removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
VileIntent wrote: »Ok, commenting on just the OP. sounds like you quit the game... and now you back because of b2p. maybe if you had stayed and played the game you would have already had a VR 14
One of my guildies who just came back was VR12 when he left. he spent a few hours in Craglorn and hit VR 14
Leveling is easy. just get off the forums and go do it.
VileIntent wrote: »I think you guys are smoking crack if you think it will be less than 1 million xp.
my guild member earned 2 million xp in just over 3 hours grinding. seriously, @ 100k he will max out in less then 2 weeks. Eric Wrobul said it should take a long time to get them all. if anyone thinks you will see anyone maxed in less than 2 months, your crazy. if they are then this champion system is crap for letting US do it.
starkerealm wrote: »removal of vet ranks wont be for at least another month or two. the CS needs to come now so it can be tested and fixed before then. If it is not looked over b4 then, then all the re-scaling will bring utter chaos to ESO. the ESO in chaos era needs to come to an end.
and honestly, VR14s SHOULD receive more points. It took me 4 straight months of play to reach VR14. Not all of us just grinded it in a day ya know.
You didn't read what I wrote!
1)Release CS as planned
2)On release of CS Calculate a conversion value for each character to get xyz CP.
3)Run both systems side by side (note VR14 still have every benefit of VR14 and are earning CP)
4) Remove VR (if that is the ultimate decision)
5) Credit players the converted CP calculated from step 2
I did read what you wrote, I just did not comprehend any of the points you have responded to me with.
VR will be removed in 1.7 if ZOS holds true to their statements. The removal of VR ranks will be a good thing, as it will bring balance to the game.
Your idea "On release of CS Calculate a conversion value for each character to get xyz CP" I really don't understand, 1. what you are trying to say, and 2. How that would have any effect. If that means more characters=more CP, then my guess is correct. On that note I would like to say that it would be much better if you just leveled one character to VR14 instead of making 8 VR1s. That is what I think about it.
OK let me try to clarify:
Zos said this:
http://forums.elderscrollsonline.com/discussion/145544/feedback-to-the-champion-system/p1
It is a good way to calculate CP deserved for different VR ranks. Use this process (at step 2) to calculate a value of how many CP an account should be compensated if/when VR system is removed.
This value is then attached to the account and if/when VR is removed the accounts are then credited with the CP conversion value determined when CS was released.
This is best because crediting the bonus before VR is removed gives players bonuses from both systems. An example to clarify: I am VR14 when CS is released, I get 70 Cp + vet gear bonuses (which others do not get) for the duration of time that both VR and CS systems are simultaneously active. This gives me the unfair advantage of being able to be overbuffed and farm more CP faster than if I only had the benefit of the VR system or the CS system individually.
Also calculating the value when VR is removed is problematic because then players get the CP they earned during that time and then the exp earned while they were earning CP (which applied to their VR) is also converted into CP. An example of this second effect: I am VR1 when CS launches, while CS and VR are live I earn 70 CP and reach VR14 if the conversion is then calculated I get 70 cp from levelling + 70 CP from conversion. This is unfair because I only did 70 CP worth of work.
These two examples clearly (I hope) demonstrate why when CS is released the conversion should be calculated but it should only be applied once VR is removed.
I hope that makes more sense.
That assumes that bonus CP isn't actually being calculated based on a character's gross XP. Which, might very well be how they'll handle it.
VileIntent wrote: »Also, just for the record.
you f2p /b2p QQers WON! Your getting exactly what you wanted. If you knew anything at all about those systems. one of the major shop items is a xp boost potion or item. flat out it means xp will probably increase to get you to buy those potions. CONGRATULATIONS! I would not be surprised one little bit if champion xp is 2 million or more for 1 point, just to get you to buy xp boosting potions to make leveling seem normalized....
again grats! Now you may understand why we hate b2p / f2p.
but again you won't care because now that you ruined the game for everyone else you will leave to play something else and cry the game is pay 2 win...
After experiencing several conversions first hand, absolutely I will leave and wait till I see another interesting subscription title. F2P and B2P always have bad game development models IMHO. Once a game goes that route the focus turns from creating a good quality title to mixed input of how to best monotize the title. These changes impact immersion and user experience. It also results in development of only content that appeals to the largest subgroup instead of rounding out the entire game. This leaves certain game aspects well polished and developed while others are frayed edges of the fabric.
I wish other people willing to spend money would take the stance of not supporting f2p with their $$. I would rather not support those to cheap to sub because their mentality ruins game atmospheres. Leave to p2w and 2c2p (too cheap too pay) to their own devices and keep me in subscription land.
VileIntent wrote: »B2P & F2P are the same thing, 1 just requires you to buy the initial game...
TimeRuinsBelief wrote: »I don't know how I found this post but here goes...
First, this post sounded really *** about removing VR ranks. It's almost a year later and all they have done is add two more veteran levels. I don't think VR levels will ever be removed. Where the *** did you get that stupid idea?
Second, If you spent more time leveling your character to VR14 at the time or now VR16, and less time posting pointless ***. It wouldn't be an issue for you.
I could go on and on... but the likeliness of anyone reading this is small. This post is stupid.