console peasants to return us the favor.

    Not true. TES wouldn't exist without the PC fanbase, who have been with the franchise since the beginning.

    It was stated in an interview by Todd Howard I think it was, that during late 90s the company was going through a lot of financial troubles, and they really went all-in on the game they were creating, TES3: Morrowind.

    If this game hadn't been such a huge success, there would be no TES4 or TES5.

    This all makes me sad, because after Morrowind, they took all the soul & love from that game and dumbed it down ten-fold to appease the console markets, first with Oblivion, then with Skyrim.

    If anything, consoles have been ruining the franchise for a good while now, and have once again done so with Elder Scrolls Online (though this was evident a long time ago).

    It's exactly because they had nothing to lose and everything to gain at the time that they were more daring with Morrowind, and why we will never see such a TES game again.
    Considering Skyrim's success, I don't even want to think what they are going to do to TES 6.

    And even now, it's not true that TES is more dominant on the consoles. In Germany, Skyrim sold more copies on PC than any other platform, for example. PC will always be TES' home.
    Edited by Faulgor on January 25, 2015 1:06PM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Rammi
    Rammi
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    Bouvin wrote: »
    From Matt Frior on today's reddit AMA.

    http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1sh
    We are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down.
    ..1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.

    That is an impressive spin answer from Matt. Im not saying what he is saying in untrue, He just missed a ton of other reasons around the why, out of his answer and gave a reason that people can be empathetic to.

    The reality is that this move (B2P with Cash Shop) along with consoles release has shifted the internal priorities to develop cash items and utilize the almost complete content (IC, Wrograth, etc) as DLC to help fund them for the rest of the year, while they consolidate around the new model.

    I would be very surprised if we got updates beyond things that have already discussed which shows how lacking the innovation with be this year. Matt pretty much says this in his statement above if you read between the lines, "no new features/ideas/Concepts this year".

    However I do not blame ZOS, the blame is right at the feet of the consumer who will lap this *** up like a bunch of sheep. If it did not work ZOS would not be the 20th (exaggeration) MMO company since WOW to make this transition. People love to waste money on cosmetic crap and gambling boxes (How long until they do this?) to fund more cosmetic crap and the cycle goes on.

    Non MMO games just offer more value these days as these MMO companies are all the same now and can't survive on the model that actually allows them to focus on the game and the player. This cash shop model is pure distraction and makes them focus on money generation and not a fantastic experience.
    Edited by Rammi on January 25, 2015 2:09PM
    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
  • DDuke
    DDuke
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    Rammi wrote: »
    Bouvin wrote: »
    From Matt Frior on today's reddit AMA.

    http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1sh
    We are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down.
    ..1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.

    That is an impressive spin answer from Matt. Im not saying what he is saying in untrue, He just missed a ton of other reasons around the why, out of his answer and gave a reason that people can be empathetic to.

    The reality is that this move (B2P with Cash Shop) along with consoles release has shifted the internal priorities to develop cash items and utilize the almost complete content (IC, Wrograth, etc) as DLC to help fund them for the rest of the year, while they consolidate around the new model.

    I would be very surprised if we got updates beyond things that have already discussed which shows how lacking the innovation with be this year. Matt pretty much says this in his statement above if you read between the lines, "no new features/ideas/Concepts this year".

    However I do not blame ZOS, the blame is right at the feet of the consumer who will lap this *** up like a bunch of sheep. If it did not work ZOS would not be the 20th (exaggeration) MMO company since WOW to make this transition. People love to waste money on cosmetic crap and gambling boxes (How long until they do this?) to fund more cosmetic crap and the cycle goes on.

    Non MMO games just offer more value these days as these MMO companies are all the same now and can't survive on the model that actually allows them to focus on the game and the player. This cash shop model is pure distraction and makes them focus on money generation and not a fantastic experience.

    I wholeheartedly agree with what you say.

    The fault is kind of in the consumer at the end of the day, since people still keep falling into these cash traps.

    I'm not sure what to pin this on, human stupidity, naivety, or simply most consumers being new to gaming and not knowing better?

    It is clear by the comments people make & the general attitude towards these models, that the player attitude to being scammed isn't going to fade away anytime soon.

    This is why I'd like there to exist a regulatory body over MMOs, protecting consumers from themselves and making sure things like this do not happen.

    This is most likely pipe dream, however.
    Edited by DDuke on January 25, 2015 2:20PM
  • Languish4567
    Abr4hn wrote: »
    Well, it is pretty obvious the pace of updates is going to slow down. Nobody really knows how long it will be until some new content is released, but it could definitely be a while.

    So, let us assume that all of the whiny posters in these negative threads are absolutely correct:

    1) B2P is in fact Satan and Adolph's love child, and
    2) you won't see any new content until you are all at retirement age, if then.

    Given those "facts", I just have one question... why are any of you still here?

    Because I paid for two 6 month subs and they do not offer refunds.
  • sarttsarttsarttub17_ESO
    Hmmm more SPECULATIONS!
  • Wifeaggro13
    Wifeaggro13
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    I think it's pretty obvious that they decided to hold back a lot of the content they'd been working on (imperial city, orsinium, murkmire, etc) to sell as DLC . And, In some ways i feel as if i will have to pay for the development of that content twice (the 9+ months of sub already paid, plus the DLC price or continued sub price). That being said, the thing that worries me the most is that we might have to wait until June 9th, assuming day 1 DLC (which in and of itself is offensive) or later until they release any additional real content.

    Will they be holding back PC content updates so that additional content launches simultaneously on console and PC??

    To be clear, even though 1.6 is a big update, i don't really consider it to be a major content update given that, for the most part, it's a series of updates to fix broken systems and poor decisions. Yes, i know some people might consider "phase 1" of the Justice System to be new content, but frankly, being able to pickpocket/steal some mundane items or kill npc's (only to be swiftly destroyed by an indestructible guard) isn't particularly compelling without the Thieves Guild/Dark Brotherhood.

    So, when will we get some real content???
    Whoa whoa whoa buddy!!! don't go talking facts, Logic and clear developer misdirection around here! They wont stand for it. I agree im saddened and many knew that when the announced console well into development and just before release many knew this was going to affect content expansion and the overall rate at which the fixed clearly broken systems . Like Armor/stam balance . the poorly though out veteran ranks clearly a stab at extending longevity of the current content.

    Though console sales will give eso a big infusion , it will be at the cost of PC development and quality.

  • Rammi
    Rammi
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    I think it's pretty obvious that they decided to hold back a lot of the content they'd been working on (imperial city, orsinium, murkmire, etc) to sell as DLC . And, In some ways i feel as if i will have to pay for the development of that content twice (the 9+ months of sub already paid, plus the DLC price or continued sub price). That being said, the thing that worries me the most is that we might have to wait until June 9th, assuming day 1 DLC (which in and of itself is offensive) or later until they release any additional real content.

    Will they be holding back PC content updates so that additional content launches simultaneously on console and PC??

    To be clear, even though 1.6 is a big update, i don't really consider it to be a major content update given that, for the most part, it's a series of updates to fix broken systems and poor decisions. Yes, i know some people might consider "phase 1" of the Justice System to be new content, but frankly, being able to pickpocket/steal some mundane items or kill npc's (only to be swiftly destroyed by an indestructible guard) isn't particularly compelling without the Thieves Guild/Dark Brotherhood.

    So, when will we get some real content???
    Whoa whoa whoa buddy!!! don't go talking facts, Logic and clear developer misdirection around here! They wont stand for it. I agree im saddened and many knew that when the announced console well into development and just before release many knew this was going to affect content expansion and the overall rate at which the fixed clearly broken systems . Like Armor/stam balance . the poorly though out veteran ranks clearly a stab at extending longevity of the current content.

    Though console sales will give eso a big infusion , it will be at the cost of PC development and quality.


    It gives ZOS the potential for more cash (with a ton of added cost I might add) but does not create any real infusion for ESO as a whole due to the server separation of the platforms. At least thats my view.
    Edited by Rammi on January 26, 2015 5:59PM
    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
  • Stonesthrow
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    Surragard wrote: »
    My guess is that they'll slow down updates until the console release. I'm especiallt curious about Imperial City. Launch it as Day One DLC on console? Even if they do that, launch it same time on PC or earlier so it has at least one patch before the console launch?

    No content past the 1.6 update is being released before the June launch of console, has been stated several times. They also say they want to release everything after console release at the same time for PC/MAC/CONSOLE.

    Imperial City / Thieves Guild / Dark Brotherhood / Wrothgar will be months after console release as they stated they were going to slow things down and let the game settle after that event.

    Some thoughts:

    Guessing we get the Justice and Champion system "final stages" as an update… not as DLC… because people will holy wrath shred them if they try that.

    Guessing Jewelcrafting and Spellcrafting will also be free updates down the road because it would seem to be a complete mess to try and separate game systems from game content with DLC. Imagine trying to balance content when some people will have these two options enhancing their builds and others will not...

    There will be plenty of things they will do as DLC without including these.


  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Gidorick wrote: »
    So.... We can pretty much give up hope on ever seeing Akavir... :disappointed:

    Or give up on Vvardenfell?
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Malpherian
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    So you all are aware, I posted this in July on here:
    Malpherian ✭✭✭✭
    July 2014
    Alright seems to be some confusion here:

    1. I never actually said ESO was going F2P. I said SG's (Sleepy Giants) specialty is F2P development, Which it is, no matter what else they do, every game they have helped on development went F2P shortly (Being 6 months to a year) after them joining, and I know for a Fact Tera and SWTOR partnered them, right before they went F2P.

    Does this mean ESO is going to go F2P? No, SG does do other things with their teams besides F2P, But let me ask you this.

    What does F2P Development entail?

    * Cash Shop Purchases (This was misstated they handle account management from the purchases)
    * Account integration and management
    * Marketing, and IN game Marketing Development
    * Reception studies for/and Development of Payment Systems

    What does SG do?:

    * Cash Shop Purchases (This was misstated they handle account management from the purchases)
    * Account integration and management
    * Marketing, and IN game Marketing Development
    * Reception studies for/and Development of Payment Systems

    SG does all of that and while this does not mean that they specifically are working on an F2P system for ESO, I guarantee you, they have one ready for display and are encouraging ZOS to go that route, especially with ESO bleeding Subs like they are.

    If you ever played a Sub Game that went F2P, you know the first sign is an in game cash shop. If that is added there is a 99.9% chance the game is working it's way toward F2P. I have never played a Subscription MMO that added a cash shop and did not go free to play.

    Some games I can use as evidence:

    Tera
    Aion
    SWTOR
    Perpetuum
    EvE Online (Not Yet F2P but working it's way there according to the Dev blogs)
    Rift

    Which games have SG partnered with, which then went F2P 6 months to a year, year 1/2 later?

    Tera
    Aion
    SWTOR
    Rift

    and Now

    ESO (Not F2P/B2P yet)

    So yes, ZOS has been planning B2P/F2P since right after Launch. The post was flamed out of the forums, but hey.
  • Paske
    Paske
    ✭✭✭✭
    Sadly nothing can be done about it any more.

    With going B2P we will have to wait for console players to chew through content. They when console players are good and ready to pony up XY Crowns for a DLC we will get one.

    That will be longer then 6 months. My guess is 8 months or so.

    Also new buisness model means less content and more Crown store stuff.

    Judging by experience from other games 1-2 updates per year. And they are lack luster to say the least.

    On the other hand cool stuff comes to cash shop every 3 months. Not DLC mind you, just mounts / pets / stuff
  • Bouvin
    Bouvin
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    Faulgor wrote: »
    Vulix wrote: »
    I think sub holders here are making out a lot better then Star Trek Online sub holders.

    This is the type of language people use when they realize they are in a bad situation but are trying to rationalize their way out of cognitive dissonance. It's like trying to negotiate with terrorists or an angry wife

    No, Cryptic screwed us. Unlike Korah I couldn't even unsub, because I had an LTS.

    Hm, I wonder how many Zen (their cash currency) my lifetime account has accumlated by now ...

    And no, STO is probably the worst possible F2P model in existence.

    If you want to experience bad customer/technical service play one of their games. Getting service in Neverwinter (after buying Zen and having it disappear and the account was not hacked) basically wasted my time emailing support for 2 months solid an never reaching a resolution, so I just gave up on it.
  • Suru
    Suru
    ✭✭✭✭
    With things like consoles finally being out the way, all they have time for now is DLC's.


    Suru
  • Jando
    Jando
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    It's good to see other people talking about this too
    https://youtube.com/watch?v=BVYLwmL64y8
    Edited by Jando on February 8, 2015 8:33PM
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • WraithAzraiel
    WraithAzraiel
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    Makes no nevermind to me, the sooner I get my Thieves Guild and Dark Brotherhood content, the better.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • timidobserver
    timidobserver
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    I don't really like the transition, but I can't fault them. I knew people, when I played GW2, that proudly spent 100-500 a month in that cash shop. That is basically 6-33 subs worth of money spent by one person. When there are people that idiotic in the world, how can you fault a gaming company for seeking to cash in on them.

    It would be like asking Apple to stop releasing slightly tweaked versions of the same device when everyone goes out and blows tons of money on them every time they put out a new one.
    Edited by timidobserver on February 8, 2015 8:45PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • MornaBaine
    MornaBaine
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    ✭✭✭✭✭
    Darlantan wrote: »
    Geez some people are *** pathetic when it come time to reading and understating a text.

    The information we have right now stated that if you are a ESO Plus member you will get free access to all DLC. The only people who will be required to pay for the DLC are the one who are not a ESO Plus member.

    What part is hard too understand. You pay 15$ a month = free DLC plus some other free goodies. 0$ = you need to pay for the DLC....

    No, you are not getting "free" DLC. The DLC access is part of what you are paying a sub for. If you end your sub you no longer have access to the DLC. What would have been the DECENT thing to do would have been if they would indeed "give" you the DLC for having a sub. If you are subbed when a new piece of DLC is implemented then you should OWN that DLC. That means you would still have access to it if you did end your sub. It will be interesting to see what the cash price of the various DLC ends up being. It SHOULD be NO MORE THAN $15 and possibly even less. IF that is the case then we're already paying for it and it should be ours to keep. If it's MORE than $15 than ZOS is plainly ripping us off at that point.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Gidorick
    Gidorick
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    ✭✭✭✭✭
    Malpherian wrote: »
    So you all are aware, I posted this in July on here:
    Malpherian ✭✭✭✭
    July 2014
    Alright seems to be some confusion here:

    1. I never actually said ESO was going F2P. I said SG's (Sleepy Giants) specialty is F2P development, Which it is, no matter what else they do, every game they have helped on development went F2P shortly (Being 6 months to a year) after them joining, and I know for a Fact Tera and SWTOR partnered them, right before they went F2P.

    Does this mean ESO is going to go F2P? No, SG does do other things with their teams besides F2P, But let me ask you this.

    What does F2P Development entail?

    * Cash Shop Purchases (This was misstated they handle account management from the purchases)
    * Account integration and management
    * Marketing, and IN game Marketing Development
    * Reception studies for/and Development of Payment Systems

    What does SG do?:

    * Cash Shop Purchases (This was misstated they handle account management from the purchases)
    * Account integration and management
    * Marketing, and IN game Marketing Development
    * Reception studies for/and Development of Payment Systems

    SG does all of that and while this does not mean that they specifically are working on an F2P system for ESO, I guarantee you, they have one ready for display and are encouraging ZOS to go that route, especially with ESO bleeding Subs like they are.

    If you ever played a Sub Game that went F2P, you know the first sign is an in game cash shop. If that is added there is a 99.9% chance the game is working it's way toward F2P. I have never played a Subscription MMO that added a cash shop and did not go free to play.

    Some games I can use as evidence:

    Tera
    Aion
    SWTOR
    Perpetuum
    EvE Online (Not Yet F2P but working it's way there according to the Dev blogs)
    Rift

    Which games have SG partnered with, which then went F2P 6 months to a year, year 1/2 later?

    Tera
    Aion
    SWTOR
    Rift

    and Now

    ESO (Not F2P/B2P yet)

    So yes, ZOS has been planning B2P/F2P since right after Launch. The post was flamed out of the forums, but hey.

    dude, that's so messed up... that means ZOS was truly using PC Subscribers to fund the development of the console releases and the B2P systems.

    I feel so dirty.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • nerevarine1138
    nerevarine1138
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    ✭✭✭✭✭
    Gidorick wrote: »
    Malpherian wrote: »
    So you all are aware, I posted this in July on here:
    Malpherian ✭✭✭✭
    July 2014
    Alright seems to be some confusion here:

    1. I never actually said ESO was going F2P. I said SG's (Sleepy Giants) specialty is F2P development, Which it is, no matter what else they do, every game they have helped on development went F2P shortly (Being 6 months to a year) after them joining, and I know for a Fact Tera and SWTOR partnered them, right before they went F2P.

    Does this mean ESO is going to go F2P? No, SG does do other things with their teams besides F2P, But let me ask you this.

    What does F2P Development entail?

    * Cash Shop Purchases (This was misstated they handle account management from the purchases)
    * Account integration and management
    * Marketing, and IN game Marketing Development
    * Reception studies for/and Development of Payment Systems

    What does SG do?:

    * Cash Shop Purchases (This was misstated they handle account management from the purchases)
    * Account integration and management
    * Marketing, and IN game Marketing Development
    * Reception studies for/and Development of Payment Systems

    SG does all of that and while this does not mean that they specifically are working on an F2P system for ESO, I guarantee you, they have one ready for display and are encouraging ZOS to go that route, especially with ESO bleeding Subs like they are.

    If you ever played a Sub Game that went F2P, you know the first sign is an in game cash shop. If that is added there is a 99.9% chance the game is working it's way toward F2P. I have never played a Subscription MMO that added a cash shop and did not go free to play.

    Some games I can use as evidence:

    Tera
    Aion
    SWTOR
    Perpetuum
    EvE Online (Not Yet F2P but working it's way there according to the Dev blogs)
    Rift

    Which games have SG partnered with, which then went F2P 6 months to a year, year 1/2 later?

    Tera
    Aion
    SWTOR
    Rift

    and Now

    ESO (Not F2P/B2P yet)

    So yes, ZOS has been planning B2P/F2P since right after Launch. The post was flamed out of the forums, but hey.

    dude, that's so messed up... that means ZOS was truly using PC Subscribers to fund the development of the console releases and the B2P systems.

    I feel so dirty.

    That post has nothing to do with the buy-to-play transition. Why is everyone so intent on turning a perfectly commonplace business decision into a massive conspiracy? Game companies are not shadow governments.
    ----
    Murray?
  • Garwulf
    Garwulf
    ✭✭✭
    Ourorboros wrote: »
    This thread poses a good question. From what was said on Twitch, sounded like console release will be ver 1.6 in June. That may make sense given we should be seeing 1.6 soon (we hope), and considering the need to lock down the console version to accommodate production logistics. The question is, will PCs see version 1.7 by June. We should, if ZOS sticks to the promised release plan. On the other hand, how many months has it been since 1.5 was released. At this point it seems crazy to believe anything ZOS said before B2P announcement.

    And what will 1.7 be?
    Presumably 1.7 will have to be free if it is going to be removal of VR . Otherwise buy-to-play becomes buy-not-to-play.
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