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Low Population Bonus Issues

  • snipeopsub17_ESO
    NA Thornblade has the same issue, AD has the highest population and were also receiving the low population bonus. At the time we (DC) had 1 bar population to their 2 bars, took Altadoon scroll and most of the keeps and couldn't out score AD.

    Something very fishy is going on here.

    Is this bonus coded, or is it at the discretion of a game master?
  • heng14rwb17_ESO
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    It is working as intended.
  • andromedafalls
    yes its clearly working as intended :/2074664.jpg
    2074671.jpg
  • Cody
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    Nermy wrote: »
    Well I shall be doing my bit for the EP campaign by NOT logging in tonight! ;)

    attention all EP!!! no one log in!!!

    we MUST have less soldiers on the battlefields than AD and DC!!! any EP member that is caught in cryodill shall be executed by arrows to the knee. the more keeps we secure, the closer we will be to defeat!!! quickely, surrender everything we have to AD!!!!!!!!!! all of our keeps, our outposts, resources, scrolls, sweatrolls, cookies, milk, apples, main gates, and all of morrowind, skyrim, and black marsh!!!! if we have nothing, WE WILL WIN!!!!!!! FOR SKYRIM!!!!!!!!!!!!!!(sorry, i just had to post this:D golden opportunity)
    Edited by Cody on November 23, 2014 6:32AM
  • themizario
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    Thank you for staying patient, all. We have looked into the population bonus and everything seems to be working as designed. To give you a bit more insight into the mechanic, the population bonus is applied and dissolved over time and not immediately. Because of the gradual application, there isn't really a way for players to log in and out to raise or lower the bonus in a consistent way.

    We can say after looking at the campaigns from the back end that the battles are often pretty close! That said, we will continue monitoring the campaigns to see if the population bonus needs to be tweaked.

    Although you say it cannot be manipulated by players logging out and that it is applied gradually over time. The simple fact that the formula is based off population means that in fact it can be manipulated.

    Let's say the bonus points are calculated every hour. After 55 minutes of play have your entire group (24) log off for a larger bonus point gain.

    If it's calculated every 30 minutes, set your timer for 25 minutes.

    As much as you would like us to believe it's an algorithm based off population for a given time period over hours or even days, I'm not buying those wolf tickets.

    Even if this was the case what if the calculation is happening during lag fests where people are getting disconnected left and right?
    Edited by themizario on November 23, 2014 7:02AM
  • Bipolo
    Bipolo
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    Working as intended :lol:

    cHbHlmC.jpg

    Shouldn't DC be getting that LOW POPULATION bonus? Hmmm, what do i know... lol

    (links: Oxford Dictionary) ;)
    Edited by Bipolo on November 23, 2014 6:39PM
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
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  • DaggerfallTradeMasters
    Guys please stop raging its working as intended ;)

    NO ITS NOT PLEASE FIX THIS *** what do we have in PVP???

    1LAG
    2 *** UP SCORES
    3 MORE LAG
    4 MORE LAG
    What do we get if we post it? Working as intended yeah f...... you
  • Turelus
    Turelus
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    I'm really losing my love for this game again. PVP is a mess, I get screwed on a loyalty pet for being disloyal and having free game time... :/
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Vivecc
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    there are these little bars beside the scoring indicating a low-pop Bonus. I know they are there a Long time now. But what strikes me is the fact that there were never a "Bonus" to be seen. But since this last round of campaign there is a actual bonus - and he is (howeversummarized) bigger than a score of total Domination (all keeps, scrolls etc)
    Something is NOT working as intended (imho) B)
    pc/eu
  • Rylana
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    Seriously, you still dont get it?


    The low pop bonus is calculated the way it is because AD is always low pop outside of prime time. Your screenshots show them at 3 bar, but that is NOT when the bonus is being calculated. It is being calculated because youre always overpopulated and backcapping everything they took while they had 3 bar, when there are none on.

    So for those few hours they actually have pop and make a comeback, they get more points because they werent on to defend while you rolled the map. The system was put in place SPECIFICALLY to stop large pops from dominating around the clock when the others actually have downtimes.

    I cant believe you still havent gotten the concept yet. I mean EP on NA Dawnbreaker finally did.

    The actual solutions are as follows:

    1. Do not retake anything when AD is at 1 bar to your 2 or 3 bar
    2. Reroll AD and give them coverage on times you have high pop and they do not.

    Failing that, I dont know what to tell you.
    Edited by Rylana on November 24, 2014 8:48AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
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  • suycyco
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    The thing is that DC is also low populated outside of prime time on Azura star EU and AD wasn't low populated this week end (and in general DC is also the less populated in prime time like in the screen shot above).
    The dominant faction in number is EP , since that it's always AD who has the buff, something is not working there.

    The thing I wanted to know is, if their algorythm take in count all the people in the server or only the player whom are in their main campaign , wich could give a start to an explanation .
  • Lava_Croft
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    Since the broken scoring only ever applies to AD, there certainly is something not entirely working at intended.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Its been seen to apply to DC on other servers too but yes DC rarely gets to join #TheGoldenAlliance
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
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  • Turelus
    Turelus
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    Rylana wrote: »
    Seriously, you still dont get it?


    The low pop bonus is calculated the way it is because AD is always low pop outside of prime time. Your screenshots show them at 3 bar, but that is NOT when the bonus is being calculated. It is being calculated because youre always overpopulated and backcapping everything they took while they had 3 bar, when there are none on.

    So for those few hours they actually have pop and make a comeback, they get more points because they werent on to defend while you rolled the map. The system was put in place SPECIFICALLY to stop large pops from dominating around the clock when the others actually have downtimes.

    I cant believe you still havent gotten the concept yet. I mean EP on NA Dawnbreaker finally did.

    The actual solutions are as follows:

    1. Do not retake anything when AD is at 1 bar to your 2 or 3 bar
    2. Reroll AD and give them coverage on times you have high pop and they do not.

    Failing that, I dont know what to tell you.

    And you're happy with a mechanic which dictates the when and what players should attack as well as rewarding players for not being active in a campaign.
    No one has issues with the low population bonus in itself, we have issues that because a faction takes extended time off PVP to do PVE activities they get points which push them up the leader board at an extreme rate.

    However what if a faction pushes the other two all the way to their gates, then log off for the night. As their population is now lower should we all log off as well and not reclaim our keeps? The system is there to try and make it fair for those who can't have their faction online 24/7 the problem is the current implementation is that it's unfair to those who can do that. A system which punishes those for playing the game in favour of those not playing the game.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lava_Croft
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    Turelus wrote: »
    Rylana wrote: »
    Seriously, you still dont get it?


    The low pop bonus is calculated the way it is because AD is always low pop outside of prime time. Your screenshots show them at 3 bar, but that is NOT when the bonus is being calculated. It is being calculated because youre always overpopulated and backcapping everything they took while they had 3 bar, when there are none on.

    So for those few hours they actually have pop and make a comeback, they get more points because they werent on to defend while you rolled the map. The system was put in place SPECIFICALLY to stop large pops from dominating around the clock when the others actually have downtimes.

    I cant believe you still havent gotten the concept yet. I mean EP on NA Dawnbreaker finally did.

    The actual solutions are as follows:

    1. Do not retake anything when AD is at 1 bar to your 2 or 3 bar
    2. Reroll AD and give them coverage on times you have high pop and they do not.

    Failing that, I dont know what to tell you.

    And you're happy with a mechanic which dictates the when and what players should attack as well as rewarding players for not being active in a campaign.
    No one has issues with the low population bonus in itself, we have issues that because a faction takes extended time off PVP to do PVE activities they get points which push them up the leader board at an extreme rate.

    However what if a faction pushes the other two all the way to their gates, then log off for the night. As their population is now lower should we all log off as well and not reclaim our keeps? The system is there to try and make it fair for those who can't have their faction online 24/7 the problem is the current implementation is that it's unfair to those who can do that. A system which punishes those for playing the game in favour of those not playing the game.
    TL;DR The current system is just broken.
  • AzothOTGB
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    I can understand the point of the system being in place, but the fact of the matter is, it needs improvement.

    On Thornblade EP spent the greater portion of the day dominating, and now that EP is lower cap than AD, AD has pushed the map and is holding far more assets, all the while getting a low cap bonus (totaling 540+ an hour).

    It seems to me like this just gives players incentive to leave to do PVE or just sign off and not play. That way when their side of the map gets owned while being gone, they can just log in days later, push the map in the middle of the night and get a nice fat bonus on top.
    Azoth of the Great Beyond | V14 | Ebonheart Pact | PC / NA
    Guild Leader of The Dragon's Heart
    Formerly of CM500 & Pride
    Wabba 1.0 Certified
  • Thudunblundur
    Thudunblundur
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    Ryllana is correct that according to what Zenimax have said the fact that at any particular time a side can be higher population but be getting the bonus they earned at an earlier lower population time.

    The thing is that I've been watching the population bars while playing for a long time - you need to when you are generally lower population than the other two factions. Just yesterday we were all day a low population faction either equal with AD or lower (EP was higher all day) until the evening when for a couple of hours we were all locked. This is fairly typical. But we never get a bonus and the AD do. Although I am not online between 3 and 8 am faction friends who have been have said there is no population difference in our favour at that time that shows on the population bars. So we cannot attack AD if their population is lower than ours or we trigger a bonus for them, but they can attack us when we are lower population and we do not get any bonus. What it looks like is a special Protect the AD mechanism.
  • Rylana
    Rylana
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    I am pretty sure the devs flat out said it was a 4 hour refresh.

    So if AD is losing the map from 4am - 10am, and they all log in at noon, they have the low pop bonus for another two hours until 2pm when it should then drop off or reevaluate based on the pop from 4 hours prior.

    Always consider what pops looked like four hours ago when youre thinking of the bonuses. Was AD low population four hours ago? If so, thats why they have the bonus.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
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  • Lava_Croft
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    It doesn't matter what anyone says about the current system. If a faction receives nearly 1000 points an hour for doing nothing, then something is broken.
  • Rylana
    Rylana
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    Lava_Croft wrote: »
    It doesn't matter what anyone says about the current system. If a faction receives nearly 1000 points an hour for doing nothing, then something is broken.

    Sounds more to me like a sense of self entitlement from a faction with every part of the deck stacked for them, that happens to get beat up a little bit by the underdog because of an intended mechanic.

    Thats just how I see it. What, do you just want the maps red 24/7 and everyone on pact side all of the time so theres never any pvp or something? Because thats what comes next.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Turelus
    Turelus
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    Rylana wrote: »
    I am pretty sure the devs flat out said it was a 4 hour refresh.

    To my knowledge they have not flat out said anything on how it works. There is the post in this thread saying it's calculated over several hours but no indication of how many hours, how much lower the population has to be, is it bases on keeps lost/captured.

    We know very little of the mechanic other than, if one faction is lower for a while, when they come back they can receive an insane number of points.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lava_Croft
    Lava_Croft
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    Rylana wrote: »
    Lava_Croft wrote: »
    It doesn't matter what anyone says about the current system. If a faction receives nearly 1000 points an hour for doing nothing, then something is broken.

    Sounds more to me like a sense of self entitlement from a faction with every part of the deck stacked for them, that happens to get beat up a little bit by the underdog because of an intended mechanic.

    Thats just how I see it. What, do you just want the maps red 24/7 and everyone on pact side all of the time so theres never any pvp or something? Because thats what comes next.
    The Ebonheart Pact on EU-Thornblade having every part of the deck stacked for them? Eh... I guess we have the numbers, so that's something.

    The map is rarely entirely red, in fact it's mostly EP in the NE corner of the map. We are having a ton of PvP with having both AD and DC at Arrius nearly every night. AD is not at all some kind of underdog in this campaign. They are very strong and more often than not hold most of the keeps. Do you even play on EU-Thornblade, because it really sounds like you are talking about a different campaign.

    EP also does not have a Chillrend or Haderus-esque buff-server like the other two factions do, just to add another argument against your 'every part of the deck stacked for them' nonsense.
    Edited by Lava_Croft on November 24, 2014 1:44PM
  • AhPook_Is_Here
    AhPook_Is_Here
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    It seems like the divisor in the equation is based on the total reward eligible population of the faction receiving it. Maybe if the divisor was changed to the the faction with the lowest number of reward eligible players the equation would be fair to everyone instead of "more-fair" for the one with the largest total population.

    “Whatever.”
    -Unknown American
  • Nermy
    Nermy
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    I still don't see how it can be working right... Have we any photographic proof of other factions getting the massive +600 bonuses?
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

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  • Thudunblundur
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    That's the bit that confuses many of us Nermy, because on Thornblade EU, it's generally the DC that are lower pop if anyone is but I don't think we've ever got a bonus.

    It is noticeable that no-one has had a bonus in the last few days - I'm wondering if they've quietly turned the mechanism off...
  • Turelus
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    It could just be the final days have more people online, however I guess until we see the next campaign we won't know.

    I do know that my alliances hasn't been active with our 24 man raids in early hours as much recently. PVE is really smacking a lot of guilds for PVP activity ATM. :(
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sylvyr
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    I understand the intention behind the low pop bonus to be something like keeping a faction from getting so far behind they wouldn't want to get back into it.

    The FAQ states that rewards and the end of the tier are given in 1st 2nd and 3rd place. It's not like 1st place wins all. So a faction that doesn't do as much work as the others get a lower reward but get one nonetheless.

    So is this to give a faction that doesn't do work a better chance to try to maintain a position over time that will allow them a chance to sprint to the finish line and what, give them hope that they could still go from like last to first place?

    On one hand I think, well if I loved PvP and I was in a faction that didn't I should have a deceent shot at getting a reward for my time else why bother? But I think the system does that by providing rewards for faction rankings as well.

    But rewarding a faction that generally doesn't do "as much" work as others via a welfare system really has to be done right.

    @ZOS_TristanK The way you describe it is that it is calculated or distributed over time... So low pop factions are getting a bonus for when they WERE low popped even while they are high popped and doing work and that is combining to SHOW A HUGE SCORE?

    This is going to be perceived as being totally out of whack or like something is being exploited. Maybe it is maybe it isn't. But without revealing or even better explaining how this works, you are putting yourself in a position to turn off players regardless of how awesome your balancing algorithms are.

    And if those people, regardless of right or wrong, get turned off, that's going to ultimately result in dropped subs.

    Might be a good idea to better explain this mysterious pop bonus to the users, maybe even a simple chart or video, in a little more detail than a one liner.

    Or figure out a way to add pop bonus when pop is actually low. Or some way to seperate it out so it is more clear.

    As it stands, it's sure does seem like it's upsetting a lot of peeps. And the way it's designed and displayed I can see why people are reporting it as a bug. The code might be solid but the implementation with an explanation is lacking!
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    ZoSence (n.):
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  • RensDG
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    Allthough i normally do not care to much about winning or losing the campaign, as long as i have fun. But somehow this is feeling killing to me. I havent quit the game for it. I just spend more time into PvE since this fair system seems a bit unfair to me.

    Without this system the score board would have looked very different right now.
    I remember seeing low population bonuses on Auriels bow (EU). Those bonuses seemed fair for a faction that was faling behind on points and barely had any keeps.

    The system shouln't be for placing a faction from 3th place to 1st place with 600-1000 buff points. It's killing the feeling of competition if you know the game has decided for you that you can't win.

    It should be a catch up system that should disable as soon as the faction that is in 3th place would be placed in second place with the next score evaluation.

    A catch up system. Not a catch up and overtake system.

    Edit: and an other thing i would like to say.

    remove the low population bonus, implent the low points bonus. If a faction falls more then % amount of points behind the second in place. Low points bonus.
    Edited by RensDG on November 26, 2014 12:08AM
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  • Turelus
    Turelus
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    RensDG wrote: »
    The system shouln't be for placing a faction from 3th place to 1st place with 600-1000 buff points. It's killing the feeling of competition if you know the game has decided for you that you can't win.

    This is exactly the feeling for myself and my entire guild.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • DaggerfallTradeMasters
    Turelus wrote: »
    RensDG wrote: »
    The system shouln't be for placing a faction from 3th place to 1st place with 600-1000 buff points. It's killing the feeling of competition if you know the game has decided for you that you can't win.

    This is exactly the feeling for myself and my entire guild.

    Same for me most of my guild members dont see a point to stil play well we enjoy the pvp if it isn't laggy but that is rarely ;p
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