ESO being a subscription MMO required gamers to make a commitment up front. By doing this, ZOS was creating a history with players. Players that subscribed not only felt a sense of ownership and pride, they also felt a sense of belonging and kinship because the people they were playing with had also made that commitment.
Each month that passed, many players renewed their subscription and that sense of pride, belonging, and history grew. There weren't many choices for players who preferred subscription MMOs and the fact that ESO was one of them made it feel special. There seemed to be a sense of exclusivity that players felt by being an ESO player.
These are the factors that lead many players to overlook some of the glaring issues that ESO had and remain subscribed to the game as an investment in its future. We wanted to be part of what ZOS was building. We were hoping that in 10 years we could look back and say: "I was there at the beginning".
NOTE: By overlook, I mean that we stayed subscribed, not that we stayed silent about the issues. 
While ESO going Buy to Play doesn't have to change a player's feelings of belonging and dedication, it does remove the sense of exclusivity. It also opens ESO up to be compared to a LOT of other B2P/F2P MMOs out there.
As a P2P MMO there were very
FEW MMOs for ESO to be compared to. WOW, Wildstar, FFXIV, Mortal Online and Darkfall Unholy Wars (which looks pretty impressive, actually!) are some of the few.
By becoming B2P ESO has to now hold its own against a
THRONG of B2P & F2P MMOS... I genuinely hope the B2P model allows ESO to add the things that would truly make it an MMO to contend with. Things like:
- A LFG tool that works
- Advanced (some might say basic) Guild tools
- Underwater environments
- Player created content
- NPC "heros"
- Player housing
- Interactive furniture
- Interactive, buildable, ownable boats
- More, and meaningful world skills (lockpicking/treasure hunting/animal hunting)
- Expanded character creation
This is a
VERY small list but these are the types of enhancements that would give ESO the types of systems that other B2P and F2P MMOs
ALREADY have. These are almost a must for ESO to be competitive.
Keep in mind, ESO has to compete with more than the already released MMOs, the MMO landscape is an ever-filling cup of new and fresh ideas. There isn't that subscriber dedication keeping players coming back to "get something for their money".
In 2015 there will be quire a few MMOs coming out...
Games with similar "themes" as ESO
Everquest Next
https://www.youtube.com/watch?v=Dh_0neHhR0k
Shroud of the Avatar
https://www.youtube.com/watch?v=-mgrzQHU6eE
Black Desert Online
https://www.youtube.com/watch?v=TNtB5DoJ6OI
And one that looks a LOT like ESO Stylistically... Bless
https://www.youtube.com/watch?v=b3uuQWb6rjA
And then there's the Sci-Fi MMOS
Skyforge:
https://www.youtube.com/watch?v=yG1UXkfa7xA
Star Citizen
https://www.youtube.com/watch?v=lJJ9TcGxhNY
The Repopulation
https://www.youtube.com/watch?v=RdOUvIZ5-MI
And as simple as it looks... Firefly Online
https://www.youtube.com/watch?v=8y98otfH9X8
while ESO not requiring a subscription will free me up to allow me to try some of these other MMOs (That Darkfall looks pretty good) it will also give me the freedom to play ESO as much or as little as I like. I am choosing to remain hopeful. ESO has a LOT of competition now... I still believe it can be something unique amongst its peers.
Here's to hoping this new revenue model will allow ESO to become the MMO that so many of us believed it could be, and still believe it can be.
/drink
What ESO really needs is an Auction Horse.
That's right...
Horse.
Click
HERE to discuss.
Want more crazy ideas? Check out my
Concept Repository!