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How many people do you think B2P will bring?

Arandear
Arandear
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Hey all, (Next paragraph for the question) so first of all let me say, I've been here since the start, I love the game and will probably continue to play after B2P, I see it as a win win, as long as the cash shop isn't P2W to much. I will still sub so I receive all content and so on. I'm sure others will too. Now to my question...

Not sure how many Subs we have roughly at the moment, but let's say we have around 1M (Know idea really), how many do you think will come in and try ESO once it's B2P? I imagine we will get quite a few, and lot's who bought at release and will come back to try it. (PC Only)

Not sure if ESO get's another review (Don't think it does) But I'm sure if it did it's scores would be a lot higher than of that at release.

That is all, any comments welcome!

And happy gaming!
  • Samadhi
    Samadhi
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    Think it will bring in more than the amount that leave, but not sure how many newcomers will stay.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • Amsel_McKay
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    The numbers on PC will drop a lot as soon as the console comes out.
  • Kilandros
    Kilandros
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    It will bring a much younger crowd to be sure. Adolescents who would otherwise need their parents' CC for a subscription, for example.

    Who knows how many players will come and stay long term though. I think the gaming industry is highly competitive, and it's tough to gauge how a game will do with a relaunch (particularly after a pretty rocky original launch which killed a lot of the hype).

    If I had to guess I'd say we'll see a pretty good influx of new players for a couple of months, but I don't think the retention rate will be very good at all. I think about 6 months after TU launches game population will be back to about where it is now. This is wild speculation, and I base it only on the fact that the gameplay in ESO is pretty mediocre/generic, and the people playing it tend to be die-hard TES fans. So I think the game population will remain pretty much unchanged long term as the die-hard fans that are here now stick around.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
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  • UrQuan
    UrQuan
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    Kilandros wrote: »
    It will bring a much younger crowd to be sure. Adolescents who would otherwise need their parents' CC for a subscription, for example.
    Say, I didn't even think of that... I need to make sure my nephew knows about this! He got ESO and played it for a couple of months, but the subscription fee kept him from continuing to play.

    Overall I don't like the idea of a younger crowd being brought in, but I make an exception for my nephew :)
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  • tinythinker
    tinythinker
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    Arandear wrote: »
    how many do you think will come in and try ESO once it's B2P? I imagine we will get quite a few, and lot's who bought at release and will come back to try it. (PC Only)

    More than 5, less than 500,000. Over/under betting starts at 5K gold. :)


    Kilandros wrote: »
    Who knows how many players will come and stay long term though. I think the gaming industry is highly competitive, and it's tough to gauge how a game will do with a relaunch (particularly after a pretty rocky original launch which killed a lot of the hype).

    If I had to guess I'd say we'll see a pretty good influx of new players for a couple of months, but I don't think the retention rate will be very good at all. I think about 6 months after TU launches game population will be back to about where it is now.

    There may be a net gain from those who try it and like it because of all of the hype and actually stick around, but it could very well be a small gain after the initial rush, with another small net gain of short temp term players who are replenished as a part of constant turnover.

    Of course, it is technically possible ZOS will make the game so incredibly awesome over the next 6-9 months that lots of new players and former scoffers will sub to ESO Plus and the Crown Shop will remain minor vanity and low quality convenience items only for years to come. I suspect that is what many in the company and many of the most loyal ESO fans are hoping for as the outcome.
    Edited by tinythinker on January 23, 2015 5:23PM
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  • Kilandros
    Kilandros
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    UrQuan wrote: »
    Kilandros wrote: »
    It will bring a much younger crowd to be sure. Adolescents who would otherwise need their parents' CC for a subscription, for example.
    Say, I didn't even think of that... I need to make sure my nephew knows about this! He got ESO and played it for a couple of months, but the subscription fee kept him from continuing to play.

    Overall I don't like the idea of a younger crowd being brought in, but I make an exception for my nephew :)

    I don't think it's necessarily a bad thing. When Asheron's call launched I needed my parents' CC for the first couple of years, so I can relate.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • UrQuan
    UrQuan
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    Kilandros wrote: »
    UrQuan wrote: »
    Kilandros wrote: »
    It will bring a much younger crowd to be sure. Adolescents who would otherwise need their parents' CC for a subscription, for example.
    Say, I didn't even think of that... I need to make sure my nephew knows about this! He got ESO and played it for a couple of months, but the subscription fee kept him from continuing to play.

    Overall I don't like the idea of a younger crowd being brought in, but I make an exception for my nephew :)

    I don't think it's necessarily a bad thing. When Asheron's call launched I needed my parents' CC for the first couple of years, so I can relate.
    Us older folks sometimes find it difficult to tolerate young whipper snappers. :p

    Actually, I'd never judge someone based on their age. I play tabletop miniature games too, and I often find myself playing against kids as young as 12 (although most of the people I play with are in the 20s-40s age range), and I'm always happy to do so and help them learn the game better. In general I find the younger crowd to be more likely to be obnoxious and immature, but that's just a generalization, and I prefer to treat a younger gamer with the same respect I give the older ones until and unless he/she gives me a reason to do otherwise.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Razzak
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    A lot. Many will buy it (especially on consoles), but the real question is how many will stay and for how long.
  • BBSooner
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    I'm hoping that of the initial burst of sales due to the model people actually stay. It will be fairly easy to tell how much retention there is over the long term by the pace of updates/what few updates involve (diverse content vs what can be marketed to the store).
    Edited by BBSooner on January 23, 2015 5:36PM
  • b92303008rwb17_ESO
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    A lot, no doubt about it and ZOS will and is currently making great profit from the box purchases in the short run. The real and the most important question is, however, how many will sub or keep buying DLCs to compensate the loss of the original sub fee.
  • gw2only1b14_ESO
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    4 people I know will be joining and then 2 returning guildies. now the question is after 6 months how many will still be playing
  • Sallington
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    Not as many as they think, and I'd say 90% of people that buy it, stop playing after 2-3 months. They'll probably get more people who already bought the game previously coming back since there's no sub. But, even those poeple won't last more than a few months.

    Edited by Sallington on January 23, 2015 5:50PM
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  • Vis
    Vis
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    Less than ZOS thinks. I don't think devs realize that the player community, as a whole, are wising up to the cash shop model. It's not as easy to trick us as it used to be.
    v14 Sorc Vae Exillis
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  • rophez_ESO
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    A lot. Apparently existing stock is selling out quickly, and pre-orders for the consoles are pretty big.
  • Govalon
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    If I had to guess I would say about 20. Maybe 30
  • Vizier
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    They are not people. They are little post pubescent troll things with no money and big mouths.
  • kieso
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    679.2
  • grimjim398
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    What good is it going to do the PC version of the game for the console version to bring in a lot of new players? The more console players there are, the less important the PC version will become.
  • LariahHunding
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    Game codes have went from $12-15 to over $30 nearly overnight.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • egosumacunnus
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    This business model will not attract adult players looking for an adult game world to play in, it will attract anyone that fancies giving it a go and there will be a lot of those people and i doubt most of them will be worth acknowledging.

    How long they stick around for is anyone's guess.
    Edited by egosumacunnus on January 23, 2015 6:43PM
    If real life had a block function i would go out more.

    Proud to have spent a year paying to BETA test ESO for consoles.

    Error Code 301
  • seanvwolf
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    There will be a large influx of players and with it headaches. Once the three-month honeymoon is over there will be less headaches.
  • wiz12268b14_ESO
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    Not a lot PC side I suspect most PC people bought it at release, with a few that were less than impressed with the beta and dint buy at release bought during one of the 20 buck (or less) sales recently.

    I think console numbers will be huge, maybe not Skyrim huge but even 60-75% of Skyrim numbers would be impressive.

    Retention is the main concern as it always is with MMOs.
  • lathbury
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    I think a net loss on pc after 3 months and a similar size on x box and ps
  • Funkopotamus
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    It is not the numbers that bother me.. It is the type of players that F2P/P2W bring :(
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Funkopotamus
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    But to be honest I think ZOS are doing it at the right time though.. AFTER Neverwinter MMO hits console. Neverwinter will be on console before ESO so maybe most of them will stay there :)
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • BlueIllyrian
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    But to be honest I think ZOS are doing it at the right time though.. AFTER Neverwinter MMO hits console. Neverwinter will be on console before ESO so maybe most of them will stay there :)

    Bear in mind that then ZOS will push for F2P and P2W faster. Sort of damned if you do, damned if you don't.

    Judging by other games I expect quantity over quality and small to nil retention.
  • Kraven
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    Considering how the servers handle the current player load. A better question might be how many of that initial burst will ZOS drive away with poor maintenance? How will Cyrodiil handle it?

    How many that do stay will spend enough money to not just make up for but to make more than a long term subscription could have earned?

    How many resources will be allocated to insure that items on the cash shop are worth purchasing so that enough players spend money on it that the company makes a profit?

    Considering the 1 year delay between PC and Console launch of the core game, how much of a delay can PC players expect between content updates now that they are to release on 3 platforms simultaneously?

    How long before the box price is lowered to entice more people to 'try it out'?

    How long before the sub price is lowered because people realize it is cheaper to buy crowns as you need them and to purchase DLC than it is to subscribe and rent dlc?

    and similar
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
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