martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »So this week none of my 3 trading guilds have a trader.
One of them was ousted even though the bid was 280,000g in Wayrest
We don't need a system with so many barriers to effective trading.
This is a far cry from the assertion that not having an AH would create an egalitarian system.
So now my 3 trading guilds have no trader for a whole week, making less money, making it harder to bid, and inevitably losing members. Effectively these guilds now have no access to the open market.
The elite guilds control the market.
We just want to trade, buy & sell and not have to put so much effort into bidding, recruiting etc.
If we are not to have an AH the current system needs some serious reworking.
I will have to disagree with you OP, sorry.
I've played WoW specially during Cataclysm and while the AH made it seem easier to sell items, it really didn't. Why? Because some of us with better market strategy and more time in our hands could completely take over the Market and control it nearly perfectly.
I know that was possible and a practice because I was one of the controllers on the server I played. Together with a guild mate I controlled both Blacksmith and Jewel Crafting Markets by buying every useful item bellow what we agreed was the right price for gems and reselling those at a higher price. We also undercut people with no mercy when we thought their price wasn't low enough to justify a buy off.
The Trading System in ESO is not perfect, but I don't think it was ever meant to be. It is meant to mimic trading in a semi medieval society, trade relying on Guilds, small stands all over the place and mouth-to-mouth deals between people. That system actually protects casual crafters from people like me... Jackasses that enjoy piling up gold like dragons.
Ps. My main has all professions leveled to max and I have at least a stack of every crafting material in the game. If an AH was released today in ESO, me and others like me would pounce it claws and fangs and would take complete control over it... You would not like that. ^^
If your Trade Guilds are having problems they should definitely try entering a trade alliance, those are forming in every server and they can be very useful when securing stands, determining prices for new items in game, etc. Have your guild leaders look into it.
And as the OP in my original post you will see that I say,
"If we are not to have an AH the current system needs some serious reworking."
Hopefully this thread and others like it will prompt the Devs to improve the current system.
martinhpb16_ESO wrote: »Alphashado wrote: »
Sorry, but @SFBryan18 is correct. If you want to see what an auction house on a global server looks like, just play Gw2. There are so many of every possible item on the auction house that the sale price is literally pennies above vendor cost. In some cases even cheaper than vendor cost because people don't pay attention and post items for less than they could get at the vendor.
Ebay is not an accurate comparison because there is an almost infinite amount of items for sale there. A game only has so many items that can possibly be for sale. Imagine 1.2 million people all using the same auction house. Now imagine how many magicka potions are listed. Now imagine what they cost because there are tens of thousands of them listed.
You really have to see it for yourself to understand.
Sorry, but in my experience it doesn't work like that.
LOTRO has a perfectly fine AH where prices are reasonable according to factors of supply & demand peculiar to an MMO. What you are condoning is over-inflated prices and a market where the buyer may be exploited through lack of choice.
Also in ESO people are already selling materials for less than vendor value, so your argument doesnt hold.
In MMOs prices are dictated by three things.
A.) The rarity of that item e.g. rare armor like hawkeye or jewelery from chests like Soulshine. Even though there may be a few of these around prices will remain high because of rarity. The vendor knows the buyer will have to go through hoops to get one.
B.) The amount of time that a player will have to put in to get an item e.g. from crafting, farming or PVE dungeons. So you will see hides that are easy to farm and easy to obtain from decon, selling for less than vendor value, whereas you will see tri-stat pots selling for premium because the farming for the mats takes a long time.
C.) The introduction of a new crafting tier, crafting component or level etc. where an item is in high demand for a short period therefore spiking demand and prices. As supply increases prices level to a natural rate according to A. or B.
All of the above will always dictate prices in an MMO as they will dictate supply.
This thread is about giving everyone a fair and equal opportunity to sell.
Your argument condones closed markets, lack or buyer awareness and inflated prices thereby confusing the factors of MMO supply listed above.
The current system is limiting the supply of goods, not by player effort but by ability to sell based on bidding for a few limited selling outlets. Further confused by a minimalist searching UI.
Do you have ideas for improving it? The current system with small stands will always spurt different power levels between guilds. There will always be stands in better locations to which small guilds will hardly ever have access to as they are too expensive, how do you suggest fixing that without making the system completely pointless?
I will not waste time saying you want the system to be 'easier', I don't think that is the case. You want a more egalitarian system, unfortunately any Market is by nature not egalitarian. Those with more gold will always control its whims, create its whims.
Alphashado wrote: »
Games that have individual servers like lotro, swtor, or wow are nothing like a game with a mega server. The comparison isn't even close. This has been explained many times.
LEGENDARYYY wrote: »The system works perfectly. The issue is with the GMs. If your guild is bad at generating money then why bid in capitols???? These places aint for you then. Capitols are pretty lucrative and good trading guilds should have a spot there. 280K bid is nothing when well run guilds can earn 700K in taxes there alone per week. Start small, then build your guild into something good.
I run 1 Craglorn trading guild, 1 Mournhold trading guild and 1 Ebonheart trading guild. I failed many times when I first started. I started with about 20K g personally. Now, I lose a trader for one of those three guilds maybe once every 2nd month. So, learn from mistakes, invest some time into it and stop thinking everything should be EASY. It takes hard work and running trading guilds is actually the most rewarding part of this game.
FallenProphet wrote: »
Callous2208 wrote: »I just wish there was a big AH like in every other game, so I could buy all my mats and stuff from bots and only bots and people who farm motifs and high end gear all day could make money...
Callous2208 wrote: »An auction house does not make bots, true. But it fosters their growth and creates an environment where people seek them out to further exploit. If you truly believe a global auction house will help anyone make more money than the current system, I surmise this is your first mmo. Instead of reasonably priced stacks of mats and so forth, placed by individuals, you will have 25 pages of Iron Ore for pocket change and..gasp...all those high end items for the same price they are now. I will concede an auction house makes things extremely easy to get right away, every time you need it, but lets not pretend it's gonna make anybody any more money than they are under the current system.
martinhpb16_ESO wrote: »Im a trade guild GM of a good sized profit-making guild.
I now spend approx 50% of my game time keeping the guild going and competitive, if I didnt it would probably fold:
- constant recruiting and weeding out non-sellers and inactives. This involves advertising in vet zones and welcoming new members, checking for non-sellers on MM.
- Running a lottery - recording names on a spreadsheet, farming prizes, garnering donations for prizes and making the draws as well as advertising in in-guild.
- Making the trader bid. OMG splitting the bid across hundreds of bids to disguise the amount, then withdrawing and depositing items in guild-bank to cover tracks. OFC this isnt totally spy-proof.
- Getting up at stupid times and annoying my wife 3am UK time to see if we have won the spot. If we haven't then running around looking for an available spot. Not a good activity for a middle-aged man.
- constantly incentivising members to donate to guild bank and make sales.
Now for the second week running we have lost our trader, despite spies, alliances with another guild and forever boosting the bid-price. The impact of this has been incredibly de-moralising.
Problems.
- not enough traders
- You can get a huge amount more sales from a trader literally a stones throw from another one due to prominance
- A low-activity guild with practically nothing to sell can get a spot for free as long as the person gets up early enough, whereas next door a guild can bid upwards of 500k and not get the spot.
- A completely transparent bid system.
- trader bid prices inflating and going higher all he time
- Trade guilds are dependant on the good nature and time constraints of the leader.
- Devs who dont seem to want to improve the system or spend any more time on it now its launched.
There are so many ways around a lot of the above.
A better bidding system for a start: thats not transparent; rewards highest bids either globally or locally; that doesnt hit 3am-5am EU time and so on.
And a Dev who is going to dedicate time to this. You have GMs dedicating their precious game time to this system and no input from Devs! shocking.
And yes I'm p****d because despite my endless hard work we now havent had a trader for 2 weeks.
Please Devs do something with your trade system.
FallenProphet wrote: »
martinhpb16_ESO wrote: »So this week none of my 3 trading guilds have a trader.
One of them was ousted even though the bid was 280,000g in Wayrest
We don't need a system with so many barriers to effective trading.
This is a far cry from the assertion that not having an AH would create an egalitarian system.
So now my 3 trading guilds have no trader for a whole week, making less money, making it harder to bid, and inevitably losing members. Effectively these guilds now have no access to the open market.
The elite guilds control the market.
We just want to trade, buy & sell and not have to put so much effort into bidding, recruiting etc.
If we are not to have an AH the current system needs some serious reworking.