ers101284b14_ESO wrote: »more skills, ... and more knowledge of how end game works. But once VR 14 goes away an there are more people in craglorn because they won't have to go through gold and silver if they don't want to then finding groups for quests will be much easier.
So the reason all these things are staying the same in 1.6 is because we will still have VR14 in 1.6.
Don't expect a complete overhaul of mob statistics until 1.7 when they remove veteran ranks. A VR1 still won't be a VR14 in 1.6.
The real issue is that a VR14 will be an exp equivalent to a VR1, that's the real issue. SOME casuals love it. No one else does.
ers101284b14_ESO wrote: »Except that the vet levels are not going away in this patch. A VR 14 will have more skills, more attribute points, better armor, and more knowledge of how end game works. But once VR 14 goes away an there are more people in craglorn because they won't have to go through gold and silver if they don't want to then finding groups for quests will be much easier. And you'll have more people to play with at endgame. But really you just wanna rage for the hell of it anyway.
I'm so glad you brought that up. Because NO. Shockingly No.One obvious thing is gear - v14 players have better gear and thus will be better equipped to handle more difficult content..
olemanwinter wrote: »The Devs are now on record clarifying that the move to the champion system is effectively a releveling of veteran players. lvl 50 and VR14 will have the same champion points. Not temporarily, but permanently until you begin to earn them 1 at a time.
OK FINE.
The Devs are also on record saying that they want you to continue to be able to do what you do now.
So, where I once was completing content in Craglorn at VR14, I will now be able to complete the same content as a lvl 50 with my 30 champion points.
But if a pre-1.6 version lvl 50 gets the same number of champion points, won't they also be able to hanle the same content as I am, since we are working with the same stats?
Logically, you cannot make lvl 50 and VR14 the same without either lowering the difficulty of Craglorn (and other elite content) OR making the jump from level 49 to level 50 so great that the other zones offer zero challenge whatsoever.
Again, look at this logically. If the content isn't going to change, if a Craglorn boss is going to have the same HP, same armor, same abilities, and same damage in 1.6 then HOW can lvl 50 and VR14 be made the same without everything between Coldharbor and Craglorn becoming pointless/effortless?
If you insist on releveling players in 1.6, that's fine (it's really not), but please explain what that will mean. VR14 is just a number. Level 50 is just a number. 30 Champion points is just a number. It's all meaningless until it's compared along side content.
And logically that is where the whole plan fails.
TLDR:
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.
This effectively makes Craglorn and Coldharbor nearly the same. Like the difference between Rivenspire and Alik'r Desert.
Zos, not only have you alienated your community by lying to use to encourage temporary subscriptions ("were tracking XP), and punished players who put in more time, but you have effectively just shrunken your own game. Way to go.
e.chiesa73b16_ESO wrote: »Gear. The answer to you question is gear. Vr14 fully equipped >> fresh 50
People have two choices.
1. Speculate endlessly on what may or may not happen in the future and post here on the assumption that what they consider to be the worst-case scenario will be the one that ZOS will adopt.
2. Wait for proposed changes to be put on the public test server then play on that server and provide real feedback on the actual changes implemented based on real experiences.
People have two choices.
...
2. Wait for proposed changes to be put on the public test server then play on that server and provide real feedback on the actual changes implemented based on real experiences.
And this is bad in your book because...?olemanwinter wrote: »TLDR:
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.
^^^ So much this. My main is a destro staff, crit surge sorc...I'm not happy abt what I understand proposed changes to be either, but bottom line is to wait till it hits test and then FLOOD feedback with why what they are doing is right/wrong. Until then its all just noise.It seems pretty obvious that ZOS is soliciting feedback on the PTS for the 1.6
changes in order to determine what direction to go for the 1.7 changes when veteran ranks will probably be removed. They can't tell us much about what's happening in 1.7 because key decisions have not yet been made. I think people's energy would be better spent downloading PTS and making a list of what they want to test to provide feedback there than starting new threads every hour whining about decisions that have already been made for 1.6.
The real issue is that a VR14 will be an exp equivalent to a VR1, that's the real issue. SOME casuals love it. No one else does.
It seems pretty obvious that ZOS is soliciting feedback on the PTS for the 1.6
changes in order to determine what direction to go for the 1.7 changes when veteran ranks will probably be removed. They can't tell us much about what's happening in 1.7 because key decisions have not yet been made. I think people's energy would be better spent downloading PTS and making a list of what they want to test to provide feedback there than starting new threads every hour whining about decisions that have already been made for 1.6.
It seems pretty obvious that ZOS is soliciting feedback on the PTS for the 1.6 changes in order to determine what direction to go for the 1.7 changes when veteran ranks will probably be removed.
olemanwinter wrote: »The Devs are now on record clarifying that the move to the champion system is effectively a releveling of veteran players. lvl 50 and VR14 will have the same champion points. Not temporarily, but permanently until you begin to earn them 1 at a time.
OK FINE.
The Devs are also on record saying that they want you to continue to be able to do what you do now.
So, where I once was completing content in Craglorn at VR14, I will now be able to complete the same content as a lvl 50 with my 30 champion points.
But if a pre-1.6 version lvl 50 gets the same number of champion points, won't they also be able to hanle the same content as I am, since we are working with the same stats?
Logically, you cannot make lvl 50 and VR14 the same without either lowering the difficulty of Craglorn (and other elite content) OR making the jump from level 49 to level 50 so great that the other zones offer zero challenge whatsoever.
Again, look at this logically. If the content isn't going to change, if a Craglorn boss is going to have the same HP, same armor, same abilities, and same damage in 1.6 then HOW can lvl 50 and VR14 be made the same without everything between Coldharbor and Craglorn becoming pointless/effortless?
If you insist on releveling players in 1.6, that's fine (it's really not), but please explain what that will mean. VR14 is just a number. Level 50 is just a number. 30 Champion points is just a number. It's all meaningless until it's compared along side content.
And logically that is where the whole plan fails.
TLDR:
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.
This effectively makes Craglorn and Coldharbor nearly the same. Like the difference between Rivenspire and Alik'r Desert.
Zos, not only have you alienated your community by lying to use to encourage temporary subscriptions ("were tracking XP), and punished players who put in more time, but you have effectively just shrunken your own game. Way to go.
olemanwinter wrote: »So the reason all these things are staying the same in 1.6 is because we will still have VR14 in 1.6.
Don't expect a complete overhaul of mob statistics until 1.7 when they remove veteran ranks. A VR1 still won't be a VR14 in 1.6.
The real issue is that a VR14 will be an exp equivalent to a VR1, that's the real issue. SOME casuals love it. No one else does.
Okay, so take everything I said and apply it to 1.7
How can they relevel a fresh level 50 and a VR 14 to be the same thing without also making them able to do the same content?
Whenever it happens.
olemanwinter wrote: »ers101284b14_ESO wrote: »Except that the vet levels are not going away in this patch. A VR 14 will have more skills, more attribute points, better armor, and more knowledge of how end game works. But once VR 14 goes away an there are more people in craglorn because they won't have to go through gold and silver if they don't want to then finding groups for quests will be much easier. And you'll have more people to play with at endgame. But really you just wanna rage for the hell of it anyway.
That's all fine. But the fact remains you ignored or glossed over the basic fact.
After the change is fully implemented there will be almost no difference between Coldharbor and Upper Craglorn. Logically how could there be?
So, with no space between Coldharbor and UC, where does the content from the other alliances fit in?
Yes, you can go do them anyway even though you are overleveled, but that's not fun going around 1 shotting every NPC as you roll through the zones. People already complain about PvE being too easy.
Yes, you can roll an alt, but then that alt cannot group with any of your alliance friends in dungeons and is locked out of your pvp campaign of choice. So, no.
WOW, how can people still not get what the Champion System is? If you seriously think a VR1 (what people call LvL 50's) is going to be capable of jumping straight to Craglorn and solo the whole of it the day 1.6 comes out then, well, I have some prime swamp... I mean real estate to sell you in Florida. VR14's will still have 14 more Attribute points to spend and 14 more Skill points to spend as well as slightly higher in ALL stats than a VR1 when 1.6 launches, same as now. The Champion points will make NO difference between a VR14 and VR1 in their capability the day 1.6 is live, it will be the exact same as it is today with VR14's being a fair bit stronger than VR1's.olemanwinter wrote: »So, where I once was completing content in Craglorn at VR14, I will now be able to complete the same content as a lvl 50 with my 30 champion points.
But if a pre-1.6 version lvl 50 gets the same number of champion points, won't they also be able to hanle the same content as I am, since we are working with the same stats?
Logically, you cannot make lvl 50 and VR14 the same without either lowering the difficulty of Craglorn (and other elite content) OR making the jump from level 49 to level 50 so great that the other zones offer zero challenge whatsoever.
Again, look at this logically. If the content isn't going to change, if a Craglorn boss is going to have the same HP, same armor, same abilities, and same damage in 1.6 then HOW can lvl 50 and VR14 be made the same without everything between Coldharbor and Craglorn becoming pointless/effortless?
If you insist on releveling players in 1.6, that's fine (it's really not), but please explain what that will mean. VR14 is just a number. Level 50 is just a number. 30 Champion points is just a number. It's all meaningless until it's compared along side content.
My concern in one sentence:
IF I, as a VR14, am going to be able to do the same content as I was before 1.6 as you say, AND lvl 50 players are going to have the same champion points as I do, THEN a player will be able to go directly from Coldharbor to Upper Craglorn.[/b]
This effectively makes Craglorn and Coldharbor nearly the same. Like the difference between Rivenspire and Alik'r Desert.
olemanwinter wrote: »So the reason all these things are staying the same in 1.6 is because we will still have VR14 in 1.6.
Don't expect a complete overhaul of mob statistics until 1.7 when they remove veteran ranks. A VR1 still won't be a VR14 in 1.6.
The real issue is that a VR14 will be an exp equivalent to a VR1, that's the real issue. SOME casuals love it. No one else does.
Okay, so take everything I said and apply it to 1.7
How can they relevel a fresh level 50 and a VR 14 to be the same thing without also making them able to do the same content?
Whenever it happens.