Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Heavy Armor

LoreScholar
LoreScholar
✭✭✭
Do you think that Heavy Armor should be buffed again?
NA-PC
"Lux aeterna luceat eis." - Let perpetual light shine upon them.
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    It was buffed already?
  • LoreScholar
    LoreScholar
    ✭✭✭
    it was in a past update...but I believe it needs to be buffed again.
    NA-PC
    "Lux aeterna luceat eis." - Let perpetual light shine upon them.
  • wafcatb14_ESO
    wafcatb14_ESO
    ✭✭✭
    yep still junk , tho like a lot of stuff in game .
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Then yes because I thought heavy was the next one they were working on anyway.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heavy armor is in a reasonable place right now. It's extremely useful on tanks so it performs its role. I think the larger issue and why heavy armor feels less useful is that you don't always need a tank. In 1 - 50 content and Silver/Gold content, you never need a tank so you never feel a need to put on heavy armor.

    That being said, you could probably use the heavy armor anyway because the content is very forgiving in those areas. You won't notice a huge speed difference or success ratio by min/maxing. A solid player could take a toon with no armor, no weapon and an offhand shield and run through all 3 alliances.

    True you don't have to be a tank to use heavy armor, but the way it is set up, you are better off in terms of power to be in medium or light if you're a dps. If they buff heavy armor to the point that it is an extremely valid dps armor set, then you've probably invalidated either light or medium at the same time, making heavy the best tanking set and a good dps set.

    The best we can hope for is that they continue to keep heavy as the best tanking set and push it in that direction, but give tanks more of a purpose outside of dungeons and trials. A tank perhaps could provide group wide or area buffs and/or debuffs so that while not directly raising his own power level, having one around would raise party dps, perhaps enough to justify including him over a typical dps build. Adding this role to the heavy armor line could also add a compelling reason to use heavy in pvp if the effects were useful enough.
  • Drasn
    Drasn
    ✭✭✭✭
    Depends on what you mean by buffed.

    If you want it buffed to do comparable dps to medium/light then no. Not at all.

    For tanking? It works great atm, the stamina/mana return means I'm rarely resource starved. The bonus healing is nice.

    Also, when the champion system drops it looks like we will see higher mitigation returns vs medium/light.

    Perhaps you should be more clear on exactly what you want buffed about it.
  • LoreScholar
    LoreScholar
    ✭✭✭

    Also, when the champion system drops it looks like we will see higher mitigation returns vs medium/light.

    Who knows? we may even be able to DPS in heavy armor with the Champion System...

    Edited by LoreScholar on January 7, 2015 5:24AM
    NA-PC
    "Lux aeterna luceat eis." - Let perpetual light shine upon them.
  • Drasn
    Drasn
    ✭✭✭✭

    Also, when the champion system drops it looks like we will see higher mitigation returns vs medium/light.

    Who knows? we may even be able to DPS with heavy armor with the Champion System...

    Doubt that it will be the case. See, heavy armor is generally for tanking, medium armor is for stamina heavy builds, and light armor is for magicka heavy builds.

    In the case that you were being sarcastic to my mentioning of the champion system, perhaps you should go read up on the "armor pie."
  • LoreScholar
    LoreScholar
    ✭✭✭

    Also, when the champion system drops it looks like we will see higher mitigation returns vs medium/light.

    Who knows? we may even be able to DPS with heavy armor with the Champion System...

    Doubt that it will be the case. See, heavy armor is generally for tanking, medium armor is for stamina heavy builds, and light armor is for magicka heavy builds.

    In the case that you were being sarcastic to my mentioning of the champion system, perhaps you should go read up on the "armor pie."

    I wasn't being sarcastic, who knows what might happen? Heavy Armor users may be able to DPS (Not as much as pure DPS players)...

    and the pure DPS players will have much more fun with damage passives.
    NA-PC
    "Lux aeterna luceat eis." - Let perpetual light shine upon them.
  • Wolfshead
    Wolfshead
    ✭✭✭✭
    True you don't have to be a tank to use heavy armor, but the way it is set up, you are better off in terms of power to be in medium or light if you're a dps. If they buff heavy armor to the point that it is an extremely valid dps armor set, then you've probably invalidated either light or medium at the same time, making heavy the best tanking set and a good dps set.

    So much for play as you want the way the armor passive skills are more or less force player to use armor the fit there "roll" you want to play good example is Templar the can be both healer and dps but due to the passive skills in heavy armor tree Templar can't benefit from using heavy armor which is really stupid in my mind.

    If i want to make healer any use heavy armor i want benefit from passive skills for only armor that have anything with magika is light armor so i'm more or less force to use light armor if want to good healer which is really stupid.

    In all honest ZoS should rethink whole idea with passive skills on armor for if i want be healer or dps with heavy armor i should be able to use and not be force in to use light armor or medium armor for it will benefit me due to passive skills.

    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Divad Zarn
    Divad Zarn
    ✭✭✭
    It must be buffed for sure, i know a lot of players who wish to play PvE/PvP effectively with DD wearing heavy armor, or even healer, but at this stage its useless for dd/healer compare with light/medium armors, so quite many people was happy that both heavy and medium armor will be buffed in update 6.
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    Divad Zarn wrote: »
    It must be buffed for sure, i know a lot of players who wish to play PvE/PvP effectively with DD wearing heavy armor, or even healer, but at this stage its useless for dd/healer compare with light/medium armors, so quite many people was happy that both heavy and medium armor will be buffed in update 6.

    If heavy will be effective for dd/healing then will anyone wear light/medium? No, I don't think so. Buff heavy armor? Sure, why not. Add even more survivability. Make it as effective for dd/heal as light/medium? No because all will wear only heavy (really, what the point to wear somethimg else exept heavy, if you can get same numbers + more survivability).
    Make sweetrolls, not nerfs!
  • sagitter
    sagitter
    ✭✭✭✭✭
    when they will remove softcaps it will be better for sure, on tanking side.
  • Divad Zarn
    Divad Zarn
    ✭✭✭
    Divad Zarn wrote: »
    It must be buffed for sure, i know a lot of players who wish to play PvE/PvP effectively with DD wearing heavy armor, or even healer, but at this stage its useless for dd/healer compare with light/medium armors, so quite many people was happy that both heavy and medium armor will be buffed in update 6.

    If heavy will be effective for dd/healing then will anyone wear light/medium? No, I don't think so. Buff heavy armor? Sure, why not. Add even more survivability. Make it as effective for dd/heal as light/medium? No because all will wear only heavy (really, what the point to wear somethimg else exept heavy, if you can get same numbers + more survivability).

    nah i didnt mean that, i mean that it should be surviveability + some damage boost, ofc lesser then medium/light giving, since its logical that warriors want to run in heavy armor for mass battles with more strength, while medium must me for speed and agility and light for magicka users, at this stage medium armor giving strength/agility/speed, while heavy giving nothing for DD.
  • xaade
    xaade
    ✭✭✭
    Wolfshead wrote: »
    True you don't have to be a tank to use heavy armor, but the way it is set up, you are better off in terms of power to be in medium or light if you're a dps. If they buff heavy armor to the point that it is an extremely valid dps armor set, then you've probably invalidated either light or medium at the same time, making heavy the best tanking set and a good dps set.

    So much for play as you want the way the armor passive skills are more or less force player to use armor the fit there "roll" you want to play good example is Templar the can be both healer and dps but due to the passive skills in heavy armor tree Templar can't benefit from using heavy armor which is really stupid in my mind.

    If i want to make healer any use heavy armor i want benefit from passive skills for only armor that have anything with magika is light armor so i'm more or less force to use light armor if want to good healer which is really stupid.

    In all honest ZoS should rethink whole idea with passive skills on armor for if i want be healer or dps with heavy armor i should be able to use and not be force in to use light armor or medium armor for it will benefit me due to passive skills.

    Actually, you can heal in heavy armor. Nothing is forcing you to.
    If you want to do more damage or heal more, you need to get out of heavy armor, but no one is forcing you.

    Right now, you get more armor, more health regen, more blocking, for being in heavy armor, in exchange for a slight buff in efficiency in magicka or stamina use, and 10/15% increase in crit chance.

    I don't think those are very punishing exchanges.

    If you keep pressing the idea that you should be able to heal and DD just as well in heavy armor, then you're really advocating for removing the differences and making armor an aesthetic choice.

    Honestly, I think the best thing they could do, is make more sources of incremental buffs, so that every choice is negligible on its own.

    Want to wear heavy armor, that's fine, maybe you might have to use dual wield daggers instead of a sword and shield to compensate for the loss in crit chance.

    Want to heal in heavy armor? That's fine, make a sacrifice somewhere else, like certain skill choices.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    There will be changes coming with the Champion System. As it is now, I'd agree with you, but since that's on the way we'll have to see what becomes of it first.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Wolfshead
    Wolfshead
    ✭✭✭✭
    xaade wrote: »
    Wolfshead wrote: »
    True you don't have to be a tank to use heavy armor, but the way it is set up, you are better off in terms of power to be in medium or light if you're a dps. If they buff heavy armor to the point that it is an extremely valid dps armor set, then you've probably invalidated either light or medium at the same time, making heavy the best tanking set and a good dps set.

    So much for play as you want the way the armor passive skills are more or less force player to use armor the fit there "roll" you want to play good example is Templar the can be both healer and dps but due to the passive skills in heavy armor tree Templar can't benefit from using heavy armor which is really stupid in my mind.

    If i want to make healer any use heavy armor i want benefit from passive skills for only armor that have anything with magika is light armor so i'm more or less force to use light armor if want to good healer which is really stupid.

    In all honest ZoS should rethink whole idea with passive skills on armor for if i want be healer or dps with heavy armor i should be able to use and not be force in to use light armor or medium armor for it will benefit me due to passive skills.

    Actually, you can heal in heavy armor. Nothing is forcing you to.
    If you want to do more damage or heal more, you need to get out of heavy armor, but no one is forcing you.

    Well you say yourself you need to get out of heavy armor if i want do more healing and then you are more or less force to use light armor it don't matter what you say for fact is that if i would go in heavy armor as heal in VR dungeon and it would be a wipe i would get blame for using heavy armor and not light armor and for be a noob so don't tell me that no one is forcing me for that is big lie for with passive skills on light armor is only armor the benefit healer.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Valencer
    Valencer
    ✭✭✭✭✭
    Wolfshead wrote: »
    Well you say yourself you need to get out of heavy armor if i want do more healing and then you are more or less force to use light armor it don't matter what you say for fact is that if i would go in heavy armor as heal in VR dungeon and it would be a wipe i would get blame for using heavy armor and not light armor and for be a noob so don't tell me that no one is forcing me for that is big lie for with passive skills on light armor is only armor the benefit healer.

    You're looking at this all wrong.

    The benefit heavy armour gives is more survivability (through various passives) and magicka/stamina return based on getting hit. Hence, heavy armour is good if you want to be a healer who is expected to take quite a few hits.

    Light armour instead gives you less survivability, but more magicka-efficient spells, greater passive magicka recovery and more crit.

    It's a trade-off between survivability and a bigger magicka pool. There's nothing wrong with that, at all. If every armour class could do everything as well as each other, there would be no point in having to choose..

    The problem you're having is that all the groups you run with in VR dungeons don't expect the healer to take many hits and instead just expect him/her to be able to spam as many heals as possible if needed. So they don't want a heavy armour healer (by virtue of not taking much damage) and instead just want the healer with the biggest magicka pool (relatively).

    It's a completly different issue, which is rooted in the way most dungeon groups feel more comfortable with a tank/2xDD/healer setup. No need for a tanky healer in those kind of groups.

  • Ommamar
    Ommamar
    ✭✭✭✭
    My main Templar uses a seducer set of heavy, two light and depending on what I can find reasonably warlock or healer jewelry. I can heal or tank very well with heavy, I also can to a lesser extent using my magic based Templar skills and a destruction stave DPS. I run veteran pledges with him when I have time (usually a weekend thing) with no problems. When there is a problem it is generally due to people not understanding how to over come a mechanic in the dungeon, or sometimes people seem to separate from the group get into to trouble and bring all that aggro with them.
  • RSram
    RSram
    ✭✭✭✭✭
    Didn't the ESO developers state that the armor and their passives were going to be re-balanced in that light and medium armor users would need to use spells to help in mitigating incoming damage where as heavy armor wearers could adsorb much more damage with out using spells?
  • Teiji
    Teiji
    ✭✭✭✭✭
    Ommamar wrote: »
    My main Templar uses a seducer set of heavy, two light and depending on what I can find reasonably warlock or healer jewelry. I can heal or tank very well with heavy, I also can to a lesser extent using my magic based Templar skills and a destruction stave DPS. I run veteran pledges with him when I have time (usually a weekend thing) with no problems. When there is a problem it is generally due to people not understanding how to over come a mechanic in the dungeon, or sometimes people seem to separate from the group get into to trouble and bring all that aggro with them.

    @Ommamar‌ I've always loved making heavy armor a part of my characters identity in ES games, 5 heavy Seducer is my go-to pve + pvp comfort set. 7/7 heavy with seducer and Undaunted is something I've had success with in pvp too.

    Similarly to yours, like Crypt of Hearts today I'd use a destruction staff to debuff, buff and occasionally do damage with to help out, say when Nerien'eth pulls someone into the sky. Different to you though I use the Unassailable jewellery combined with shield for the 8% healing taken, I like to use Equilibrium whenever I can without worry so it helps to that end.

    Heavy armor is good at the moment, definitely, but it's difficult to make it anything incredible. It is possible to go toe-to-toe with 7/7 heavy in pvp and smash staff + 7/7 light armor users though, a bit awkward but it works.

    Interested and hopeful to see these stamina changes and hopefully something to heavy so I can wear only heavy majority of the time and get away with it.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • timborggrenlarsenb16_ESO
    Its simple (Low)1 - (High)100 in weakness!

    1. Colth: 1 - 20/
    (Low)mana, (Mid)stanima.
    2. Medium: 20 - 30
    (Mid)mana, (Low)stanima.
    3. Plate: 30 - 100
    (High)mana, (Mid)stanima, (Bonus)health, (Bonus)natural resistens (magic and melee).

    All spells should use, healh(Becuse magic should weaken the caster) if not charged into a wep or something.
    FFFRRREEEDDDOOOMMM!!!
    - Be Anyone.
    - Do Anything.
    - Go Anywhere.
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    The central problem with heavy armor is that while you can't DPS as well in heavy, you CAN survive just as well in light. That's the imbalance. You can tank in light... but you can't DPS in heavy. So Light can be used for anything, either DPS or tanking, whereas heavy is just for tanking. That's imbalanced.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Iduyenn
    Iduyenn
    ✭✭✭✭
    The central problem with heavy armor is that while you can't DPS as well in heavy, you CAN survive just as well in light. That's the imbalance. You can tank in light... but you can't DPS in heavy. So Light can be used for anything, either DPS or tanking, whereas heavy is just for tanking. That's imbalanced.

    Thats what gets me: Even a lot of Tanks will take 5 light armor pieces because of the magicka.
    And it makes sense... as a Templar i need a lot of magicka and magickaregeneration.
    But why should someone in heavy armor not have enough magicka regeneration?

    Heavy Armor is a very important factor in battle. Why did the knights wear heavy armor? Because you are immune against lesser projectiles and even certain sword strokes.
    The disadvantage is the immobility. Altough on horses and their speed, they get an enormous force. You didnt have to be very fast, because you simply could walk an cut trough those poor cloath wearers.

    I even dont get, why you have to put such prejudices on armor types. (like: "light armor is for casters"). They simply needed a system to distribute some stats.
    If you wear cloathes, you will need to have an extremely powerful shield to defend yourselv against physical attack. But with the combination of Sword and shield you get all the advantages you need.

    So what is the Advantages of the combination of Sword and Shield with heavy armor? Not more surviability, since you have defensive spells to counter attacks. Passive bonuses like "Weapondmg" are not an advantage, since they cant compete with magickaregeneration.
    Healthregeneration is to insignificant, because the battles are quick and burstlike.

    I realy hope, there will be some changes to heavy armor.


  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    The central problem with heavy armor is that while you can't DPS as well in heavy, you CAN survive just as well in light. That's the imbalance. You can tank in light... but you can't DPS in heavy. So Light can be used for anything, either DPS or tanking, whereas heavy is just for tanking. That's imbalanced.

    This is simply not true for end game top tanking.The content you can do well with a LA tank probably can be done without any tank at all, The top tanks for content that truly require a tank will be mostly heavy/medium.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    PBpsy wrote: »
    The central problem with heavy armor is that while you can't DPS as well in heavy, you CAN survive just as well in light. That's the imbalance. You can tank in light... but you can't DPS in heavy. So Light can be used for anything, either DPS or tanking, whereas heavy is just for tanking. That's imbalanced.

    This is simply not true for end game top tanking.The content you can do well with a LA tank probably can be done without any tank at all, The top tanks for content that truly require a tank will be mostly heavy/medium.
    This is basically just SO and vet DSA, and last boss of normal DSA. So it's a very small portion of the game's content.
    A solid player could take a toon with no armor, no weapon and an offhand shield and run through all 3 alliances.
    Actually, it is not possible to equip a shield without a weapon. I would like to be able to do so, though.
    Edited by Aeratus on December 7, 2014 7:34PM
  • LoreScholar
    LoreScholar
    ✭✭✭
    Aeratus wrote: »
    PBpsy wrote: »
    The central problem with heavy armor is that while you can't DPS as well in heavy, you CAN survive just as well in light. That's the imbalance. You can tank in light... but you can't DPS in heavy. So Light can be used for anything, either DPS or tanking, whereas heavy is just for tanking. That's imbalanced.

    This is simply not true for end game top tanking.The content you can do well with a LA tank probably can be done without any tank at all, The top tanks for content that truly require a tank will be mostly heavy/medium.
    This is basically just SO and vet DSA, and last boss of normal DSA. So it's a very small portion of the game's content.
    A solid player could take a toon with no armor, no weapon and an offhand shield and run through all 3 alliances.
    Actually, it is not possible to equip a shield without a weapon. I would like to be able to do so, though.

    I would love to be able to play as a true Spellsword, since we can't use spells like in Skyrim... allow us to at least have a one hand skill tree.

    Edited by LoreScholar on December 9, 2014 1:56AM
    NA-PC
    "Lux aeterna luceat eis." - Let perpetual light shine upon them.
  • Vizier
    Vizier
    ✭✭✭✭✭
    Heavy armor is in a reasonable place right now. It's extremely useful on tanks so it performs its role. I think the larger issue and why heavy armor feels less useful is that you don't always need a tank. In 1 - 50 content and Silver/Gold content, you never need a tank so you never feel a need to put on heavy armor.

    That being said, you could probably use the heavy armor anyway because the content is very forgiving in those areas. You won't notice a huge speed difference or success ratio by min/maxing. A solid player could take a toon with no armor, no weapon and an offhand shield and run through all 3 alliances.

    True you don't have to be a tank to use heavy armor, but the way it is set up, you are better off in terms of power to be in medium or light if you're a dps. If they buff heavy armor to the point that it is an extremely valid dps armor set, then you've probably invalidated either light or medium at the same time, making heavy the best tanking set and a good dps set.

    The best we can hope for is that they continue to keep heavy as the best tanking set and push it in that direction, but give tanks more of a purpose outside of dungeons and trials. A tank perhaps could provide group wide or area buffs and/or debuffs so that while not directly raising his own power level, having one around would raise party dps, perhaps enough to justify including him over a typical dps build. Adding this role to the heavy armor line could also add a compelling reason to use heavy in pvp if the effects were useful enough.

    It is not in a good place right now in relation to light and medium armor at least for PvP. Players are getting far more utility from Light and Medium, especially as relates to mitigation plus sustainablilty. Hopefully 1.6 moves the sliders a bit for all armors. I'd like to see pros and cons to each.
  • Marthenil
    Marthenil
    ✭✭✭
    Guys, it could be less simple than "hurr durr if heavy armor is good to dps then why use medium?"

    They could, you know, add a liiittle bit of meaningful choice. Something this game severely lacks.
    Having armors set to a specific resource is idiotic and takes away any choice in terms of character building and armor types.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sounds like they are planning on addressing this in 1.6. Part with how light armor will not be as easy to reach caps with armor from a spell or 2 with minor and major buffs and removing soft caps.

    I've actually been using heavy armor here in gold VR quests and doing fine, but that is just PvE that has been nerfed since launch more to do with it than heavy armor being actually that good.
Sign In or Register to comment.