cote-bmsb16_ESO wrote: »They aren't wearing inpen on your armor in cyrodil thats why you're nearly getting blasted for 2k in one hit. Do you even block and roll dodge? Snipe takes a big chunk of stamina and you can't spam it like impulse, or the Dks flappy wings. If you're getting wrecked by bows, you're probably getting wrecked by every other build too.
cote-bmsb16_ESO wrote: »They aren't wearing inpen on your armor in cyrodil thats why you're nearly getting blasted for 2k in one hit. Do you even block and roll dodge? Snipe takes a big chunk of stamina and you can't spam it like impulse, or the Dks flappy wings. If you're getting wrecked by bows, you're probably getting wrecked by every other build too.
ThyIronFist wrote: »Don't even try to defend bows. Was at Alessia bridge some days ago, all of this happened in one second:
It's rediculous, and don't come at me with brainless replies such as "block, dodge roll" etc. Just stop. Bows are ridiculous at the moment.
ThyIronFist wrote: »cote-bmsb16_ESO wrote: »They aren't wearing inpen on your armor in cyrodil thats why you're nearly getting blasted for 2k in one hit. Do you even block and roll dodge? Snipe takes a big chunk of stamina and you can't spam it like impulse, or the Dks flappy wings. If you're getting wrecked by bows, you're probably getting wrecked by every other build too.
I'm in full impenetrable. Yes I do block and roll dodge, but I don't have infinite stamina unfortunately. Scales do not reflect attacks from stealth and they are a guarenteed crit.
/yawn these replies are getting boring.
Try to say something else other than roll dodge or block.
ThyIronFist wrote: »Don't even try to defend bows. Was at Alessia bridge some days ago, all of this happened in one second:
It's rediculous, and don't come at me with brainless replies such as "block, dodge roll" etc. Just stop. Bows are ridiculous at the moment.
Lava_Croft wrote: »I have yet to meet a non-scrub who doesn't think the current implementation of Snipe is just silly.
The most vocal defender of Snipe in this thread is the same guy who cried endless tears about a skill called Impulse, an AoE skill with <10m range.
'Nuff said.
Lava_Croft wrote: »I have yet to meet a non-scrub who doesn't think the current implementation of Snipe is just silly.
The most vocal defender of Snipe in this thread is the same guy who cried endless tears about a skill called Impulse, an AoE skill with <10m range.
'Nuff said.
I'd take back the old Snipe (and stealth damage) in a heartbeat
That thing was far, far stronger than the current joke of a skill.
Lol. Lack of comprehension for $100, Alex. Snipe doesn't lag out battles, genius. L2pLava_Croft wrote: »I have yet to meet a non-scrub who doesn't think the current implementation of Snipe is just silly.
The most vocal defender of Snipe in this thread is the same guy who cried endless tears about a skill called Impulse, an AoE skill with <10m range.
'Nuff said.
I doubt it happened in one second, considering:
Initial Snipe hits->3 seconds to restealth->enemy starts casting snipe 2 seconds in->Snipe takes 1 second~ to land.
You had a grand total of 3-4 seconds to react before that second Snipe (empowered by Morag Tong set bonus) landed.
Human average reaction speed is 0,25 seconds.
Congratulations, you have the reflexes of a potato.
I doubt it happened in one second, considering:
Initial Snipe hits->3 seconds to restealth->enemy starts casting snipe 2 seconds in->Snipe takes 1 second~ to land.
You had a grand total of 3-4 seconds to react before that second Snipe (empowered by Morag Tong set bonus) landed.
Human average reaction speed is 0,25 seconds.
Congratulations, you have the reflexes of a potato.
Hmm total of 3-4 seconds to react is bit of hyperbole imo.
Snipe hits -> restealth with cancelling cloak animation -> fire another snipe which has 1.1 sec cast time and 1 sec flight time.
Total required amount of time is 2.1 seconds to second snipe lands on target. If you don't even need restealth, then just 1 second is enough to hit second snipe.
It's almost enough time for only CC break.
And not many snipers picking targets who are in peace. They are almost every time picking targets who are actually in fight. And in a fight, if you get 1k dmg(+-) from a single skill +stun means you are pretty ***'ed already.
Princess_Asgari wrote: »I doubt it happened in one second, considering:
Initial Snipe hits->3 seconds to restealth->enemy starts casting snipe 2 seconds in->Snipe takes 1 second~ to land.
You had a grand total of 3-4 seconds to react before that second Snipe (empowered by Morag Tong set bonus) landed.
Human average reaction speed is 0,25 seconds.
Congratulations, you have the reflexes of a potato.
Hmm total of 3-4 seconds to react is bit of hyperbole imo.
Snipe hits -> restealth with cancelling cloak animation -> fire another snipe which has 1.1 sec cast time and 1 sec flight time.
Total required amount of time is 2.1 seconds to second snipe lands on target. If you don't even need restealth, then just 1 second is enough to hit second snipe.
It's almost enough time for only CC break.
And not many snipers picking targets who are in peace. They are almost every time picking targets who are actually in fight. And in a fight, if you get 1k dmg(+-) from a single skill +stun means you are pretty ***'ed already.
At full distance any class can get 2 snipes off now before out of stealth and follow up with any number of attacks out of stealth.
Princess_Asgari wrote: »I doubt it happened in one second, considering:
Initial Snipe hits->3 seconds to restealth->enemy starts casting snipe 2 seconds in->Snipe takes 1 second~ to land.
You had a grand total of 3-4 seconds to react before that second Snipe (empowered by Morag Tong set bonus) landed.
Human average reaction speed is 0,25 seconds.
Congratulations, you have the reflexes of a potato.
Hmm total of 3-4 seconds to react is bit of hyperbole imo.
Snipe hits -> restealth with cancelling cloak animation -> fire another snipe which has 1.1 sec cast time and 1 sec flight time.
Total required amount of time is 2.1 seconds to second snipe lands on target. If you don't even need restealth, then just 1 second is enough to hit second snipe.
It's almost enough time for only CC break.
And not many snipers picking targets who are in peace. They are almost every time picking targets who are actually in fight. And in a fight, if you get 1k dmg(+-) from a single skill +stun means you are pretty ***'ed already.
At full distance any class can get 2 snipes off now before out of stealth and follow up with any number of attacks out of stealth.
Lava_Croft wrote: »I have yet to meet a non-scrub who doesn't think the current implementation of Snipe is just silly.
The most vocal defender of Snipe in this thread is the same guy who cried endless tears about a skill called Impulse, an AoE skill with <10m range.
'Nuff said.
I'd take back the old Snipe (and stealth damage) in a heartbeat
That thing was far, far stronger than the current joke of a skill.
Which is why so many more people were using it back then.
/sarcasm
I doubt it happened in one second, considering:
Initial Snipe hits->3 seconds to restealth->enemy starts casting snipe 2 seconds in->Snipe takes 1 second~ to land.
You had a grand total of 3-4 seconds to react before that second Snipe (empowered by Morag Tong set bonus) landed.
Human average reaction speed is 0,25 seconds.
Congratulations, you have the reflexes of a potato.
Hmm total of 3-4 seconds to react is bit of hyperbole imo.
Snipe hits -> restealth with cancelling cloak animation -> fire another snipe which has 1.1 sec cast time and 1 sec flight time.
Total required amount of time is 2.1 seconds to second snipe lands on target. If you don't even need restealth, then just 1 second is enough to hit second snipe.
It's almost enough time for only CC break.
And not many snipers picking targets who are in peace. They are almost every time picking targets who are actually in fight. And in a fight, if you get 1k dmg(+-) from a single skill +stun means you are pretty ***'ed already.
Princess_Asgari wrote: »At full distance any class can get 2 snipes off now before out of stealth and follow up with any number of attacks out of stealth.