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Low Population Bonus Issues

  • Nermy
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    Turelus wrote: »
    RensDG wrote: »
    The system shouln't be for placing a faction from 3th place to 1st place with 600-1000 buff points. It's killing the feeling of competition if you know the game has decided for you that you can't win.

    This is exactly the feeling for myself and my entire guild.

    As you know Tarvy I haven't been on for a week or so because I just am not feeling the love I once had for PvP.

    The lag and this 'seemingly' warped low-pop bonus are making it hard for me to enjoy a great game!

    (Might be on at the weekend for shenanigans though... ;))
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Saint_JiubB14_ESO
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    Actually this morning (possibly still ongoing) AD on NA is getting about a 300pt low pop bonus and contrary to what AD players are saying. AD spent the night (roughly from 1am CT-4am CT) with more population than EP and DC, pushed EP with their double pop to reclaim their scroll, open an EP scroll gate, leaving EP with 1 keep, and now are receiving a low pop bonus hours later while the populations are equal. So the high pop faction that night capped, is receiving a low pop bonus after. I have no issue with the night capping, it is realizing that even if EP takes all of AD's remaining objectives it still won't be enough. And I have no idea why DC hasn't been getting this, they frequently have lower pop than the other factions.
    You have enemies? Good. That means you've stood up for something, sometime in your life.

    Winston Churchill
  • suycyco
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    The zenimax signification of "working as intented" is just different to the one we know I guess.
  • daemonios
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    Thank you for staying patient, all. We have looked into the population bonus and everything seems to be working as designed. To give you a bit more insight into the mechanic, the population bonus is applied and dissolved over time and not immediately. Because of the gradual application, there isn't really a way for players to log in and out to raise or lower the bonus in a consistent way.

    We can say after looking at the campaigns from the back end that the battles are often pretty close! That said, we will continue monitoring the campaigns to see if the population bonus needs to be tweaked.

    Ok, can you do one thing for us? Could you give us the score for all factions in EU Thornblade, with and without the low pop bonus, to see what kind of impact it has on the overall score?
  • Izanagi.Xiiib16_ESO
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    Quick question for those here, is the problem more that the + points was absurdly high or that AD were actually being given the low pop flag?

    If so would you consider a system that reduced the number of points factions with higher populations gained whilst the other factions were low population fair? May even lessen the impact of so called 'night caps'.

    Or should the points boost just be lowered?
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Turelus
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    From my side of things (and many of my guild) as an EP player it's a mix Izanagi.

    The number of points given seems rather crazy and we dislike a system where you can score more points per hour by not playing than you can by having 100% map control.

    I don't think any of my guild are against there being a system like this in the game however we would rather see it keep the low populated faction in a competitive third place than allowing a faction to actively move up positions.

    I know this seems harsh to low populated factions but here are few things to consider in this case with EU Thornblade.
    • AD are the strongest and most organised faction.
    • Shido & SWAT (others who helped sorry I don't know all names/guilds) proved last campaign they can win in a single week from last place.
    • If one faction has no players willing to PVP in favour of PVE, or have entire campaigns elsewhere that they play on, why should they win the campaign.
    • DC are often at the same low levels of AD yet never get this bonus.

    I'm not sure I want to see systems which penalise populations for being too big either. It's not the fault of players who work on shifts or play from other timezones that they are online when others are not.
    To me the cause of this problem seems to be that once again everyone is spread over multiple campaigns meaning that you don't have a standing force online for all factions at all time. If ZOS can ever make Cyrodiil into something which could handle and entire server I think we wouldn't ever see a low population due to everyone who can play PVP being in one fixed location.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lava_Croft
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    While the low population bonus itself is something you can discuss, it's really the insane amount of points awarded via this system to AD that is really the problem. Receiving nearly 1000 points per hour for doing nothing is just not a very good system.
  • Rune_Relic
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    Thank you for staying patient, all. We have looked into the population bonus and everything seems to be working as designed. To give you a bit more insight into the mechanic, the population bonus is applied and dissolved over time and not immediately. Because of the gradual application, there isn't really a way for players to log in and out to raise or lower the bonus in a consistent way.

    We can say after looking at the campaigns from the back end that the battles are often pretty close! That said, we will continue monitoring the campaigns to see if the population bonus needs to be tweaked.

    I will explain how AD game your low pop system (Azura Star EU).
    1. Stay offline until pop bonus is at max.
    2. Shock and awe the map with everyone guesting in at the same time to take back the whole map rapidly while the low pop bonus is maxed.
    3. Log off again
    4. Rinse and repeat.

    Now...
    EP fight DC all day long winning keeps back and forth where one might gain all keeps during the day and the other in the evening. These are always average population so get no bonus.
    1. EP wins all keeps at one point with no pop bonus as they always logged in fighting DC (Home Campaign).
    2. DC wins all keeps at one point with no pop bonus as they always logged in fighting EP (Home Camapign).
    3. AD wins all keeps at one point with MAX pop bonus (Guest Campaign).

    YOU CAN SEE WHAT HAPPENS WITH THE SCORING HERE RIGHT ?
    EP and DC will have to win 3x as many keeps etc to match the point scoring of AD.
    In effect..AD win by guesting and gaming the low pop bonus. They only have to do 1/3 of the work EP and DC do.

    Remove the 1hr re-appraisal time or whatever it is. There is too much time for AD to mass migrate and take all keeps before the pop bonus ticks.

    [edit: type from EP fight ADto EP fight DC all day long]
    Edited by Rune_Relic on December 4, 2014 11:49AM
    Anything that can be exploited will be exploited
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Rune_Relic wrote: »
    Thank you for staying patient, all. We have looked into the population bonus and everything seems to be working as designed. To give you a bit more insight into the mechanic, the population bonus is applied and dissolved over time and not immediately. Because of the gradual application, there isn't really a way for players to log in and out to raise or lower the bonus in a consistent way.

    We can say after looking at the campaigns from the back end that the battles are often pretty close! That said, we will continue monitoring the campaigns to see if the population bonus needs to be tweaked.

    I will explain how AD game your low pop system (Azura Star EU).

    Remove the 1hr re-appraisal time or whatever it is. There is too much time for AD to mass migrate and take all keeps before the pop bonus ticks.

    Come on. It takes a lot of effort for us to all coordinate leaving then coming back online when populations are max for the other factions. We should be allowed the points tbh.
    Joke, this doesn't actually happen.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • AhPook_Is_Here
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    There are people in one of my guilds that believe that if you leave AD with their keeps in the evening the mystery calculation won't kick in. I'm sure that isn't correct; but the fact that our guilds are forming strategies like not attacking your competitors out of fear that attacking them will give them a bigger bonus than leaving them alone is creating behavior that is anti-competitive.

    ZoS, I'm sure you didn't intend your bonus to persuade players not to play your game. Therefore, I would appreciate if you could post your calculation to clarify how our strategic choices impact that calculation and prevent our more superstitious leaders from acting against our interests out of false beliefs.
    “Whatever.”
    -Unknown American
  • Thudunblundur
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    I think the above few comments illustrate the problems with the low pop system well. Thornblade EU is as usual tense and pretty close at this point. If AD get a bonus now and we can't clearly see why the swearing will be heard on the other side of the Atlantic. As it is with at least 6,000 points given for no clear reason in this campaign so far, any result for the AD other than third is unearned. Which is a real shame for the decent AD players out there who just want a level playing field.
    Edited by Thudunblundur on November 27, 2014 8:19PM
  • Dalglish
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    I've pvped a bit more recently on Thornblade EU. I work 9-5pm so have no indication of what population is like at those times or even through the night.

    I can definitely understand why AD has low population bonuses, last night it was a ghost town; both reds and blues outnumbered us across the night at maybe 5:1 numbers (I'm being kind to EP/DC).

    As another person said, the low pop bonuses are valid; but the extremity of the bonus is a bit far fetching. One point I can agree on is that an alliance receiving a low score/pop bonus should never be allowed to go past the next alliance without losing their bonus score.

    However, even with these bonuses AD aren't winning the campaign; albeit the other alliances have to work much harder.

    Without these bonuses, AD would be maybe 6-8k points behind; do the guys of the other factions really just want a 2 way battle on the highest populated server?

    It is a fact, like all the other campaigns show, the casual pvper will not enter a campaign that sees their alliance being facerolled.

    I am a neutral, I don't know what they can do to keep 'fair' scoring system without pushing a losing alliance away from the campaigns.
    Victrix EU - EP & AD -
    Xbox EU - DalglishUK
  • Turelus
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    Well ZOS now AD have won EU Thornblade.

    Just a day before the final push by all factions they still managed to get a 900 point bonus, then they made a strong push on the last night to secure the win.

    You can go and check the EU Thornblade discussion to see the venomous comments that AD players now face. They never asked for this bonus, in fact they helped us try and tell you it's terrible.

    Something needs to be done here, either the mechanic needs to be rebalanced or you need to explain fully how it's working, at which point it will be more open to abuse.

    This has driven a lot of people away from PVP and the game already, it's left a horrible feeling for those who played all month for this campaign, worked their butts off and saw a faction who took most of the month off win.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Izanagi.Xiiib16_ESO
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    So @ZOS_LenaicR is this intended?

    Just look through the logs and consider giving DC and EP players the 1st place rewards too this campaign pls
    Edited by Izanagi.Xiiib16_ESO on December 3, 2014 11:40AM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Lava_Croft
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    The real problem is that there doesn't seem to have been any fixes for this 'bug', which means the new campaign will most likely suffer the same ***.
  • daemonios
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    we will continue monitoring the campaigns to see if the population bonus needs to be tweaked.

    Well, 30-day campaigns are over. AD just barely won, after receiving thousands of points from this bonus. Can we get an update on ZOS' position? You may want to take notice that many AD players themselves are supporting other factions over this. I know I would be, since a victory like this would leave a foul taste in my mouth.
  • Nicko_Lps
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    You lost for 1k i was in both when the bonus proced and when we won you. The bonus was irrelevant,if you want my opinion without it we would had won you easyer cause after if you purples were fighting us for like 5 straight hours?


    Enjoy the 50vs20 zergs?

    Enjoy low population bonus?

    Hm
  • Cody
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    Rylana wrote: »
    I am pretty sure the devs flat out said it was a 4 hour refresh.

    So if AD is losing the map from 4am - 10am, and they all log in at noon, they have the low pop bonus for another two hours until 2pm when it should then drop off or reevaluate based on the pop from 4 hours prior.

    Always consider what pops looked like four hours ago when youre thinking of the bonuses. Was AD low population four hours ago? If so, thats why they have the bonus.

    no matter. A mechanic that allows a faction to dominate by not PvPing is disgraceful and needs change
    Edited by Cody on December 4, 2014 3:21AM
  • Lava_Croft
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    Nicko_Lps wrote: »
    You lost for 1k i was in both when the bonus proced and when we won you. The bonus was irrelevant,if you want my opinion without it we would had won you easyer cause after if you purples were fighting us for like 5 straight hours?


    Enjoy the 50vs20 zergs?

    Enjoy low population bonus?

    Hm
    Losing by a 1000 points to a faction that received (conservative estimate) 5000 points through a broken low population bonus does not make it look that irrelevant at all.

  • DaggerfallTradeMasters
    Just give the low population bonus a max of 100 points and let the bonus stop if they are 1000 points away from the second Alliance or something.
  • Jeddite_Eso
    I am playing only for a few weeks, BUT when i see the low population bonus for AD normally its around 5-6 am and at that time we were losing all scrolls/keeps taken at prime time so unless campain is closed from 3 am till 9am or something like that i don't see a point to say its something bad.

    It is there for a reason!

    It is given to a side that has much less numbers!
    It is based on keeps/scrolls owned not a random number so people saying that not logging at all to get 1st in campain is b.s. if you have 0 keeps even if bonus is 1000 result still is 0*1000=0.

    It is balance that we need when we are heavy outnumbered...

    If i have to change something for all to be happy is either close campain at very low population hours or change the time needed for a side to stay low numbers for the bonus to be added (i am not sure how long it is atm didnt had time to check).

    P.S. I didnt have time to read all pages, sorry if i missed something important.

    Edit: The bonus point can be removed and instead a npc in keeps added like x5 the numbers normally are since it's still not that hard to beat AI + stonger walls/doors or something like this.
    Edited by Jeddite_Eso on December 4, 2014 2:07PM
  • Jeddite_Eso
    Cody wrote: »
    Rylana wrote: »
    I am pretty sure the devs flat out said it was a 4 hour refresh.

    So if AD is losing the map from 4am - 10am, and they all log in at noon, they have the low pop bonus for another two hours until 2pm when it should then drop off or reevaluate based on the pop from 4 hours prior.

    Always consider what pops looked like four hours ago when youre thinking of the bonuses. Was AD low population four hours ago? If so, thats why they have the bonus.

    no matter. A mechanic that allows a faction to dominate by not PvPing is disgraceful and needs change

    things like this made me write the the text above ... as i said if someone has population bonus means THEY ARE WAY LESS THEN OTHERS and they can lose anything that give points easy ... if they have like 25 points max every late night/early morning and others have 150+ where is the balance ???

    Edit: There is always a 3rd option that no one will like ... after a period ( every week or so ) auto force switch random members from the side with higher numbers to the side with lower till end of campain. :smile:
    Edited by Jeddite_Eso on December 4, 2014 1:55PM
  • Turelus
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    I am playing only for a few weeks, BUT when i see the low population bonus for AD normally its around 5-6 am and at that time we were losing all scrolls/keeps taken at prime time so unless campain is closed from 3 am till 9am or something like that i don't see a point to say its something bad.

    @Jeddite_Eso
    What about the early AM time when AD had Emperor, were taking all scrolls and almost 100% map control and scored 900 points/hour because their population was low?

    It is there for a reason, and most are not actually in favour of a full removal, however the bonus right now is too large and doesn't encourage good gameplay.
    There shouldn't be a system which discourages people from doing PVP or attacking a faction which is weaker.
    The issue here is that AD players if they wanted (or any faction for that matter) can agree to do PVE for a majority of the time, not defend anything with serious numbers to keep a population low, then go in force later on to claim as much as they want.
    ZOS have said this system can't be abused but if the mechanic like many suspect is based on number of players in Cyrodiil it is actually possible to abuse it. In our alliance for EP alone we have about 300 members, what would happen if we told all of those members to not play between the hours of 06:00 to 00:00 then play all night, would we then boost ourselves with population bonus?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Thudunblundur
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    Cody wrote: »
    Rylana wrote: »
    I am pretty sure the devs flat out said it was a 4 hour refresh.

    So if AD is losing the map from 4am - 10am, and they all log in at noon, they have the low pop bonus for another two hours until 2pm when it should then drop off or reevaluate based on the pop from 4 hours prior.

    Always consider what pops looked like four hours ago when youre thinking of the bonuses. Was AD low population four hours ago? If so, thats why they have the bonus.

    no matter. A mechanic that allows a faction to dominate by not PvPing is disgraceful and needs change

    things like this made me write the the text above ... as i said if someone has population bonus means THEY ARE WAY LESS THEN OTHERS and they can lose anything that give points easy ... if they have like 25 points max every late night/early morning and others have 150+ where is the balance ???

    Except those on Thornblade EU who watched the populations never saw a time when AD had one bar and the others had more that lasted for more than a few minutes. DC had a very similar but slightly lower population and never got a bonus. AD got in excess of 7,000 points from this.

    More than that they got 6,000 points over a few days about half way through the campaign which took them from 3,000 points behind to 3,000 points ahead. Then there were no bonuses at all for 10 days or so, until DC overhauled AD again and a day later out of nowhere a 900 point bonus gives them a 500 point lead with 48 hours to go and no-one, nobody, not a soul has seen them with the population bars showing this lower population they are supposed to suffer from and it's the timing more than anything else about that 500 pointer. Just when they needed it. There hadn't been a bonus for over a week.

    In EU Thornblade EP has the largest population, AD and DC are very close in numbers, but when the population bars change, AD goes up before DC as a rule and down after... They are NOT way less than others but they get huge bonuses.

    It could all be bad design and coincidence. I'm not accusing anyone of anything. But I AM saying it looks suspicious and I won't be surprised if it later turns out that some lumps of sewage did know how to manipulate this.

    There are number of highly skilled players in AD. They are very tough to fight and have often won through excellent organization and great tactics. They might very well have won again anyway.

    But this time the way they won stinks, and what I now remember about the AD is that most of the bad stuff you find in the game is most associated in my head with them. Some of it is entirely legal and some of it is on dodgier ground but it always pisses you off: troll camps, Vampires and batswarms - god, even lag was more pronounced when you fought AD, until EP developed the megatrain, but by then we were used to the fact that AD made the game lag so EP doing it didn't matter so much.

    Fighting EP is fun and a pleasure. Killing AD is becoming an unholy joy.
    Edited by Thudunblundur on December 4, 2014 3:19PM
  • Jeddite_Eso
    As i said if the points are the problem remove the bonus points system and add defence boost system for more npc/stronger walls.
    In prime time if people dont want to fight they cant blame anyone for losing but at something like 5 am its no ones fault that less people fight for AD over all. I am sure no one is happy when he wakes up in morning and sees all scrolls and keeps in enemy over and over again and cant do anything about it no matter how hard he tries.
    There must be some balance.
  • daemonios
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    As i said if the points are the problem remove the bonus points system and add defence boost system for more npc/stronger walls.
    In prime time if people dont want to fight they cant blame anyone for losing but at something like 5 am its no ones fault that less people fight for AD over all. I am sure no one is happy when he wakes up in morning and sees all scrolls and keeps in enemy over and over again and cant do anything about it no matter how hard he tries.
    There must be some balance.

    It's not just the amount of bonus points that are the problem. As it is, the system is completely opaque. I haven't kept tabs every day for obvious reasons but I can say I rarely see AD having the lowest population (if the bars are anything to go by). Also, contrary to what someone posted here, this bonus doesn't kick in only during the morning after a DC or EP night cap. I've seen AD get +400 points per hour during prime time, while holding most of the map and scrolls.

    The whole low-pop bonus system is under suspicion right now, and ZOS haven't said a word except for the (for me and seemingly many others) unsatisfactory "working as intended" post.

    As for waking up to all your keeps and scrolls in the hands of another faction, I think DC was the biggest sufferer as both EP and AD regularly pull night cap sessions. Whatever the case, I'm not against night caps. Any faction's members are free to put in hours when they want, it's part of a persistent game world. The only fix would be to "close" Cyrodiil from midnight to 08:00 or something like that, which I doubt would fly with anyone.
    Edited by daemonios on December 4, 2014 8:00PM
  • Izanagi.Xiiib16_ESO
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    daemonios wrote: »
    As i said if the points are the problem remove the bonus points system and add defence boost system for more npc/stronger walls.
    In prime time if people dont want to fight they cant blame anyone for losing but at something like 5 am its no ones fault that less people fight for AD over all. I am sure no one is happy when he wakes up in morning and sees all scrolls and keeps in enemy over and over again and cant do anything about it no matter how hard he tries.
    There must be some balance.

    As for waking up to all your keeps and scrolls in the hands of another faction, I think DC was the biggest sufferer as both EP and AD regularly pull night cap sessions.

    Trust me, you might have slept early but DC tried, they just didn't manage it very often as we can hold a keep with 4-5 of us against your entire night cap raid :P

    DC stayed up a LOT more often then any other faction last campaign imo, and I didn't even log particularly late
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Cody
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    Cody wrote: »
    Rylana wrote: »
    I am pretty sure the devs flat out said it was a 4 hour refresh.

    So if AD is losing the map from 4am - 10am, and they all log in at noon, they have the low pop bonus for another two hours until 2pm when it should then drop off or reevaluate based on the pop from 4 hours prior.

    Always consider what pops looked like four hours ago when youre thinking of the bonuses. Was AD low population four hours ago? If so, thats why they have the bonus.

    no matter. A mechanic that allows a faction to dominate by not PvPing is disgraceful and needs change

    things like this made me write the the text above ... as i said if someone has population bonus means THEY ARE WAY LESS THEN OTHERS and they can lose anything that give points easy ... if they have like 25 points max every late night/early morning and others have 150+ where is the balance ???

    Edit: There is always a 3rd option that no one will like ... after a period ( every week or so ) auto force switch random members from the side with higher numbers to the side with lower till end of campain. :smile:

    getting 600+ points because you have fewer numbers is B.S. Having everything on the map does not give close to that amount....

    the way the mechanic works right now is completly unacceptable. it needs a re-work.
    Edited by Cody on December 5, 2014 12:34AM
  • Jeddite_Eso
    I don't really like the close Cyrodiil option cause player activity may change to more or less every month and if we want constant balance may get too much work from the developers to follow all the time what's going on. The second thing there are few people, but it is still something, that have more time to play at night then in day.
    That is why i like more the boost defence while numbers are low option more:
    1. No one will get extra points that can change for few nights everything. If your people just want to pve in prime time every day and just fight few days you will not win the campain.
    2. With stronger defences while numbers are low at very early morning few people will defend easier what their side fought for at prime time. And if some guild organise mass late night raids they will still be effective but wont be almost every night/morning like now cause you will just need more people and you cant keep that numbers all the time only when you need to.

    "The whole low-pop bonus system is under suspicion right now, and ZOS haven't said a word except for the (for me and seemingly many others) unsatisfactory "working as intended" post." About this i think someone said that bonus dont kicks in right away, it is counting numbers every 4h or so, which means if for 4h 1 side has less people bonus start to work and then people wake up a mass raid starts with high bonus till next time numbers over hours are counted. At least this way i understood it cause the last night of the 30 day campain we were with at least 2-3 big groups when we took most of the map and i didnt see more then 10 DC or EP members in the last hour or two but there was no bonus for them so the bonus dont work right away when the numbers drop, but if every night the 2 other sides have constantly higher number at low activity hours its normal AD to have "strange" low pop bonus when they have taken most of the map. Just add boost defence system remove the bonus points and lower the time check number for on activity and all should be fixed. :smile:
    Edited by Jeddite_Eso on December 5, 2014 8:11AM
  • Haxnschwammer
    Haxnschwammer
    ✭✭✭✭
    Just logged in and saw AD getting 660 points while holding most of the map.
    Right after tick it fell down to 150.

    Even IF AD was on low pop (which is NOT the case) this bonus
    is far to high. I'm not absolutely sure if AD figured out how to abuse the mechanic or if this
    is a stupid bug that benefits just one faction again and again, but this has to stop.
    Once I was a healer. Then I took a Wrobel to the knee.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
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