Most people didn't like the Veteran rank, cause basically it's 14 more level, that separate players, and spread grouping possibilities.
The Veteran ranks have been added as an artificial way to increase the longevity of the game, but it was not well thoughs and didn't met a lot of enthousiasm.
Most of my friend stopped to play once they reach the veteran ranks cause they didn't enjoyed to be forced into the "other faction" questing with their main character.
The removal of the Veteran ranks and the addition of the Champion system will improve greatly the end game life of the players, and make things more interesting as players once they reach lvl 50 will have tons of activities to choose from instead of being forced into few....
Most people didn't like the Veteran rank, cause basically it's 14 more level, that separate players, and spread grouping possibilities.
The Veteran ranks have been added as an artificial way to increase the longevity of the game, but it was not well thoughs and didn't met a lot of enthousiasm.
Most of my friend stopped to play once they reach the veteran ranks cause they didn't enjoyed to be forced into the "other faction" questing with their main character.
The removal of the Veteran ranks and the addition of the Champion system will improve greatly the end game life of the players, and make things more interesting as players once they reach lvl 50 will have tons of activities to choose from instead of being forced into few....
Wrong. People will still need to do the other factions for skill points and likely will want to do them for all that XP to earn CP. Not to mention skyshards and achievements.
Some people want progression to be COMPLETELY removed from this game.
SuraklinPrime wrote: »Do they want them removed?
I know many did not like having to quest through the other factions but I don't think they hated the ranks themselves.
I know some didn't like the cap being raised twice so close to launch but that didn't equate to hating the ranks theselves.
I know some were annoyed that the levels came with no skill or attrubute points but still not hating the levels themselves.
Many of these problems have been addressed.
To me I would keep VR levels and simply add CP as a parallel but seperate form of progression.
Some people want progression to be COMPLETELY removed from this game.
AlexDougherty wrote: »
Nor mine either, I can patiently plod on until I get to the top, I was rather looking forward to getting to VR18 (I was going to take ages, so new levels would have been added)
(....)
Point is, if you make it pointless to try and grind out to the end, people will stop doing it and just go play the game. And they'll still have plenty of room to grow. Then you've just got to create a more immersive world to keep them interested and exploring. Why waste old zones as though they're one use only?
(....)
Point is, if you make it pointless to try and grind out to the end, people will stop doing it and just go play the game. And they'll still have plenty of room to grow. Then you've just got to create a more immersive world to keep them interested and exploring. Why waste old zones as though they're one use only?
I think that the CHampion system is the right answer: player can still progress, but the difference between a player with 200 champion point and a player having 30 champion point will not be that game breaking and they will still be able to feel more or less equal while playing together. Which is my main reason to dislike Veteran ranks: separation between players and gates for content.
With this system players will still have enough reasons to play the game for their own individual progression, but also will have more occasion to team up with other players. This should be something more fun in the end!
(....)
Point is, if you make it pointless to try and grind out to the end, people will stop doing it and just go play the game. And they'll still have plenty of room to grow. Then you've just got to create a more immersive world to keep them interested and exploring. Why waste old zones as though they're one use only?
I think that the CHampion system is the right answer: player can still progress, but the difference between a player with 200 champion point and a player having 30 champion point will not be that game breaking and they will still be able to feel more or less equal while playing together. Which is my main reason to dislike Veteran ranks: separation between players and gates for content.
With this system players will still have enough reasons to play the game for their own individual progression, but also will have more occasion to team up with other players. This should be something more fun in the end!
(....)
Point is, if you make it pointless to try and grind out to the end, people will stop doing it and just go play the game. And they'll still have plenty of room to grow. Then you've just got to create a more immersive world to keep them interested and exploring. Why waste old zones as though they're one use only?
I think that the CHampion system is the right answer: player can still progress, but the difference between a player with 200 champion point and a player having 30 champion point will not be that game breaking and they will still be able to feel more or less equal while playing together. Which is my main reason to dislike Veteran ranks: separation between players and gates for content.
With this system players will still have enough reasons to play the game for their own individual progression, but also will have more occasion to team up with other players. This should be something more fun in the end!
It's no different. If you think there won't be a gap between players within a month or even weeks you are deluded. Do you think competitive trials groups that have 200 CP are going to not have a min CP level to join them? Do you think elite PvP groups/guilds will not require a min CP level or certain powers to run with them?
I love how people saying everything will be equal with the CS system because the difference between 200 and 30 CP is minimal are the same ones who don't want to award current vet players with CP that they already earned from non-repeatable content because it would create too big of a gap.
So let me get this straight..awarding 30 CP to V1 characters and 100 CP to V14 characters is a game breaking gap that can't be tolerated but people with 30 and 200 CP difference will be a big love fest of equality with rainbows and kittens for all? Make up your mind because you can't have it both ways. It's either a progression system or it isn't. People either earn the CP equally for doing the same things or it's on a foundation of inequality.
(....)
Point is, if you make it pointless to try and grind out to the end, people will stop doing it and just go play the game. And they'll still have plenty of room to grow. Then you've just got to create a more immersive world to keep them interested and exploring. Why waste old zones as though they're one use only?
I think that the CHampion system is the right answer: player can still progress, but the difference between a player with 200 champion point and a player having 30 champion point will not be that game breaking and they will still be able to feel more or less equal while playing together. Which is my main reason to dislike Veteran ranks: separation between players and gates for content.
With this system players will still have enough reasons to play the game for their own individual progression, but also will have more occasion to team up with other players. This should be something more fun in the end!
It's no different. If you think there won't be a gap between players within a month or even weeks you are deluded. Do you think competitive trials groups that have 200 CP are going to not have a min CP level to join them? Do you think elite PvP groups/guilds will not require a min CP level or certain powers to run with them?
I love how people saying everything will be equal with the CS system because the difference between 200 and 30 CP is minimal are the same ones who don't want to award current vet players with CP that they already earned from non-repeatable content because it would create too big of a gap.
So let me get this straight..awarding 30 CP to V1 characters and 100 CP to V14 characters is a game breaking gap that can't be tolerated but people with 30 and 200 CP difference will be a big love fest of equality with rainbows and kittens for all? Make up your mind because you can't have it both ways. It's either a progression system or it isn't. People either earn the CP equally for doing the same things or it's on a foundation of inequality.
LonePirate wrote: »ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
Let me provide a concise summary of this post. You don't like playing the game how it is currently designed. You also would prefer a complete overhaul of the game instead of offering a shortcut system like the one you mentioned or the one ZOS currently uses on the PTS which could be implemented on the live server with far less effort and no game overhaul?
Why in the world would any sensible person support your position?
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Hortator Mopa wrote: »LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Its actually really simple. People don't want to work for things.
I got v10 only 6 days after release doing 100% of the content almost.. I got v12 in one day after crag doing all the quests and content there. Then v14 the day after it released the update (Had work so couldnt on day 1) by doing the quests and like 20 minutes of grinding to finish it off).
Its a lot of work but by finishing a zone 100% before moving on and putting in time and effort I go to max levels very fast.
TL;DR - People are lazy. FREE PLEZ
Hortator Mopa wrote: »LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Its actually really simple. People don't want to work for things.
I got v10 only 6 days after release doing 100% of the content almost.. I got v12 in one day after crag doing all the quests and content there. Then v14 the day after it released the update (Had work so couldnt on day 1) by doing the quests and like 20 minutes of grinding to finish it off).
Its a lot of work but by finishing a zone 100% before moving on and putting in time and effort I go to max levels very fast.
TL;DR - People are lazy. FREE PLEZ
really? took me 3 months to hit VR12, by doing all the vet content and repeated vet dungeon runs, and another month to hit VR14 thru PvP.
how the heck did you do all of cadwells crap, PLUS craglorn, PLUS the 1-50 content, in only 6 days?
do tell, im very curious
alainjbrennanb16_ESO wrote: »all i have to say is have u played skyrim, the champion system in a way takes ur level past v14, each person build through the system is going to be different, no two builds should be the same, giving the game play like in pvp a more player skilled base. it also in a way gives a very high level cap if none
Hortator Mopa wrote: »alainjbrennanb16_ESO wrote: »all i have to say is have u played skyrim, the champion system in a way takes ur level past v14, each person build through the system is going to be different, no two builds should be the same, giving the game play like in pvp a more player skilled base. it also in a way gives a very high level cap if none
There will always be class based op builds. I say 2 days after it comes out someone will have mastered the best path and the good players will be using it. Just like now if I have a NB join my group and he/she is not the same build as me I know he/she wont be as helpful to the group as he/she should be..
Sounds elitest when really its just a case of me not wanting my time wasted by people who dont play well or need a carry.