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Block Casting *IS* Getting Nerfed In 1.6

XEVENEX
XEVENEX
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Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.
Edited by XEVENEX on January 13, 2015 10:56PM
  • Aett_Thorn
    Aett_Thorn
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    That's not a nerf to block casting. It just slows down block casters for a sec while they perform a single light attack, then back to block casting for 8 seconds.

    8 seconds is also about the time after 1.6 launches before we see an add-on that tracks when a light attack needs to be performed to keep generating ultimate.
  • Bloodystab
    Bloodystab
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    2680765-nicolas_cage_you_dont_say.jpg
  • Joejudas
    Joejudas
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    yeah alot of people have been concerned about this. some people think it sucks...some people think its an enhancement.
  • facemace
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    But do you have to "perform" a light attack, or have it hit (unblocked)?
  • XEVENEX
    XEVENEX
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    Aett_Thorn wrote: »
    That's not a nerf to block casting. It just slows down block casters for a sec while they perform a single light attack, then back to block casting for 8 seconds.

    8 seconds is also about the time after 1.6 launches before we see an add-on that tracks when a light attack needs to be performed to keep generating ultimate.

    I'll take whatever I can get at this point. I'm happy with the change. Blocking should be reactive and skill based, not a paperweight on your keyboard.
    Edited by XEVENEX on January 13, 2015 10:55PM
  • GreyBrow
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    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.

    Actually, you can, more or less.

    If you hold LMB +RMB, then let go of RMB for a split second and repress it (about 0.1s)

    You will essentially block cast a medium heavy attack.

    Sure, your block drops for .1s, but you only need to do this every 8 seconds.
  • Digiman
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    From what I am reading it seems all it did was stop it for 8 seconds. So basically all they could do was place a cooldown on it... /sigh
  • XEVENEX
    XEVENEX
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    GreyBrow wrote: »
    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.

    Actually, you can, more or less.

    If you hold LMB +RMB, then let go of RMB for a split second and repress it (about 0.1s)

    You will essentially block cast a medium heavy attack.

    Sure, your block drops for .1s, but you only need to do this every 8 seconds.

    I think you're right, however the vast majority of players perma-holding block are bad, and they should feel bad. I don't see these players now weaving block with the rest of their skills. I see them continuing to hold block and generating zero ultimate.
    Edited by XEVENEX on January 14, 2015 12:16AM
  • Bouvin
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    The light attack thing is a terrible solution. Just don't allow casting while blocking... nuff said.
  • XEVENEX
    XEVENEX
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    Bouvin wrote: »
    The light attack thing is a terrible solution. Just don't allow casting while blocking... nuff said.

    I agree, but like I said, I'll take whatever I can get.
  • Vunter
    Vunter
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    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.
    Animation canceling.
  • XEVENEX
    XEVENEX
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    Vunter wrote: »
    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.
    Animation canceling.

    Right. I understand that. This forces you to take your finger off of block for a split second once every 8 seconds. I dont necessarily see people blocking less, I see block casters generating less ultimate.
  • Alphashado
    Alphashado
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    My tank uses a magicka based build, so I have always had to use block sparingly to conserve stamina. The change doesn't effect me either way. I am more concerned about whether or not this is going to be a blanket nerf to ultimate generation.

    But on topic, this change won't be a nerf to block casting unless the only way to generate ultimate will be via the light/heavy attacks. And I don't believe that is the case.
  • Cody
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    I welcome the change. Hopefully it works out.

    If this means a player cant block for 8 seconds to get ultimate, fine. Just means they will have to stop cowering behind block the whole time and fight.
  • XEVENEX
    XEVENEX
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    Cody wrote: »
    I welcome the change. Hopefully it works out.

    If this means a player cant block for 8 seconds to get ultimate, fine. Just means they will have to stop cowering behind block the whole time and fight.

    I'm pretty sure that's not what it means. It just means that they have to have the presence of mind to take their little sausage finger off of block once every 8 seconds to maintain a decent ultimate gain. I don't see that happening.
    Edited by XEVENEX on January 14, 2015 12:36AM
  • Cody
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    XEVENEX wrote: »
    Cody wrote: »
    I welcome the change. Hopefully it works out.

    If this means a player cant block for 8 seconds to get ultimate, fine. Just means they will have to stop cowering behind block the whole time and fight.

    I'm pretty sure that's not what it means. It just means that they have to have the presence of mind to take their little sausage finger off of block once every 8 seconds to maintain a decent ultimate gain. I don't see that happening.

    ah. well aren't I stupid today:D

    /sits in the corner of shame
  • eliisra
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    They could also use a smart heal now and again to keep the ulti buff up (half the PvP population already do to leech AP), while never letting go of block.

    Obviously requires allies nearby that recently used a light attacks. But how hard can it be to tag players with Rapid Regeneration in Zergodiil?

    Point is, perma-blockers will keep blocking. If the choice stands between dying in 3 second and not recharging ulti, we all know what the better option is.
  • Beesting
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    I have an idea

    Remove ultimates from cyrodill, that way nobody needs to worry

    Ultimates can play cards with forward camps in a better place

    ---
    I would like to have the change to do trials without having to stress about not having my ulti ready, or can somebody confirm the worked something out for that?

    Currently i burn through spell potions and sacrifice a skill for inner light, will that be taken away as well?
    I see a future were fastest AA clear is 30 mins again and we all go in with heavy armor and a green non set twohanded sword and have a nice time swinging that at the bosses

    --- mmmmm---
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So there won't be as much bat spaming but still able to block cast..... Really ZoS if your gonna keep in block casting either though there are so many players against it atleast get rid of 360 block.
  • Gorthax
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    Anything to help with permablock casters is welcomed by me. Although themail solution I would like to see, was already mentioned, is grey out the skills Bae while blocking. End of story. That would go a loooooooong way.
  • TheBull
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    Does anyone know if the light/heavy attack has to land in order to start generating ult?
  • Layenem
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    I know I suck cause I don't block cast in PvP... I'm not a PvPer in my nature (in a video game /grin)... So for me this won't even change what I see... though as a tank I get more ultimate that I won't ever use because I've been TERRIFIED to use the rare ultimates I get as is lol
  • Ommamar
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    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.

    I have not played the system and no one outside of ZoS has either but my understanding that statement is not true. Yes they are getting rid of the weighted ultimate system where different actions gave ultimate at a different rate and are replacing it with the light/heavy standard attack giving ultimate. All indications are that skills will still give ultimate. Let us wait and see how this system works before we make statements of what is and isn't getting "nerfed"
  • XEVENEX
    XEVENEX
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    Ommamar wrote: »
    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.

    I have not played the system and no one outside of ZoS has either but my understanding that statement is not true. Yes they are getting rid of the weighted ultimate system where different actions gave ultimate at a different rate and are replacing it with the light/heavy standard attack giving ultimate. All indications are that skills will still give ultimate. Let us wait and see how this system works before we make statements of what is and isn't getting "nerfed"

    Fair enough. I am speculating.
  • DeLindsay
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    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.
    Incorrect and I'm shocked that there are people left who still don't know this. In 1.6 there will be 2 ways to gain Ultimate. A Light or Heavy attack once every 8 seconds to gain 24 Ultimate (or Healing a person who did) -AND- current abilities/passives that generate additional Ultimate as they still will in 1.6. The only thing they are removing is Crit, Block, damage/healing done to gain Ultimate and gaining Ultimate outside of combat. They also have made no comment as to whether they are removing the cost reduction of Ultimates from Sorcs and certain set bonuses like Blessing of the Potentates. That means 'Block-casting' isn't being nerfed like you think it is.
  • XEVENEX
    XEVENEX
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    DeLindsay wrote: »
    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.
    Incorrect and I'm shocked that there are people left who still don't know this. In 1.6 there will be 2 ways to gain Ultimate. A Light or Heavy attack once every 8 seconds to gain 24 Ultimate (or Healing a person who did) -AND- current abilities/passives that generate additional Ultimate as they still will in 1.6. The only thing they are removing is Crit, Block, damage/healing done to gain Ultimate and gaining Ultimate outside of combat. They also have made no comment as to whether they are removing the cost reduction of Ultimates from Sorcs and certain set bonuses like Blessing of the Potentates. That means 'Block-casting' isn't being nerfed like you think it is.

    I think you're speculating as well.
  • DaniAngione
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    I'm not really into all the shenanigans of PVP and all that... But wanted to throw my 2 cents anyway. Forgive me if I say something stupid...

    Why not add a 'timer' to blocking? Like... for example - in Chivalry (a round-based team VS. team first person medieval combat game) whenever you use block, it only lasts for a moment.

    So, if you want to PARRY a blow (blocking with a weapon), you have to hit block on the right time (right before receiving that blow). If you "hold" block, you'll automatically release it after an instant.

    Blocking with shields works as ESO works now - just hold it. But we could have some kind of timer (maybe a stamina drain based on percentage, not quantity (so "Holding" block will always last the same no matter how much stamina you have (if you're not hit (which costs stamina to block, naturally)))

    Just some ideas...

    Timed parries (no block holding) for weapons and "passive stamina drain" for shields.

    Oh, it also makes shields a bit more useful as, well, shields... since it's currently a bit crazy that you can block stuff with a bow as well as you'd with a shield lol.
    Edited by DaniAngione on January 14, 2015 5:42AM
  • DeLindsay
    DeLindsay
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    XEVENEX wrote: »
    DeLindsay wrote: »
    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.
    Incorrect and I'm shocked that there are people left who still don't know this. In 1.6 there will be 2 ways to gain Ultimate. A Light or Heavy attack once every 8 seconds to gain 24 Ultimate (or Healing a person who did) -AND- current abilities/passives that generate additional Ultimate as they still will in 1.6. The only thing they are removing is Crit, Block, damage/healing done to gain Ultimate and gaining Ultimate outside of combat. They also have made no comment as to whether they are removing the cost reduction of Ultimates from Sorcs and certain set bonuses like Blessing of the Potentates. That means 'Block-casting' isn't being nerfed like you think it is.

    I think you're speculating as well.
    Oh? You might want to read THIS thread before you think I'm just speculating that current abilities/passives that generate additional Ultimate will continue to do so in 1.6. If you can't find it, Gina Bruno's response is the 6th reply down from the OP.
  • Robocles
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    XEVENEX wrote: »
    DeLindsay wrote: »
    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.
    Incorrect and I'm shocked that there are people left who still don't know this. In 1.6 there will be 2 ways to gain Ultimate. A Light or Heavy attack once every 8 seconds to gain 24 Ultimate (or Healing a person who did) -AND- current abilities/passives that generate additional Ultimate as they still will in 1.6. The only thing they are removing is Crit, Block, damage/healing done to gain Ultimate and gaining Ultimate outside of combat. They also have made no comment as to whether they are removing the cost reduction of Ultimates from Sorcs and certain set bonuses like Blessing of the Potentates. That means 'Block-casting' isn't being nerfed like you think it is.

    I think you're speculating as well.

    No... he's not... he's actually talking about what ZOS has said... you, however, are just ranting on because you don't like the current system.
  • killedbyping
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    XEVENEX wrote: »
    Currently you can't light or heavy attack while holding block. (It's basically the only thing you can't do while holding block.) In 1.6 you can't generate ultimate without light or heavy attacks.

    Do you realise that you will still be able to do Light attack and then interrupt it's animation with block in a matter of milliseconds ?
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