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Where changes like the upcoming change to Ultimate will get ESO.

  • Bouvin
    Bouvin
    ✭✭✭✭✭
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because people who kill 1-3 mobs at a time in the open world and don't do any harder content probably don't need to use Ultimate that much.

    Thus the argument for nerfing it and calling it a "crutch".
  • BBSooner
    BBSooner
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    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    So @BBSooner‌ answer the question.....what is it specifically about ult gains now that make your game so unenjoyable they need to change it ?
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Joejudas wrote: »
    So @BBSooner‌ answer the question.....what is it specifically about ult gains now that make your game so unenjoyable they need to change it ?

    See above if you'd like. What about discussing something with you makes you feel like you deserve a specific answer from a random person on the forums?
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.
  • Joejudas
    Joejudas
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    @BBSooner‌ because you find it cheesy and boring......that doesn't sound broken...that sounds like a personal problem
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Joejudas wrote: »
    @BBSooner‌ because you find it cheesy and boring......that doesn't sound broken...that sounds like a personal problem

    A problem the dev's seem to agree with it. Sounds like it's your problem :)
  • Varicite
    Varicite
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    Bouvin wrote: »
    If I make a build that focuses on Ultimate generation, I'm sacrificing other things.

    No, you're not. Tell me what you think you are sacrificing, because builds that focus on Ult generation focus on high crit, dots, hots, etc. You get heals, high damage, sustained dps, and ridiculous Ult gen.

    What are you giving up, exactly? Armor? lol, unless you're the tank, that doesn't matter whatsoever. If we're talking PvP, you just trade in your crit for damage and the armor matters even less there.
    Bouvin wrote: »
    Making it even across the board takes out the sacrifice, which is just going to end up in fewer different builds.

    It's bad for the game because it will make combat LESS DYNAMIC.

    I'm telling you, if they stick to this whole "It needs to even across the board" it'll just be everyone running the same exact build and left clicking in no time.

    I hate to break this to you, but everyone is already running the exact same handful of builds, or being ridiculed into using them.

    The only real difference in most players running high-end content is their gear choices, not their build.
    Edited by Varicite on January 15, 2015 7:42PM
  • kieso
    kieso
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    everyone is scared of change, its so cute.
  • Kilandros
    Kilandros
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    ✭✭✭
    Bouvin wrote: »
    Kilandros wrote: »
    Joejudas wrote: »
    Kilandros wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Malthorne wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.

    Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".

    Stopping out of combat ultimate generation is a good change. Never should have been allowed in the first place. With that said, I don't think the conversation is about keeping out of combat ultimate generation. It's about the dumbing down of "in combat" ultimate generation

    Adding a metric to prevent using it as a crutch != dumbing down. People were generating ultimate too quickly, this is ZOS' s response. A response that allows further control over player abilities moving forward.

    Taking a metric that actually required experimentation and thought into your build and turning it into "Left mouse click, wait 8 seconds, left mouse click" IS DUMBING IT DOWN.

    I'm assuming this is just a L2P issue for you.

    To be fair, your argument is pretty dishonest because you're intentionally ignoring that some classes could simply out generate other classes in the ultimate department. It had nothing to do with "build." It had nothing to do with "skill." DKs could out generate Sorcerers by virtue of the class skills available to DKs.

    They could out generate every class since Day 1. That issue had never been fixed. Never even got close to getting fixed.

    So please, don't make dishonest arguments here. You seem to know what you're talking about, even though I think you're becoming increasingly disingenuous to prove a point. But I also know what I'm talking about. Other posters here seem to know what they're talking about. The classes were not balanced with regard to ultimate generation. Full stop. It had nothing to do with build. Nothing to do with skill. Full stop.

    Ooooooo the truth comes out....your just mad DKs kill you.

    Please. I converted to DK full time like 6 months ago. Just like nearly everybody else. And that's kind of the problem.

    But since you're going to be immature despite civility throughout this thread, here we go:

    Na-na-na-boo-boo enjoy DK ultimate gain while you can for the next week or two! Enjoy relearning how to play, scrub.

    I play a Nightblade. I have played a Nightblade since Beta 2.

    My alt is a Sorcerer.

    My highest DK isn't even vet. I choose not to play it because it is BORING.

    I also don't have much of a problem wiping most DKs off of the battlefield in AvA.

    Honestly, just as many Sorc, Templar, and NB kill me as DKs do. It's just about learning when to hit them with ranged, when to hit them with melee, and how to use dodge roll. If you can figure that out they'll run out of resources before you do and it's game over.

    With Sap Essence NBs have arguably some of the best ultimate generation in the game, so it makes sense that you don't like this change.

    Other classes don't have what DKs and NBs do. Sorcerers used to be able to Streak through an unlimited number of targets and generate lots of ultimate. That was their big ultimate gain. I don't hear you lamenting the nerf of that skill.

    This was bound to happen.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    BBSooner wrote: »
    Joejudas wrote: »
    @BBSooner‌ because you find it cheesy and boring......that doesn't sound broken...that sounds like a personal problem

    A problem the dev's seem to agree with it. Sounds like it's your problem :)

    Because devs in MMO'S always seem to listen to their casual players....and yes that includes you....and get the game killed.
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    Kilandros wrote: »
    Bouvin wrote: »
    Kilandros wrote: »
    Joejudas wrote: »
    Kilandros wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Malthorne wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    ESO just took the "thinking" out of gaining Ultimate, which is a huge part of combat. Much how SWG started taking the thinking out of their game.. which eventually ended up in a huge purge of subscribers, and the game getting shut down.

    Spamming healing springs on the group before an encounter to farm ultimate wasn't exactly "cerebral gameplay".

    Stopping out of combat ultimate generation is a good change. Never should have been allowed in the first place. With that said, I don't think the conversation is about keeping out of combat ultimate generation. It's about the dumbing down of "in combat" ultimate generation

    Adding a metric to prevent using it as a crutch != dumbing down. People were generating ultimate too quickly, this is ZOS' s response. A response that allows further control over player abilities moving forward.

    Taking a metric that actually required experimentation and thought into your build and turning it into "Left mouse click, wait 8 seconds, left mouse click" IS DUMBING IT DOWN.

    I'm assuming this is just a L2P issue for you.

    To be fair, your argument is pretty dishonest because you're intentionally ignoring that some classes could simply out generate other classes in the ultimate department. It had nothing to do with "build." It had nothing to do with "skill." DKs could out generate Sorcerers by virtue of the class skills available to DKs.

    They could out generate every class since Day 1. That issue had never been fixed. Never even got close to getting fixed.

    So please, don't make dishonest arguments here. You seem to know what you're talking about, even though I think you're becoming increasingly disingenuous to prove a point. But I also know what I'm talking about. Other posters here seem to know what they're talking about. The classes were not balanced with regard to ultimate generation. Full stop. It had nothing to do with build. Nothing to do with skill. Full stop.

    Ooooooo the truth comes out....your just mad DKs kill you.

    Please. I converted to DK full time like 6 months ago. Just like nearly everybody else. And that's kind of the problem.

    But since you're going to be immature despite civility throughout this thread, here we go:

    Na-na-na-boo-boo enjoy DK ultimate gain while you can for the next week or two! Enjoy relearning how to play, scrub.

    I play a Nightblade. I have played a Nightblade since Beta 2.

    My alt is a Sorcerer.

    My highest DK isn't even vet. I choose not to play it because it is BORING.

    I also don't have much of a problem wiping most DKs off of the battlefield in AvA.

    Honestly, just as many Sorc, Templar, and NB kill me as DKs do. It's just about learning when to hit them with ranged, when to hit them with melee, and how to use dodge roll. If you can figure that out they'll run out of resources before you do and it's game over.

    With Sap Essence NBs have arguably some of the best ultimate generation in the game, so it makes sense that you don't like this change.

    Other classes don't have what DKs and NBs do. Sorcerers used to be able to Streak through an unlimited number of targets and generate lots of ultimate. That was their big ultimate gain. I don't hear you lamenting the nerf of that skill.

    This was bound to happen.

    I don't run Sap Essence on my bar, because I'm a Stamina build.

    I used to, but I didn't think the magica build was as fun.

    I guess that sort of blows a whole in the Sap Essence and Everyone is Running the same builds arguments, doesn't it.

    If you want validation that people aren't running the same builds, just hit up YouTube for a couple of hours and watch videos of people playing.

    There is A LOT of variation in the skill bars.
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    kieso wrote: »
    everyone is scared of change, its so cute.

    Yep. After playing Star Wars Galaxies and watching the game die after the NGE update, I don't like changes like this to games I enjoy.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.

    Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    Joejudas wrote: »
    Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.

    I just can't wait until after the nerf when everyone comes back crying, "We can't finish trials or DSA now because of the Ultimate nerf. QQ"
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    And what a casual player doesn't understand is the Dot and resource management it takes to complete end game content even when using ults....and changing the system won't make you understand it.
  • kieso
    kieso
    ✭✭✭✭✭
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    .

    You're playing the wrong genre if you don't like clicking the same skills over and over ;p



  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Joejudas wrote: »
    Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.

    You're literally the only person "calling" him out on his "knowledge" and "skill," and I doubt anyone in this thread is persuaded by the illusory metric (if I may be so bold as to call it a metric) you've used to measure his "knowledge" and "skill."

    Instead you've merely convinced everyone in this thread that you are incapable of engaging in a reasonable and civilized discussion. A discussion that was quite civil, before you arrived.

    I hope, Joejudas, for your sake that you are every bit the exceptional ESO player you are claiming to be. Otherwise you have literally nothing to show for all your energy except for being bitter and angry on a quasi-anonymous internet gaming forum.

    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    @BBSooner‌ because you find it cheesy and boring......that doesn't sound broken...that sounds like a personal problem

    A problem the dev's seem to agree with it. Sounds like it's your problem :)

    Because devs in MMO'S always seem to listen to their casual players....and yes that includes you....and get the game killed.

    Hmm, can't say I've ever mentioned on the forums about this. Nor will you find me asking for easy mode in my post history ... but blame the change however you want to.
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.

    Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.

    All because you think it's cheesy. I can't wait until this system drops and you have a look of oh crap on your face....what did I do
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.

    Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.

    I hate to break this to you, but the builds that get ultimate fast don't just sit there and fire off Ultimates.

    They actually have to use their whole skill bar to achieve that. Which means not just streaming ultimates, but using combinations of many skills.

    I don't see how "Light attack, wait 8 seconds, light attack, wait 8 seconds" is anything BUT sitting their waiting for Ult to build to stream it. It's pretty much exactly what you are arguing against.

    The only way you can "stand there and stream ultimates" is if the Ultimate bar builds on it's own through a global cooldown buff. And that's EXACTLY HOW THEY ARE MAKING IT.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.

    Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.

    I hate to break this to you, but the builds that get ultimate fast don't just sit there and fire off Ultimates.

    They actually have to use their whole skill bar to achieve that. Which means not just streaming ultimates, but using combinations of many skills.

    I don't see how "Light attack, wait 8 seconds, light attack, wait 8 seconds" is anything BUT sitting their waiting for Ult to build to stream it. It's pretty much exactly what you are arguing against.

    The only way you can "stand there and stream ultimates" is if the Ultimate bar builds on it's own through a global cooldown buff. And that's EXACTLY HOW THEY ARE MAKING IT.

    Equating the new meta of the game to "light attack - wait 8 seconds - light attack" ad nauseam is pretty ridiculous at best and disingenuous at worst. That person will still be using their full bar, still LA weaving and managing their position. They just won't be refreshing am ultimate every 15 seconds because using an ultimate will require forethought due to the increased rarity.
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    Kilandros wrote: »
    Joejudas wrote: »
    Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.

    You're literally the only person "calling" him out on his "knowledge" and "skill," and I doubt anyone in this thread is persuaded by the illusory metric (if I may be so bold as to call it a metric) you've used to measure his "knowledge" and "skill."

    Instead you've merely convinced everyone in this thread that you are incapable of engaging in a reasonable and civilized discussion. A discussion that was quite civil, before you arrived.

    I hope, Joejudas, for your sake that you are every bit the exceptional ESO player you are claiming to be. Otherwise you have literally nothing to show for all your energy except for being bitter and angry on a quasi-anonymous internet gaming forum.
    Well if your being civil....and your conversation is silly and is furthering an idea that will hurt alot of people's enjoyment of a game because you think a mechanic is " cheesy and boring " and I come in and tell you your acting like an insane person......then I'm the bad guy right. Lol. It's ok I have tried to explain here why your praising the new system is petty, selfish, and stupid...but you can't get through to some people
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    kieso wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    .

    You're playing the wrong genre if you don't like clicking the same skills over and over ;p



    Haha.. I've been playing MMOs since UO in 1998. They all have different levels of thinking required, and some do feel like using one skill over and over.

    Some MMOs do a good job providing diversity, some don't. ESO provides pretty good diversity, but this changes is going to hurt that.

    2-bar with 5 skills is not clicking the same skill over and over.

    It forces you to think about builds, test different combinations and synergies. Then effectively use those.

    In PvP there are a lot of on-field strategies that require a good knowledge of how to attack/defend other builds, of which there are many.

    This change will result in less builds, and it will remove a lot of thinking.
  • Varicite
    Varicite
    ✭✭✭✭✭
    Bouvin wrote: »
    Joejudas wrote: »
    Well if you come on the forums talking about " enjoy your end game with less ults" people are going to call you out on your knowledge and skill in the game.

    I just can't wait until after the nerf when everyone comes back crying, "We can't finish trials or DSA now because of the Ultimate nerf. QQ"

    They'll very likely be re-tuning all of these encounters w/ the new changes in mind, or they most definitely will if people complain about it.

    Seriously, this is like a non-issue.
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    Bouvin wrote: »
    kieso wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    .

    You're playing the wrong genre if you don't like clicking the same skills over and over ;p



    Haha.. I've been playing MMOs since UO in 1998. They all have different levels of thinking required, and some do feel like using one skill over and over.

    Some MMOs do a good job providing diversity, some don't. ESO provides pretty good diversity, but this changes is going to hurt that.

    2-bar with 5 skills is not clicking the same skill over and over.

    It forces you to think about builds, test different combinations and synergies. Then effectively use those.

    In PvP there are a lot of on-field strategies that require a good knowledge of how to attack/defend other builds, of which there are many.

    This change will result in less builds, and it will remove a lot of thinking.

    Agree. But according to people here I don't engage my brain......I just drop ults. The magic raid fairy builds my ult bar.....it's not the 10 skills I'm using
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Joejudas wrote: »
    BBSooner wrote: »
    Bouvin wrote: »
    Tamanous wrote: »
    Chain spamming ultimate powers is evidently OK with the OP. I have to be honest when saying if players cannot objectively look at issues that have wide spread negative impact on the game I am perfectly fine with those players leaving.

    Then increase the cost of Ultimate and they won't get chained.

    Why overhaul the whole system?

    Because it's a global mechanic. Just like how HP gains are equal across the board instead of individual to the class.

    Then why don't you admit that if they would specifically fix this for PvP you would be happy....instead of nerfing PvE play ??? We all know that's the true issue here.

    I haven't been in Cyrodiil since October, before that not since early release. Do you have an argument or are you just wildly throwing around assumptions?
    Your saying nerfing ult gain will improve PvE play....which is a really silly thing to think. I assumed you were a PvP....but your not....and your not an end game PvE either. So I'm not sure why you think nerfing ult into oblivion is a good thing.

    Because chaining ultimates is cheesy and boring.

    It's also not being "nerfed into oblivion". It's being regulated and balanced.

    Ya, it's being regulated because they are essentially turning it into a global tick/timer.

    I'm sorry, but there's nothing fun about that. It's basically wait "X" second then use Ultimate.

    We"'ll have to disagree, Because imo there is nothing fun about chaining an ultimate throughout an entire fight.

    In my opinion there is nothing fun about just doing left clicks and the same skill over and over.

    But we'll have to agree to disagree on that. Some people do the like "pew pew pew" feel of some games. Maybe that's who ZOS is trying to appease with this change.

    Is the chaining of ultimates anything besides a steam of "pew pew pew". When it's available less I bet you'll be more careful when you have to use it, where, and wonder if you'll have it back in time for a phase change.

    I hate to break this to you, but the builds that get ultimate fast don't just sit there and fire off Ultimates.

    They actually have to use their whole skill bar to achieve that. Which means not just streaming ultimates, but using combinations of many skills.

    I don't see how "Light attack, wait 8 seconds, light attack, wait 8 seconds" is anything BUT sitting their waiting for Ult to build to stream it. It's pretty much exactly what you are arguing against.

    The only way you can "stand there and stream ultimates" is if the Ultimate bar builds on it's own through a global cooldown buff. And that's EXACTLY HOW THEY ARE MAKING IT.

    Equating the new meta of the game to "light attack - wait 8 seconds - light attack" ad nauseam is pretty ridiculous at best and disingenuous at worst. That person will still be using their full bar, still LA weaving and managing their position. They just won't be refreshing am ultimate every 15 seconds because using an ultimate will require forethought due to the increased rarity.

    Exactly, they will be refreshing Ultimate at a predetermined rate of 3 every second for 8 seconds per light attack.

    It completely takes anything that was dynamic about it out.

    This is generally the type of decision made by dev to appease people who can't figure out "why that guy over there owns me".

    And when they start down his path of removing anything dynamic (which is what it is) they usually keep that train rolling until combat is so flat that it becomes completely boring and everyone exits game.
    Edited by Bouvin on January 15, 2015 8:01PM
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