nikolaj.lemcheb16_ESO wrote: »I think thr only really game breaking part of the new system is that it is light/heavy attacks. They really try to force people to use them.
What is the point of holding the weapons if you're not ever going to attack with them? Are they there for looks?
Oh crap I just realized the reason I'm not OP under the current game mechanics and even die from time to time. I actually use my weapons!
Does this mean people will no longer have an excuse to spam spells repeatedly at banks and crafting stations "to generate ultimate" like they always say when others call them out for being a jerk?
Because you think this will make a difference regarding the builds? xD Sharpened deals more dmg than thief, this only means that everybody still using thief will def switch to sharpened. GG. As for people who had high crit to regen ult, they'll just switch to more spell dmg most likely thus diminishing the build diversity.
Um maybe because they are slow and not great damage? Maybe the enchants are useful sometimes, but outside of light attack weaving, you're probably going to want more than just weapon attacks to take down a boss with 300k+ health.
More people should cast rapid maneuver the speed buff is an nice gift.
Because you think this will make a difference regarding the builds? xD Sharpened deals more dmg than thief, this only means that everybody still using thief will def switch to sharpened. GG. As for people who had high crit to regen ult, they'll just switch to more spell dmg most likely thus diminishing the build diversity.
This is a good point as well. Just as we started to see some diversity in dps builds, this change seems like it will be a bottleneck.
What is the point of holding the weapons if you're not ever going to attack with them? Are they there for looks?
Oh crap I just realized the reason I'm not OP under the current game mechanics and even die from time to time. I actually use my weapons!
Um maybe because they are slow and not great damage? Maybe the enchants are useful sometimes, but outside of light attack weaving, you're probably going to want more than just weapon attacks to take down a boss with 300k+ health.
I think I have never agreed more with a post on this forum since I registered.
What ZOS proposed was uncalled for and such a major change that it is almost impossible to fathom how this game will look when they launch 1.6.In end game pve the amount of systems and content they have to balance around this change is massive. I do not expect that the game will be playable at launch in places like Vet dungeons and trials.
I know how it will look. We'll see a whole lot less continuous Batswarm and Veil of Blades Spamming Impulse groups. I can't fathom how this would be considered a bad thing except from those pretty much entrenched in Impulse Spam Bat Swarming Blob running combat...shrug. Go ZoS!
Those Impulse groups will be able to hit n run but they won't have the sustainability they have now. That's a good thing in my book.
I think I have never agreed more with a post on this forum since I registered.
What ZOS proposed was uncalled for and such a major change that it is almost impossible to fathom how this game will look when they launch 1.6.In end game pve the amount of systems and content they have to balance around this change is massive. I do not expect that the game will be playable at launch in places like Vet dungeons and trials.
I know how it will look. We'll see a whole lot less continuous Batswarm and Veil of Blades Spamming Impulse groups. I can't fathom how this would be considered a bad thing except from those pretty much entrenched in Impulse Spam Bat Swarming Blob running combat...shrug. Go ZoS!
Those Impulse groups will be able to hit n run but they won't have the sustainability they have now. That's a good thing in my book.
Another PVPer that thinks that all the game systems should be balanced around the fact that they couldn't get out of the way of the huge AoE spamming zerg.
Awesome
themizario wrote: »I wonder what this will do to the Alliance War passive Battle Fenzy? They will probably end up nerfing that too.
Anyone else feel like 1.6 should be renamed to Dead Game? It's going to be a ghost town after people try it and hate it...If it's not, then I'm super happy. I really enjoy this game, I'll be one of the last to leave.
•It promotes and helps bad players. It makes it so players don't have to focus on AoE based builds and every one pretty much gets the same ultimate.
So, the ultimate gain is currently a broken system, allowing certain builds to basically spam their ultimates. ZOS attempts to fix this by totally redoing the ultimate gain mechanics, and people cry before even trying it?
Stop being so mad about your ult-gain build being nerfed. That's life.
I had to laugh at this sentence in the OP•It promotes and helps bad players. It makes it so players don't have to focus on AoE based builds and every one pretty much gets the same ultimate.
So, basically you think players are "bad" if they don't build their character around exploiting poorly designed ult gain mechanics? Also, you think it's a bad thing if players all gain ult at "pretty much" the same rate?
Are players who didn't exploit the broken Snipe, batswarm, bolt escape, etc all bad players? Or is it really that YOU are the bad player, relying on the exploitation of broken(or poorly designed) game mechanics? I really don't care, I just think it's funny to label players as bad because they don't activel;y try to exploit the system.
AsweetRoll wrote: »I will reword it for you, hopefully my comment didn't offend you to much..
"It promotes bad BUILDS"
Now let me edit that in.
AsweetRoll wrote: »I will reword it for you, hopefully my comment didn't offend you to much..
"It promotes bad BUILDS"
Now let me edit that in.
Of course. That's what happens when you re-balance a game. ZoS looked at the result of their initial balance and aren't happy with the fact that only a few buids are viable and try to make changes to increase the variety, as they always intended it to be.
Not that I don't agree with you but if true where is the giant DK nerfI think I have never agreed more with a post on this forum since I registered.
What ZOS proposed was uncalled for and such a major change that it is almost impossible to fathom how this game will look when they launch 1.6.In end game pve the amount of systems and content they have to balance around this change is massive. I do not expect that the game will be playable at launch in places like Vet dungeons and trials.
I know how it will look. We'll see a whole lot less continuous Batswarm and Veil of Blades Spamming Impulse groups. I can't fathom how this would be considered a bad thing except from those pretty much entrenched in Impulse Spam Bat Swarming Blob running combat...shrug. Go ZoS!
Those Impulse groups will be able to hit n run but they won't have the sustainability they have now. That's a good thing in my book.
Another PVPer that thinks that all the game systems should be balanced around the fact that they couldn't get out of the way of the huge AoE spamming zerg.
Awesome
Of course.
PvE matters this [_____] much.
PvP matters this [______________________________] much. Shrug.
PvP is where class balance matters most and will almost always be the primary consideration when changes are made to skills and classes. PvP is the most competitive aspect of the game. Get used to it.
SO many [snip] complaining just to complain. This is a good change. And for the record: if you aren't using light attack you are doing it wrong...
[Moderator Note: Edited per our rules on Rude and Insulting Comments]
AsweetRoll wrote: »I will reword it for you, hopefully my comment didn't offend you to much..
"It promotes bad BUILDS"
Now let me edit that in.
Of course. That's what happens when you re-balance a game. ZoS looked at the result of their initial balance and aren't happy with the fact that only a few buids are viable and try to make changes to increase the variety, as they always intended it to be.
Champion System should increase build variety allowing more people to be effective Stamina DPSers without any issues, but regarding the magicka DPS builds, it will decrease the variety since now, the only thing people will strife for, is damage and there will only be one combination that is more OP than the others, as always.
Build Diversity is a Myth.