So tanks are screwed great...ZOS_GinaBruno wrote: »That's not the only way to generate Ultimate; you can also use a few abilities to get more, such as Carve from the 2H skill line (and the amount of Ultimate that ability gives has been rebalanced as well) or healing another player with the Ultimate gain buff. You will not gain Ultimate by blocking or dodging.So I asked this question numerous times during the Twitch stream.
They said that you would get a buff after using a light or heavy attack that would generate ultimate. Does this then mean that nothing else will generate ultimate? For example all of our class and weapon skills.
They didn't confirm or deny whether it will be the only way to generate ultimate. Did I misinterpret or is further clarification required? I've not got time stamps as they spoke about it at least twice.
Make ALL Ultimates cost 200 with no ability to reduce that cost for ANY Class (including Vampire Ultimate, which I am), then I'll be happy.Poor templars even more ***'ed for this low rate ulti regen for 300 point ulti cost
MAKE NOVA COST 200 MAX
and ill be happy
They could classify them into groups. Offensive Ultimates getting one set of standardized costs (at least 150), Defensive/Healing say 200, then Utility being the 3rd type (again at least 150). I still think NO Class, Passive or set bonus should be capable of reducing anyone's Ultimate cost.^ Yeah this is also good. But not all of them.. Just hard hitting aoe ones such as banner, nova and swarm, negate etc...
Make ALL Ultimates cost 200 with no ability to reduce that cost for ANY Class (including Vampire Ultimate, which I am), then I'll be happy.
i'd rather ESO make AOE cost 3-4x more than single target spell, just because it makes more sense
This seems like a totally nonsensical and illogical way of generating ultimate. Hitting a target once with a La/Ha, and you get a buff to get ultimate... What is the thought behind that. I don't know the full workings yet, but my first impression of this system is that it seems pretty damn *** and above all: lame.
tinythinker wrote: »Scroll up a bit and there is a post about how to achieve such balance without affecting game play
SuraklinPrime wrote: »So... does this mean that I have to either use animation cancelling or reduce my efficiency to generate ultimate?
I.e. No abilities but those that mention ultimate will generate any? Crit hits will not generate any? Aoe stuff like drain power will not generate any?
If so I am starting to wonder what they are trying to achieve...
prototypefb wrote: »SuraklinPrime wrote: »So... does this mean that I have to either use animation cancelling or reduce my efficiency to generate ultimate?
I.e. No abilities but those that mention ultimate will generate any? Crit hits will not generate any? Aoe stuff like drain power will not generate any?
If so I am starting to wonder what they are trying to achieve...
i'm sure ZOS know what they are doing, so trust them, what's worst that can happen?
When we first heard about Finesse, I was excited for a system that directly rewards skillful play. While the current system falls short in some regards - especially that the main source for ultimate gain are critical hits -, the proposed change throws out the whole system and turns it into an odd metagame of hitting mobs with light attacks every 8 seconds to keep the buff up. That is not skillful, reactionary play, that is just tedious.
I don't know if this would be balanced, but I'd like to see ultimate gain via
- Blocking power attacks
- Interrupting
- Exploiting stunned enemies
- Using synergies
- Killing enemies, based on the resources (mainly Health) you have left. The more health you have left when your enemy dies, the more ultimate you should gain. The kill should count for everyone participating in the fight, including healers.
OR
- While in combat, you constantly generate ultimate. When your health drops, you generate less, and below a certain amount, none at all.
What shouldn't gain ultimate
- Blocking
- Dealing damage
Where is everyone getting the '8 sec buff' thing from, or is the Foundry's transcription wrong?Tamriel Foundry wrote:Now whenever you attack, you will gain a buff that gives you 3 Ultimate per second for 3 seconds. We settled on that number using an average character who was performing one ability (with light attack weave) per second with an average critical strike rating as a normalizing benchmark which put Ultimate generation at a rate we were happy with.
Yes, I agree with you both.Brasseurfb16_ESO wrote: »When we first heard about Finesse, I was excited for a system that directly rewards skillful play. While the current system falls short in some regards - especially that the main source for ultimate gain are critical hits -, the proposed change throws out the whole system and turns it into an odd metagame of hitting mobs with light attacks every 8 seconds to keep the buff up. That is not skillful, reactionary play, that is just tedious.
I don't know if this would be balanced, but I'd like to see ultimate gain via
- Blocking power attacks
- Interrupting
- Exploiting stunned enemies
- Using synergies
- Killing enemies, based on the resources (mainly Health) you have left. The more health you have left when your enemy dies, the more ultimate you should gain. The kill should count for everyone participating in the fight, including healers.
OR
- While in combat, you constantly generate ultimate. When your health drops, you generate less, and below a certain amount, none at all.
What shouldn't gain ultimate
- Blocking
- Dealing damage
I totally agree with this,
Ultimate generation should favour team/skillfull play and not some nonsense rotation like they are planning to do.
I think ultimate should generate at a slow rate in fights to allow moderate usage of ultimate abilities and finesse should be an extension to that generation. Efficient use of dodge, synergy, exploit mechanics should generate extra ultimate when succesfully used thus increasing the rate at which you can use ultimate abilities.
The Devs should just stick to the basic,
- Anyone can dodge
- Anyone can block a power attack
- Anyone can break free
- Anyone can interupt
- Anyone can use synergies
- Anyone can exploit with heavy attacks
- Anyone can resurrect
The only issue I might see with this idea is dodge spamming in PvP. To prevent insane generation when focussed fired I would limit the extra ultimate generation when dodging an attack once for a succesfull dodge.
Edit : Skill synergies should also be restrained in some ways, like only generating while in combat, to prevent teams from using Blood Well or Bone Shield like an ultimate generator before fights.
This might requiere some extra insight and tweaking of course, but its far better compared to their current idea of an ultimate buffrotation on light/heavy attacks...
All of us that watched the live stream where they talked about the upcoming 1.6 changes and the Champion System.Teargrants wrote: »Where is everyone getting the '8 sec buff' thing from, or is the Foundry's transcription wrong?
cozmon3c_ESO wrote: »Well ultimates will be ultimate now and not nessessary to play well, as every one Will be more equal then they were.
ZOS_GinaBruno wrote: »That's not the only way to generate Ultimate; you can also use a few abilities to get more, such as Carve from the 2H skill line (and the amount of Ultimate that ability gives has been rebalanced as well) or healing another player with the Ultimate gain buff. You will not gain Ultimate by blocking or dodging.So I asked this question numerous times during the Twitch stream.
They said that you would get a buff after using a light or heavy attack that would generate ultimate. Does this then mean that nothing else will generate ultimate? For example all of our class and weapon skills.
They didn't confirm or deny whether it will be the only way to generate ultimate. Did I misinterpret or is further clarification required? I've not got time stamps as they spoke about it at least twice.
Skullemainia wrote: »ZOS_GinaBruno wrote: »That's not the only way to generate Ultimate; you can also use a few abilities to get more, such as Carve from the 2H skill line (and the amount of Ultimate that ability gives has been rebalanced as well) or healing another player with the Ultimate gain buff. You will not gain Ultimate by blocking or dodging.So I asked this question numerous times during the Twitch stream.
They said that you would get a buff after using a light or heavy attack that would generate ultimate. Does this then mean that nothing else will generate ultimate? For example all of our class and weapon skills.
They didn't confirm or deny whether it will be the only way to generate ultimate. Did I misinterpret or is further clarification required? I've not got time stamps as they spoke about it at least twice.
so tanks, you are screwed!!!!!