nerevarine1138 wrote: »I_killed_Vivec wrote: »There is absolutely no reason to pay the sub after 1.6 comes out until they provide new content.
ZOS have promised () that the shop will only sell baubles and fripperies, so there's no need to have crowns. Just play 1.6, and gain those CP grinding in Craglorn, for free.
New content will come out - they've already developed the content we were promised but was withheld until it went pay to play - but we don't know how much or how regularly, so again it doesn't make sense to permanently sub.
As for when it comes out, well either they stagger PC and console releases (so we can test for them) or PC releases will be delayed until console players need new content, which won't be for a while...
Either way I think it might be a while before we get anything new after 1.6.
And as for 1.7 and the removal of VR... well, don't hold your breath.
Except by your own peculiar brand of logic, the only way they'll be earning money is if they continue to release new content. So why would they hold back on releasing that content?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
From Matt Frior on today's reddit AMA.
http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1shWe are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down...1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
Lol could they be any more clear what they think about their PC customers ? we will get new playable content in perhaps what august?so all we get is parts of justice system (no sandboxy pvp part) and parts of champion system (veteran ranks will stay for another 6+ month) in like i guess 10 month (1.5 was novemberish or something right?). So no new dungeons no new trials nothing beside bug fixes while we (customers who normally would subscribe) pay $150. My 6month suscribtion "just" lapsed I will have to pay till June or something is this really fair?
The more I think about it the angrier I get how can they stand there smileing in the camera and say we listened to customers ?did we really asked them :"please take our money and prepare the console version with it while you stop updating our game for month and make it b2p for them"?
but well we we had a some nice updates they already had before launch (craglorn) and some nice small but brilliant ideas (great new veteran dungeons and the undaunted dailies) and nobody would argue that they did not try to bring new stuff in till October or so last year. We should have been wiser when they announced that 1.6 would take double the normal time, we should have been wiser when they pushed it back again and we should have been wiser when they never committed to any timeline about what would happen after 1.6.
Am I being to dramatic?
Well, it is pretty obvious the pace of updates is going to slow down. Nobody really knows how long it will be until some new content is released, but it could definitely be a while.
So, let us assume that all of the whiny posters in these negative threads are absolutely correct:
1) B2P is in fact Satan and Adolph's love child, and
2) you won't see any new content until you are all at retirement age, if then.
Given those "facts", I just have one question... why are any of you still here?
From Matt Frior on today's reddit AMA.
http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1shWe are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down...1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
Lol could they be any more clear what they think about their PC customers ? we will get new playable content in perhaps what august?so all we get is parts of justice system (no sandboxy pvp part) and parts of champion system (veteran ranks will stay for another 6+ month) in like i guess 10 month (1.5 was novemberish or something right?). So no new dungeons no new trials nothing beside bug fixes while we (customers who normally would subscribe) pay $150. My 6month suscribtion "just" lapsed I will have to pay till June or something is this really fair?
The more I think about it the angrier I get how can they stand there smileing in the camera and say we listened to customers ?did we really asked them :"please take our money and prepare the console version with it while you stop updating our game for month and make it b2p for them"?
but well we we had a some nice updates they already had before launch (craglorn) and some nice small but brilliant ideas (great new veteran dungeons and the undaunted dailies) and nobody would argue that they did not try to bring new stuff in till October or so last year. We should have been wiser when they announced that 1.6 would take double the normal time, we should have been wiser when they pushed it back again and we should have been wiser when they never committed to any timeline about what would happen after 1.6.
Am I being to dramatic?
you forgot the improved ui with ideas stolen from the add on community
geoffreyb14_ESO wrote: »I think it's pretty obvious that they decided to hold back a lot of the content they'd been working on (imperial city, orsinium, murkmire, etc) to sell as DLC . And, In some ways i feel as if i will have to pay for the development of that content twice (the 9+ months of sub already paid, plus the DLC price or continued sub price). That being said, the thing that worries me the most is that we might have to wait until June 9th, assuming day 1 DLC (which in and of itself is offensive) or later until they release any additional real content.
Will they be holding back PC content updates so that additional content launches simultaneously on console and PC??
To be clear, even though 1.6 is a big update, i don't really consider it to be a major content update given that, for the most part, it's a series of updates to fix broken systems and poor decisions. Yes, i know some people might consider "phase 1" of the Justice System to be new content, but frankly, being able to pickpocket/steal some mundane items or kill npc's (only to be swiftly destroyed by an indestructible guard) isn't particularly compelling without the Thieves Guild/Dark Brotherhood.
So, when will we get some real content???
geoffreyb14_ESO wrote: »ZoS: Will 1.7 be available on the PC before console launch or not. A simple yes or no will do. (Hint: I'm really hoping you say Yes.)
I'm really disappointed, however I at least admit that's the only logical thing by ZOS to do..If was expected..TES series was always dominating only on the Consoles..
Let's be honest ESO didn't have more than 1mil subs, and even if it did, that is max €13 million revenue per month.
No need to fool ourselves, they'll make a minimum €200 million revenue just from Console box sales. That is exactly 15 months of PC subs. So expect hell of a lot DLCs after Console launches. It will be time for the Console peasants to return us the favor.
I'm really disappointed, however I at least admit that's the only logical thing by ZOS to do..If was expected..TES series was always dominating only on the Consoles..
Let's be honest ESO didn't have more than 1mil subs, and even if it did, that is max €13 million revenue per month.
No need to fool ourselves, they'll make a minimum €200 million revenue just from Console box sales. That is exactly 15 months of PC subs. So expect hell of a lot DLCs after Console launches. It will be time for the Console peasants to return us the favor.
Not true. TES wouldn't exist without the PC fanbase, who have been with the franchise since the beginning.
It was stated in an interview by Todd Howard I think it was, that during late 90s the company was going through a lot of financial troubles, and they really went all-in on the game they were creating, TES3: Morrowind.
If this game hadn't been such a huge success, there would be no TES4 or TES5.
This all makes me sad, because after Morrowind, they took all the soul & love from that game and dumbed it down ten-fold to appease the console markets, first with Oblivion, then with Skyrim.
If anything, consoles have been ruining the franchise for a good while now, and have once again done so with Elder Scrolls Online (though this was evident a long time ago).
From Matt Frior on today's reddit AMA.
http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1shWe are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down...1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
From Matt Frior on today's reddit AMA.
http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnym1shWe are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. It's time to let the game breathe a little - we've done so many new features so quickly that we want to make sure everyone is on the same page with us. 1.6 alone has a complete rebalancing of most player abilities - we don't want to do that again, for example. Our #1 priority right now is getting Tamriel Unlimited launched on PC, and then focusing on a successful console launch. While we do those things, we have other teams already working on DLC and expect to see that start rolling out at some point after console launch settles down...1.6 is going to be the last major update before console launch, for obvious reasons. We will continue to do interim updates as necessary. As Paul said in another thread on this AMA, we're now developing for 4 platforms at once, and it is inherently more complex. We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
That is an impressive spin answer from Matt. Im not saying what he is saying in untrue, He just missed a ton of other reasons around the why, out of his answer and gave a reason that people can be empathetic to.
The reality is that this move (B2P with Cash Shop) along with consoles release has shifted the internal priorities to develop cash items and utilize the almost complete content (IC, Wrograth, etc) as DLC to help fund them for the rest of the year, while they consolidate around the new model.
I would be very surprised if we got updates beyond things that have already discussed which shows how lacking the innovation with be this year. Matt pretty much says this in his statement above if you read between the lines, "no new features/ideas/Concepts this year".
However I do not blame ZOS, the blame is right at the feet of the consumer who will lap this *** up like a bunch of sheep. If it did not work ZOS would not be the 20th (exaggeration) MMO company since WOW to make this transition. People love to waste money on cosmetic crap and gambling boxes (How long until they do this?) to fund more cosmetic crap and the cycle goes on.
Non MMO games just offer more value these days as these MMO companies are all the same now and can't survive on the model that actually allows them to focus on the game and the player. This cash shop model is pure distraction and makes them focus on money generation and not a fantastic experience.
Well, it is pretty obvious the pace of updates is going to slow down. Nobody really knows how long it will be until some new content is released, but it could definitely be a while.
So, let us assume that all of the whiny posters in these negative threads are absolutely correct:
1) B2P is in fact Satan and Adolph's love child, and
2) you won't see any new content until you are all at retirement age, if then.
Given those "facts", I just have one question... why are any of you still here?
Whoa whoa whoa buddy!!! don't go talking facts, Logic and clear developer misdirection around here! They wont stand for it. I agree im saddened and many knew that when the announced console well into development and just before release many knew this was going to affect content expansion and the overall rate at which the fixed clearly broken systems . Like Armor/stam balance . the poorly though out veteran ranks clearly a stab at extending longevity of the current content.geoffreyb14_ESO wrote: »I think it's pretty obvious that they decided to hold back a lot of the content they'd been working on (imperial city, orsinium, murkmire, etc) to sell as DLC . And, In some ways i feel as if i will have to pay for the development of that content twice (the 9+ months of sub already paid, plus the DLC price or continued sub price). That being said, the thing that worries me the most is that we might have to wait until June 9th, assuming day 1 DLC (which in and of itself is offensive) or later until they release any additional real content.
Will they be holding back PC content updates so that additional content launches simultaneously on console and PC??
To be clear, even though 1.6 is a big update, i don't really consider it to be a major content update given that, for the most part, it's a series of updates to fix broken systems and poor decisions. Yes, i know some people might consider "phase 1" of the Justice System to be new content, but frankly, being able to pickpocket/steal some mundane items or kill npc's (only to be swiftly destroyed by an indestructible guard) isn't particularly compelling without the Thieves Guild/Dark Brotherhood.
So, when will we get some real content???
Wifeaggro13 wrote: »Whoa whoa whoa buddy!!! don't go talking facts, Logic and clear developer misdirection around here! They wont stand for it. I agree im saddened and many knew that when the announced console well into development and just before release many knew this was going to affect content expansion and the overall rate at which the fixed clearly broken systems . Like Armor/stam balance . the poorly though out veteran ranks clearly a stab at extending longevity of the current content.geoffreyb14_ESO wrote: »I think it's pretty obvious that they decided to hold back a lot of the content they'd been working on (imperial city, orsinium, murkmire, etc) to sell as DLC . And, In some ways i feel as if i will have to pay for the development of that content twice (the 9+ months of sub already paid, plus the DLC price or continued sub price). That being said, the thing that worries me the most is that we might have to wait until June 9th, assuming day 1 DLC (which in and of itself is offensive) or later until they release any additional real content.
Will they be holding back PC content updates so that additional content launches simultaneously on console and PC??
To be clear, even though 1.6 is a big update, i don't really consider it to be a major content update given that, for the most part, it's a series of updates to fix broken systems and poor decisions. Yes, i know some people might consider "phase 1" of the Justice System to be new content, but frankly, being able to pickpocket/steal some mundane items or kill npc's (only to be swiftly destroyed by an indestructible guard) isn't particularly compelling without the Thieves Guild/Dark Brotherhood.
So, when will we get some real content???
Though console sales will give eso a big infusion , it will be at the cost of PC development and quality.
My guess is that they'll slow down updates until the console release. I'm especiallt curious about Imperial City. Launch it as Day One DLC on console? Even if they do that, launch it same time on PC or earlier so it has at least one patch before the console launch?
So.... We can pretty much give up hope on ever seeing Akavir...
Malpherian ✭✭✭✭
July 2014
Alright seems to be some confusion here:
1. I never actually said ESO was going F2P. I said SG's (Sleepy Giants) specialty is F2P development, Which it is, no matter what else they do, every game they have helped on development went F2P shortly (Being 6 months to a year) after them joining, and I know for a Fact Tera and SWTOR partnered them, right before they went F2P.
Does this mean ESO is going to go F2P? No, SG does do other things with their teams besides F2P, But let me ask you this.
What does F2P Development entail?
* Cash Shop Purchases (This was misstated they handle account management from the purchases)
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
What does SG do?:
* Cash Shop Purchases (This was misstated they handle account management from the purchases)
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
SG does all of that and while this does not mean that they specifically are working on an F2P system for ESO, I guarantee you, they have one ready for display and are encouraging ZOS to go that route, especially with ESO bleeding Subs like they are.
If you ever played a Sub Game that went F2P, you know the first sign is an in game cash shop. If that is added there is a 99.9% chance the game is working it's way toward F2P. I have never played a Subscription MMO that added a cash shop and did not go free to play.
Some games I can use as evidence:
Tera
Aion
SWTOR
Perpetuum
EvE Online (Not Yet F2P but working it's way there according to the Dev blogs)
Rift
Which games have SG partnered with, which then went F2P 6 months to a year, year 1/2 later?
Tera
Aion
SWTOR
Rift
and Now
ESO (Not F2P/B2P yet)
starkerealm wrote: »Korah_Eaglecry wrote: »I think sub holders here are making out a lot better then Star Trek Online sub holders.
This is the type of language people use when they realize they are in a bad situation but are trying to rationalize their way out of cognitive dissonance. It's like trying to negotiate with terrorists or an angry wife
No, Cryptic screwed us. Unlike Korah I couldn't even unsub, because I had an LTS.
Hm, I wonder how many Zen (their cash currency) my lifetime account has accumlated by now ...
And no, STO is probably the worst possible F2P model in existence.
Geez some people are *** pathetic when it come time to reading and understating a text.
The information we have right now stated that if you are a ESO Plus member you will get free access to all DLC. The only people who will be required to pay for the DLC are the one who are not a ESO Plus member.
What part is hard too understand. You pay 15$ a month = free DLC plus some other free goodies. 0$ = you need to pay for the DLC....
Malpherian wrote: »So you all are aware, I posted this in July on here:Malpherian ✭✭✭✭
July 2014
Alright seems to be some confusion here:
1. I never actually said ESO was going F2P. I said SG's (Sleepy Giants) specialty is F2P development, Which it is, no matter what else they do, every game they have helped on development went F2P shortly (Being 6 months to a year) after them joining, and I know for a Fact Tera and SWTOR partnered them, right before they went F2P.
Does this mean ESO is going to go F2P? No, SG does do other things with their teams besides F2P, But let me ask you this.
What does F2P Development entail?
* Cash Shop Purchases (This was misstated they handle account management from the purchases)
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
What does SG do?:
* Cash Shop Purchases (This was misstated they handle account management from the purchases)
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
SG does all of that and while this does not mean that they specifically are working on an F2P system for ESO, I guarantee you, they have one ready for display and are encouraging ZOS to go that route, especially with ESO bleeding Subs like they are.
If you ever played a Sub Game that went F2P, you know the first sign is an in game cash shop. If that is added there is a 99.9% chance the game is working it's way toward F2P. I have never played a Subscription MMO that added a cash shop and did not go free to play.
Some games I can use as evidence:
Tera
Aion
SWTOR
Perpetuum
EvE Online (Not Yet F2P but working it's way there according to the Dev blogs)
Rift
Which games have SG partnered with, which then went F2P 6 months to a year, year 1/2 later?
Tera
Aion
SWTOR
Rift
and Now
ESO (Not F2P/B2P yet)
So yes, ZOS has been planning B2P/F2P since right after Launch. The post was flamed out of the forums, but hey.
Malpherian wrote: »So you all are aware, I posted this in July on here:Malpherian ✭✭✭✭
July 2014
Alright seems to be some confusion here:
1. I never actually said ESO was going F2P. I said SG's (Sleepy Giants) specialty is F2P development, Which it is, no matter what else they do, every game they have helped on development went F2P shortly (Being 6 months to a year) after them joining, and I know for a Fact Tera and SWTOR partnered them, right before they went F2P.
Does this mean ESO is going to go F2P? No, SG does do other things with their teams besides F2P, But let me ask you this.
What does F2P Development entail?
* Cash Shop Purchases (This was misstated they handle account management from the purchases)
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
What does SG do?:
* Cash Shop Purchases (This was misstated they handle account management from the purchases)
* Account integration and management
* Marketing, and IN game Marketing Development
* Reception studies for/and Development of Payment Systems
SG does all of that and while this does not mean that they specifically are working on an F2P system for ESO, I guarantee you, they have one ready for display and are encouraging ZOS to go that route, especially with ESO bleeding Subs like they are.
If you ever played a Sub Game that went F2P, you know the first sign is an in game cash shop. If that is added there is a 99.9% chance the game is working it's way toward F2P. I have never played a Subscription MMO that added a cash shop and did not go free to play.
Some games I can use as evidence:
Tera
Aion
SWTOR
Perpetuum
EvE Online (Not Yet F2P but working it's way there according to the Dev blogs)
Rift
Which games have SG partnered with, which then went F2P 6 months to a year, year 1/2 later?
Tera
Aion
SWTOR
Rift
and Now
ESO (Not F2P/B2P yet)
So yes, ZOS has been planning B2P/F2P since right after Launch. The post was flamed out of the forums, but hey.
dude, that's so messed up... that means ZOS was truly using PC Subscribers to fund the development of the console releases and the B2P systems.
I feel so dirty.
Ourorboros wrote: »This thread poses a good question. From what was said on Twitch, sounded like console release will be ver 1.6 in June. That may make sense given we should be seeing 1.6 soon (we hope), and considering the need to lock down the console version to accommodate production logistics. The question is, will PCs see version 1.7 by June. We should, if ZOS sticks to the promised release plan. On the other hand, how many months has it been since 1.5 was released. At this point it seems crazy to believe anything ZOS said before B2P announcement.