I have been gone for a few months so maybe I don't get it, but do you guys find holding block and spamming AOEs is fun?
I have been gone for a few months so maybe I don't get it, but do you guys find holding block and spamming AOEs is fun?
Yes, most people do. Because thinking less is more fun.
I myself don't even use AoE's O.o I hate making this in PvP, just like I hate AoE bomb groups/trains.
Keepers of Cyrodiil (an Aldmeri PvP guild) in all honor. But each time I was with them, it was just horrible, boring and pretty much a suicide commando. I prefer fighting with elegance.
For solo players it will be even harder. At the moment it is possible to gain enough Ultimate in a 1vX (lets say 1v5) to have some sustain if the enemies are playing bad. Now such fights will be nearly impossible to win.
[Moderator Note: Edited per our rules on Rude and Insulting Comments]
It is quite amusing that you guys believe that those changes are going to change the usefulness of AOE in situations where it is required and turn the game in to the snipe&light attack everything like a [snip] no mater the situation turd of a game you seem to want to play. These changes are going make AOE even more prevalent in both pvp and pve especially with the aoe cap removal and the reduction in survivability,resource due to less up time on support ultimate. People that use their 'brain' that is the people that know when to use the right tool for the job will just have to get a bit better positioning and use more mitigation buffs and shields while alternating AOE and single target in an even stricter manner for conservation of resources. It's hardly going to be less efficient for us, just a bit slower and dull. You guys of course are still going to go in hour long wipe grinds in easy dungeons trying to use your brain behind a corner using snipe in a fight that was clearly designed as a AOE dps check. good luck.
I like the ultimate change. You will still gain from passives also. It wont be as bad as some think.
@ZOS :EW: We balanced the amount of Ultimate generation per second that the buff gives you around someone with 1 ability and 1 light attack weave every second with a 50% critical strike rating.
AssaultLemming wrote: »I could care less about pvp because the PvP system is a joke anyway, and from the start there should have been separate PvP skills and gear. And now yet again the PvE players get the crap nerfed out of us in the interest of balancing a fundamentally broken PvP system.
They already have, Gina specifically said that current abilities/passives that generate additional Ultimate will continue to do so in 1.6. We will have the new 8 second temporary buff for Ultimate gain and the current few abilities/passives for additional gain (some/all are being "balanced" for 1.6). Gone are ALL other ways to gain Ultimate. No more Block, damage dealt, on hit, crit, Healing done for Ultimate gain. This has NOTHING to do with making the game easier for casuals as you put it, and everything to do with what multiple people have said over and over again, to reduce the amount of players that drop Ultimates every ~6 seconds, which was never intended by ZoS. That and building Ultimate outside of combat as well.Could you please clarify if there will still be Ultimate gain for dealing damage. All I hear is that you don't want to force people in using crit build and you balanced it so it fits with people using average crit builds to everyone is on the same level. For boss fights, where the only way to gain Ultimate is basically to crit, this makes perfect sense. However, in normal fights, where you don't even need to crit in order to gain ultimate so that the ultimate gain does not really depend on your crit rating this would be a HUGE nerf for everyone and would make all classes feel a LOT less powerful/fun to play. As this patch's intention is obviously to make the game easier for casual players, I think this would be somehow counter productive. I guess it won't help the overall mood if you get *** by packs of trashmobs unless you have a group or highend gear and a perfect rotation.
Not that I don't agree with you but if true where is the giant DK nerfI think I have never agreed more with a post on this forum since I registered.
What ZOS proposed was uncalled for and such a major change that it is almost impossible to fathom how this game will look when they launch 1.6.In end game pve the amount of systems and content they have to balance around this change is massive. I do not expect that the game will be playable at launch in places like Vet dungeons and trials.
I know how it will look. We'll see a whole lot less continuous Batswarm and Veil of Blades Spamming Impulse groups. I can't fathom how this would be considered a bad thing except from those pretty much entrenched in Impulse Spam Bat Swarming Blob running combat...shrug. Go ZoS!
Those Impulse groups will be able to hit n run but they won't have the sustainability they have now. That's a good thing in my book.
Another PVPer that thinks that all the game systems should be balanced around the fact that they couldn't get out of the way of the huge AoE spamming zerg.
Awesome
Of course.
PvE matters this [_____] much.
PvP matters this [______________________________] much. Shrug.
PvP is where class balance matters most and will almost always be the primary consideration when changes are made to skills and classes. PvP is the most competitive aspect of the game. Get used to it.
You know that the real problem with arena based PvP is that it will force the game into balance around it as its so easy to see who is winning an loosing.
I never use light attack exept with bow. Its counterintuitive, boring, tiring, animations suck, and canceling is borderline cheating. Am I a bad player ? My best pvp kill streak is 141, roaming solo, no bow, no snipe ... Btw, with this méthod of generating ulti, no one yet noticed that it gives a huge disadvantage to melee player compared to range (staff, bow) ?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
MADshadowman wrote: »Haven't read most of the comments, cause there are too many now, but one thing i'd like to know is:
What if you have a toon that has 2 melee weapons on both bars, let's say sword and board + 2 handed, that has to attack a ranged target with class skills, cause he can't get close enough to the target to use light attacks? Does that mean this toon will not generate any ultimate in this situation?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I think I have never agreed more with a post on this forum since I registered.
What ZOS proposed was uncalled for and such a major change that it is almost impossible to fathom how this game will look when they launch 1.6.In end game pve the amount of systems and content they have to balance around this change is massive. I do not expect that the game will be playable at launch in places like Vet dungeons and trials.
I know how it will look. We'll see a whole lot less continuous Batswarm and Veil of Blades Spamming Impulse groups. I can't fathom how this would be considered a bad thing except from those pretty much entrenched in Impulse Spam Bat Swarming Blob running combat...shrug. Go ZoS!
Those Impulse groups will be able to hit n run but they won't have the sustainability they have now. That's a good thing in my book.