thomas.k.grayb14_ESO wrote: »
Also, when the champion system drops it looks like we will see higher mitigation returns vs medium/light.
Lucas.interlichnrb18_ESO wrote: »thomas.k.grayb14_ESO wrote: »
Also, when the champion system drops it looks like we will see higher mitigation returns vs medium/light.
Who knows? we may even be able to DPS with heavy armor with the Champion System...
thomas.k.grayb14_ESO wrote: »Lucas.interlichnrb18_ESO wrote: »thomas.k.grayb14_ESO wrote: »
Also, when the champion system drops it looks like we will see higher mitigation returns vs medium/light.
Who knows? we may even be able to DPS with heavy armor with the Champion System...
Doubt that it will be the case. See, heavy armor is generally for tanking, medium armor is for stamina heavy builds, and light armor is for magicka heavy builds.
In the case that you were being sarcastic to my mentioning of the champion system, perhaps you should go read up on the "armor pie."
redspecter23 wrote: »True you don't have to be a tank to use heavy armor, but the way it is set up, you are better off in terms of power to be in medium or light if you're a dps. If they buff heavy armor to the point that it is an extremely valid dps armor set, then you've probably invalidated either light or medium at the same time, making heavy the best tanking set and a good dps set.
Divad Zarn wrote: »It must be buffed for sure, i know a lot of players who wish to play PvE/PvP effectively with DD wearing heavy armor, or even healer, but at this stage its useless for dd/healer compare with light/medium armors, so quite many people was happy that both heavy and medium armor will be buffed in update 6.
AshySamurai wrote: »Divad Zarn wrote: »It must be buffed for sure, i know a lot of players who wish to play PvE/PvP effectively with DD wearing heavy armor, or even healer, but at this stage its useless for dd/healer compare with light/medium armors, so quite many people was happy that both heavy and medium armor will be buffed in update 6.
If heavy will be effective for dd/healing then will anyone wear light/medium? No, I don't think so. Buff heavy armor? Sure, why not. Add even more survivability. Make it as effective for dd/heal as light/medium? No because all will wear only heavy (really, what the point to wear somethimg else exept heavy, if you can get same numbers + more survivability).
redspecter23 wrote: »True you don't have to be a tank to use heavy armor, but the way it is set up, you are better off in terms of power to be in medium or light if you're a dps. If they buff heavy armor to the point that it is an extremely valid dps armor set, then you've probably invalidated either light or medium at the same time, making heavy the best tanking set and a good dps set.
So much for play as you want the way the armor passive skills are more or less force player to use armor the fit there "roll" you want to play good example is Templar the can be both healer and dps but due to the passive skills in heavy armor tree Templar can't benefit from using heavy armor which is really stupid in my mind.
If i want to make healer any use heavy armor i want benefit from passive skills for only armor that have anything with magika is light armor so i'm more or less force to use light armor if want to good healer which is really stupid.
In all honest ZoS should rethink whole idea with passive skills on armor for if i want be healer or dps with heavy armor i should be able to use and not be force in to use light armor or medium armor for it will benefit me due to passive skills.
redspecter23 wrote: »True you don't have to be a tank to use heavy armor, but the way it is set up, you are better off in terms of power to be in medium or light if you're a dps. If they buff heavy armor to the point that it is an extremely valid dps armor set, then you've probably invalidated either light or medium at the same time, making heavy the best tanking set and a good dps set.
So much for play as you want the way the armor passive skills are more or less force player to use armor the fit there "roll" you want to play good example is Templar the can be both healer and dps but due to the passive skills in heavy armor tree Templar can't benefit from using heavy armor which is really stupid in my mind.
If i want to make healer any use heavy armor i want benefit from passive skills for only armor that have anything with magika is light armor so i'm more or less force to use light armor if want to good healer which is really stupid.
In all honest ZoS should rethink whole idea with passive skills on armor for if i want be healer or dps with heavy armor i should be able to use and not be force in to use light armor or medium armor for it will benefit me due to passive skills.
Actually, you can heal in heavy armor. Nothing is forcing you to.
If you want to do more damage or heal more, you need to get out of heavy armor, but no one is forcing you.
Well you say yourself you need to get out of heavy armor if i want do more healing and then you are more or less force to use light armor it don't matter what you say for fact is that if i would go in heavy armor as heal in VR dungeon and it would be a wipe i would get blame for using heavy armor and not light armor and for be a noob so don't tell me that no one is forcing me for that is big lie for with passive skills on light armor is only armor the benefit healer.
My main Templar uses a seducer set of heavy, two light and depending on what I can find reasonably warlock or healer jewelry. I can heal or tank very well with heavy, I also can to a lesser extent using my magic based Templar skills and a destruction stave DPS. I run veteran pledges with him when I have time (usually a weekend thing) with no problems. When there is a problem it is generally due to people not understanding how to over come a mechanic in the dungeon, or sometimes people seem to separate from the group get into to trouble and bring all that aggro with them.
david.haypreub18_ESO wrote: »The central problem with heavy armor is that while you can't DPS as well in heavy, you CAN survive just as well in light. That's the imbalance. You can tank in light... but you can't DPS in heavy. So Light can be used for anything, either DPS or tanking, whereas heavy is just for tanking. That's imbalanced.
david.haypreub18_ESO wrote: »The central problem with heavy armor is that while you can't DPS as well in heavy, you CAN survive just as well in light. That's the imbalance. You can tank in light... but you can't DPS in heavy. So Light can be used for anything, either DPS or tanking, whereas heavy is just for tanking. That's imbalanced.
This is basically just SO and vet DSA, and last boss of normal DSA. So it's a very small portion of the game's content.david.haypreub18_ESO wrote: »The central problem with heavy armor is that while you can't DPS as well in heavy, you CAN survive just as well in light. That's the imbalance. You can tank in light... but you can't DPS in heavy. So Light can be used for anything, either DPS or tanking, whereas heavy is just for tanking. That's imbalanced.
This is simply not true for end game top tanking.The content you can do well with a LA tank probably can be done without any tank at all, The top tanks for content that truly require a tank will be mostly heavy/medium.
Actually, it is not possible to equip a shield without a weapon. I would like to be able to do so, though.A solid player could take a toon with no armor, no weapon and an offhand shield and run through all 3 alliances.
This is basically just SO and vet DSA, and last boss of normal DSA. So it's a very small portion of the game's content.david.haypreub18_ESO wrote: »The central problem with heavy armor is that while you can't DPS as well in heavy, you CAN survive just as well in light. That's the imbalance. You can tank in light... but you can't DPS in heavy. So Light can be used for anything, either DPS or tanking, whereas heavy is just for tanking. That's imbalanced.
This is simply not true for end game top tanking.The content you can do well with a LA tank probably can be done without any tank at all, The top tanks for content that truly require a tank will be mostly heavy/medium.Actually, it is not possible to equip a shield without a weapon. I would like to be able to do so, though.A solid player could take a toon with no armor, no weapon and an offhand shield and run through all 3 alliances.
redspecter23 wrote: »Heavy armor is in a reasonable place right now. It's extremely useful on tanks so it performs its role. I think the larger issue and why heavy armor feels less useful is that you don't always need a tank. In 1 - 50 content and Silver/Gold content, you never need a tank so you never feel a need to put on heavy armor.
That being said, you could probably use the heavy armor anyway because the content is very forgiving in those areas. You won't notice a huge speed difference or success ratio by min/maxing. A solid player could take a toon with no armor, no weapon and an offhand shield and run through all 3 alliances.
True you don't have to be a tank to use heavy armor, but the way it is set up, you are better off in terms of power to be in medium or light if you're a dps. If they buff heavy armor to the point that it is an extremely valid dps armor set, then you've probably invalidated either light or medium at the same time, making heavy the best tanking set and a good dps set.
The best we can hope for is that they continue to keep heavy as the best tanking set and push it in that direction, but give tanks more of a purpose outside of dungeons and trials. A tank perhaps could provide group wide or area buffs and/or debuffs so that while not directly raising his own power level, having one around would raise party dps, perhaps enough to justify including him over a typical dps build. Adding this role to the heavy armor line could also add a compelling reason to use heavy in pvp if the effects were useful enough.