Lava_Croft wrote: »Am I the only one who thinks that even with the health debuff stacking being fixed, it's still pretty silly that you can dish out around 1k damage every 1.1s from an insane distance, without ever really putting yourself at risk of anything? To me it's pretty clear that the debuff stacking wasn't really the problem with Snipe. It's the fact that it's the longest distance attack, among the highest damaging attacks and it comes with a health debuff which just makes no real sense to me.
I guess I'm just a noob? (that should roll, dodge, block, etc?)
[EDIT] Special edit for @Columba.
ratgoddess495 wrote: »Thejollygreenone wrote: »If only class abilities worked properly, that wouldn't really be the case. NB cloak is supposed to displace projectiles, and the morph of bolt escape that no one uses also is supposed to absorb projectiles.
The morph you're referring to is Ball of Lightning and it only absorbs spell projectiles, so it is not a counter to snipe/bows.
ratgoddess495 wrote: »Thejollygreenone wrote: »If only class abilities worked properly, that wouldn't really be the case. NB cloak is supposed to displace projectiles, and the morph of bolt escape that no one uses also is supposed to absorb projectiles.
The morph you're referring to is Ball of Lightning and it only absorbs spell projectiles, so it is not a counter to snipe/bows.
But you're a counter to everyone
martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
Oh I'll complain then about several DK charging in the front lines kickin my a**.
Or how about several healers lurking at the back healing.
Or what about the several players that rushed me after I sniped a guy today when I was sneaking in the backlines.
Then there was the Templar sneaking behind my backline when I was sneaking behind his mates backline. I'm gonna complain !!!!
martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
And what sort of arguement is this, it's logic that many vs one no matter what setup will dominate. Lets just throw out random for the sake of the discussion, lol
martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lol
martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lol
If a player that can normally take on multiple enemies dies to multiple enemies, it must be indicative of a skill those enemies use being imbalanced.
Of course, having one player bulldozing groups of multiple other players does not Reflect on any skill issues; it is only when that player dies to multiple people that something must be wrong.
martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
Oh I'll complain then about several DK charging in the front lines kickin my a**.
Or how about several healers lurking at the back healing.
Or what about the several players that rushed me after I sniped a guy today when I was sneaking in the backlines.
Then there was the Templar sneaking behind my backline when I was sneaking behind his mates backline. I'm gonna complain !!!!
It seems as if you don't even want to understand...
DKs charging in are setting themselves at risk.
Healers who have to stay close to their allies to heal them are setting themselves at risk.
An assassin behind the enemy lines is setting himself at a risk.
The enemy archer behind the enemy lines is not setting himself at risk due to his wide range. I have to admit, it can happen that some angry players eventually ignore everything else and charge from player to player to get at least one of those archers. Minor risk.
Now, who will be the strongest force on the field? Guess what...
The archer actually has a heal debuff and the highest single target damage of all of them, with the lowest risk.martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
And what sort of arguement is this, it's logic that many vs one no matter what setup will dominate. Lets just throw out random for the sake of the discussion, lolmartinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lolmartinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lol
If a player that can normally take on multiple enemies dies to multiple enemies, it must be indicative of a skill those enemies use being imbalanced.
Of course, having one player bulldozing groups of multiple other players does not Reflect on any skill issues; it is only when that player dies to multiple people that something must be wrong.
Who was talking about many vs one...
martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
Oh I'll complain then about several DK charging in the front lines kickin my a**.
Or how about several healers lurking at the back healing.
Or what about the several players that rushed me after I sniped a guy today when I was sneaking in the backlines.
Then there was the Templar sneaking behind my backline when I was sneaking behind his mates backline. I'm gonna complain !!!!
It seems as if you don't even want to understand...
DKs charging in are setting themselves at risk.
Healers who have to stay close to their allies to heal them are setting themselves at risk.
An assassin behind the enemy lines is setting himself at a risk.
The enemy archer behind the enemy lines is not setting himself at risk due to his wide range. I have to admit, it can happen that some angry players eventually ignore everything else and charge from player to player to get at least one of those archers. Minor risk.
Now, who will be the strongest force on the field? Guess what...
The archer actually has a heal debuff and the highest single target damage of all of them, with the lowest risk.martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
And what sort of arguement is this, it's logic that many vs one no matter what setup will dominate. Lets just throw out random for the sake of the discussion, lolmartinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lolmartinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lol
If a player that can normally take on multiple enemies dies to multiple enemies, it must be indicative of a skill those enemies use being imbalanced.
Of course, having one player bulldozing groups of multiple other players does not Reflect on any skill issues; it is only when that player dies to multiple people that something must be wrong.
Who was talking about many vs one...
LOL just lol. Archers are at risk. It's not our fault that you don't know how to put them at risk. My favorite targets are other archers.
If your Mantikora takes longer than 8 minutes you really shouldn't be here talking about DPS.
The enemy archer behind the enemy lines is not setting himself at risk due to his wide range. I have to admit, it can happen that some angry players eventually ignore everything else and charge from player to player to get at least one of those archers. Minor risk.
Lava_Croft wrote: »Am I the only one who thinks that even with the health debuff stacking being fixed, it's still pretty silly that you can dish out around 1k damage every 1.1s from an insane distance, without ever really putting yourself at risk of anything? To me it's pretty clear that the debuff stacking wasn't really the problem with Snipe. It's the fact that it's the longest distance attack, among the highest damaging attacks and it comes with a health debuff which just makes no real sense to me.
I guess I'm just a noob? (that should roll, dodge, block, etc?)
[EDIT] Special edit for @Columba.
martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
Oh I'll complain then about several DK charging in the front lines kickin my a**.
Or how about several healers lurking at the back healing.
Or what about the several players that rushed me after I sniped a guy today when I was sneaking in the backlines.
Then there was the Templar sneaking behind my backline when I was sneaking behind his mates backline. I'm gonna complain !!!!
It seems as if you don't even want to understand...
DKs charging in are setting themselves at risk.
Healers who have to stay close to their allies to heal them are setting themselves at risk.
An assassin behind the enemy lines is setting himself at a risk.
The enemy archer behind the enemy lines is not setting himself at risk due to his wide range. I have to admit, it can happen that some angry players eventually ignore everything else and charge from player to player to get at least one of those archers. Minor risk.
Now, who will be the strongest force on the field? Guess what...
The archer actually has a heal debuff and the highest single target damage of all of them, with the lowest risk.martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
And what sort of arguement is this, it's logic that many vs one no matter what setup will dominate. Lets just throw out random for the sake of the discussion, lolmartinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lolmartinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lol
If a player that can normally take on multiple enemies dies to multiple enemies, it must be indicative of a skill those enemies use being imbalanced.
Of course, having one player bulldozing groups of multiple other players does not Reflect on any skill issues; it is only when that player dies to multiple people that something must be wrong.
Who was talking about many vs one...
LOL just lol. Archers are at risk. It's not our fault that you don't know how to put them at risk. My favorite targets are other archers.
Oh I do know how to kill an archer - practically all of them are terribad since most good players seem to refuse using bow at it's current state.
Before that buff there where some very good archers now they're mostly gone and the new ones are really crap.
I don't see how a lack of skill should be an argument against the statement archers wouldnt put themselves at any risk comparable to other players taking part in a fight.
I believe you that you like to go on them, especially if you are a bow user who has some idea of what he is doing. I personally find it hilarious sneaking in range, killing one of those squishy guys and clouding swarm streak away.
Thejollygreenone wrote: »That leaves templar up *** creek without a paddle though in regards of being able to counter snipe and projectiles in general.
martinhpb16_ESO wrote: »Lava_Croft wrote: »Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.
Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal weapon as the main dps in trials as it does not give the highest sustained dps.
It is a useful from stealth burst skill.
DW daggers is great too, but you can pull the same dps with bow. If you're using lethal arrow in pve I dunno what to say dude...
I use lethal arrow in PvE because I am not respeccing just for the sake of loldungeons. The lost DPS can be made up by lethaling bosses and support npcs that heal each other (like the lich attendants in third stage of Crypt of Hearts), since the healcut effectively ends their healing full stop.
That being said, arrow abilities in general are really bad for most PvE content, because they have really high cost to damage ratios and cannot be sustained for long. Even with crafted potions and cost redux, you will never keep snipe @ anything more than about 75 percent uptime.
Dual wield specials on the other hand, can be kept near 100 percent uptime vs daedric/undead trash using evil hunter, and vs everything else, about 80-90.
Funny enough, because its an execute, steel tornado actually does MORE single target DPS than Focused Aim ever could, once the enemy is below 25.
The only prob I ever seen from snipe is range. It shouldn't out range every other spell, it doesn't need to considering what it does.
Give it the same range as shards and give it 3% damage increase and it would be perfect. It would still be a deadly killer. They would just have to be slightly closer to do it.
Two-handed sword users would like to have a chat with your 'only effective build'.People use Snipe because its the only effective build that doesn't involve wearing a bath robe.
If you get ganked by Snipe and QQ you are a dress wearer who doesn't understand stamina builds, save your tears for the sewing circle ladies.
The only prob I ever seen from snipe is range. It shouldn't out range every other spell, it doesn't need to considering what it does.
Give it the same range as shards and give it 3% damage increase and it would be perfect. It would still be a deadly killer. They would just have to be slightly closer to do it.
But crystal shards does not share the same passives as Snipe. Snipe benefits from bow range passives and sneak damage, the initial impact is what hits the hardest, the bow relies on suprise - often surprising the noobs that dont care to look at their environments or their positioning. They are two vast different skills. Not only would this gimp bow, but WHY must we make them more similiar by making 1 bow skill have the same range as a magic class skill? It's also dangerous once one start going down this homogenization path, yeah lets give all classes 1 stun, a snare, lets make all abilities work like this, etc.
People are blowing this out of proportions, instead of looking at their own setup/playstyle. Certain builds will have a hard time vs bows if bows get the opener, but that bow user usually is a glass cannon and can be easily dealt with.
We never see a bow 1vX tanking people like known popular classes/builds for a reason, though we do see a lot of bow users killing noobs, one at a time, from stealth that have their focus elsewhere during siege/running to a spot, and because they couldnt get carried by the raid since they have aoe builds.
The only prob I ever seen from snipe is range. It shouldn't out range every other spell, it doesn't need to considering what it does.
Give it the same range as shards and give it 3% damage increase and it would be perfect. It would still be a deadly killer. They would just have to be slightly closer to do it.
But crystal shards does not share the same passives as Snipe. Snipe benefits from bow range passives and sneak damage, the initial impact is what hits the hardest, the bow relies on suprise - often surprising the noobs that dont care to look at their environments or their positioning. They are two vast different skills. Not only would this gimp bow, but WHY must we make them more similiar by making 1 bow skill have the same range as a magic class skill? It's also dangerous once one start going down this homogenization path, yeah lets give all classes 1 stun, a snare, lets make all abilities work like this, etc.
People are blowing this out of proportions, instead of looking at their own setup/playstyle. Certain builds will have a hard time vs bows if bows get the opener, but that bow user usually is a glass cannon and can be easily dealt with.
We never see a bow 1vX tanking people like known popular classes/builds for a reason, though we do see a lot of bow users killing noobs, one at a time, from stealth that have their focus elsewhere during siege/running to a spot, and because they couldnt get carried by the raid since they have aoe builds.
martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
Oh I'll complain then about several DK charging in the front lines kickin my a**.
Or how about several healers lurking at the back healing.
Or what about the several players that rushed me after I sniped a guy today when I was sneaking in the backlines.
Then there was the Templar sneaking behind my backline when I was sneaking behind his mates backline. I'm gonna complain !!!!
It seems as if you don't even want to understand...
DKs charging in are setting themselves at risk.
Healers who have to stay close to their allies to heal them are setting themselves at risk.
An assassin behind the enemy lines is setting himself at a risk.
The enemy archer behind the enemy lines is not setting himself at risk due to his wide range. I have to admit, it can happen that some angry players eventually ignore everything else and charge from player to player to get at least one of those archers. Minor risk.
Now, who will be the strongest force on the field? Guess what...
The archer actually has a heal debuff and the highest single target damage of all of them, with the lowest risk.martinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
And what sort of arguement is this, it's logic that many vs one no matter what setup will dominate. Lets just throw out random for the sake of the discussion, lolmartinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lolmartinhpb16_ESO wrote: »Lava_Croft wrote: »
As a NB bow user from day one have to disagree with this.
To get a meaningful burst kill dps you gotta put a lot into weapon damage and crit. Its a pretty much glass cannon build and if the target heals, blocks, reflects etc you become pretty vulnerable. If you don't kill the target then your crouch stealth is revealed and you are going to get rushed.
Hitting a lone horse riding target is a no-brainer but then when I'm ganked in that situation by any class who knows their build i'm dead too.
I am not complaining about a single noob with a bow trying to gank me. If I understand correctly, Lava was referring to several snipers sneaking in the backlines of a fight.
So you think you should survive attacks from many enemies? Lol
If a player that can normally take on multiple enemies dies to multiple enemies, it must be indicative of a skill those enemies use being imbalanced.
Of course, having one player bulldozing groups of multiple other players does not Reflect on any skill issues; it is only when that player dies to multiple people that something must be wrong.
Who was talking about many vs one...
LOL just lol. Archers are at risk. It's not our fault that you don't know how to put them at risk. My favorite targets are other archers.
Oh I do know how to kill an archer - practically all of them are terribad since most good players seem to refuse using bow at it's current state.
Before that buff there where some very good archers now they're mostly gone and the new ones are really crap.
I don't see how a lack of skill should be an argument against the statement archers wouldnt put themselves at any risk comparable to other players taking part in a fight.
I believe you that you like to go on them, especially if you are a bow user who has some idea of what he is doing. I personally find it hilarious sneaking in range, killing one of those squishy guys and clouding swarm streak away.
ok so you are crying about those "100% safe" archers, yet you can easily kill them. Lol. Does anyone else note the complete lack of logic here?
TheFamousMockingbird wrote: »
The only prob I ever seen from snipe is range. It shouldn't out range every other spell, it doesn't need to considering what it does.
Give it the same range as shards and give it 3% damage increase and it would be perfect. It would still be a deadly killer. They would just have to be slightly closer to do it.
But crystal shards does not share the same passives as Snipe. Snipe benefits from bow range passives and sneak damage, the initial impact is what hits the hardest, the bow relies on suprise - often surprising the noobs that dont care to look at their environments or their positioning. They are two vast different skills. Not only would this gimp bow, but WHY must we make them more similiar by making 1 bow skill have the same range as a magic class skill? It's also dangerous once one start going down this homogenization path, yeah lets give all classes 1 stun, a snare, lets make all abilities work like this, etc.
People are blowing this out of proportions, instead of looking at their own setup/playstyle. Certain builds will have a hard time vs bows if bows get the opener, but that bow user usually is a glass cannon and can be easily dealt with.
We never see a bow 1vX tanking people like known popular classes/builds for a reason, though we do see a lot of bow users killing noobs, one at a time, from stealth that have their focus elsewhere during siege/running to a spot, and because they couldnt get carried by the raid since they have aoe builds.
You would still outrange all other skills because of passives and gear you just wouldn't outrange as much.
Gimping you? 3% damage increase would mean you would kill faster with skill then you do now. The bow should have a range advantage, but snipe range advantage right now is too pronounced.
As much as it pains me to says this, Regective Scales is the only hard counter to snipe in the game and its only available to one class and OP in itself.
If bow users are so adamant bout this range, then keep it, Just allow Defensive Posture to reflect bow projectiles too that's available to everyone.
Crystal Shards has 4 counters(2 of them being hard counters)
1. Annulment.
2. Reflective scales
3. Defensive Posture
4. Immoveable (damage reduction prevents knockdown)
How many hard counters does snipe have besides scales that's only available to DK. Every skill in this game should have a hard counter, it means you must make meaningful choices with your 5 slots, and 1 build wont fit all circumstances.
Right now you see DK flapping all the time because its the only counter to snipe. I say this as not only a sorc, but as a bow wielding templar as well. If snipe is going to stay in its current form then it needs a hard counter, if folks are so against reducing the range slightly and slightly increasing damage, then allow Sword and Sheild Defensive Posture skill to reflect arrows then.
Did a bit of testing last night, of course it isn't enough to be scientific in anyway at all but in 26 deaths over the course of the night snipe and morphs were present in 21 of them.
Now once again not saying that means anything, and other players could have completely different experiences, but I did notice it much more than say a fire ring or reverberating bash.
I can recall any of our fights where 60% of the enemies weren't using destro staff.Princess_Asgari wrote: »Did a bit of testing last night, of course it isn't enough to be scientific in anyway at all but in 26 deaths over the course of the night snipe and morphs were present in 21 of them.
Now once again not saying that means anything, and other players could have completely different experiences, but I did notice it much more than say a fire ring or reverberating bash.
I can't recall any of our fights last night where at least %40 of the enemies weren't using bow and that's being kind. I'm certain it was much higher than that.
The day when perma block (360°) while casting is nerfed i'll be agree with nerfing snipe.
Since doing just that you can annihilate totally each stamina build I don't see why any stamina ability should be nerfed (and snipe in the list since it drop in between 150 to 300 to a blocking target)
I'd settle for a max range reduction on Snipe and it's morphs. There's no reason why a player should be able to stay out of the range of guards in PvP and cap a resource so easily by themselves. I only have to drink one potion to cap the resource now as a NB solo.
I'm not sure how this would affect the PvE community exactly and there are probably different angles that I missed but this is my opinion at least. It's completely possible to PvP without using snipe while carrying a bow too.
I'd settle for a max range reduction on Snipe and it's morphs. There's no reason why a player should be able to stay out of the range of guards in PvP and cap a resource so easily by themselves. I only have to drink one potion to cap the resource now as a NB solo.
I'm not sure how this would affect the PvE community exactly and there are probably different angles that I missed but this is my opinion at least. It's completely possible to PvP without using snipe while carrying a bow too.
Really?
As an NB with bow while the health debuff's were going, I could cap resources easily, now with the fix I can't, as the healers can heal through the snipes.
I'd also suggest that many classes can solo a resource, I've watched many a DK do it, also NB's that are magicka, running in on the flag and dropping veils, bats, spamming sap.