Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.
Alphashado wrote: »
But on topic, this change won't be a nerf to block casting unless the only way to generate ultimate will be via the light/heavy attacks. And I don't believe that is the case.
Oh? You might want to read THIS thread before you think I'm just speculating that current abilities/passives that generate additional Ultimate will continue to do so in 1.6. If you can't find it, Gina Bruno's response is the 6th reply down from the OP.
ZOS_GinaBruno wrote: »That's not the only way to generate Ultimate; you can also use a few abilities to get more, such as Carve from the 2H skill line (and the amount of Ultimate that ability gives has been rebalanced as well) or healing another player with the Ultimate gain buff. You will not gain Ultimate by blocking or dodging.
There ARE only a FEW abilities/passives that generate additional Ultimate, EXACTLY what Gina said will still continue in 1.6.Oh? You might want to read THIS thread before you think I'm just speculating that current abilities/passives that generate additional Ultimate will continue to do so in 1.6. If you can't find it, Gina Bruno's response is the 6th reply down from the OP.
Why didnt you just quote it? Because that's not what it says at all. Show me where it says that:ZOS_GinaBruno wrote: »That's not the only way to generate Ultimate; you can also use a few abilities to get more, such as Carve from the 2H skill line (and the amount of Ultimate that ability gives has been rebalanced as well) or healing another player with the Ultimate gain buff. You will not gain Ultimate by blocking or dodging.
No more ultimate from blocking or dodging as well.
The only thing they are removing is Crit, Block, damage/healing done to gain Ultimate and gaining Ultimate outside of combat.
That means 'Block-casting' isn't being nerfed like you think it is.
ArconSeptim wrote: »Now I'm interested on how will Tanks generate ultimate
Nope, both NB and DK can generate crazy amounts of Ultimate with very little crit/block/etc due to additional gain via abilities/passives (3 SoM simultaneously ring a bell?). As an example I can be in a "grinding spec" that gives me hardly any crit, stand still holding block and block-cast Sap Essence and be capable of dropping VoB before the first one expired as long as there are 5-6 enemies, which is under 15 seconds. This is with zero set bonuses to reduce Ultimate cost. Sap Essence is one of those few abilities that will continue to generate additional Ultimate in 1.6 due to the passive in the Siphoning Tree.You just listed every single significant source of ultimate. All could be done while holding block. It's all gone. The main source of ultimate is now light & heavy attacks.
Tanks will be able to drop Ultimates more often on ST fights than they can now. How much faster will depend on what "balancing" ZoS does to abilities/passives that currently generate additional Ultimate like Funnel Health for NB's that Tanks sometimes use.ArconSeptim wrote: »Now I'm interested on how will Tanks generate ultimate
Right. I understand that. This forces you to take your finger off of block for a split second once every 8 seconds. I dont necessarily see people blocking less, I see block casters generating less ultimate.
Now, will I add a single LA every 8 seconds for an additional 24 Ultimate gain, you bet, but it sure as hell is no nerf to block-casting to drop block for less than 0.5s to tap LMB.
GrimMauKin wrote: »I'm still confused about the Ultimate generation in 1.6; my bread and butter attack is Blood Craze, it's a skill not a light or heavy mouse click attack; currently it generates Ultimates will it stop doing this in 1.6?
Frenkthevile wrote: »In 1.6 you'll be able to block AoE, tell me agian where is that ''nerf'' :P ?
GrimMauKin wrote: »I'm still confused about the Ultimate generation in 1.6; my bread and butter attack is Blood Craze, it's a skill not a light or heavy mouse click attack; currently it generates Ultimates will it stop doing this in 1.6?
Frenkthevile wrote: »In 1.6 you'll be able to block AoE, tell me agian where is that ''nerf'' :P ?
This is actually a nerf, as block casters will soon see. They simply will not have the stamina to keep up. I can't wait.
This should've been in the game from day 1.The only thing that would make this better and I feel would GREATLY increase the risk vs reward aspect of this game; would be to add stamina draining to ALL forms of frost attacks and magicka drain to ALL forms of lightning attacks.
BOOM! well @ZOS_GinaBruno :P make it so :P just like every other elder scrolls game before eso! Frost drains stamina and lightning drained magicka!
This should've been in the game from day 1.The only thing that would make this better and I feel would GREATLY increase the risk vs reward aspect of this game; would be to add stamina draining to ALL forms of frost attacks and magicka drain to ALL forms of lightning attacks.
BOOM! well @ZOS_GinaBruno :P make it so :P just like every other elder scrolls game before eso! Frost drains stamina and lightning drained magicka!
then those frost and lightning enchantments would be greatly coveted and actually have a use outside of getting crafting xp for making it. Then there would be no need to fix block casting as those two mechanics would fix the issue and force players to think about what they are doing.
What about if block can be bashed? If you hold block a player can bash you and you are out of balance and bash make damage like an interrupt.