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Please delay CP conversions till after VR is removed.

  • Faugaun
    Faugaun
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    seanvwolf wrote: »
    Faugaun wrote: »
    I am fine with 0 or 70 or whatever CP, but this thread isn't about how much compensation you get or anyone else gets, it is about two systems overlapping, I'm not even asking them to not overlap the systems....it makes sense to do it under the logic they presented. I am asking them not to give certain players preferential treatment that results in double power under the two system stage 3 period and instead provide the compensation after VR is removed.

    This is where your own statement undermines your argument. Since players will be able to use the overlapping systems and get "double power" (which is not the intended design or even likely result of the overlaps), the person who then grinds CP and Vet Ranks during Phase 3 will still result in the same situation you currently think withholding CP will prevent.

    I don't know why this is hard to understand.

    The difference being that what you farm after the system is live is an available option for everyone, who can take what they have and get what they get equally. Where the bonus point (points awarded for activity prior to v1.6) is not synergy of the two combined systems available to everyone.

    This is exactly the reason it needs to be delayed until the (VR system compensation can only give benefit when there is no VR system) otherwise you get bonus synergy from VR stuff and 'bonus stuff' meant to compensate for the loss you will get from effort put in during VR from the removal of VR.
  • Petros
    Petros
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    If you have been playing since beginning (launch) you should be v14.

    Players that want to see the endgame content will be v14.

    To ask ZOS to hold players back for your own personal goals is unacceptable.

    Would you ask your boss not to hand out bonuses to workers who work extra hours, who come in on weekends, and who work harder then you?

    We the players who have v14 characters, who took the time and effort to build our characters as to complete the Trials ESO has, who have dedicated time over and over again while others (you) do not go the extra mile, who want to hold the rest of us back...

    You sir/ma'am should think twice before creating pointless discussions about your own greedy desires.

    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • BalerionBlackDread
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    "All I am asking is that they delay giving to points to you until after VR is removed"

    The launch of 1.6 has an integral part....the chunk of CP the most people will get....take that away they have to redesign the roll out. This is a major part of a major update and YOU want them delay it, that is needy. You may be right, maybe they wouldn't have to halt design, but making as major change as you suggest would slow design considerably, it's not as easy as you think it will be, but you don't care about that as long as you get your way and V14 players are delayed from progression while you RP your way to V14.


    "You are being hypocritical, for weeks I have listened patiently to lots of people whining about VR14 not getting fair CP, then when I voice a concern you have the audacity to slam me for my opinion?"

    I can't be considered hypocritical because of all the other people who complained about the flat 30 cp, again you can't be that dense can you? You're damn right I have the audacity because I pay for my game just like you pay for yours, the difference is I'm not asking ZOS to affect your game at all, whereas you are asking that ZOS affect my and many others' game very much, so yes I'm going to come on here and tear you up with facts and logic and common sense so that there is no chance in hell ZOS listens to your drivel and tries to affect my game because of it!

    The only reason I 'slammed' you is because you are making false assumptions, false equivalencies, deflecting and generally not even close to listening to reason on why your theory on the power gap is not as much as you think it is and plainly wrong.


    " value of the handout at the 1.6 release so that people cannot farm up to vr14 after 1.6 release then cash in on the 'bonus' points. It is a very minor modification and you are blowing it up like it is the end of the world."

    This is why you don't get it, because you don't see things how they are! In no way are these initial CP a handout, but I find it curious that you wanting a delay is, in essence, a handout to you because if the gear scales down that's something you won't have to do, interesting huh? This is not a minor modification and I am blowing it up because there is a chance (although very slight) that ZOS will try to do this because you asked for it (unlikely, though because it is rare that they listen to suggestions form lone nuts) and I have to make sure they also read the reasonable counters to this terrible idea.


    "Where did I ever ask for a gimme ? I am fine with 0 or 70 or whatever CP, but this thread isn't about how much compensation you get or anyone else gets, it is about two systems overlapping, I'm not even asking them to not overlap the systems....it makes sense to do it under the logic they presented. I am asking them not to give certain players preferential treatment that results in double power under the two system stage 3 period and instead provide the compensation after VR is removed."

    Your 'gimme' is wanting an entire system of game play and thousands of players to be delayed because YOU think it's unfair. Did it ever occur to you that it is not preferential if it's earned? Just because you don't earn anything in this game because you sit in town and RP, doesn't mean there aren't people who have. You keep saying you're fine with people earning the points, and then say in a different post that it is a 'handout' or 'preferential' treatment. Which is it?

    Also, it has been explained, defined, and stated so many times to you on the fact that there is no 'double' anything. I'll make this my last comment: It doesn't matter how long they delay the 70 CP, some people (you) won't be able to overcome the gap (unless they want to of course), and this is because they don't want to. They would rather socialize with others who don't care about stats and achievements (that is your position, which makes me wonder why you are even concerned about this) and no amount of time/cp/sk/gear will change that. Do you get it? We (all players) are getting our respective (earned) CP when 1.6 launches because it is when we are supposed to get them, period. You will get the CP you deserve in 1.6 (just like everyone else) and the overlapping system that you're so concerned about will go on (except that you'll actually have the bigger advantage because you probably have Cadwell's silver and gold to go through, which many don't) and you won't even notice the difference as you put in you CP that you have earned. And when you go into Cyrodiil you'll get stomped just like you always have (unless of course you have developed your character, I doubt you will) and there will be not bit of difference if those 70 CP, that the V14 who just stomped you had, would've been granted to him in 1.7.
  • BalerionBlackDread
    BalerionBlackDread
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    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MichelleA on January 11, 2015 8:56PM
  • Petros
    Petros
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    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MichelleA on January 11, 2015 8:55PM
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • BalerionBlackDread
    BalerionBlackDread
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    Faugaun wrote: »
    The difference being that what you farm after the system is live is an available option for everyone, who can take what they have and get what they get equally. Where the bonus point (points awarded for activity prior to v1.6) is not synergy of the two combined systems available to everyone.

    This is exactly the reason it needs to be delayed until the (VR system compensation can only give benefit when there is no VR system) otherwise you get bonus synergy from VR stuff and 'bonus stuff' meant to compensate for the loss you will get from effort put in during VR from the removal of VR.

    It is compensation for the VR gained prior to the system. It actually does apply to everyone and actually you've been using it in you posts. The 5cp per VR (that ZOS stated was only for the initial conversion, not a VR equivalency). Everyone, except obviously the under VR people (but they wouldn't have got cp anyways because it's only earned by lvl 50) and the the V1's who haven't reached 250k exp into V1 will get points. So, your assertion that not everyone will benefit is barely true, I mean who doesn't have at least a V1 with 250k exp? There is no 'bonus stuff' because the points were earned. Also, what synergy is there between the passives earned in CS and all the rest of the VR system? Explain how the CS and only 70 cp will synergize so much with the VR system that no one will be able to compete?

    Also, as I have said many times, in 1.7 when the VR system goes away a V14 will still have all the skill points, all the attribute points, and all the gear that they had before, so this delusional idea that you have that 'oh, once 1.7 gets here we will all be even and the former V14's can have their 70CP now because we are all the same' is laughable and completely asinine.
  • BalerionBlackDread
    BalerionBlackDread
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    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MichelleA on January 11, 2015 8:55PM
  • BalerionBlackDread
    BalerionBlackDread
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    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MichelleA on January 11, 2015 8:55PM
  • Valencer
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    Robocles wrote: »
    70 points... out of, what, 3600? The points given will actually be much less than those at lower levels will get by doing the same content.

    Sorry, if you want to be stronger, earn it.

    How do you know? If each CP takes an estimated 4 hours, that's 280 hours of gameplay. That's significant and I daresay a great many VR14s that are currently running around haven't spent that much time on getting to VR14. I know I have, but not every VR14 has spend a big portion of his/her time questing and listening to all the dialogue.

    Anyway, Im not going to argue about 70 CP being too little or too much. I think it's a good number.
    Gyudan wrote: »
    It could be much worse too. 70CPs won't create a "huge" difference.
    Counting the post-lvl50 XP of my character, I reached 57M. With the current "exchange rate", that would mean 285 Champion Points, 4 times the cap. That would create a big difference.
    I think that the system won't be fair until people complain equally about players getting too much or too little, which is what is currently happening. ZOS managed to compromise well enough.

    Keep questing, keep gaining XP and the difference will soon be gone.

    I'm sure they got it right. No issue with trusting ZOS on that. It's just that it's difficult to debate about an unknown like how important a CP is going to be.

    I think it's awesome that you're acceptive of the new 70 CP compromise, considering your acquired XP. :) We need more of that attitude on here.


    I think I'm done in this thread. I've made my case and can see clear as day there's not going to be any kind of agreement. Although Faugaun is handling this all wrong, I still agree with the core issue he has presented in the OP.

    It's going to be interesting to see the kind of discussions going on when the removal of vet ranks becomes the main topic.
    Edited by Valencer on January 11, 2015 11:17PM
  • seanvwolf
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    I love roleplaying but have little love for roleplayers who make demands of the game state because they didn't progress while they roleplayed. There's a way to RP and progress in the game, using that part of roleplaying so central, imagination. If you don't know how, then it'd be the same thing as logging into a chat room to roleplay.
  • Natjur
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    At first they were going to give 1 CP per 1 million exp you have earned pasted V14
    Then is was changed so everyone V1+ was getting 30 point total per account
    Now anyone V1+ is getting 1 to 70 points total depending on where they are in the V1-V14 scale.

    The addon which tracks how much exp you have earned post V14 cap, it show I would of got 300+ CP points, but we all knew that ESO would not do that as it would be too un balanced.

    The new system appears a lot more FAIR to me.
    Edited by Natjur on January 11, 2015 8:48PM
  • WraithAzraiel
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    Faugaun wrote: »
    Faugaun wrote: »

    I'm not complaining about my own position, nor am i complaining that CPs are implemented in 1.6 (the ones that you earned during game play). I am complaining that reward of CPs earned under VR system (prior to CS launch) should not be given until VR system is completely removed. Also I am not asking for anything for nothing, under my proposal I get exactly the same CP compensation/bonus under either model. I am asking for different timing of the retroactive CP award.


    No no, you're not understanding. If they didn't give Champion Points with 1.6, 1.6 would not be Champion System implementation Stage 3, it'd be pointless. You can't test how the points work without giving them to the playerbase and making adjustments in preparation for 1.7 or whenever the Champion System's 4th and FINAL stage is released.


    If they waited until they removed Veteran Ranks ( WHICH IS SUPPOSED TO HAPPEN AT THE 4TH AND FINAL STAGE OF THE CHAMPION SYSTEM ROLL OUT!) then it would throw a massive wrench in the entire system.


    It's a process. Granting Champion Points BEFORE THE REMOVAL OF VETERAN RANKS is part of that process.

    I don't know how much more clear I can be on this matter. What you're suggesting would screw up the whole 4 Stage system they've got going on.

    No you are not understanding....I am saying release the CS system. Let players earn CP and use the CP they earn but don't compensate them the "bonus give me CP (you know the 70 for VR14 +1 mil experience)" until VR is removed.

    So you're telling them to push testing of a product/service back until it suits you and others like you? How are they going to test Champion Points if they aren't given to anyone? Magic? Osmosis?

    Why do you care? There's at least a month before this happens on the Live server, instead of pissing and moaning about how unfair it is on the forums, this time could be better spent questing and experiencing the game.

    This goes for all of you who are crossing your arms and pouting. V14's aren't getting "double bonuses" they're FINALLY getting a reward equivalent to the amount of work and effort put in. Rather than some Vonnegut-esque quasi-communist, Dr Spock's Guide to Parenting, little league "Everybody's wonderful and special just the way they are and get's all the trophies for nothing!" ploy that rewards everyone on the level of the lowest common denominator.


    Now you have motivation, now you have a goal set for you by the Powers That Be, your mediocrity will no longer be enough. Now your efforts will be met with something more than a poor excuse for a sense of accomplishment.

    Go forth and experience the game!
    Shendell De'Gull - V14 Vampire Nightblade

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  • dharbert
    dharbert
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    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MichelleA on January 11, 2015 8:55PM
  • ZOS_MichelleA
    ZOS_MichelleA
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    We are editing and/or removing several posts from this thread. Please remember to be respectful and constructive of one another, even when disagreeing.

    Thank you.
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  • I_killed_Vivec
    I_killed_Vivec
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    Just two small points:

    1. The "compensation" given to VR ranks in CS points is to allow for the non-repeatable content that they will have used up but is still available to lower VR levels. Quite simply, there are fewer opportunities for VR14s to gain CP than there will be for VR1s. This is why the flat 30 CP idea was eventually dropped.

    2. When 1.6 comes in people will gain 1 CP per 100,000 XP. The conversion rate is 200,000 per CP. This means that while VR14s will get 70 CP, there will be 140 CP available to anyone levelling up from VR1 to VR14 (before 1.7 comes out). Note that while they are doing this, using an effective means of gaining XP, VR14s will have to grind for XP because there will be no new content.

    The numbers in the early comments about the tragic cruise ship incident were wrong. If a VR14 gains no XP from 1.6 to 1.7 but a VR1 levels up to VR14 by the time 1.7 comes in, then the new VR14 will be 70 CP ahead of the non-playing VR14 (regardless of whether CP compensation is given at 1.6 or 1.7), despite them having the same XP.

    The key problem that 1.7 will bring is how ZOS will scale zones, mobs, crafting, armour and weapons if there is to be progression in a non-VR world.

    Currently scaling works off experience earned, given the granularity of the VR ranks. And to me it does seem "fair" and "ethical" that XP should be key because it is the metric on which progression is based (including future CP).

  • dharbert
    dharbert
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    We are editing and/or removing several posts from this thread. Please remember to be respectful and constructive of one another, even when disagreeing.

    Thank you.

    That's about right. We have to beg you people in multiple threads for basic information, but if someone might get their feelings hurt by a comment you are on it in a split second.
  • seanvwolf
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    The numbers in the early comments about the tragic cruise ship incident were wrong. If a VR14 gains no XP from 1.6 to 1.7 but a VR1 levels up to VR14 by the time 1.7 comes in, then the new VR14 will be 70 CP ahead of the non-playing VR14 (regardless of whether CP compensation is given at 1.6 or 1.7), despite them having the same XP.

    That was my example you are citing. And my point of it was to show that the new VR14 would be massively ahead of the old VR14 for accruing the same amount of experience. It doesn't contradict your statement. It's agreeing with it.
  • seanvwolf
    seanvwolf
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    seanvwolf wrote: »
    [Moderator Note: Edited per our rules on Flaming]

    Sorry @ZOS_MichelleA‌ ... Could you review my response because I didn't intend to insult him? I was giving him the benefit of the doubt, saying he was probably just tired.
    Edited by seanvwolf on January 11, 2015 9:18PM
  • Valen_Byte
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    Just two small points:



    2. When 1.6 comes in people will gain 1 CP per 100,000 XP. The conversion rate is 200,000 per CP. This means that while VR14s will get 70 CP, there will be 140 CP available to anyone levelling up from VR1 to VR14 (before 1.7 comes out). Note that while they are doing this, using an effective means of gaining XP, VR14s will have to grind for XP because there will be no new content.



    Zos has not stated how many xp it will take to earn a cp once it goes live. I think 100,000 xp is a good guess, but just a guess none the less. All we know is that we get 1 cp for every 200k xp during the initial conversion. If I missed a post somewhere that states the 100k theory, I would love a link to it.



    This is all I have found in regards to points after it goes live. This is from the official thread.

    "If I'm following correctly (brain is fried), any points you receive from the conversion pool go straight into the big pool of Champion Points that you can use with any character on your account. Going off your example, if you have a full VR14 you'll get 70 Points - this is correct. Your VR3 can also use these 70 Points. You won't necessarily get 5 CPs once you ding VR4 (honestly not sure what the conversion is once the system is live, just that gaining XP gives you Points). That said, if you later earn 5 CPs, then you can use 5 CPs with each character.
    Gina Bruno

    Edited by Valen_Byte on January 11, 2015 9:44PM
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  • Faugaun
    Faugaun
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    Faugaun wrote: »
    Faugaun wrote: »

    I'm not complaining about my own position, nor am i complaining that CPs are implemented in 1.6 (the ones that you earned during game play). I am complaining that reward of CPs earned under VR system (prior to CS launch) should not be given until VR system is completely removed. Also I am not asking for anything for nothing, under my proposal I get exactly the same CP compensation/bonus under either model. I am asking for different timing of the retroactive CP award.


    No no, you're not understanding. If they didn't give Champion Points with 1.6, 1.6 would not be Champion System implementation Stage 3, it'd be pointless. You can't test how the points work without giving them to the playerbase and making adjustments in preparation for 1.7 or whenever the Champion System's 4th and FINAL stage is released.


    If they waited until they removed Veteran Ranks ( WHICH IS SUPPOSED TO HAPPEN AT THE 4TH AND FINAL STAGE OF THE CHAMPION SYSTEM ROLL OUT!) then it would throw a massive wrench in the entire system.


    It's a process. Granting Champion Points BEFORE THE REMOVAL OF VETERAN RANKS is part of that process.

    I don't know how much more clear I can be on this matter. What you're suggesting would screw up the whole 4 Stage system they've got going on.

    No you are not understanding....I am saying release the CS system. Let players earn CP and use the CP they earn but don't compensate them the "bonus give me CP (you know the 70 for VR14 +1 mil experience)" until VR is removed.

    So you're telling them to push testing of a product/service back until it suits you and others like you? How are they going to test Champion Points if they aren't given to anyone? Magic? Osmosis?

    Why do you care? There's at least a month before this happens on the Live server, instead of pissing and moaning about how unfair it is on the forums, this time could be better spent questing and experiencing the game.

    This goes for all of you who are crossing your arms and pouting. V14's aren't getting "double bonuses" they're FINALLY getting a reward equivalent to the amount of work and effort put in. Rather than some Vonnegut-esque quasi-communist, Dr Spock's Guide to Parenting, little league "Everybody's wonderful and special just the way they are and get's all the trophies for nothing!" ploy that rewards everyone on the level of the lowest common denominator.


    Now you have motivation, now you have a goal set for you by the Powers That Be, your mediocrity will no longer be enough. Now your efforts will be met with something more than a poor excuse for a sense of accomplishment.

    Go forth and experience the game!

    No I'm not telling Zos what to do, I am requesting they delay the conversion CP awards, if this impacts testing the system then Zos is staffed by adults who can make effective decisions.

    What I want more than anything is a fair implementation which is not biased. I would be interested in @Valencer‌ 's suggested approach to fix the problem. I'm not saying my solution is perfect only that it is the best solution I have seen.

    People seem stuck on the idea that I am trying to delay them, and taking this suggestion as a personal affront, it's not, and it's not me trying to benefit myself, I don't actually even see where it benefits me more than anyone else.

    Just because I am VR1 doesn't mean it is meant to give a VR1 and advantage, rather it is to prevent them from being unfairly disadvantaged. Fortunately, being VR1 allowed me to see the problem, and the fact that I am VR1 does not make it not a problem. Zos, the community, and any other stakeholders will need to decide this together.

    @ZOS_MichelleA‌ I'm not sure what you edited on one of my posts, I apologize and will try to do better.
  • Joejudas
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    So ZOS explicitly said to keep leveling even after hitting the level cap....and that they would reward players for that...which is what they are doing...which is why people are getting extra cp. Do you know what Caldwells Silver and Gold are ? They definitely aren't a cave outside Castle Alessia -___-
  • Pecivilis
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    So, I have read through the first four pages of this thread before giving up and skipping ahead to post. From what I am gathering apparently the OP thinks we live in some sort of self-entitled fairy tale Nanny-state land where everyone gets a medal and equal treatment and no one keeps score, just because, much like a "flawless communist nation".

    Hate to break it to him, but that is not how it works. VR14s are getting more from the start because they earned it. I am one of those folks, I played in closed beta, Open-Beta, pre-launch and since without shutting my sub down once. I put the work into my VR14. I did the work and slugged my way through Cadwell's silver and gold, while working full time and commuting to and from College full time. You are damn right I earned those extra Champion Points, same with all the other VR14s.

    That is how this world works, a higher ranking more experienced employee gets paid more than someone lower on the totem pole. The same applies here.
    "Soon™ " - ZOS on TESOU
    Salty PC Player
    Pecivilis - vr14 Breton Sorc - Magicka DPS
    Guild PvE Officer - The Fatal Legion- NA PvP - Chillrend
  • Francescolg
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    Yes but to further "combat" thread starters like this one, we should:
    OPEN a new thread where we beg to get 1000 CP for START!!! lol :wink:
  • I_killed_Vivec
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    Valen_Byte wrote: »
    Just two small points:



    2. When 1.6 comes in people will gain 1 CP per 100,000 XP. The conversion rate is 200,000 per CP. This means that while VR14s will get 70 CP, there will be 140 CP available to anyone levelling up from VR1 to VR14 (before 1.7 comes out). Note that while they are doing this, using an effective means of gaining XP, VR14s will have to grind for XP because there will be no new content.



    Zos has not stated how many xp it will take to earn a cp once it goes live. I think 100,000 xp is a good guess, but just a guess none the less. All we know is that we get 1 cp for every 200k xp during the initial conversion. If I missed a post somewhere that states the 100k theory, I would love a link to it.



    This is all I have found in regards to points after it goes live. This is from the official thread.

    "If I'm following correctly (brain is fried), any points you receive from the conversion pool go straight into the big pool of Champion Points that you can use with any character on your account. Going off your example, if you have a full VR14 you'll get 70 Points - this is correct. Your VR3 can also use these 70 Points. You won't necessarily get 5 CPs once you ding VR4 (honestly not sure what the conversion is once the system is live, just that gaining XP gives you Points). That said, if you later earn 5 CPs, then you can use 5 CPs with each character.
    Gina Bruno

    Yes... I was certain that 100,000 was the figure given but I tried to find an official reference and couldn't. I apologize if it's just hearsay.

    Though ZOS did say that the conversion rate of 200,000 XP to 1 CP would only apply when 1.6 comes in to adjust for VR ranks. Given their desire to reduce the gap between players I suspect that the conversion will not give as many CP as the same XP would generate post-1.6, but I also suspect that ZOS will be altering the rate as we go through 1.6 in the lead up to 1.7 to try to give some balance (particularly when comparing XP from quests, grinding, PvP, trials, etc.).
  • RDMyers65b14_ESO
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    seanvwolf wrote: »
    I love roleplaying but have little love for roleplayers who make demands of the game state because they didn't progress while they roleplayed. There's a way to RP and progress in the game, using that part of roleplaying so central, imagination. If you don't know how, then it'd be the same thing as logging into a chat room to roleplay.

    Same here. I RP about 80% of the time but still had the time to get one of my characters to V14 through finishing Cadwell's challenge. Now that I am out of quests on that one, I am leveling four other characters up through the system a V7 and a brand new V1 among them.

    But don't knock chat room RP. I have done that for thirty years. Granted BBSes were the most basic of chat rooms but it still could be done.
  • Faugaun
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    Joejudas wrote: »
    So ZOS explicitly said to keep leveling even after hitting the level cap....and that they would reward players for that...which is what they are doing...which is why people are getting extra cp. Do you know what Caldwells Silver and Gold are ? They definitely aren't a cave outside Castle Alessia -___-

    @Joejudas‌ ok first of all, Zos can change their mind...(that wouldn't be nice though)...Second IT IS NOT ABOUT THE EXTRA CP it is about when they are received. I very much want you to get your earned CP, but in a fashion that doesn't benefit you twice (currently you have the benefits of that time spent, in the form of better gear, more gold, etc... and that is fine) but until VR ranks are removed you don;t need compensation CP.
    So, I have read through the first four pages of this thread before giving up and skipping ahead to post. From what I am gathering apparently the OP thinks we live in some sort of self-entitled fairy tale Nanny-state land where everyone gets a medal and equal treatment and no one keeps score, just because, much like a "flawless communist nation".

    Hate to break it to him, but that is not how it works. VR14s are getting more from the start because they earned it. I am one of those folks, I played in closed beta, Open-Beta, pre-launch and since without shutting my sub down once. I put the work into my VR14. I did the work and slugged my way through Cadwell's silver and gold, while working full time and commuting to and from College full time. You are damn right I earned those extra Champion Points, same with all the other VR14s.

    That is how this world works, a higher ranking more experienced employee gets paid more than someone lower on the totem pole. The same applies here.

    @ZeroUODevelopmentub17_ESO‌ just like the above, I have never said that you shouldn't get the bonus CP for what you did. Same reasoning.
    Valen_Byte wrote: »
    Just two small points:



    2. When 1.6 comes in people will gain 1 CP per 100,000 XP. The conversion rate is 200,000 per CP. This means that while VR14s will get 70 CP, there will be 140 CP available to anyone levelling up from VR1 to VR14 (before 1.7 comes out). Note that while they are doing this, using an effective means of gaining XP, VR14s will have to grind for XP because there will be no new content.



    Zos has not stated how many xp it will take to earn a cp once it goes live. I think 100,000 xp is a good guess, but just a guess none the less. All we know is that we get 1 cp for every 200k xp during the initial conversion. If I missed a post somewhere that states the 100k theory, I would love a link to it.



    This is all I have found in regards to points after it goes live. This is from the official thread.

    "If I'm following correctly (brain is fried), any points you receive from the conversion pool go straight into the big pool of Champion Points that you can use with any character on your account. Going off your example, if you have a full VR14 you'll get 70 Points - this is correct. Your VR3 can also use these 70 Points. You won't necessarily get 5 CPs once you ding VR4 (honestly not sure what the conversion is once the system is live, just that gaining XP gives you Points). That said, if you later earn 5 CPs, then you can use 5 CPs with each character.
    Gina Bruno

    Yes... I was certain that 100,000 was the figure given but I tried to find an official reference and couldn't. I apologize if it's just hearsay.

    Though ZOS did say that the conversion rate of 200,000 XP to 1 CP would only apply when 1.6 comes in to adjust for VR ranks. Given their desire to reduce the gap between players I suspect that the conversion will not give as many CP as the same XP would generate post-1.6, but I also suspect that ZOS will be altering the rate as we go through 1.6 in the lead up to 1.7 to try to give some balance (particularly when comparing XP from quests, grinding, PvP, trials, etc.).

    @I_killed_Vivec‌ I've also only seen the one by Gina above, the logic in your argument in this current post seems logical, but we will have to wait and see.
    seanvwolf wrote: »
    I love roleplaying but have little love for roleplayers who make demands of the game state because they didn't progress while they roleplayed. There's a way to RP and progress in the game, using that part of roleplaying so central, imagination. If you don't know how, then it'd be the same thing as logging into a chat room to roleplay.

    Same here. I RP about 80% of the time but still had the time to get one of my characters to V14 through finishing Cadwell's challenge. Now that I am out of quests on that one, I am leveling four other characters up through the system a V7 and a brand new V1 among them.

    But don't knock chat room RP. I have done that for thirty years. Granted BBSes were the most basic of chat rooms but it still could be done.

    @RDMyers65b14_ESO‌ and @seanvwolf‌ I am enjoying RP (btw I only started RP about a month ago, but it is quite fun) the reason I haven't leveled has nothing to do with RP so please don't assume things about me that you do not know.

    @BalerionBlackDread‌ If I level a vr14 real fast and then maintain the same stance will you maybe consider that it is a real problem and not just something that "a random VR1 is complaining about?" Also there are multiple VR14 who have also supported that this is a problem....are they also supporting it because "They get something from it and can delay all the other VR14?" Ok, I realize those are not your exact quotes but that's the message I'm receiving and I feel like it is completely inaccurate. There is in fact a problem it seems to be less apparent to VR14 players than to everyone else but even some VR14 players agree.
  • seanvwolf
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    Faugaun wrote: »
    @RDMyers65b14_ESO‌ and @seanvwolf‌ I am enjoying RP (btw I only started RP about a month ago, but it is quite fun) the reason I haven't leveled has nothing to do with RP so please don't assume things about me that you do not know.
    Thanks for clarifying. I assumed you didn't RP to lvl 50, but instead played through the main quest to experience it and then decided not to invest the same time to further Cadwell's Silver and Gold. Perhaps the RP pulled you in and you decided that was a better use of your time or you didn't want to progress any further and stumbled on the RP community and seemed a better use of your time afterwards. If you replace roleplay with something like crafting/raiding/ganking/farming and RPers with crafters/raiders/gankers/farmers, my comment would still be just as valid. No assumptions required.

    I have no problem with roleplayers, crafters, raiders, gankers or farmers in general, as I divide my time between all of these activities. Just the ones who feel that everyone else shouldn't take advantage of a dual system that will be in place for everyone intended to provide a replacement for, not a supplement to, the current progression, especially before it's even become available to test and see how both systems stacked will truly affect population progression and power.
    Faugaun wrote: »
    @BalerionBlackDread‌ If I level a vr14 real fast and then maintain the same stance will you maybe consider that it is a real problem and not just something that "a random VR1 is complaining about?" Also there are multiple VR14 who have also supported that this is a problem....are they also supporting it because "They get something from it and can delay all the other VR14?" Ok, I realize those are not your exact quotes but that's the message I'm receiving and I feel like it is completely inaccurate. There is in fact a problem it seems to be less apparent to VR14 players than to everyone else but even some VR14 players agree.

    Considering that I've read a number of replies from self-admitted lower ranked veteran players agreeing with what @BalerionBlackDread and others, myself included, were saying about the core problem with your argument, this rebuttal doesn't hold as much water as you think it does.
    Faugaun wrote: »
    @Joejudas‌ ok first of all, Zos can change their mind...(that wouldn't be nice though)...Second IT IS NOT ABOUT THE EXTRA CP it is about when they are received. I very much want you to get your earned CP, but in a fashion that doesn't benefit you twice (currently you have the benefits of that time spent, in the form of better gear, more gold, etc... and that is fine) but until VR ranks are removed you don;t need compensation CP.

    So are you saying that absolutely no one should access earned CP at all, during Phase 3? Because if you are, that might be a good case, maybe... if it wasn't intended to be a phased process in which both Vet Ranks and Champion System are supposed to be active at the same time. The system does need to be tested on the PTS yes, but it also needs to see how the impact will play on the Live Servers (as the experience can be much different given the dramatically larger population participation and server burden). We can't have 0 way to reflect progression in case the Champion System shows catastrophic failure.
    Edited by seanvwolf on January 12, 2015 2:55PM
  • Stonesthrow
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    Why can't I dye my horse yet?

    That's it, I quit.
  • Slurg
    Slurg
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    I don't think that it's really going to matter that much in the long run whether some people get 70 CP right out of the gate and others get anywhere between 0 and 69.

    I do see the OP's point - the initial announcement did say everyone with a vet character gets the same 30 starting CPs so there wouldn't be an imbalance with the two systems coexisting. Then they changed course and announced the new system to compensate those with higher level vet characters to mitigate for the future loss of veteran ranks. So it technically is compensating people for something they haven't lost yet and can be read as a course correction that may cause a temporary imbalance.

    I just don't believe it's something to get all that worked up about right now. It's not even on PTS yet so we can't see all the mechanics of how we will earn points yet. 70 is just a drop in the big bucket of points available so even if it does put some people at an advantage right away i don't see how that's a hill for anyone to die on.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Valencer
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    Faugaun wrote: »
    What I want more than anything is a fair implementation which is not biased. I would be interested in @Valencer‌ 's suggested approach to fix the problem. I'm not saying my solution is perfect only that it is the best solution I have seen.

    I'd go for some kind of compromise between the original flat rate and the 70CP-cap they are planning now. Give people (maybe all VR1+ people) some CP (not necessarily as many as 30) in update 6, so they can test and play around with the Champion System. Then give the veterans their VR-to-CP conversion when the ranks are removed.

    It would make sense and wouldn't really disadvantage anyone.
    Slurg wrote: »
    I just don't believe it's something to get all that worked up about right now. It's not even on PTS yet so we can't see all the mechanics of how we will earn points yet. 70 is just a drop in the big bucket of points available so even if it does put some people at an advantage right away i don't see how that's a hill for anyone to die on.

    Very true. In the end, it might not really matter much. I'm not losing sleep over it at any rate. I'm sure ZOS will make the decision they see as best, whatever that choice may be.

    Edited by Valencer on January 12, 2015 3:31PM
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