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Where changes like the upcoming change to Ultimate will get ESO.

  • Kilandros
    Kilandros
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    Joejudas wrote: »
    Kilandros wrote: »
    Joejudas wrote: »
    Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.

    You're literally the only person "calling" him out on his "knowledge" and "skill," and I doubt anyone in this thread is persuaded by the illusory metric (if I may be so bold as to call it a metric) you've used to measure his "knowledge" and "skill."

    Instead you've merely convinced everyone in this thread that you are incapable of engaging in a reasonable and civilized discussion. A discussion that was quite civil, before you arrived.

    I hope, Joejudas, for your sake that you are every bit the exceptional ESO player you are claiming to be. Otherwise you have literally nothing to show for all your energy except for being bitter and angry on a quasi-anonymous internet gaming forum.
    Well if your being civil....and your conversation is silly and is furthering an idea that will hurt alot of people's enjoyment of a game because you think a mechanic is " cheesy and boring " and I come in and tell you your acting like an insane person......then I'm the bad guy right. Lol. It's ok I have tried to explain here why your praising the new system is petty, selfish, and stupid...but you can't get through to some people

    Page #1, one of my very first posts I say that I'm skeptical of this "solution."

    But I also say that class imbalance with regard to ultimate generation has gone on long enough and needs to be fixed. You're burying your head in the sand if you don't think DKs and NBs are too far afield of Sorcs and Temps regarding ultimate generation.

    Could they fix the other two classes? Sure! Do I trust them to do that? Hell no! Sorcerers had great ultimate generation when Streak hit unlimited targets. We know what happened to that. So no, I'd rather no wait around for the Developers to magically get their acts together regarding class balance. They don't seem to have what it takes, for whatever reason. If that means they need to normalize the classes so that 98% of the game population isn't either DK or NB, then so be.

    I'd rather have no classes and/or a Development team with a demonstrated track record of balancing classes. Unfortunately neither of those are available to us right now it seems.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Shunravi
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    Varicite wrote: »
    Bouvin wrote: »
    FYI, as a NB since Beta I have not relied on Ultimate to complete content. NB is by far one of the hardest classes to level.

    NB has the fastest Ult generation in the game, what are you even on about?

    Also, as someone who has VRs of every class except Templar (3 NBs, 2 Sorcs, 2 DKs), NB is not at all one of the hardest classes to level...

    A class that generates Ult hand-over-fist and is rarely, if ever, resource starved is not even remotely in the realm of hard to level, even before the VR content nerf.

    Maybe if you were leveling as a NB just post-launch using a 2-hander stam build before all of its buffs, you might have a case for difficulty, but that has nothing at all to do w/ classes.

    Why does everyone bring up my build when saying a build is hard to use? I was a 2h NB since early access, and I never found things overly hard...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Joejudas
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    Kilandros wrote: »
    Joejudas wrote: »
    Kilandros wrote: »
    Joejudas wrote: »
    Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.

    You're literally the only person "calling" him out on his "knowledge" and "skill," and I doubt anyone in this thread is persuaded by the illusory metric (if I may be so bold as to call it a metric) you've used to measure his "knowledge" and "skill."

    Instead you've merely convinced everyone in this thread that you are incapable of engaging in a reasonable and civilized discussion. A discussion that was quite civil, before you arrived.

    I hope, Joejudas, for your sake that you are every bit the exceptional ESO player you are claiming to be. Otherwise you have literally nothing to show for all your energy except for being bitter and angry on a quasi-anonymous internet gaming forum.
    Well if your being civil....and your conversation is silly and is furthering an idea that will hurt alot of people's enjoyment of a game because you think a mechanic is " cheesy and boring " and I come in and tell you your acting like an insane person......then I'm the bad guy right. Lol. It's ok I have tried to explain here why your praising the new system is petty, selfish, and stupid...but you can't get through to some people

    Page #1, one of my very first posts I say that I'm skeptical of this "solution."

    But I also say that class imbalance with regard to ultimate generation has gone on long enough and needs to be fixed. You're burying your head in the sand if you don't think DKs and NBs are too far afield of Sorcs and Temps regarding ultimate generation.

    Could they fix the other two classes? Sure! Do I trust them to do that? Hell no! Sorcerers had great ultimate generation when Streak hit unlimited targets. We know what happened to that. So no, I'd rather no wait around for the Developers to magically get their acts together regarding class balance. They don't seem to have what it takes, for whatever reason. If that means they need to normalize the classes so that 98% of the game population isn't either DK or NB, then so be.

    I'd rather have no classes and/or a Development team with a demonstrated track record of balancing classes. Unfortunately neither of those are available to us right now it seems.

    I think they could have just taken away crit ult gain.....or lowered it....but they are doing all those things. It's going to make the game less dynamic. I do understand your problem with ult gain difference between classes...I don't like how they are fixing it
  • Varicite
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    Shunravi wrote: »
    Varicite wrote: »
    Bouvin wrote: »
    FYI, as a NB since Beta I have not relied on Ultimate to complete content. NB is by far one of the hardest classes to level.

    NB has the fastest Ult generation in the game, what are you even on about?

    Also, as someone who has VRs of every class except Templar (3 NBs, 2 Sorcs, 2 DKs), NB is not at all one of the hardest classes to level...

    A class that generates Ult hand-over-fist and is rarely, if ever, resource starved is not even remotely in the realm of hard to level, even before the VR content nerf.

    Maybe if you were leveling as a NB just post-launch using a 2-hander stam build before all of its buffs, you might have a case for difficulty, but that has nothing at all to do w/ classes.

    Why does everyone bring up my build when saying a build is hard to use? I was a 2h NB since early access, and I never found things overly hard...

    lol, I didn't mean to offend anyone.

    In my experience w/ the classes since early access, none of them were particularly hard, but I did have a slightly rougher time in VR content w/ my stamina 2h NB until I started picking up some magicka-based CC / AoE options.
  • Kilandros
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    Joejudas wrote: »
    Kilandros wrote: »
    Joejudas wrote: »
    Kilandros wrote: »
    Joejudas wrote: »
    Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.

    You're literally the only person "calling" him out on his "knowledge" and "skill," and I doubt anyone in this thread is persuaded by the illusory metric (if I may be so bold as to call it a metric) you've used to measure his "knowledge" and "skill."

    Instead you've merely convinced everyone in this thread that you are incapable of engaging in a reasonable and civilized discussion. A discussion that was quite civil, before you arrived.

    I hope, Joejudas, for your sake that you are every bit the exceptional ESO player you are claiming to be. Otherwise you have literally nothing to show for all your energy except for being bitter and angry on a quasi-anonymous internet gaming forum.
    Well if your being civil....and your conversation is silly and is furthering an idea that will hurt alot of people's enjoyment of a game because you think a mechanic is " cheesy and boring " and I come in and tell you your acting like an insane person......then I'm the bad guy right. Lol. It's ok I have tried to explain here why your praising the new system is petty, selfish, and stupid...but you can't get through to some people

    Page #1, one of my very first posts I say that I'm skeptical of this "solution."

    But I also say that class imbalance with regard to ultimate generation has gone on long enough and needs to be fixed. You're burying your head in the sand if you don't think DKs and NBs are too far afield of Sorcs and Temps regarding ultimate generation.

    Could they fix the other two classes? Sure! Do I trust them to do that? Hell no! Sorcerers had great ultimate generation when Streak hit unlimited targets. We know what happened to that. So no, I'd rather no wait around for the Developers to magically get their acts together regarding class balance. They don't seem to have what it takes, for whatever reason. If that means they need to normalize the classes so that 98% of the game population isn't either DK or NB, then so be.

    I'd rather have no classes and/or a Development team with a demonstrated track record of balancing classes. Unfortunately neither of those are available to us right now it seems.

    I think they could have just taken away crit ult gain.....or lowered it....but they are doing all those things. It's going to make the game less dynamic. I do understand your problem with ult gain difference between classes...I don't like how they are fixing it

    Thanks man. I agree that it's becoming less dynamic. I'm super skeptical of this change. I would much rather the other classes be brought up to DK and NB, rather than all of the classes be brought down, but I simply don't have the faith in this Dev team to carry that out so I have to be open to other options.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • BBSooner
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    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.

    Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.

    I hate to break this to you, but the builds that get ultimate fast don't just sit there and fire off Ultimates.

    They actually have to use their whole skill bar to achieve that. Which means not just streaming ultimates, but using combinations of many skills.

    I don't see how "Light attack, wait 8 seconds, light attack, wait 8 seconds" is anything BUT sitting their waiting for Ult to build to stream it. It's pretty much exactly what you are arguing against.

    The only way you can "stand there and stream ultimates" is if the Ultimate bar builds on it's own through a global cooldown buff. And that's EXACTLY HOW THEY ARE MAKING IT.

    Equating the new meta of the game to "light attack - wait 8 seconds - light attack" ad nauseam is pretty ridiculous at best and disingenuous at worst. That person will still be using their full bar, still LA weaving and managing their position. They just won't be refreshing am ultimate every 15 seconds because using an ultimate will require forethought due to the increased rarity.

    Exactly, they will be refreshing Ultimate at a predetermined rate of 3 every second for 8 seconds per light attack.

    It completely takes anything that was dynamic about it out.

    This is generally the type of decision made by dev to appease people who can't figure out "why that guy over there owns me".

    And when they start down his path of removing anything dynamic (which is what it is) they usually keep that train rolling until combat is so flat that it becomes completely boring and everyone exits game.

    Ultimate generation will presumably still be altered in the new world by armor and skills.
  • AlnilamE
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    So is LA going to be the only way to generate ultimate?

    Personally, I always thought of Ultimates as equivalent to Limit Breaks in FFVII: To be used sparingly and on special occasions.

    Meanwhile, there's a battle in Skyreach Catacombs where I can drop seven veils in a row before the battle is over. I think that is a bit much.
    The Moot Councillor
  • Sylvyr
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    Bouvin wrote: »
    kieso wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    .

    You're playing the wrong genre if you don't like clicking the same skills over and over ;p



    Haha.. I've been playing MMOs since UO in 1998. They all have different levels of thinking required, and some do feel like using one skill over and over.

    Some MMOs do a good job providing diversity, some don't. ESO provides pretty good diversity, but this changes is going to hurt that.

    2-bar with 5 skills is not clicking the same skill over and over.

    It forces you to think about builds, test different combinations and synergies. Then effectively use those.

    In PvP there are a lot of on-field strategies that require a good knowledge of how to attack/defend other builds, of which there are many.

    This change will result in less builds, and it will remove a lot of thinking.

    I agree that this change will remove thinking. On the other hand there are builds that can pop ultimates like crazy and since some ultimates pack a lot of power it's seen as OP. I do think it does take thinking and skill to play those type of build because a lot of it is situational. Much like a sniper generally want to be sneaky and stay at range, and ult gen build wants to play in such a way to generate ult. There are ways to play around snipers and there are ways to play around ult-gen builds. I do think then some builds with some ults are pretty OP and would rather see that tweaked a bit rather than go to a vanilla cookie cutter system.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • Cervanteseric85ub17_ESO
    Joejudas wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?
    It's not a wide spread problem....it's just a problem in PvP....cause don't stand in stuff that kills you

    It is a wide spread problem, the fact that you can drop what is suppose to be an ultimate ability on every engagement in pvp and pve is a strong sign that the ultimate generation system quite didn't pan out how they thought it would. Increasing ultimate cost won't fix the problem either, because the root of the problem is not the cost but the amount of ultimate being generated by certain builds. The quote you posted earlier about the ultimate system being confusing and convoluted was about the current system we have now, there are many hidden mechanics that play into ultimate generation. To your "why overhaul the whole system ?" Well in case you were not aware but the WHOLE game is going under a compete overhaul with 1.6, so before you go crying that the sky is falling maybe you should wait and see till 1.6 hits PTS and take in all the changes as a whole before judging the overhaul at a glance. Remember don't judge a book by its cover.
  • Bouvin
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    I guess I'm just one of those people that wants Ultimate to build off of skill usage, not a global timer.

    Maybe other people prefer timers. But I've personally never liked games that make use of cooldowns and always preferred resource management.
  • Varicite
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    Bouvin wrote: »
    I guess I'm just one of those people that wants Ultimate to build off of skill usage, not a global timer.

    Maybe other people prefer timers. But I've personally never liked games that make use of cooldowns and always preferred resource management.

    I can totally agree w/ your sentiment, and that is a much more elegant and engaging way to go about it. I also see Ultimates like FFVII Limit Breaks.

    It's clear that ZOS also felt this way and has tried pretty hard to maintain that feeling for almost a year now. Unfortunately, our community has abused the mechanics (not blaming the player base, just the faulty mechanics involved) to the point where an overhaul seems necessary to restore balance to multiple gameplay systems.
  • Forestd16b14_ESO
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    Honestly this ultimate change really isn't a bad thing ZoS is just trying to bring down all the ultimate spamming. Cause it does make delves boreing if that one group member you have is always spamming bat swarm or super nova or DK standers. And I'm sure we all know how bad it is in PvP. Plus there trying to make it more fair for tanks to get and use ultimate cause I'm sure we don't need to do the math that DPS generates more ultimate than Tanks and healers generate more ultimate than DPS. DPS > tanks < healers > DPS (in case you did want math).
  • Bouvin
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    Honestly this ultimate change really isn't a bad thing ZoS is just trying to bring down all the ultimate spamming. Cause it does make delves boreing if that one group member you have is always spamming bat swarm or super nova or DK standers. And I'm sure we all know how bad it is in PvP. Plus there trying to make it more fair for tanks to get and use ultimate cause I'm sure we don't need to do the math that DPS generates more ultimate than Tanks and healers generate more ultimate than DPS. DPS > tanks < healers > DPS (in case you did want math).

    I don't see any math. But m'kay.

    Also, I see a lot of people complain about DK generating too much Ultimate.. but they typically spec as tanks.
  • Xsorus
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    Whining about this new mechanic without seeing the whole patch and changes is moronic, bout as moronic as saying nightblades were hard to level in this game. I mean I lvled a dk when I could bash mobs to death, and even that is not as easy as leveling a nightblade in this game. Hell id say leveling a nightblade in this game is about as comparable to leveling a knight of the blazing sun or black Orc in warhammer.
  • Scottus11
    Scottus11
    AOC was the greatest MMO ever, awesome combat system awesome graphics, awesome pvp. ESO has 2 of these categories, guess which one is still lacking
  • Cody
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    The up-coming changes to ultimate generation are a huge step in the right direction.

    ultimates should be what they are called, ULTIMATES, not another spamable skill on your bar. Any player that relied on ultimates will of course heavily struggle(should not have been relying on ultis to begin with honestly) especially ultimate reliant tanks; but people will learn and adapt.

    Be glad we still have ultimates to begin with. I am honestly surprised ZOS has not just taken them all out of the game.

    Edited by Cody on January 16, 2015 3:45AM
  • Cody
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    Bouvin wrote: »
    Another example that comes to mind is Star Wars Galaxies. It was a very good and thriving game.

    Then they came out with the NGE combat update and things started to go south. They continued dumbing down the game making things more "simple" to appeal to new players while purging long-time loyal subscribers.

    The thing they didn't bet on was that the new players wouldn't stick around that long. The game was so dumbed down that it quickly got boring. They essentially removed what was fun and unique about it. A lot of the long time players wanted to embrace the change..but they ended up leaving because it just wasn't fun anymore.

    Queue in the ESO Ultimate change. This is essentially a dumbing down of what was a dynamic system to "You get 3 ultimate every 8 seconds as long as you do a light attack".

    This is probably just the start. Expect other things to start getting dumbed down and replaced with more mindless grinding for passives.

    ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.

    There is no "thinking" on ult generation. One runs into a group, spams AOEs=ultimate
  • Forestd16b14_ESO
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    Bouvin wrote: »
    Honestly this ultimate change really isn't a bad thing ZoS is just trying to bring down all the ultimate spamming. Cause it does make delves boreing if that one group member you have is always spamming bat swarm or super nova or DK standers. And I'm sure we all know how bad it is in PvP. Plus there trying to make it more fair for tanks to get and use ultimate cause I'm sure we don't need to do the math that DPS generates more ultimate than Tanks and healers generate more ultimate than DPS. DPS > tanks < healers > DPS (in case you did want math).

    I don't see any math. But m'kay.

    Also, I see a lot of people complain about DK generating too much Ultimate.. but they typically spec as tanks.

    Well I am a DK tank but the whole generation a Numidium ton of ultimate ... I blame that on talons and flame lashing. Cause specing as a DPS generates alot more ulti than specing as tank for DKs and well with DK standers ... you can see how the option for massive powerful DPS can draw some player to be DK and spec out with those OP cookie cutter builds. Why I personaly iz for this change maybe now every one will stop hating on all DK and on just the one's who give us bad names.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Cody wrote: »
    The up-coming changes to ultimate generation are a huge step in the right direction.

    ultimates should be what they are called, ULTIMATES, not another spamable skill on your bar. Any player that relied on ultimates will of course heavily struggle(should not have been relying on ultis to begin with honestly) especially ultimate reliant tanks; but people will learn and adapt.

    Be glad we still have ultimates to begin with. I am honestly surprised ZOS has not just taken them all out of the game.

    Well if you look at the history of elder scrolls there has always been that one thing that that one guy knows that can destroy that one army. :-p
  • PBpsy
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    www.merriam-webster.com/dictionary/ultimate
    1
    a : most remote in space or time : farthest
    b : last in a progression or series : final <their ultimate destination was Paris>
    c : eventual 2 <they hoped for ultimate success>
    d : the best or most extreme of its kind : utmost <the ultimate sacrifice>
    2
    : arrived at as the last result <the ultimate question>
    3
    a : basic, fundamental <the ultimate nature of things — A. N. Whitehead>
    b : original 1 <the ultimate source>
    c : incapable of further analysis, division, or separation

    Yep...No freaking mention about frequency of occurrence

    Sorry, but any idiot that says stuff like 'But, it's not Ultimate enough because it can be used as a part of a relatively medium/short rotation ' should smash their head against their keyboard because they ultimately make no sniping sense.
    Edited by PBpsy on January 16, 2015 4:28AM
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  • Joejudas
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    So let's get this right.....there are actually people in this game who think being able to drop less ultimates in PvE is a good thing ????? I think all those people should go play Goat Simulator and let the adults in the room do adult things like clear SO.
    Edited by Joejudas on January 16, 2015 5:49AM
  • trimsic_ESO
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    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.

    Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".

    But not everyone was relegated to doing this. It wasn't the ONLY way to gain ultimate. Not EVERYONE specs healing on one bar.

    Now the ONLY way to gain ultimate is doing a light attack, or running a resto stick in one hand and throwing a healing spell every 8 seconds.

    You will now only have 2 choices to gain ultimate, instead of many many many options.
    Yes, and this is a great improvement to the combat system. Instead of blindly spam AOE spells, in a brainless way, we will now have to play our character in a smart way.
  • Joejudas
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    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.

    Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".

    But not everyone was relegated to doing this. It wasn't the ONLY way to gain ultimate. Not EVERYONE specs healing on one bar.

    Now the ONLY way to gain ultimate is doing a light attack, or running a resto stick in one hand and throwing a healing spell every 8 seconds.

    You will now only have 2 choices to gain ultimate, instead of many many many options.
    Yes, and this is a great improvement to the combat system. Instead of blindly spam AOE spells, in a brainless way, we will now have to play our character in a smart way.

    why dont you elaborate the smart way for the rest of us.....and dont say " do a light attack....then wait 8 secs....then do another light attack" like i think your about to tell me. Just for your info and everyone elses....i use the dots from combining Unstable flame, rending, fiery breath and flames of oblivion with rapid strikes to build my ult....not mindlessly spamming aoe. but i mean some people just dont get this i guess
  • Valencer
    Valencer
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    Cody wrote: »
    Bouvin wrote: »
    Another example that comes to mind is Star Wars Galaxies. It was a very good and thriving game.

    Then they came out with the NGE combat update and things started to go south. They continued dumbing down the game making things more "simple" to appeal to new players while purging long-time loyal subscribers.

    The thing they didn't bet on was that the new players wouldn't stick around that long. The game was so dumbed down that it quickly got boring. They essentially removed what was fun and unique about it. A lot of the long time players wanted to embrace the change..but they ended up leaving because it just wasn't fun anymore.

    Queue in the ESO Ultimate change. This is essentially a dumbing down of what was a dynamic system to "You get 3 ultimate every 8 seconds as long as you do a light attack".

    This is probably just the start. Expect other things to start getting dumbed down and replaced with more mindless grinding for passives.

    ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.

    There is no "thinking" on ult generation. One runs into a group, spams AOEs=ultimate

    Don't forget stacking crit chance.

  • WolfingHour
    WolfingHour
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    Joejudas wrote: »
    So let's get this right.....there are actually people in this game who think being able to drop less ultimates in PvE is a good thing ?????

    Yes.

    Players broke the mechanic by being able to use it in every single big group of trash in a dungeon, for instance. It needs to change.
  • Joejudas
    Joejudas
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    Joejudas wrote: »
    So let's get this right.....there are actually people in this game who think being able to drop less ultimates in PvE is a good thing ?????

    Yes.

    Players broke the mechanic by being able to use it in every single big group of trash in a dungeon, for instance. It needs to change.

    Well....at least your honest....even though your wrong. Your sitting here telling me doing less dps is a good thing....I hope you know that. Unbelievable.
  • SFBryan18
    SFBryan18
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    Another doomsday thread which compares a TES MMO to other MMO's. Just stop. No on cares.
    Edited by SFBryan18 on January 16, 2015 10:39AM
  • WolfingHour
    WolfingHour
    ✭✭✭✭
    Joejudas wrote: »
    Joejudas wrote: »
    So let's get this right.....there are actually people in this game who think being able to drop less ultimates in PvE is a good thing ?????

    Yes.

    Players broke the mechanic by being able to use it in every single big group of trash in a dungeon, for instance. It needs to change.

    Well....at least your honest....even though your wrong. Your sitting here telling me doing less dps is a good thing....I hope you know that. Unbelievable.

    Of course I know that. The only difference is that I'm okay with it since the ultimate ability will stop being just a quasi-active ability.

    Closed question for you. Just yes or no, please. Do you think that ultimate abilities were designed to be used like that?

    Also, please stop treating others in this thread like they are ignorant children.
  • trimsic_ESO
    trimsic_ESO
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    Joejudas wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.

    Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".

    But not everyone was relegated to doing this. It wasn't the ONLY way to gain ultimate. Not EVERYONE specs healing on one bar.

    Now the ONLY way to gain ultimate is doing a light attack, or running a resto stick in one hand and throwing a healing spell every 8 seconds.

    You will now only have 2 choices to gain ultimate, instead of many many many options.
    Yes, and this is a great improvement to the combat system. Instead of blindly spam AOE spells, in a brainless way, we will now have to play our character in a smart way.

    why dont you elaborate the smart way for the rest of us.....and dont say " do a light attack....then wait 8 secs....then do another light attack" like i think your about to tell me. Just for your info and everyone elses....i use the dots from combining Unstable flame, rending, fiery breath and flames of oblivion with rapid strikes to build my ult....not mindlessly spamming aoe. but i mean some people just dont get this i guess
    Using dots to build ultimates was not a good combat system. It does not require any particular effort.
    Edited by trimsic_ESO on January 16, 2015 10:48AM
  • Joejudas
    Joejudas
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    Just because you don't like how something is designed....doesn't mean it's broken. Maybe you should learn to embrace it and stop being bad players. Also using dots to build ults is too easy huh....then we should just nerf it to a system that's literally based on doing one attack every 8 secs. That's super complicated
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