Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
So @BBSooner answer the question.....what is it specifically about ult gains now that make your game so unenjoyable they need to change it ?
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
@BBSooner because you find it cheesy and boring......that doesn't sound broken...that sounds like a personal problem
If I make a build that focuses on Ultimate generation, I'm sacrificing other things.
Making it even across the board takes out the sacrifice, which is just going to end up in fewer different builds.
It's bad for the game because it will make combat LESS DYNAMIC.
I'm telling you, if they stick to this whole "It needs to even across the board" it'll just be everyone running the same exact build and left clicking in no time.
ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.
Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".
Stopping out of combat ultimate generation is a good change. Never should have been allowed in the first place. With that said, I don't think the conversation is about keeping out of combat ultimate generation. It's about the dumbing down of "in combat" ultimate generation
Adding a metric to prevent using it as a crutch != dumbing down. People were generating ultimate too quickly, this is ZOS' s response. A response that allows further control over player abilities moving forward.
Taking a metric that actually required experimentation and thought into your build and turning it into "Left mouse click, wait 8 seconds, left mouse click" IS DUMBING IT DOWN.
I'm assuming this is just a L2P issue for you.
To be fair, your argument is pretty dishonest because you're intentionally ignoring that some classes could simply out generate other classes in the ultimate department. It had nothing to do with "build." It had nothing to do with "skill." DKs could out generate Sorcerers by virtue of the class skills available to DKs.
They could out generate every class since Day 1. That issue had never been fixed. Never even got close to getting fixed.
So please, don't make dishonest arguments here. You seem to know what you're talking about, even though I think you're becoming increasingly disingenuous to prove a point. But I also know what I'm talking about. Other posters here seem to know what they're talking about. The classes were not balanced with regard to ultimate generation. Full stop. It had nothing to do with build. Nothing to do with skill. Full stop.
Ooooooo the truth comes out....your just mad DKs kill you.
Please. I converted to DK full time like 6 months ago. Just like nearly everybody else. And that's kind of the problem.
But since you're going to be immature despite civility throughout this thread, here we go:
Na-na-na-boo-boo enjoy DK ultimate gain while you can for the next week or two! Enjoy relearning how to play, scrub.
I play a Nightblade. I have played a Nightblade since Beta 2.
My alt is a Sorcerer.
My highest DK isn't even vet. I choose not to play it because it is BORING.
I also don't have much of a problem wiping most DKs off of the battlefield in AvA.
Honestly, just as many Sorc, Templar, and NB kill me as DKs do. It's just about learning when to hit them with ranged, when to hit them with melee, and how to use dodge roll. If you can figure that out they'll run out of resources before you do and it's game over.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
@BBSooner because you find it cheesy and boring......that doesn't sound broken...that sounds like a personal problem
A problem the dev's seem to agree with it. Sounds like it's your problem
ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.
Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".
Stopping out of combat ultimate generation is a good change. Never should have been allowed in the first place. With that said, I don't think the conversation is about keeping out of combat ultimate generation. It's about the dumbing down of "in combat" ultimate generation
Adding a metric to prevent using it as a crutch != dumbing down. People were generating ultimate too quickly, this is ZOS' s response. A response that allows further control over player abilities moving forward.
Taking a metric that actually required experimentation and thought into your build and turning it into "Left mouse click, wait 8 seconds, left mouse click" IS DUMBING IT DOWN.
I'm assuming this is just a L2P issue for you.
To be fair, your argument is pretty dishonest because you're intentionally ignoring that some classes could simply out generate other classes in the ultimate department. It had nothing to do with "build." It had nothing to do with "skill." DKs could out generate Sorcerers by virtue of the class skills available to DKs.
They could out generate every class since Day 1. That issue had never been fixed. Never even got close to getting fixed.
So please, don't make dishonest arguments here. You seem to know what you're talking about, even though I think you're becoming increasingly disingenuous to prove a point. But I also know what I'm talking about. Other posters here seem to know what they're talking about. The classes were not balanced with regard to ultimate generation. Full stop. It had nothing to do with build. Nothing to do with skill. Full stop.
Ooooooo the truth comes out....your just mad DKs kill you.
Please. I converted to DK full time like 6 months ago. Just like nearly everybody else. And that's kind of the problem.
But since you're going to be immature despite civility throughout this thread, here we go:
Na-na-na-boo-boo enjoy DK ultimate gain while you can for the next week or two! Enjoy relearning how to play, scrub.
I play a Nightblade. I have played a Nightblade since Beta 2.
My alt is a Sorcerer.
My highest DK isn't even vet. I choose not to play it because it is BORING.
I also don't have much of a problem wiping most DKs off of the battlefield in AvA.
Honestly, just as many Sorc, Templar, and NB kill me as DKs do. It's just about learning when to hit them with ranged, when to hit them with melee, and how to use dodge roll. If you can figure that out they'll run out of resources before you do and it's game over.
With Sap Essence NBs have arguably some of the best ultimate generation in the game, so it makes sense that you don't like this change.
Other classes don't have what DKs and NBs do. Sorcerers used to be able to Streak through an unlimited number of targets and generate lots of ultimate. That was their big ultimate gain. I don't hear you lamenting the nerf of that skill.
This was bound to happen.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.
Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
.
Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
@BBSooner because you find it cheesy and boring......that doesn't sound broken...that sounds like a personal problem
A problem the dev's seem to agree with it. Sounds like it's your problem
Because devs in MMO'S always seem to listen to their casual players....and yes that includes you....and get the game killed.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.
Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.
Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.
Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.
I hate to break this to you, but the builds that get ultimate fast don't just sit there and fire off Ultimates.
They actually have to use their whole skill bar to achieve that. Which means not just streaming ultimates, but using combinations of many skills.
I don't see how "Light attack, wait 8 seconds, light attack, wait 8 seconds" is anything BUT sitting their waiting for Ult to build to stream it. It's pretty much exactly what you are arguing against.
The only way you can "stand there and stream ultimates" is if the Ultimate bar builds on it's own through a global cooldown buff. And that's EXACTLY HOW THEY ARE MAKING IT.
Well if your being civil....and your conversation is silly and is furthering an idea that will hurt alot of people's enjoyment of a game because you think a mechanic is " cheesy and boring " and I come in and tell you your acting like an insane person......then I'm the bad guy right. Lol. It's ok I have tried to explain here why your praising the new system is petty, selfish, and stupid...but you can't get through to some peopleWell if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.
You're literally the only person "calling" him out on his "knowledge" and "skill," and I doubt anyone in this thread is persuaded by the illusory metric (if I may be so bold as to call it a metric) you've used to measure his "knowledge" and "skill."
Instead you've merely convinced everyone in this thread that you are incapable of engaging in a reasonable and civilized discussion. A discussion that was quite civil, before you arrived.
I hope, Joejudas, for your sake that you are every bit the exceptional ESO player you are claiming to be. Otherwise you have literally nothing to show for all your energy except for being bitter and angry on a quasi-anonymous internet gaming forum.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
.
You're playing the wrong genre if you don't like clicking the same skills over and over ;p
Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.
I just can't wait until after the nerf when everyone comes back crying, "We can't finish trials or DSA now because of the Ultimate nerf. QQ"
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
.
You're playing the wrong genre if you don't like clicking the same skills over and over ;p
Haha.. I've been playing MMOs since UO in 1998. They all have different levels of thinking required, and some do feel like using one skill over and over.
Some MMOs do a good job providing diversity, some don't. ESO provides pretty good diversity, but this changes is going to hurt that.
2-bar with 5 skills is not clicking the same skill over and over.
It forces you to think about builds, test different combinations and synergies. Then effectively use those.
In PvP there are a lot of on-field strategies that require a good knowledge of how to attack/defend other builds, of which there are many.
This change will result in less builds, and it will remove a lot of thinking.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.
Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.
I hate to break this to you, but the builds that get ultimate fast don't just sit there and fire off Ultimates.
They actually have to use their whole skill bar to achieve that. Which means not just streaming ultimates, but using combinations of many skills.
I don't see how "Light attack, wait 8 seconds, light attack, wait 8 seconds" is anything BUT sitting their waiting for Ult to build to stream it. It's pretty much exactly what you are arguing against.
The only way you can "stand there and stream ultimates" is if the Ultimate bar builds on it's own through a global cooldown buff. And that's EXACTLY HOW THEY ARE MAKING IT.
Equating the new meta of the game to "light attack - wait 8 seconds - light attack" ad nauseam is pretty ridiculous at best and disingenuous at worst. That person will still be using their full bar, still LA weaving and managing their position. They just won't be refreshing am ultimate every 15 seconds because using an ultimate will require forethought due to the increased rarity.