I don't trust any of these companies or MMOs coming out. In fact, most of them share the same B2P/F2P payment model ESO will.
I think this describes how I'm feeling:
What was to be my home for years to come has been burned to cinders, and only hobos are going to populate it now.
I'm left in the middle of a desert of burning wreckages & creaking hovels that scream of danger, trying to find a new place to stay, but there is nothing in the horizon.
You could always try Darkfall Unholy Wars. It looks a lot like ESO in terms of design and its (still) subscription based.https://www.youtube.com/watch?v=GO-ubExGedw
But I completely feel you. For me it's not the MMO I wanted it was a living, growing, breathing Tamriel. Not a theme park with tickets, tokens and lines.
If CD projekt was to make an mmo i guarantee they would make it buy to play or free to play because those guys are smart and they would see the trend of subscription model failing. also I would bet they would make it something like Guild Wars 2 model. going for subscription model it's stupid and really makes no business sense at all.
daneyulebub17_ESO wrote: »Regarding the "subscriptions" are DEAD idea--maybe for now, but the more F2P/B2P competition there is, the smaller the (admittedly HUGE) pool of players that can be milked, the shorter they will stay as new games emerge, and the thinner the margins (and the worse the shilling as games seek to make up money from smaller pools of suckers, which then reduces the player base more, and on and on).
Eventually, it WILL get to the point that some SUB games become viable again. As more and more F2P games enter the market, the slice of the player-pool (and the money they can expect to make from the smaller sub-section of players that actually put in money) will dwindle, making the fixed sub model, with it's fixed money-influx, a contender again.
At least I hope so. I think there's always going to be a fixed number of quality conscious players who prefer the sub model. We just need to wait for the inevitable shake-down to occur.
You felt PRIDE over buying a game and subbing?
Don't be ridiculous.
Only thing I felt from paying my sub every month is an OBLIGATION to play the game, even if I didn't feel like it at the time, because I'm spending money on it.
I also felt like I was being hustled, because even if I buy things in GW2's gem store, I spend less than $15 a month (maybe $10 every other month or so), and I spend way more hours in GW2, plus whatever I bought in the GW2 gem store, I get to use, like, a new outfit/cosmetic armor set, or a new infinite use mining pick or a new mini pet, etc, all while I got to log in and play for no cost at all.
Here I fork over more money, and get nothing to show for it. Why?
Because here at ESO they announced they're going to turn the entire character progression system on its head.. so I didn't want to get too invested into the Veteran Rank system only for it to change so drastically on me.
I'm glad the system is going to change and I can't wait to get back to playing regularly, but feeling PRIDE at being hustled every month for a subscription?
Give me a break.
B2P is an infinitely better system than Subscription.
I'm actually excited for the B2P switch. Most of my favorite online RPG's have been B2P, not subscription.
Diablo 2, Diablo 3, Guild Wars, and Guild Wars 2. All provided thousands of hours of entertainment without a subscription at reasonable costs.
Meanwhile I shudder to think about how much money I spent on playing WoW for 2 years. LotRO is kind of a mix because I got a lifetime account and in the long run it more than paid for itself.
Feeling pride and exclusivity about being hoodwinked... now I've heard everything.
B2P is a scam, just like F2P.
Why do you think they changed the model? It's to milk more money out of you & other players (especially the ones that play a lot).
I can see the only ones enjoying B2P being the so-called "gamers" that play a couple hours a week & purchase a fancy pony or costume, who don't care about frequent (and meaningful) content updates, because those don't fit their play schedule anyhow.
But I guess B2P is a cheaper version for them (you do belong in this category, right?), and now provides a cheaper experience for everyone (not only them).
This has already been proven by less frequent content deliveries (geared towards the ultra-casuals with scaling content, a la GW2), "shortcuts" in Cash Shop & overall dumbing down of the game.
It's like dining in a fine restaurant (subscription) to dining in some trashy kiosk (B2P/F2P). Sure, the other one might be cheaper, but so is the experience.
But hey, enjoy "Skyrim with friends".
B2P is a scam, just like F2P.
Why do you think they changed the model? It's to milk more money out of you & other players (especially the ones that play a lot).
I can see the only ones enjoying B2P being the so-called "gamers" that play a couple hours a week & purchase a fancy pony or costume, who don't care about frequent (and meaningful) content updates, because those don't fit their play schedule anyhow.
But I guess B2P is a cheaper version for them (you do belong in this category, right?), and now provides a cheaper experience for everyone (not only them).
This has already been proven by less frequent content deliveries (geared towards the ultra-casuals with scaling content, a la GW2), "shortcuts" in Cash Shop & overall dumbing down of the game.
It's like dining in a fine restaurant (subscription) to dining in some trashy kiosk (B2P/F2P). Sure, the other one might be cheaper, but so is the experience.
But hey, enjoy "Skyrim with friends".
You're full of it.
- snip -
B2P is a scam, just like F2P.
Why do you think they changed the model? It's to milk more money out of you & other players (especially the ones that play a lot).
I can see the only ones enjoying B2P being the so-called "gamers" that play a couple hours a week & purchase a fancy pony or costume, who don't care about frequent (and meaningful) content updates, because those don't fit their play schedule anyhow.
But I guess B2P is a cheaper version for them (you do belong in this category, right?), and now provides a cheaper experience for everyone (not only them).
This has already been proven by less frequent content deliveries (geared towards the ultra-casuals with scaling content, a la GW2), "shortcuts" in Cash Shop & overall dumbing down of the game.
It's like dining in a fine restaurant (subscription) to dining in some trashy kiosk (B2P/F2P). Sure, the other one might be cheaper, but so is the experience.
But hey, enjoy "Skyrim with friends".
You're full of it.
- snip -
You mean Guild Wars 1 & 2, with the amazing end game that keeps people playing?
You mean the games that add one 3-hour long quest every few weeks?
Or an expansion you finish in 2-3 days?
The ones that sell you everything from boosters to bank space in Cash Shop, and make it so grindy otherwise that it hurts your brain?
Those games?
As I said, scams.
B2P is a scam, just like F2P.
Why do you think they changed the model? It's to milk more money out of you & other players (especially the ones that play a lot).
I can see the only ones enjoying B2P being the so-called "gamers" that play a couple hours a week & purchase a fancy pony or costume, who don't care about frequent (and meaningful) content updates, because those don't fit their play schedule anyhow.
But I guess B2P is a cheaper version for them (you do belong in this category, right?), and now provides a cheaper experience for everyone (not only them).
This has already been proven by less frequent content deliveries (geared towards the ultra-casuals with scaling content, a la GW2), "shortcuts" in Cash Shop & overall dumbing down of the game.
It's like dining in a fine restaurant (subscription) to dining in some trashy kiosk (B2P/F2P). Sure, the other one might be cheaper, but so is the experience.
But hey, enjoy "Skyrim with friends".
You're full of it.
- snip -
You mean Guild Wars 1 & 2, with the amazing end game that keeps people playing?
You mean the games that add one 3-hour long quest every few weeks?
Or an expansion you finish in 2-3 days?
The ones that sell you everything from boosters to bank space in Cash Shop, and make it so grindy otherwise that it hurts your brain?
Those games?
As I said, scams.
People still play GW1 actually, which had high end PVE, and competitive PVP (though since the game is really old the status of PVP of course has declined)
In GW2, People do scale 50 fractals, Triple Trouble wurms, and Tequatl every day, and honestly the real endgame is WvW and PVP. Similar to here, WvW and Cyrodiil that is.
A scam, is F2P, B2P is honest. You pay for content, not the service.
Sub is closer to a scam than B2P.
B2P they make content, and sell you content, you buy content, and you play it.
Sub is like, racketeering really, it's like paying protection money to the mob. You're not buying a product they're selling you, you're paying for a service, and they can vary that service as they wish. If they want, they can string you along with promises of how good this service is going to be, with "roadmaps of the future" and promised content updates.
But they're not REALLY motivated to hurry up with content because you're already paying them on schedule anyway. As long as they can string you along to keep paying, that's all that matters.
But if their main form of revenue is selling you content.. they'll probably be quite motivated to make new content to sell to you. I saw at least 3 different areas they want to sell to us as DLC in the near future.
Now F2P? That's the worst scam.
They tell you the rent at your apartment is free, and they even offer free protection services. But they send a goon to your house to break your legs, and then the doctor charges you money to fix your legs so you can walk again. The doctor is of course under the employ of the mob. Without analogy, they give you a crippled game and make you pay to uncripple it.
It's like you guys don't understand subscriptions and why they became a popular business model for in the eyes of Game Developers in the first place.
See, for game developers outside of MMO's, they bust their butt making a game, they have all nighters and days when they're eating like a college student and sleeping in the office because of time and budget concerns. They finish their game, they sell it, it enjoys about 10 weeks of solid sales before they begin to drop off, maybe they do a bit of patching to fix missed bugs or whatever, and then you know what happens?
They go back to busting their butt to make another game, because the revenue from the last game is already drying up. They go back to sleeping in their clothes in the office and eating Ramen and cold pizza and warm beer.
Now go to an MMO developer, they think, surely there's a better way to continue getting revenue off this game, I mean, it took longer to make than your average game, but nobody will buy it if we charge 4x the cost up front. Aha, I got it, we'll charge them the same price as any other game, and then charge them a monthly subscription on top. We will update the game and explain that their subscription is to cover our server costs and for the updates. Now while this is true, it does not cost 25% of the game's price every month for server costs.
Now an MMO developer busts their butt for a somewhat longer time to make their game (3-5 years or so vs the 1-3 years it might take for other games, with a few exceptions of some non MMO games may take 3-5 years of development as well, TES games for instance, Zelda games as another example, or other big RPG's), they sell the game, and for the first few months they're slammed because they're finishing content that didn't make it in time for launch or fixing major bugs.
Now once the worst of the bugs are squashed and all the content that was supposed to be there at launch is released? (this could be a few months, or it could be a year).. then what happens? Content patches slow down. The money from subscriptions is rolling in whether they release content or not. They can work a lot more leisurely at that point.
As I said, many subscription MMOs fulfill their goals admirably, as long as there's a good company behind them.
That's why it's attractive for developers. Because they want to get to that point where updating the game is done at a more leisurely pace yet they keep getting paid.
Updates for sub games also slow down after the first year typically.WoW went from a patch every other month to quarterly patches until TBC launched. LotRO went from patching every month or two to quarterly patches with yearly expansions which they continue to this day (it might be semi-annual patches now though, since they went F2P)
In the end, depends a lot on the game & company behind it.
There are F2P games with "less scammy" models than some B2P games, but in the end they are all scams.
...
But in theory, it could result in content being released more frequently if that's their biggest money maker.
It depends on the company behind the MMO. Some might not release as much content as they should (because they were working on Cash Shop & DLCs or whatever, as seems to be the trend these days), while others do that admirably.
It's good you brought up vanilla WoW, because at that time they were releasing raids & updates faster than players could clear them.
In vanilla WoW, MC was in at launch, and provided even the fastest people (top guilds out of 7 million people) 5 months of enjoyment. BWL, Naxx, Ahn'Qiraj, all released within 2-3 months of each other and were worth of 2-6 months of enjoyment for players, while they added a lot of Battlegrounds and normal dungeons such as Maraudon, Dire Maul etc.
You literally got content faster than you could consume it, even if you were a more hardcore player that spent a lot of time playing.
Could this be the case for ESO as well, if they had focused on content for subscribers (made by subscriber revenue), instead of making Cash Shop content to sell at a later date? Cash Shop content that not only will cost 20$~, but takes 2-3 days max. to complete?
I do like to think so, but apparently money won over having a quality game.
I do acknowledge that WoW updates slowed down after TBC~, and their focus on having a quality game quickly disappeared after Activision got their claws on the franchise.
Another example of how a good game or franchise can be ruined by a bad company.
In the end, depends a lot on the game & company behind it.
There are F2P games with "less scammy" models than some B2P games, but in the end they are all scams.
I have experience with many F2P, sub, and B2P games. Overall, I see B2P as the most honest model.
I have watched content patches slow down after the first year in sub games, meanwhile I'm still paying and not getting anything from it really
I have seen F2P games where they gave you a crippled product that's so restricted it's unplayable, and they offered for $5 you can unlock this functionality that allows you to have a slightly less crippled game! Then another $5, then another $5 then another $5... by the time you'd have a fully functional game as the subscribers used to have it, you've spent about $60-$70 or more. Hell, LotRO screwed over its Lifetime membership holders, by finding ways to make them buy from the cash shop too, constantly raising the level cap and then selling things like stat tomes and legendary relic removing scrolls so that you could use your BIS relics that were no longer attainable in the game They found ways to force you to pay there, even though you'd already paid them $200 at launch in good faith.
The B2P games I've played? Still released content, actually in those 2 cases they released content for free unless it was an expansion pack, which they sold, and which I was perfectly fine for paying for that content. GW2 may not have released a lot of new permanent content (a lot has been temporarily accessible and then removed), but what has been released has been free. if you weren't interested in buying cosmetic items like armor skins and weapon skins or mini pets or pvp finishers, you paid $60 total. Just the box, and the content that was released was free.
Now you're right in that case that content comes in slowly there. Why? Because they're not selling content, they're selling cosmetics in the store (which they do release frequently).
However ZoS seems to be focusing their store on selling CONTENT.
I think both of us should possibly look into the Secret World to see how much content they've gotten since launch, since TSW switched to a B2P model where the main money maker was content packs.
That'll probably give us the best idea of what to expect.
But in theory, it could result in content being released more frequently if that's their biggest money maker.
Jennifur_Vultee wrote: »Mettaricana wrote: »Amsel_McKay wrote: »F2P gone wrong (Star Citizen) $15,000 pack: https://robertsspaceindustries.com/pledge/Combos/The-Completionist-Digital
who the f*** has that much money to throw at their computer screen? 15k $ what the hell...that money could supply me with gaming from now til im dead...
The last MMO I played before ESO was Scarlet Blade, people were easily dropping $15k US a year to get the best gear "free" from the tiered spender...you spend $350 US and get a unique quality piece of armor "free" as a reward. They would do that month after month until they had all seven pieces of unique armor, all five pieces of unique jewelry, unique armored mech and the latest hot bike. Then the level cap would raise and they do it all over again. For a free to play game it was too expensive for me to keep playing so as soon as ESO went live I dropped Scarlet Blade like hot potato.
A quick look at the Scarlet Blade web site shows their current tiered spender for the top tier shows you spend 149999 AP to get the latest hot bike (20% faster than the standard bike, in PVP that's a clear advantage allowing you to chase down the other players more easily) OR two items that will change rare gear to unique gear and two perfect enhancement stones that guarantee a successful enhancement attempt. 149999 AP = $1499.99 US you don't get a lot for the money but I guarantee you people are spending that much to get those items "free".
ESO being a subscription MMO required gamers to make a commitment up front. By doing this, ZOS was creating a history with players. Players that subscribed not only felt a sense of ownership and pride, they also felt a sense of belonging and kinship because the people they were playing with had also made that commitment.
Each month that passed, many players renewed their subscription and that sense of pride, belonging, and history grew. There weren't many choices for players who preferred subscription MMOs and the fact that ESO was one of them made it feel special. There seemed to be a sense of exclusivity that players felt by being an ESO player.
By becoming B2P ESO has to now hold its own against a THRONG of MMOS... I genuinely hope the B2P model allows ESO to add the things that would truly make it an MMO to contend with. Things like:
- A LFG tool that works
- Advanced (some might say basic) Guild tools
- Underwater environments
- Player created content
- NPC "heros"
- Player housing
- Interactive furniture
- Interactive, buildable, ownable boats
- More, and meaningful world skills (lockpicking/treasure hunting/animal hunting)
- Expanded character creation