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Guild Traders a lesson in elitist trading

  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Divad Zarn wrote: »
    Those who want to make money with minimal using of brains and skills, gonna make it without ANY problem, those who are lazy asses and don't want to move little bit for anything (same was with VR lvls and old players was *** up cuz of those cryers and EQUALITY wishers) they will have nothing, thats how is life built, so STOP pushing down your tears and start thinking, also stop making games easyer, it ruined WoW, L2 and many, many other great MMOs, where was competition at start, but with time cuz of those full of tears kids games become way more easy, same with global AH, and check out now, who was more there, players who was achieving things with time and spending out personal time for game, or those dirty ass kids who was yelling everywhere that bloody EVERYTHING and EVERYWHERE is too *** hard for them, so find reasons in you, not in system we have now, its working great for major part of mature players, since we have some interest and competition.

    ^ this sums it up nicely, somehow social gamers crept into MMORPG's and have dumbed it down ever since, they expect everything handed to them and want to work for nothing. In the end these people are satisfied with nothing anyway and are impossible to please, lets hope ZoS stops trying to please the "unpleasable" and focuses on the gamer crowd.

    This song sums it up nicely:

    https://www.youtube.com/watch?v=4DsNn1NzxJ8
  • SFBryan18
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    Divad Zarn wrote: »
    Those who want to make money with minimal using of brains and skills, gonna make it without ANY problem, those who are lazy asses and don't want to move little bit for anything (same was with VR lvls and old players was *** up cuz of those cryers and EQUALITY wishers) they will have nothing, thats how is life built, so STOP pushing down your tears and start thinking, also stop making games easyer, it ruined WoW, L2 and many, many other great MMOs, where was competition at start, but with time cuz of those full of tears kids games become way more easy, same with global AH, and check out now, who was more there, players who was achieving things with time and spending out personal time for game, or those dirty ass kids who was yelling everywhere that bloody EVERYTHING and EVERYWHERE is too *** hard for them, so find reasons in you, not in system we have now, its working great for major part of mature players, since we have some interest and competition.

    ^ this sums it up nicely, somehow social gamers crept into MMORPG's and have dumbed it down ever since, they expect everything handed to them and want to work for nothing. In the end these people are satisfied with nothing anyway and are impossible to please, lets hope ZoS stops trying to please the "unpleasable" and focuses on the gamer crowd.

    Oh please. Please just stop trying so hard to sound elite. Along with your assumptions about who wants things to be easier, and how they've ruined games, you've categorized players into two categories: Either they want it easy and they are not real gamers, or they want it hard and they are real gamers. Did you even read this crap after you wrote it? Some people just don't want to waste their time on repetitive tasks doing nothing but searching and fast traveling.

    Remember a time before these casuals ruined your favorite games... A time before so called "hardcore" players ruined them too... A time when video games were supposed to be fun and not a second job? Maybe I've lost you. This is not about work, it's about wasting time. The kiosks are a sink. A gold sink for elite guilds, and a time sink for the consumers. They also make it very hard for anyone to know what prices anything should be sold for, which is a little irritating.

    I have five trade guilds with kiosks, and I use shopkeeper to give me a trending average for prices. When I go looking for supplies, it's amazing how much some players think they will get for items. Some items selling for one gold a piece in one location, in another someone trying to get 100 gold each. It's pretty ridiculous and just shows that this current system is not very stable at all.
    Edited by SFBryan18 on December 29, 2014 1:17PM
  • martinhpb16_ESO
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    Divad Zarn wrote: »
    Those who want to make money with minimal using of brains and skills, gonna make it without ANY problem, those who are lazy asses and don't want to move little bit for anything (same was with VR lvls and old players was *** up cuz of those cryers and EQUALITY wishers) they will have nothing, thats how is life built, so STOP pushing down your tears and start thinking, also stop making games easyer, it ruined WoW, L2 and many, many other great MMOs, where was competition at start, but with time cuz of those full of tears kids games become way more easy, same with global AH, and check out now, who was more there, players who was achieving things with time and spending out personal time for game, or those dirty ass kids who was yelling everywhere that bloody EVERYTHING and EVERYWHERE is too *** hard for them, so find reasons in you, not in system we have now, its working great for major part of mature players, since we have some interest and competition.

    ^ this sums it up nicely, somehow social gamers crept into MMORPG's and have dumbed it down ever since, they expect everything handed to them and want to work for nothing. In the end these people are satisfied with nothing anyway and are impossible to please, lets hope ZoS stops trying to please the "unpleasable" and focuses on the gamer crowd.

    Hold your horses, asking for some improvements to the current system or an overhaul is not dumbing down.

    The effort should go into acquiring items to sell (dungeons / farming / crafting etc) No-one is asking for the game to be "dumbed down". Thats the dumbest thing on this thread.

    The abilitiy and opportunity to sell should be a level playing field and not a competitive and restrictive system.

    When did being able to sell your stuff become a progression or grind excercise in MMOs. Never !

    The current system is effectively "gating" the best opportunities to sell.
    Edited by martinhpb16_ESO on December 28, 2014 3:31PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Slurg
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    Tandor wrote: »
    Slurg wrote: »
    Tandor wrote: »
    Slurg wrote: »
    Tandor wrote: »
    Alphashado wrote: »
    Tandor wrote: »
    Alphashado wrote: »
    Tandor wrote: »
    I've never yet managed to find a single item that I was looking for on a guild trader's kiosk. I can't sell anything because I refuse to join a guild solely for that purpose. The whole system is completely borked and defended only by those few who are profiting from it. The supreme irony is that they defend the system on the ground that a global auction house would lead to inflated prices :)!

    The game needs a fully effective public trading system, preferably faction-based.


    There have been several polls on this topic and people like you are always surprised and amazed at how much support it gets. Believe it or not, this system is enjoyed by the majority of people playing the game and actually using it.


    Simply untrue.

    In this poll, only 39% liked the present system.

    http://forums.elderscrollsonline.com/discussion/136341/are-you-happy-with-esos-trade-system/p1

    In this one, only 40% opposed an auction house.

    http://forums.elderscrollsonline.com/discussion/99659/do-you-want-an-auction-house/p1

    I could go on...

    Maybe you should take a closer look at those polls. Or better yet, let me rephrase my statement. You will not find a poll showing that a majority of players wants an auction house instead.

    Too funny that you can only oppose my comments by changing your premise, and then adopting that new premise you claim there's no poll showing that a majority of players want an auction house when my second linked poll shows precisely that, with 59% wanting an auction house :)!

    Your "proof' is a poll from May 20, long before the existing system was in place. I think if you want people to take you seriously it would help to point to something more recent.

    That poll showed people wanted an auction house, but they didn't get it, they got instead the present system which the first link I gave showed was supported by only 39% - in a poll taken in October.

    And 5% of the respondents to that poll voted "Squirrel". You really want to make your stand on that?

    Only if I wanted to show how unpopular squirrels were.

    Next concern with the polls?
    http://forums.elderscrollsonline.com/discussion/144229/do-you-want-a-global-auction-house/p1

    You might wish to use this one. Or you might not because it doesn't currently support your argument.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Slurg
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    smacx250 wrote: »
    smacx250 wrote: »
    I'm in such a guild. Members are kicked for 7 day sales inactivity. And then new members are recruited in zone chat (all of them!) to replace them. No "resume" required, no "references" - you just respond and you are in. This happens continuously, is "fair", and it is "open to all" (hat's off to the GM who mostly does the guild as the "game"). You are in no way pressured to participate in the 100% voluntary 50/50 raffle held each week - which also has a bunch of other nice "extra" prizes thrown in as well (and I do participate because it is fun, and isn't that a good use of game gold?). Finally, as a "side benefit" there are always a huge number of guildies online and available to help for pretty much anything one needs.

    All and all, I find the ESO economics an enjoyable part of the game - I would find little value in an esoBay, even if it made moving stuff (in or out) a bit easier.

    Yet again another example of "I'm in a guild like that, It works, all is fine"

    Dude the majority aren't. Get it?

    If we all were, then hunky dory.

    Its an unequal system, savvy ?
    Believe me, if I can be in such a guild, just about anyone can be - I'm about as asocial as they come, and I only do maybe .2% of the weekly sales. Just watch zone chat and join, and then drop out and join another if it turns out to be a bust. Since early access I've only been in a total of six different guilds. It isn't an "all is fine" post, it is a "compared to the rest of the game, it isn't remotely difficult to be in a good trading guild" post. But I agree, you do need to do something - it isn't just handed to you like a global AH would be.
    I agree. If you enable guild chat for 15 minutes in almost any zone you will be solicited for a trade guild. All you have to do is respond. It's that easy. If you don't like the one you find, repeat. Even the top "elite" trade guilds solicit this way.

    Yes the system can be improved. It's not perfect. But it's not that hard to join a decent trade guild and make money.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Tandor
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    Slurg wrote: »
    Tandor wrote: »
    Slurg wrote: »
    Tandor wrote: »
    Slurg wrote: »
    Tandor wrote: »
    Alphashado wrote: »
    Tandor wrote: »
    Alphashado wrote: »
    Tandor wrote: »
    I've never yet managed to find a single item that I was looking for on a guild trader's kiosk. I can't sell anything because I refuse to join a guild solely for that purpose. The whole system is completely borked and defended only by those few who are profiting from it. The supreme irony is that they defend the system on the ground that a global auction house would lead to inflated prices :)!

    The game needs a fully effective public trading system, preferably faction-based.


    There have been several polls on this topic and people like you are always surprised and amazed at how much support it gets. Believe it or not, this system is enjoyed by the majority of people playing the game and actually using it.


    Simply untrue.

    In this poll, only 39% liked the present system.

    http://forums.elderscrollsonline.com/discussion/136341/are-you-happy-with-esos-trade-system/p1

    In this one, only 40% opposed an auction house.

    http://forums.elderscrollsonline.com/discussion/99659/do-you-want-an-auction-house/p1

    I could go on...

    Maybe you should take a closer look at those polls. Or better yet, let me rephrase my statement. You will not find a poll showing that a majority of players wants an auction house instead.

    Too funny that you can only oppose my comments by changing your premise, and then adopting that new premise you claim there's no poll showing that a majority of players want an auction house when my second linked poll shows precisely that, with 59% wanting an auction house :)!

    Your "proof' is a poll from May 20, long before the existing system was in place. I think if you want people to take you seriously it would help to point to something more recent.

    That poll showed people wanted an auction house, but they didn't get it, they got instead the present system which the first link I gave showed was supported by only 39% - in a poll taken in October.

    And 5% of the respondents to that poll voted "Squirrel". You really want to make your stand on that?

    Only if I wanted to show how unpopular squirrels were.

    Next concern with the polls?
    http://forums.elderscrollsonline.com/discussion/144229/do-you-want-a-global-auction-house/p1

    You might wish to use this one. Or you might not because it doesn't currently support your argument.

    I'm perfectly happy to add that one into the mix, but as it's only been up a few hours lets see how it settles down when more people have seen it. Thanks for linking it, tho', I'm not in favour of selecting only those polls that suit my argument and am happy to consider all of them in order to get an overall picture.

    The one option that poll doesn't give, of course, is to retain the present system entirely as it is. I suspect that very few people would support such an option.
    Edited by Tandor on December 28, 2014 3:29PM
  • martinhpb16_ESO
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    Slurg wrote: »

    Yes the system can be improved. It's not perfect. But it's not that hard to join a decent trade guild and make money.

    The issue is not being able to join a trade guild, its that trade guilds do not have an equal footing to be able to sell in prime areas as spaces are limited and entry to those spaces is gated.

    The options to actually sell anything on the open market are not equal at all times for all players.

    Therefore there is an inequality in being able to sell at any one given point.

    Yes people can join guilds, yes some guilds are more successful, yes people sell stuff.

    But do we want a system that encourages guild hopping, a lot of work for guild organisers, a lot of travelling and no standard way to search? All of which still does not allow every player to be able to sell their stuff on an equal footing?

    Why should this be? All those people that say its effort v reward aren't actually doing anything, they are just lucky to be in a guild where the organisers are doing something. They arent putting in more effort.

    Like all game systems there is room for improvement and in this case improvement that moves towards more opportunities to sell for everyone at all times.

    Because at the end of the day it should be acquiring that is about reward v effort not selling.
    Edited by martinhpb16_ESO on December 28, 2014 3:30PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • anitajoneb17_ESO
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    Slurg wrote: »
    The options to actually sell anything on the open market are not equal at all times for all players.

    Why should it be ?

    This is an MMO game. Economics is part of it.

    All players are not on an equal foot either when it comes to completing dungeons and trials or reaching top times, simply because they're not alone in there and it depends on the group : group level, group strategy, group coordination, group management. Nobody complains about it : competition is part of the game. To reach top levels you have to join a good guild, listen to advice, talk and open up to others, practice, behave, invest time.

    Same applies to economics. To sell well you have to join a good efficient well managed guild, take care of your stuff, farm a lot, talk to people, get infos, participate, get involved, etc...

    Those who think this is "wasted time" speak for themselves but to many of us this aspect of the game is pure fun so stop generalizing and talking about it being "unfair" because it's not. System is 100% accessible to anyone who is willing to work/play in it, just like every dungeon/trial is accessible to everyone who's willing to practice the game mechanics.

    I understand that some dislike the system because they don't like farming and trading, but it's exactly the same kind of whining as those who complain that the combats / dungeons are too elitist / difficult.

    Do what you like and let others do what they like.

    Edited by anitajoneb17_ESO on December 28, 2014 6:10PM
  • Slurg
    Slurg
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    Slurg wrote: »
    [Removed since I didn't say that!]
    [snip]
    Do what you like and let others do what they like.

    Everyone is free to do what they like but attributing quotes to the wrong person isn't nice .
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Alphashado
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    abigfishy wrote: »
    Let the wandering merchants also be accompanied by a guild trader on their routes. Wouldn't be the best guild trader but again a lot better than nothing.

    I really like that idea. Wandering guild traders with a horse and cart. lol love the idea actually!

  • Alphashado
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    SFBryan18 wrote: »
    I have five trade guilds with kiosks, and I use shopkeeper to give me a trending average for prices. When I go looking for supplies, it's amazing how much some players think they will get for items. Some items selling for one gold a piece in one location, in another someone trying to get 100 gold each. It's pretty ridiculous and just shows that this current system is not very stable at all. Personally, I decided to start charging the exact trending average times the 8 percent that the guild would take. Hoping it pays off. I did make 5k last night. :smiley:

    I disagree. I think the system is working perfectly. You said yourself that you can find items cheaper at a different trader. At the end of the day if you think something is too high, then you don't have to buy it for that price. It's no different than a shoe store in the mall charging 40% more for the same pair of shoes you can buy at a outlet store or one stop super center for 40% less. Do you find items the same price at every store you shop at? Of course not. This system is no different. And as usual, the store with the best prices gets returning customers.

    Edited by Alphashado on December 28, 2014 11:43PM
  • badmojo
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    Should rename the thread to "Guild Traders a life lesson in basic economics".
    [DC/NA]
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Slurg wrote: »
    Everyone is free to do what they like but attributing quotes to the wrong person isn't nice .

    True, sorry for messing up...

  • martinhpb16_ESO
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    Slurg wrote: »
    The options to actually sell anything on the open market are not equal at all times for all players.

    Why should it be ?

    This is an MMO game. Economics is part of it.

    All players are not on an equal foot either when it comes to completing dungeons and trials or reaching top times, simply because they're not alone in there and it depends on the group : group level, group strategy, group coordination, group management. Nobody complains about it : competition is part of the game. To reach top levels you have to join a good guild, listen to advice, talk and open up to others, practice, behave, invest time.

    Same applies to economics. To sell well you have to join a good efficient well managed guild, take care of your stuff, farm a lot, talk to people, get infos, participate, get involved, etc...

    Those who think this is "wasted time" speak for themselves but to many of us this aspect of the game is pure fun so stop generalizing and talking about it being "unfair" because it's not. System is 100% accessible to anyone who is willing to work/play in it, just like every dungeon/trial is accessible to everyone who's willing to practice the game mechanics.

    I understand that some dislike the system because they don't like farming and trading, but it's exactly the same kind of whining as those who complain that the combats / dungeons are too elitist / difficult.

    Do what you like and let others do what they like.

    Totally disagree, systems that allow players to sell are not about progression.

    No your example about dungeons is wrong. Everyone has access to dungeons, whether they complete, is down to performance. In this case everyone does not have access to selling in the market, because there are limited places gated by bidding.

    If we had a system where only a few guilds could access dungeons based on the highest bidder there would be outrage. Your example is completely skewed.

    As I previously stated its not the guild members who put in the effort per-se its the guild organisers.

    Also we are not necessarily talking about pure effort v reward we are talking about a gated gold-sink.

    I am all for effort v reward in MMOs for dungeons, itemisation, crafting, progression, ranks, achievement rewards etc.

    Being able to sell your wares is completely different.

    Free, capitalist and mixed economies work on the principle of an open market place. Its how you perform within that marketplace that governs sales.

    What we have here is that accessing the marketplace is gated by competition.

    In our western economies you do not have to compete to access the economy.

    Governments in mixed economies may inhibit monopolies but they do not restrict access to a market to the few who pay the highest tax. That is not economics at all.
    Edited by martinhpb16_ESO on December 28, 2014 11:36PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • anitajoneb17_ESO
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    In our western economies you do not have to compete to access the economy.

    Governments in mixed economies may inhibit monopolies but they do not restrict access to a market to the few who pay the highest tax. That is not economics at all.

    Really ??
    Rentals on Oxford Street, Kurfürstendamm or Champs-Elysées are the same as everywhere else and everyone is free to set up a selling kiosk there and sell whatever they have to sell ?
    :-)

  • Razzak
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    In our western economies you do not have to compete to access the economy.

    Governments in mixed economies may inhibit monopolies but they do not restrict access to a market to the few who pay the highest tax. That is not economics at all.

    Really ??
    Rentals on Oxford Street, Kurfürstendamm or Champs-Elysées are the same as everywhere else and everyone is free to set up a selling kiosk there and sell whatever they have to sell ?
    :-)

    Kinda missed the point she/he was making. It's not about how much can you afford, but if there even is a place for you. If Oxford street has no places left, there's still another street, right? Almost endless amounts of streets and/or locations to set up your shop. Can you say the same for ESO?
  • anitajoneb17_ESO
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    Razzak wrote: »

    Kinda missed the point she/he was making. It's not about how much can you afford, but if there even is a place for you. If Oxford street has no places left, there's still another street, right? Almost endless amounts of streets and/or locations to set up your shop. Can you say the same for ESO?

    Mhmmm... not sure about that... as far as i know, there are still free spots available and unused kiosks... so there is space for everybody... it's just that people want the so-called "AAA" locations.

    True, the number of locations is not endless : that's the ZOS policy of "forced grouping"... wanna play => join a group, wanna trade => join a guild. And it's extremely easy to join a trading guild. If you want to "trade solo" there's always WTS/WTB in zone chat.

    Edited by anitajoneb17_ESO on December 29, 2014 10:02AM
  • martinhpb16_ESO
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    In our western economies you do not have to compete to access the economy.

    Governments in mixed economies may inhibit monopolies but they do not restrict access to a market to the few who pay the highest tax. That is not economics at all.

    Really ??
    Rentals on Oxford Street, Kurfürstendamm or Champs-Elysées are the same as everywhere else and everyone is free to set up a selling kiosk there and sell whatever they have to sell ?
    :-)

    No everyone has access to sell in the market place. Where they choose to do so is up to them. Whether it be Harrods or Ebay.

    In ESO not everyone has access to sell in the marketplace. There are limited places to do so.
    Edited by martinhpb16_ESO on December 29, 2014 10:25AM
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
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    Razzak wrote: »

    Kinda missed the point she/he was making. It's not about how much can you afford, but if there even is a place for you. If Oxford street has no places left, there's still another street, right? Almost endless amounts of streets and/or locations to set up your shop. Can you say the same for ESO?

    Mhmmm... not sure about that... as far as i know, there are still free spots available and unused kiosks... so there is space for everybody... it's just that people want the so-called "AAA" locations.

    True, the number of locations is not endless : that's the ZOS policy of "forced grouping"... wanna play => join a group, wanna trade => join a guild. And it's extremely easy to join a trading guild. If you want to "trade solo" there's always WTS/WTB in zone chat.

    This is a game and not reall life. There are zillions of things in this game that do not equate to real life.

    We are paying customers and selling the items that we have all worked to get in some way or another is a basic standard feature within MMOs.

    At the moment not everyone can sell their stuff to the open market at all times.

    There is obvious room for improvement, which was what I said in the very first post.

    Without threads like this improvements will not be on the radar.
    Edited by martinhpb16_ESO on December 29, 2014 10:17AM
    At least the spelling is difficult for you.
    Hew's Bane*
  • anitajoneb17_ESO
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    At the moment not everyone can sell their stuff to the open market at all times.

    We can carry on like this forever... I just don't agree with your statement, since obviously EVERYONE can sell their stuff to the open market at all times, being through zone chat or via trading guilds. I don't see ANYTHING in the game that prevents them from doing that.

    YES, this is not an Ebay-style central place, it's an organized channeled guild and shop system and I personnally like it because it makes it fun and strategic.

  • Razzak
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    At the moment not everyone can sell their stuff to the open market at all times.

    We can carry on like this forever... I just don't agree with your statement, since obviously EVERYONE can sell their stuff to the open market at all times, being through zone chat or via trading guilds. I don't see ANYTHING in the game that prevents them from doing that.

    YES, this is not an Ebay-style central place, it's an organized channeled guild and shop system and I personnally like it because it makes it fun and strategic.

    It's not that it's preventing anyone. It's making a simple trading (not making profit, but trading) an example of unnecessarily long and heavily repetitive process.
  • anitajoneb17_ESO
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    Well you don't like that part of the game, it's a matter of taste. Just like some people dislike questing or pvp or whatever else. That's your right. But don't say it's unfair or bad. You just don't like it, others do.
    Edited by anitajoneb17_ESO on December 29, 2014 10:41AM
  • Razzak
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    Well you don't like that part of the game, it's a matter of taste. Just like some people dislike questing or pvp or whatever else. That's your right. But don't say it's unfair or bad. You just don't like it, others do.

    It's bad. Simple as that. :)
    It's not the worst, but definitely needs improvements. The biggest improvement it would need, imo, is changing the perception of white knights that it's perfect.
  • martinhpb16_ESO
    martinhpb16_ESO
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    At the moment not everyone can sell their stuff to the open market at all times.

    We can carry on like this forever... I just don't agree with your statement, since obviously EVERYONE can sell their stuff to the open market at all times, being through zone chat or via trading guilds. I don't see ANYTHING in the game that prevents them from doing that.

    YES, this is not an Ebay-style central place, it's an organized channeled guild and shop system and I personnally like it because it makes it fun and strategic.

    Yes you are right people can sell via channel :)

    In that there is equal opportunity to sell.

    In trade guilds there is not equal opportunity.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Winnower
    Winnower
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    Blah blah blah. I want - at a minimum - 3 alliance-wide auction houses. A true global would be better but I can live with 3 alliance-wide ones.

    Then I can buy and sell easily, and save my guild slots for socializing with folks I actually like, whether it's an RP guild or a PvP guild or a trials PvE guild.

    Everything else is just noise to these ears.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
    All 3 Alliances;
    2 Pre-order Imperial Accounts, yes that means 16 characters on NA alone
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Just not gonna happen :-)

    Everything else is just what YOU want... :-)
  • Darlgon
    Darlgon
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    If we had a system where only a few guilds could access dungeons based on the highest bidder there would be outrage. Your example is completely skewed.

    Read over the plans for Imperial City again. You just blew your argument.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • MrGhosty
    MrGhosty
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    I've found that if you get a hold of any kiosk it helps to put a bit of thought into what you sell, some vendors will only sell high end armor and weapons, some crafting mats, some soul gems or other consumables.

    If I give a bit of thought to where my kiosk is located, what level the zone is where it'll be seen and then plug in goods accordingly I will sell quite well. The current system isn't perfect but I don't think I would like an auction house. It would make finding specific items easier and regulate prices but these systems also add to its charm. If you're dedicated enough you make gold hand over fist without any need for a vendor at all, if you're not dedicated to selling and just want to fire and forget your gear you might need to source a different source of income. I take great pride in my little kiosk in the wilderness, and I also feel a great sense of pride in that I have found a way to make the system work for my members. So much of that would go away if we just had one place to sell.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • martinhpb16_ESO
    martinhpb16_ESO
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    Darlgon wrote: »

    If we had a system where only a few guilds could access dungeons based on the highest bidder there would be outrage. Your example is completely skewed.

    Read over the plans for Imperial City again. You just blew your argument.

    Ha! clutching at straws there friend.

    Not at all, we still don't know all of the details about IC. Some of it will be unlocked by faction victory. Nothing to do with bidding monies. Also all factions will to able to pvp each other in areas in there etc etc.
    Edited by martinhpb16_ESO on December 30, 2014 10:57AM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Sylvyr
    Sylvyr
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    Current system blows. But they are working on revamping the game for console release. Good luck. not even an acknowledgement of the issues.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
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