Well if your being civil....and your conversation is silly and is furthering an idea that will hurt alot of people's enjoyment of a game because you think a mechanic is " cheesy and boring " and I come in and tell you your acting like an insane person......then I'm the bad guy right. Lol. It's ok I have tried to explain here why your praising the new system is petty, selfish, and stupid...but you can't get through to some peopleWell if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.
You're literally the only person "calling" him out on his "knowledge" and "skill," and I doubt anyone in this thread is persuaded by the illusory metric (if I may be so bold as to call it a metric) you've used to measure his "knowledge" and "skill."
Instead you've merely convinced everyone in this thread that you are incapable of engaging in a reasonable and civilized discussion. A discussion that was quite civil, before you arrived.
I hope, Joejudas, for your sake that you are every bit the exceptional ESO player you are claiming to be. Otherwise you have literally nothing to show for all your energy except for being bitter and angry on a quasi-anonymous internet gaming forum.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
FYI, as a NB since Beta I have not relied on Ultimate to complete content. NB is by far one of the hardest classes to level.
NB has the fastest Ult generation in the game, what are you even on about?
Also, as someone who has VRs of every class except Templar (3 NBs, 2 Sorcs, 2 DKs), NB is not at all one of the hardest classes to level...
A class that generates Ult hand-over-fist and is rarely, if ever, resource starved is not even remotely in the realm of hard to level, even before the VR content nerf.
Maybe if you were leveling as a NB just post-launch using a 2-hander stam build before all of its buffs, you might have a case for difficulty, but that has nothing at all to do w/ classes.
Well if your being civil....and your conversation is silly and is furthering an idea that will hurt alot of people's enjoyment of a game because you think a mechanic is " cheesy and boring " and I come in and tell you your acting like an insane person......then I'm the bad guy right. Lol. It's ok I have tried to explain here why your praising the new system is petty, selfish, and stupid...but you can't get through to some peopleWell if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.
You're literally the only person "calling" him out on his "knowledge" and "skill," and I doubt anyone in this thread is persuaded by the illusory metric (if I may be so bold as to call it a metric) you've used to measure his "knowledge" and "skill."
Instead you've merely convinced everyone in this thread that you are incapable of engaging in a reasonable and civilized discussion. A discussion that was quite civil, before you arrived.
I hope, Joejudas, for your sake that you are every bit the exceptional ESO player you are claiming to be. Otherwise you have literally nothing to show for all your energy except for being bitter and angry on a quasi-anonymous internet gaming forum.
Page #1, one of my very first posts I say that I'm skeptical of this "solution."
But I also say that class imbalance with regard to ultimate generation has gone on long enough and needs to be fixed. You're burying your head in the sand if you don't think DKs and NBs are too far afield of Sorcs and Temps regarding ultimate generation.
Could they fix the other two classes? Sure! Do I trust them to do that? Hell no! Sorcerers had great ultimate generation when Streak hit unlimited targets. We know what happened to that. So no, I'd rather no wait around for the Developers to magically get their acts together regarding class balance. They don't seem to have what it takes, for whatever reason. If that means they need to normalize the classes so that 98% of the game population isn't either DK or NB, then so be.
I'd rather have no classes and/or a Development team with a demonstrated track record of balancing classes. Unfortunately neither of those are available to us right now it seems.
FYI, as a NB since Beta I have not relied on Ultimate to complete content. NB is by far one of the hardest classes to level.
NB has the fastest Ult generation in the game, what are you even on about?
Also, as someone who has VRs of every class except Templar (3 NBs, 2 Sorcs, 2 DKs), NB is not at all one of the hardest classes to level...
A class that generates Ult hand-over-fist and is rarely, if ever, resource starved is not even remotely in the realm of hard to level, even before the VR content nerf.
Maybe if you were leveling as a NB just post-launch using a 2-hander stam build before all of its buffs, you might have a case for difficulty, but that has nothing at all to do w/ classes.
Why does everyone bring up my build when saying a build is hard to use? I was a 2h NB since early access, and I never found things overly hard...
Well if your being civil....and your conversation is silly and is furthering an idea that will hurt alot of people's enjoyment of a game because you think a mechanic is " cheesy and boring " and I come in and tell you your acting like an insane person......then I'm the bad guy right. Lol. It's ok I have tried to explain here why your praising the new system is petty, selfish, and stupid...but you can't get through to some peopleWell if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.
You're literally the only person "calling" him out on his "knowledge" and "skill," and I doubt anyone in this thread is persuaded by the illusory metric (if I may be so bold as to call it a metric) you've used to measure his "knowledge" and "skill."
Instead you've merely convinced everyone in this thread that you are incapable of engaging in a reasonable and civilized discussion. A discussion that was quite civil, before you arrived.
I hope, Joejudas, for your sake that you are every bit the exceptional ESO player you are claiming to be. Otherwise you have literally nothing to show for all your energy except for being bitter and angry on a quasi-anonymous internet gaming forum.
Page #1, one of my very first posts I say that I'm skeptical of this "solution."
But I also say that class imbalance with regard to ultimate generation has gone on long enough and needs to be fixed. You're burying your head in the sand if you don't think DKs and NBs are too far afield of Sorcs and Temps regarding ultimate generation.
Could they fix the other two classes? Sure! Do I trust them to do that? Hell no! Sorcerers had great ultimate generation when Streak hit unlimited targets. We know what happened to that. So no, I'd rather no wait around for the Developers to magically get their acts together regarding class balance. They don't seem to have what it takes, for whatever reason. If that means they need to normalize the classes so that 98% of the game population isn't either DK or NB, then so be.
I'd rather have no classes and/or a Development team with a demonstrated track record of balancing classes. Unfortunately neither of those are available to us right now it seems.
I think they could have just taken away crit ult gain.....or lowered it....but they are doing all those things. It's going to make the game less dynamic. I do understand your problem with ult gain difference between classes...I don't like how they are fixing it
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.
Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.
I hate to break this to you, but the builds that get ultimate fast don't just sit there and fire off Ultimates.
They actually have to use their whole skill bar to achieve that. Which means not just streaming ultimates, but using combinations of many skills.
I don't see how "Light attack, wait 8 seconds, light attack, wait 8 seconds" is anything BUT sitting their waiting for Ult to build to stream it. It's pretty much exactly what you are arguing against.
The only way you can "stand there and stream ultimates" is if the Ultimate bar builds on it's own through a global cooldown buff. And that's EXACTLY HOW THEY ARE MAKING IT.
Equating the new meta of the game to "light attack - wait 8 seconds - light attack" ad nauseam is pretty ridiculous at best and disingenuous at worst. That person will still be using their full bar, still LA weaving and managing their position. They just won't be refreshing am ultimate every 15 seconds because using an ultimate will require forethought due to the increased rarity.
Exactly, they will be refreshing Ultimate at a predetermined rate of 3 every second for 8 seconds per light attack.
It completely takes anything that was dynamic about it out.
This is generally the type of decision made by dev to appease people who can't figure out "why that guy over there owns me".
And when they start down his path of removing anything dynamic (which is what it is) they usually keep that train rolling until combat is so flat that it becomes completely boring and everyone exits game.
Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.
Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.
I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
Because chaining ultimates is cheesy and boring.
It's also not being "nerfed into oblivion". It's being regulated and balanced.
Ya, it's being regulated because they are essentially turning it into a global tick/timer.
I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
In my opinion there is nothing fun about just doing left clicks and the same skill over and over.
.
You're playing the wrong genre if you don't like clicking the same skills over and over ;p
Haha.. I've been playing MMOs since UO in 1998. They all have different levels of thinking required, and some do feel like using one skill over and over.
Some MMOs do a good job providing diversity, some don't. ESO provides pretty good diversity, but this changes is going to hurt that.
2-bar with 5 skills is not clicking the same skill over and over.
It forces you to think about builds, test different combinations and synergies. Then effectively use those.
In PvP there are a lot of on-field strategies that require a good knowledge of how to attack/defend other builds, of which there are many.
This change will result in less builds, and it will remove a lot of thinking.
It's not a wide spread problem....it's just a problem in PvP....cause don't stand in stuff that kills youChain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.
Then increase the cost of Ultimate and they won't get chained.
Why overhaul the whole system?
I guess I'm just one of those people that wants Ultimate to build off of skill usage, not a global timer.
Maybe other people prefer timers. But I've personally never liked games that make use of cooldowns and always preferred resource management.
Forestd16b14_ESO wrote: »Honestly this ultimate change really isn't a bad thing ZoS is just trying to bring down all the ultimate spamming. Cause it does make delves boreing if that one group member you have is always spamming bat swarm or super nova or DK standers. And I'm sure we all know how bad it is in PvP. Plus there trying to make it more fair for tanks to get and use ultimate cause I'm sure we don't need to do the math that DPS generates more ultimate than Tanks and healers generate more ultimate than DPS. DPS > tanks < healers > DPS (in case you did want math).
Another example that comes to mind is Star Wars Galaxies. It was a very good and thriving game.
Then they came out with the NGE combat update and things started to go south. They continued dumbing down the game making things more "simple" to appeal to new players while purging long-time loyal subscribers.
The thing they didn't bet on was that the new players wouldn't stick around that long. The game was so dumbed down that it quickly got boring. They essentially removed what was fun and unique about it. A lot of the long time players wanted to embrace the change..but they ended up leaving because it just wasn't fun anymore.
Queue in the ESO Ultimate change. This is essentially a dumbing down of what was a dynamic system to "You get 3 ultimate every 8 seconds as long as you do a light attack".
This is probably just the start. Expect other things to start getting dumbed down and replaced with more mindless grinding for passives.
ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.
Forestd16b14_ESO wrote: »Honestly this ultimate change really isn't a bad thing ZoS is just trying to bring down all the ultimate spamming. Cause it does make delves boreing if that one group member you have is always spamming bat swarm or super nova or DK standers. And I'm sure we all know how bad it is in PvP. Plus there trying to make it more fair for tanks to get and use ultimate cause I'm sure we don't need to do the math that DPS generates more ultimate than Tanks and healers generate more ultimate than DPS. DPS > tanks < healers > DPS (in case you did want math).
I don't see any math. But m'kay.
Also, I see a lot of people complain about DK generating too much Ultimate.. but they typically spec as tanks.
The up-coming changes to ultimate generation are a huge step in the right direction.
ultimates should be what they are called, ULTIMATES, not another spamable skill on your bar. Any player that relied on ultimates will of course heavily struggle(should not have been relying on ultis to begin with honestly) especially ultimate reliant tanks; but people will learn and adapt.
Be glad we still have ultimates to begin with. I am honestly surprised ZOS has not just taken them all out of the game.
Yes, and this is a great improvement to the combat system. Instead of blindly spam AOE spells, in a brainless way, we will now have to play our character in a smart way.ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.
Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".
But not everyone was relegated to doing this. It wasn't the ONLY way to gain ultimate. Not EVERYONE specs healing on one bar.
Now the ONLY way to gain ultimate is doing a light attack, or running a resto stick in one hand and throwing a healing spell every 8 seconds.
You will now only have 2 choices to gain ultimate, instead of many many many options.
trimsic_ESO wrote: »Yes, and this is a great improvement to the combat system. Instead of blindly spam AOE spells, in a brainless way, we will now have to play our character in a smart way.ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.
Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".
But not everyone was relegated to doing this. It wasn't the ONLY way to gain ultimate. Not EVERYONE specs healing on one bar.
Now the ONLY way to gain ultimate is doing a light attack, or running a resto stick in one hand and throwing a healing spell every 8 seconds.
You will now only have 2 choices to gain ultimate, instead of many many many options.
Another example that comes to mind is Star Wars Galaxies. It was a very good and thriving game.
Then they came out with the NGE combat update and things started to go south. They continued dumbing down the game making things more "simple" to appeal to new players while purging long-time loyal subscribers.
The thing they didn't bet on was that the new players wouldn't stick around that long. The game was so dumbed down that it quickly got boring. They essentially removed what was fun and unique about it. A lot of the long time players wanted to embrace the change..but they ended up leaving because it just wasn't fun anymore.
Queue in the ESO Ultimate change. This is essentially a dumbing down of what was a dynamic system to "You get 3 ultimate every 8 seconds as long as you do a light attack".
This is probably just the start. Expect other things to start getting dumbed down and replaced with more mindless grinding for passives.
ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.
There is no "thinking" on ult generation. One runs into a group, spams AOEs=ultimate
WolfingHour wrote: »
WolfingHour wrote: »
Well....at least your honest....even though your wrong. Your sitting here telling me doing less dps is a good thing....I hope you know that. Unbelievable.
Using dots to build ultimates was not a good combat system. It does not require any particular effort.trimsic_ESO wrote: »Yes, and this is a great improvement to the combat system. Instead of blindly spam AOE spells, in a brainless way, we will now have to play our character in a smart way.ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.
Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".
But not everyone was relegated to doing this. It wasn't the ONLY way to gain ultimate. Not EVERYONE specs healing on one bar.
Now the ONLY way to gain ultimate is doing a light attack, or running a resto stick in one hand and throwing a healing spell every 8 seconds.
You will now only have 2 choices to gain ultimate, instead of many many many options.
why dont you elaborate the smart way for the rest of us.....and dont say " do a light attack....then wait 8 secs....then do another light attack" like i think your about to tell me. Just for your info and everyone elses....i use the dots from combining Unstable flame, rending, fiery breath and flames of oblivion with rapid strikes to build my ult....not mindlessly spamming aoe. but i mean some people just dont get this i guess