Cherryblossom wrote: »I'll honestly never understand the Vampire at Stage 4 must be attacked business!
Surely these are the Vamps that do not feed on others! It's the ones at Stage 1 that are the real danger!
So I wanted to check something to make sure I was right and during my respec today (for other reasons) I did not put ANY points back into Unnatural Resistance and go figure, I only lost 1 Health Regen. This shows that at least for some of us that passive is still broken. I went from 10 Health regen to 9 Health regen, at VR10. The passive is supposed to reduce the negative effect of Stage 4 from -75% health regen to -35% Health regen with 2/2, but it obviously doesn't work.
BTW, for clarity, I was at 8 Health regen from level 17, Stage 1 Vampire all the way through VR9, Stage 4. My Health regen NEVER changed whether I had 0/1/2 points into the passive or Stage 1/2/3/4. Only at VR10 did it bump up to 10 Health regen for some reason.
I didn't but now that you mention it I will when the server is back up, thanks.MornaBaine wrote: »I'm pretty sure they know vampires are broken in a multitude of ways. Fixing them just does not appear to be a priority. Still, I hope you put in a bug report in game.
poodlemasterb16_ESO wrote: »This matters not at all, it's not TES.SlayerSyrena wrote: »Not sure why there is so much animosity toward this idea. Vampires have been portrayed as mysterious and able to hide their true nature all through various myths, books and movies. This is nothing new.
Lore is the whole ball game and that has been extensively argued in several threads. I lose interest, but it does seem there was no particular winner in those debates. They boiled down to there being different kinds of TES Vampires and Ravenwatch is not the same kind as you are.
I didn't but now that you mention it I will when the server is back up, thanks.MornaBaine wrote: »I'm pretty sure they know vampires are broken in a multitude of ways. Fixing them just does not appear to be a priority. Still, I hope you put in a bug report in game.
Thank you. Honestly, I kinda feel like every single person who plays a vampire and is unhappy with the areas that are broken OR the ways in which vampires are implemented in the first place, needs to start sending bug reports and feedback reports.
phreatophile wrote: »[ Quote ] Thank you. Honestly, I kinda feel like every single person who plays a vampire and is unhappy with the areas that are broken OR the ways in which vampires are implemented in the first place, needs to start sending bug reports and feedback reports.
If you take the time to read the various posts in this and other threads you will see that MANY of us are still having issues with passives/abilities that ZoS said they fixed. Nobody is asking for Vampire buffs, just once and for all fixes to long standing broken passives/abilities for some players as well as tweaks for better RP value like the singe sound in Skyrim when you walked out in daylight, and NPC's reacting to you differently when you are a Vampire, etc.poodlemasterb16_ESO wrote: »How are Vampires 'broken'? I'm not getting that part.
If you take the time to read the various posts in this and other threads you will see that MANY of us are still having issues with passives/abilities that ZoS said they fixed. Nobody is asking for Vampire buffs, just once and for all fixes to long standing broken passives/abilities for some players as well as tweaks for better RP value like the singe sound in Skyrim when you walked out in daylight, and NPC's reacting to you differently when you are a Vampire, etc.poodlemasterb16_ESO wrote: »How are Vampires 'broken'? I'm not getting that part.
Unnatural Resistance has never worked for me. I sent in a bug report recently and within the first 2 months of launch. Several Guildees from my launch Guild also had the same problem with it and I listed out specifically how it's broken (for me) in this thread. Undeath is one of those that it's hard to test and I cannot say whether it does or does not work as intended. The abilities all work for me, but I know several players who still have the abilities bug out randomly, but many abilities in many different trees do this too.poodlemasterb16_ESO wrote: »OK. The only passives I see people complaining about are Undeath and Unnatural Resistance. Supernatural Recovery works alright, as far as I can see.
Unnatural Resistance works, it does what it says it does. My Vampire has better Health Regen than some of my other fighters. Undeath appears to me, to be somewhat effective, so I'm not sure what the actual problem is.
As for actual abilities, they all work for me.
I see a lot of posts about the inability for Vampires to withstand the sun.1.)
Walking around in the sun: I'm fine with it mechanically, though I'd probably not be truly happy with it without having "cover ratings" given to all clothing and requiring the player meet a certain rating without taking sunlight penalties. Sans that, putting sunlight immunity as part of the effects from our bloodline is acceptable to me.
poodlemasterb16_ESO wrote: »Unnatural Resistance works, it does what it says it does. My Vampire has better Health Regen than some of my other fighters.
Without the passive at Stage 4 you should have -75% Health regen. With 2/2 you should have -35% Health Regen. It starts at -75% and stays there and set bonuses get hit with -75% even with 2/2.
Breg_Magol wrote: »I see a lot of posts about the inability for Vampires to withstand the sun.1.)
Walking around in the sun: I'm fine with it mechanically, though I'd probably not be truly happy with it without having "cover ratings" given to all clothing and requiring the player meet a certain rating without taking sunlight penalties. Sans that, putting sunlight immunity as part of the effects from our bloodline is acceptable to me.
According to lore Lamae's line withstands the sun just fine ..
From http://www.uesp.net/wiki/Lore:Vampire ...
Lamae's Bloodline
Lamae Beolfag was the first of her kind but like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris, as a consequence these Vampires do not burn or weaken in sun but rather become more powerful once night falls, they have their own set of abilities as well some shared by other bloodlines such as invisibility.
I was VERY clear and VERY detailed in a previous post that in Stage 1,2,3,4 and Unnatural Resistance 0/1 and character level 17-VR9 my Health regen NEVER CHANGED, it was stuck at 8 the entire time. I.E. the passive is still broken for me even after ZoS said they fixed it, which is also why I submitted another bug report recently. I was also clear that I checked by putting on a set bonus with Health regen and even with 1/1 I was still being hit for -75%.Nightreaver wrote: »What is your health regen at Stage 1? Stage 2? Stage 3? Stage 4?
Easiest way to check is to check your health regen at stage 1 and compare it to your health regen at stage 2. If they are the same then it is working.
Breg_Magol wrote: »I see a lot of posts about the inability for Vampires to withstand the sun.1.)
Walking around in the sun: I'm fine with it mechanically, though I'd probably not be truly happy with it without having "cover ratings" given to all clothing and requiring the player meet a certain rating without taking sunlight penalties. Sans that, putting sunlight immunity as part of the effects from our bloodline is acceptable to me.
According to lore Lamae's line withstands the sun just fine ..
From http://www.uesp.net/wiki/Lore:Vampire ...
Lamae's Bloodline
Lamae Beolfag was the first of her kind but like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris, as a consequence these Vampires do not burn or weaken in sun but rather become more powerful once night falls, they have their own set of abilities as well some shared by other bloodlines such as invisibility.
I was VERY clear and VERY detailed in a previous post that in Stage 1,2,3,4 and Unnatural Resistance 0,1,2 and character level 17-VR9 my Health regen NEVER CHANGED, it was stuck at 8 the entire time. I.E. the passive is still broken for me even after ZoS said they fixed it, which is also why I submitted another bug report recently. I was also clear that I checked by putting on a set bonus with Health regen and even with 2/2 I was still being hit for -75%.Nightreaver wrote: »What is your health regen at Stage 1? Stage 2? Stage 3? Stage 4?
Easiest way to check is to check your health regen at stage 1 and compare it to your health regen at stage 2. If they are the same then it is working.
MornaBaine wrote: »Also, since when do vampires in ESO have invisibility? Because that would rock!
phreatophile wrote: »MornaBaine wrote: »Also, since when do vampires in ESO have invisibility? Because that would rock!
They seem to have left that one out. Though with the buggy mess that shadow cloak for Nightblades is, I'd hate to see how they managed Vampiric Invisibility, Seduction, and Nighteye.
phreatophile wrote: »MornaBaine wrote: »Also, since when do vampires in ESO have invisibility? Because that would rock!
They seem to have left that one out. Though with the buggy mess that shadow cloak for Nightblades is, I'd hate to see how they managed Vampiric Invisibility, Seduction, and Nighteye.
poodlemasterb16_ESO wrote: »Cloak breaks too easily in PvP it appears. It is being used for Vampire Feeding in Cyrodill these days and is upsetting a lot of people, so it is working.
I don't find many problems in PvE with Cloak. My new NB is using it all the time.
It can be used to sneak past all kinds of mobs but it's really for that 80% critical.
MornaBaine wrote: »SIGH. Yeah I'm always jealous though when my Vamp Sorc goes adventuring with my husband's Vamp NB and feeding is soooooo much easier for that character! From the beginning I was like, "Why can't ALL vampires do that????" I had no idea they were supposed to be able to! What gives ZOS???
2) Where are you getting this information from? Can you provide a link that gives that information? There is nothing in the tooltip or from my experience that would support that.The passive is supposed to reduce the negative effect of Stage 4 from -75% health regen to -35% Health regen.
3) You claim you had 8 Health regen at level 17, stage 1. So your health regen never dropped between stage 1 and stage 4? If so then sounds like either there is a bug where your Health regen wasn't dropping as it should have or there is a minimum health regen cap that prevents it from going lower.BTW, for clarity, I was at 8 Health regen from level 17, Stage 1 Vampire all the way through VR9, Stage 4.
Exactly. So in order for the Devs to fix the problem they will need to first be able to duplicate the problem and for that they will need as much information as possible so they can duplicate it.MornaBaine wrote: »So something that is broken for some players but not others. What a nightmare. Because this means it's broken only under specific sets of conditions but figuring out WHAT those conditions are may be close to impossible. Which would at least explain why it's still broken for those experiencing it. It could be anything from a specific combination of race and class coupled with certain skills and/or armor type and/or armor set. And that's just off the top of my head.
Contrary to what you might believe, I'm actually on your side and want to see these problems get resolved and bugs fixed as well.The end result is, regardless if Unnatural Resistance works for YOU, or ten thousand other players the fact is it STILL doesn't work for others, i.e. it's still broke and needs fixing.