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Some Suggestions for Improving Vampires

  • MornaBaine
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    I'll honestly never understand the Vampire at Stage 4 must be attacked business!

    Surely these are the Vamps that do not feed on others! It's the ones at Stage 1 that are the real danger!

    Right? Okay, that gave me a giggle because it's totally true. But I believe what Stage 4 is MEANT to represent is a vampire that is starving and therefore on the verge of being out of control and attacking just anybody. Honestly, I think it would be freaking AWESOME if, at Stage 4, you lost control of your vampire and they freaked out and randomly attacked whoever was closest. Then when they were killed and respawned they could be back at Stage 3 and you MIGHT want to think about feeding them! LOL Okay, okay I know that will NEVER happen but I still think it would be great IF they redid the Stage timers to something way more reasonable than what they are now.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • DeLindsay
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    So I wanted to check something to make sure I was right and during my respec today (for other reasons) I did not put ANY points back into Unnatural Resistance and go figure, I only lost 1 Health Regen. This shows that at least for some of us that passive is still broken. I went from 10 Health regen to 9 Health regen, at VR10. The passive is supposed to reduce the negative effect of Stage 4 from -75% health regen to -35% Health regen with 1/1, but it obviously doesn't work.

    BTW, for clarity, I was at 8 Health regen from level 17, Stage 1 Vampire all the way through VR9, Stage 4. My Health regen NEVER changed whether I had 0/1 points into the passive or Stage 1/2/3/4. Only at VR10 did it bump up to 10 Health regen for some reason.

    EDITED for accuracy
    Edited by DeLindsay on December 5, 2014 7:20AM
  • MornaBaine
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    DeLindsay wrote: »
    So I wanted to check something to make sure I was right and during my respec today (for other reasons) I did not put ANY points back into Unnatural Resistance and go figure, I only lost 1 Health Regen. This shows that at least for some of us that passive is still broken. I went from 10 Health regen to 9 Health regen, at VR10. The passive is supposed to reduce the negative effect of Stage 4 from -75% health regen to -35% Health regen with 2/2, but it obviously doesn't work.

    BTW, for clarity, I was at 8 Health regen from level 17, Stage 1 Vampire all the way through VR9, Stage 4. My Health regen NEVER changed whether I had 0/1/2 points into the passive or Stage 1/2/3/4. Only at VR10 did it bump up to 10 Health regen for some reason.

    I'm pretty sure they know vampires are broken in a multitude of ways. Fixing them just does not appear to be a priority. Still, I hope you put in a bug report in game.
    Edited by MornaBaine on November 24, 2014 2:11PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • DeLindsay
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    MornaBaine wrote: »
    I'm pretty sure they know vampires are broken in a multitude of ways. Fixing them just does not appear to be a priority. Still, I hope you put in a bug report in game.
    I didn't but now that you mention it I will when the server is back up, thanks.
  • MornaBaine
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    Not sure why there is so much animosity toward this idea. Vampires have been portrayed as mysterious and able to hide their true nature all through various myths, books and movies. This is nothing new.
    This matters not at all, it's not TES.

    Lore is the whole ball game and that has been extensively argued in several threads. I lose interest, but it does seem there was no particular winner in those debates. They boiled down to there being different kinds of TES Vampires and Ravenwatch is not the same kind as you are.

    Which doesn't matter. Ravenwatch shows that some vampires CAN look normal so there is no way in which it would be lore-breaking for them to introduce a way for PLAYER vampires to look normal. Ravenwatch, when taken also with the example of Heloise, who is turned into a vampire by being infected by bloodfiends (just like most player vamps) yet remains looking like a mortal even after she has clearly transformed and started killing, AND the dialogue by Lamae at the end of the vampire quest where she flat out TELLS you that YOUR kin, those with NS, DO live in hiding among mortals, shows QUITE CLEARLY that we are MEANT to be able to hide our vampirism. ZOS just needs to implement a way for us to actually do it.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    DeLindsay wrote: »
    MornaBaine wrote: »
    I'm pretty sure they know vampires are broken in a multitude of ways. Fixing them just does not appear to be a priority. Still, I hope you put in a bug report in game.
    I didn't but now that you mention it I will when the server is back up, thanks.

    Thank you. Honestly, I kinda feel like every single person who plays a vampire and is unhappy with the areas that are broken OR the ways in which vampires are implemented in the first place, needs to start sending bug reports and feedback reports.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • DeLindsay
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    @MornaBaine, bug report submitted.
  • phreatophile
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    Thank you. Honestly, I kinda feel like every single person who plays a vampire and is unhappy with the areas that are broken OR the ways in which vampires are implemented in the first place, needs to start sending bug reports and feedback reports.

    They don't listen to bug reports in game or on forums. So I guess whatever means of reporting makes us happy. Try reddit perhaps?

    Edit: formatting
    Edited by phreatophile on November 24, 2014 11:38PM
  • MornaBaine
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    [ Quote ] Thank you. Honestly, I kinda feel like every single person who plays a vampire and is unhappy with the areas that are broken OR the ways in which vampires are implemented in the first place, needs to start sending bug reports and feedback reports.

    They don't listen to bug reports in game or on forums. So I guess whatever means of reporting makes us happy. Try reddit perhaps? [/quote]

    Maybe we should just start sending snail mail to their offices all addressed to Paul Sage.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    One wonders if our beloved vampires will be getting any love in Update 6. And werewolves still need love too darn it!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    Just a little. I'm hoping for a fix for the essence drain and feeding.
  • poodlemasterb16_ESO
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    How are Vampires 'broken'? I'm not getting that part. Undeath sure seems to work, hard numbers to come by I do admit. Drain works, Feeding is kinda dumb but a powerful weapon in PvP.

    I must admit my Vampire Witch almost never uses any Vampire stuff, Bats once in a long while, is about it. It was great at anything up to about VR2 or so, then the abilities are just not as strong as others one might want to use. The Red Witch is all about being as OP as possible.
  • DeLindsay
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    How are Vampires 'broken'? I'm not getting that part.
    If you take the time to read the various posts in this and other threads you will see that MANY of us are still having issues with passives/abilities that ZoS said they fixed. Nobody is asking for Vampire buffs, just once and for all fixes to long standing broken passives/abilities for some players as well as tweaks for better RP value like the singe sound in Skyrim when you walked out in daylight, and NPC's reacting to you differently when you are a Vampire, etc.
  • poodlemasterb16_ESO
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    DeLindsay wrote: »
    How are Vampires 'broken'? I'm not getting that part.
    If you take the time to read the various posts in this and other threads you will see that MANY of us are still having issues with passives/abilities that ZoS said they fixed. Nobody is asking for Vampire buffs, just once and for all fixes to long standing broken passives/abilities for some players as well as tweaks for better RP value like the singe sound in Skyrim when you walked out in daylight, and NPC's reacting to you differently when you are a Vampire, etc.

    OK. The only passives I see people complaining about are Undeath and Unnatural Resistance. Supernatural Recovery works alright, as far as I can see.

    Unnatural Resistance works, it does what it says it does. My Vampire has better Health Regen than some of my other fighters. Undeath appears to me, to be somewhat effective, so I'm not sure what the actual problem is.

    As for actual abilities, they all work for me.
  • DeLindsay
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    OK. The only passives I see people complaining about are Undeath and Unnatural Resistance. Supernatural Recovery works alright, as far as I can see.

    Unnatural Resistance works, it does what it says it does. My Vampire has better Health Regen than some of my other fighters. Undeath appears to me, to be somewhat effective, so I'm not sure what the actual problem is.

    As for actual abilities, they all work for me.
    Unnatural Resistance has never worked for me. I sent in a bug report recently and within the first 2 months of launch. Several Guildees from my launch Guild also had the same problem with it and I listed out specifically how it's broken (for me) in this thread. Undeath is one of those that it's hard to test and I cannot say whether it does or does not work as intended. The abilities all work for me, but I know several players who still have the abilities bug out randomly, but many abilities in many different trees do this too.

    The other bits that this thread is really about is Vampire improvements and I'm 100% behind most of them. Nothing I've seen mentioned would break the game or make Vampires OP again, considering just about all the suggestions are for RP (looks and feel) anyway.
  • Breg_Magol
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    BBSooner wrote: »
    1.)

    Walking around in the sun: I'm fine with it mechanically, though I'd probably not be truly happy with it without having "cover ratings" given to all clothing and requiring the player meet a certain rating without taking sunlight penalties. Sans that, putting sunlight immunity as part of the effects from our bloodline is acceptable to me.
    I see a lot of posts about the inability for Vampires to withstand the sun.
    According to lore Lamae's line withstands the sun just fine ..
    From http://www.uesp.net/wiki/Lore:Vampire ...

    Lamae's Bloodline
    Lamae Beolfag was the first of her kind but like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris, as a consequence these Vampires do not burn or weaken in sun but rather become more powerful once night falls, they have their own set of abilities as well some shared by other bloodlines such as invisibility.
    Edited by Breg_Magol on December 4, 2014 6:22AM
  • Nightreaver
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    Unnatural Resistance works, it does what it says it does. My Vampire has better Health Regen than some of my other fighters.

    If your Vampire has better Health Regen it isn't because of Unnatural Resistance. Unnatural Resistance doesn't increase Health Regen, it only reduces the affect of the Health Debuff you receive in stages 2 through 4.
    DeLindsay wrote: »
    Without the passive at Stage 4 you should have -75% Health regen. With 2/2 you should have -35% Health Regen. It starts at -75% and stays there and set bonuses get hit with -75% even with 2/2.

    Where did get the information that the passive reduces the Health Regen debuff 75% to 35%?
    What is your health regen at Stage 1? Stage 2? Stage 3? Stage 4?

    From my experience, the passive lowers the effect of the debuff by one stage.
    For example (not actual numbers, just using for example)

    Without the passive
    Stage 1 = 100 health regen (zero reduction)
    Stage 2 = 75 heath regen (25% reduction)
    Stage 3 = 50 health regen (50% reduction)
    Stage 4 = 25 health regen (75% reduction)

    With Passive
    Stage 1 = 100 health regen (zero reduction)
    Stage 2 = 100 health regen (zero reduction)
    Stage 3 = 75 heath regen (25% reduction)
    Stage 4 = 50 health regen (50% reduction)

    Easiest way to check is to check your health regen at stage 1 and compare it to your health regen at stage 2. If they are the same then it is working.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • MornaBaine
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    Breg_Magol wrote: »
    BBSooner wrote: »
    1.)

    Walking around in the sun: I'm fine with it mechanically, though I'd probably not be truly happy with it without having "cover ratings" given to all clothing and requiring the player meet a certain rating without taking sunlight penalties. Sans that, putting sunlight immunity as part of the effects from our bloodline is acceptable to me.
    I see a lot of posts about the inability for Vampires to withstand the sun.
    According to lore Lamae's line withstands the sun just fine ..
    From http://www.uesp.net/wiki/Lore:Vampire ...

    Lamae's Bloodline
    Lamae Beolfag was the first of her kind but like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris, as a consequence these Vampires do not burn or weaken in sun but rather become more powerful once night falls, they have their own set of abilities as well some shared by other bloodlines such as invisibility.

    I don't believe anyone is arguing that Nox Sang vampires can't walk in the sun, ZOS clearly wrote them so they can. The dislike springs from the fact that no other ES vampire has been able to do so and this just smacks of "because MMO" rather than finding a way for it to happen that fits within the already established lore. I would be all for my vampire taking sun damage, scaled depending on their Stage. Then needing either a piece of jewelry that gives sun resistance (thus taking up a valuable slot that could be used for something else), a passive that requires you to spend skill points (possible morph being "daywalker") and is not available at all til at least Vamp 5, or even spendy potions you can purchase from vendors or as part of the Alchemy crafting line. Of course no damage should be taken indoors or while in dungeons underground. These things would present additional challenges to BEING a vampire while not making it impossible.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • DeLindsay
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    What is your health regen at Stage 1? Stage 2? Stage 3? Stage 4?
    Easiest way to check is to check your health regen at stage 1 and compare it to your health regen at stage 2. If they are the same then it is working.
    I was VERY clear and VERY detailed in a previous post that in Stage 1,2,3,4 and Unnatural Resistance 0/1 and character level 17-VR9 my Health regen NEVER CHANGED, it was stuck at 8 the entire time. I.E. the passive is still broken for me even after ZoS said they fixed it, which is also why I submitted another bug report recently. I was also clear that I checked by putting on a set bonus with Health regen and even with 1/1 I was still being hit for -75%.

    EDITED for accuracy
    Edited by DeLindsay on December 5, 2014 7:19AM
  • MornaBaine
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    Breg_Magol wrote: »
    BBSooner wrote: »
    1.)

    Walking around in the sun: I'm fine with it mechanically, though I'd probably not be truly happy with it without having "cover ratings" given to all clothing and requiring the player meet a certain rating without taking sunlight penalties. Sans that, putting sunlight immunity as part of the effects from our bloodline is acceptable to me.
    I see a lot of posts about the inability for Vampires to withstand the sun.
    According to lore Lamae's line withstands the sun just fine ..
    From http://www.uesp.net/wiki/Lore:Vampire ...

    Lamae's Bloodline
    Lamae Beolfag was the first of her kind but like her successors, she created a bloodline. Vampires of this particular bloodline have Noxiphilic Sanguivoria rather than Porphyric Hemophilia or Sanguinare Vampiris, as a consequence these Vampires do not burn or weaken in sun but rather become more powerful once night falls, they have their own set of abilities as well some shared by other bloodlines such as invisibility.

    Also, since when do vampires in ESO have invisibility? Because that would rock!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    DeLindsay wrote: »
    What is your health regen at Stage 1? Stage 2? Stage 3? Stage 4?
    Easiest way to check is to check your health regen at stage 1 and compare it to your health regen at stage 2. If they are the same then it is working.
    I was VERY clear and VERY detailed in a previous post that in Stage 1,2,3,4 and Unnatural Resistance 0,1,2 and character level 17-VR9 my Health regen NEVER CHANGED, it was stuck at 8 the entire time. I.E. the passive is still broken for me even after ZoS said they fixed it, which is also why I submitted another bug report recently. I was also clear that I checked by putting on a set bonus with Health regen and even with 2/2 I was still being hit for -75%.

    I, for one, really appreciate you running the numbers on this and being persistent with ZOS to get answers. I think a lot of us have the "feeling" that something isn't right but we just don't know how to nail down the specifics. So please keep on them and thank you!
    Edited by MornaBaine on December 4, 2014 8:00PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    MornaBaine wrote: »
    Also, since when do vampires in ESO have invisibility? Because that would rock!

    They seem to have left that one out. Though with the buggy mess that shadow cloak for Nightblades is, I'd hate to see how they managed Vampiric Invisibility, Seduction, and Nighteye.

  • poodlemasterb16_ESO
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    MornaBaine wrote: »
    Also, since when do vampires in ESO have invisibility? Because that would rock!

    They seem to have left that one out. Though with the buggy mess that shadow cloak for Nightblades is, I'd hate to see how they managed Vampiric Invisibility, Seduction, and Nighteye.

    Cloak breaks too easily in PvP it appears. It is being used for Vampire Feeding in Cyrodill these days and is upsetting a lot of people, so it is working.

    I don't find many problems in PvE with Cloak. My new NB is using it all the time.

    It can be used to sneak past all kinds of mobs but it's really for that 80% critical.
  • MornaBaine
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    MornaBaine wrote: »
    Also, since when do vampires in ESO have invisibility? Because that would rock!

    They seem to have left that one out. Though with the buggy mess that shadow cloak for Nightblades is, I'd hate to see how they managed Vampiric Invisibility, Seduction, and Nighteye.

    SIGH. Yeah I'm always jealous though when my Vamp Sorc goes adventuring with my husband's Vamp NB and feeding is soooooo much easier for that character! From the beginning I was like, "Why can't ALL vampires do that????" I had no idea they were supposed to be able to! What gives ZOS??? :neutral_face:
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    Cloak breaks too easily in PvP it appears. It is being used for Vampire Feeding in Cyrodill these days and is upsetting a lot of people, so it is working.

    I don't find many problems in PvE with Cloak. My new NB is using it all the time.

    It can be used to sneak past all kinds of mobs but it's really for that 80% critical.

    Feeding in Cyrodill is hilarious. Pity is doesn't do any damage, good for keeping someone in place while someone else wails on them though.

    Cloak does break too easily for something with so short a duration. If it lasted for 10sec or more I could see anything above a light breeze breaking it, since it lasts less than 3 with all the passives nothing should break cloak. Potions, magelight, luck should all break stealth, absolutely nothing should break a spell with only 2.9sec duration.

    Cloak works just fine in PVE, sneaking past mobs, getting multiple crits out of steel tornado or cleave, all good.

    Edit: switch article for noun for clarity
    Edited by phreatophile on December 4, 2014 9:47PM
  • phreatophile
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    MornaBaine wrote: »
    SIGH. Yeah I'm always jealous though when my Vamp Sorc goes adventuring with my husband's Vamp NB and feeding is soooooo much easier for that character! From the beginning I was like, "Why can't ALL vampires do that????" I had no idea they were supposed to be able to! What gives ZOS??? :neutral_face:

    To try and preempt the "but you have Noxophilic Whatever" purists:

    Yes, I know we have a different strain and that's why ESO vampires have so few of the cool shiny powers and for some reason have gotten progressively weaker as the game "matures".

    If the devs can retcon vampires into weakling daywalker mosquitoes without the customary abilities or resistances or penalties, they can retcon them right back any old time they like.

    I swear, when it's all said and done, our particular strain will exist in lore as one that was hunted to extinction because of overall weakness, progressive degeneration (there's at least one more nerf coming), and lack of ability to blend in.
    /rant

    In Skyrim, we gained abilities per stage.
    At stage 1:
    Vampiric Drain- a weak enough to be useless (5hp/s) lifedrain.
    Vampire's Servant- a reanimate zombie spell
    Vampires Sight- 60sec nighteye spell

    At stage 2 & 3
    Vampire's Seduction- a once per day calm spell allowing one to feed w/o agro-ing the victim

    At stage 4
    Embrace of shadows- a once per day nighteye and invisibility spell that lasts 3 minutes or until you interact with anything.

    Still it would be a nice addition especially with the single per day usage.
  • Nightreaver
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    @DeLindsay
    I was trying to be polite and overlook your inaccuracies while showing you how it works in an attempt to discern what is different about your character that it isn't working for you. Obviously that didn't work so let's try a different approach.

    Either you are playing on a different gaming system or the only thing that is clear is that you clearly don't understand what you are talking about.

    1) What game system are you playing on? For the PC version the Natural Resistance passive only takes 1 point not 2. If you just did a respect as you claim then I assume you know how many points you put into it.
    DeLindsay wrote: »
    The passive is supposed to reduce the negative effect of Stage 4 from -75% health regen to -35% Health regen.
    2) Where are you getting this information from? Can you provide a link that gives that information? There is nothing in the tooltip or from my experience that would support that.
    DeLindsay wrote: »
    BTW, for clarity, I was at 8 Health regen from level 17, Stage 1 Vampire all the way through VR9, Stage 4.
    3) You claim you had 8 Health regen at level 17, stage 1. So your health regen never dropped between stage 1 and stage 4? If so then sounds like either there is a bug where your Health regen wasn't dropping as it should have or there is a minimum health regen cap that prevents it from going lower.

    4) And finally, if your health regen isn't changing from stage 4 to stage 1 without the passive then the problem probably isn't the passive.

    I tried to duplicate your problem. I was able to duplicate some of your symptoms but nothing with the permanency you describe. When I activated the Natural Resistance passive while at Stage 1 everything worked fine. However, when I activated the passive at Stage 4 my Health regen remained unchanged (it should have gone from a 75% reduction to a 50% reduction at Stage 4). Relogging didn't change it, neither did zoning. It remained unchanged even when adding abilities or gear to increase Health regen. I then "fed" to raise myself to stage 3. Once at stage 3 it corrected itself to the expected health regen value for stage 3 (25% health reduction). I continued testing at all 4 stages. From that point on it has continued to give me the correct values at all stages.
    So yes, there is a bug when activating the passive below stage 1. But for me at least the bug went away as soon as I went to a different stage.


    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • DeLindsay
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    @Nightreaver Yup not sure how I overlooked that Unnatural Resistance only has 1 point but it doesn't change anything from my observations for the past 7+ months of being a Vampire. I also did a search on ESO's forums and Reddit and I'm one of MANY players that got stuck with the 8 Health regen issue with Unnatural Resistance not effecting it in any way. That means, at Stage 4 I was at 8 Health regen without the passive, I place a point into the passive and I'm still at 8 Health regen, passive broken. I couldn't find where I read that it reduced the penalty at Stage 4 from -75% to -35% so there's nothing I can link you as proof and ZoS has never been transparent or forthcoming about game stats so I doubt they'll chime in on it this time.
    • Level 17 (non Vampire): 10-12 Health regen (est via my LvL 14 alt)
    • Level 17 Stage 1 Vampire: 8 Health regen
    • Level 17 Stage 2 Vampire: 8 Health regen
    • Level 17 Stage 3 Vampire: 8 Health regen
    • Level 17 Stage 4 Vampire: 8 Health regen
    • Level ? (w/e I hit Vampire LvL 8) talented Unnatural Resistance: 8 Health regen
    • Above LvL through VR9, all Stage 4, all with passive: 8 Health regen
    • VR10 Stage 4 with passive: 10 Health regen (yeah no clue how I gained 2)
    • VR10 respec'd to remove Unnatural Resistance: 10 Health regen
    • VR10 respec'd to talent Unnatural Resistance: 10 Health regen
    • VR12 cured Vampirism: 35 health regen
    • VR12 Stage 4 Vampire: 10 Health regen
    • VR12 Stage 4 Vampire, re-talented passive: 10 Health regen

    I cannot account for what it would've been at level 17 or anytime between that and VR12 when I cured Vampirism but with 35 health regen @-75% (Stage 4) that should be 8.75 regen, will call it 9 due to rounding, but I had 10, so even that isn't right. Also, my testing with a Health regen set bonus was still accurate in that even if that passive reduced it to -50%, I was still being hit for the full -75% and there are others in multiple threads with the same results. At the same time, there were several posters in many of those threads that the passive worked fine for them. The end result is, regardless if Unnatural Resistance works for YOU, or ten thousand other players the fact is it STILL doesn't work for others, i.e. it's still broke and needs fixing. I did edit my previous comment in this thread to reflect Unnatural Resistance to only having 1/1 point instead of me saying 2/2, for accuracy.
    Edited by DeLindsay on December 5, 2014 7:23AM
  • MornaBaine
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    So something that is broken for some players but not others. What a nightmare. Because this means it's broken only under specific sets of conditions but figuring out WHAT those conditions are may be close to impossible. Which would at least explain why it's still broken for those experiencing it. It could be anything from a specific combination of race and class coupled with certain skills and/or armor type and/or armor set. And that's just off the top of my head.

    So it might be worthwhile to start a new thread (ignore the inevitable howls of outrage) clearly describing the problem and then asking those who also think they are experiencing it to list all of the above so that we can start looking for common factors among affected characters.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Nightreaver
    Nightreaver
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    MornaBaine wrote: »
    So something that is broken for some players but not others. What a nightmare. Because this means it's broken only under specific sets of conditions but figuring out WHAT those conditions are may be close to impossible. Which would at least explain why it's still broken for those experiencing it. It could be anything from a specific combination of race and class coupled with certain skills and/or armor type and/or armor set. And that's just off the top of my head.
    Exactly. So in order for the Devs to fix the problem they will need to first be able to duplicate the problem and for that they will need as much information as possible so they can duplicate it.
    DeLindsay wrote: »
    The end result is, regardless if Unnatural Resistance works for YOU, or ten thousand other players the fact is it STILL doesn't work for others, i.e. it's still broke and needs fixing.
    Contrary to what you might believe, I'm actually on your side and want to see these problems get resolved and bugs fixed as well.
    But just because it isn't working doesn't mean it's broken.
    I see lots of bugs reported that are not really broken....they just aren't working the way the person thinks they should. I also see bugs reported because something no longer works the way it did before an update only to learn that it isn't a bug, it was a stealth nerf that was never mentioned in the update.

    So first we need to establish that it is in fact a bug and in order to do that we need to provide as much information as possible so the Devs can duplicate it. They need to know what you are doing differently that causes the bug to appear.

    Comments:
    8 Health regen at Level 17 Stages 1-4
    No idea and don't have a low level vamp to test.

    Lvl 17 to VR9 remained at 8 Health regen at stage 4
    You never went above stage 4?

    VR10 Stage 4 with passive: 10 Health regen (yeah no clue how I gained 2)

    Did you have gear that increased health regen? My first guess is that 10 would be approximately 25% of whatever your total health regen would be. (Not including the Sorcerer Class Summoning buff that increases health regen since that doesn't seem to be counted)

    VR12 cured Vampirism: 35 Heath regen
    VR12 Stage 4 Vampire: 10 Health regen

    Do you happen to remember what your health regen was at Stage 2 and 3?
    Were you wearing gear that increased health regen at stage 4 that you weren't wearing when you were getting 35 health regen? Did you have a passive that increased Health Regen? It could be that your 35 health regen included a health regen buff that your Vamp debuff doesn't count.


    VR12 Stage 4 Vampire, re-talented passive: 10 Health regen
    If you feed and raise your stage to stage 3 does your Health regen remain at 10? For me at least, the problem fixed itself as soon as I moved to the next stage.

    Again, I believe you when you say there is a bug and I'm not trying to criticize you, just trying to get a better understanding of what conditions are causing it.




    Edited by Nightreaver on December 5, 2014 9:21PM
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
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