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Current XP gains and Leveling in 1.5.5

  • Nestor
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    My Malabal Tor Update (yes I am puttering it's how I roll). 1 Dolmen left, one Boss in Crimson Cove PD, two Skyshard Delves and the quests around Baandori Trading outpost and I am at 81% of a VR Rank.

    Based on the other Skyshard Delves, I will get close but I don't think I will gain the rank just from content. Which is what I could do before. I know there are a few quests in Baandori so that may tip the balance so I will have to see. And I can't help myself but farm until my bags are full in the PDs so that may put me over the edge.
    Edited by Nestor on November 21, 2014 5:53PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tierney369neb18_ESO
    Ok now done my third zone since 1.5.5 and my second zone in Gold Cadwells I am playing DC btw. I started Deshaan 86% into VR 6 so 14% short of VR7 or 140k xp. I have now finished the whole of Deshaan and by that I mean I have cleared all Delves/Skyshards/Lorebooks/POI/Exploration/All quests major and side quests and have killed every mob in my path and cleared all world bosses and cleared all dolmens and did the public dungeon quest.

    At the end of all this I am only 71% through my level or 719751 (so closer to 72%) so approx. 280xp short of a VR rank. I we take it that I would of started Deshaan at 0% then I would be 860k xp into my level so 86% therefore being 140k xp short which is the exact same amount as the last zone Stonefalls.

    So at my current rate in the next three zone's if the same continues at the end of it all I will only make it to VR9 at the end of the last zone with Gold Cadwells finished so 700k xp short of VR10 in total that 140k x 5 zones. So I will have to find another way to gain another 4.75 VR ranks in somewhere like Craglorn to get to VR14.

    This shows that at the moment levelling via questing silver/gold route method is slower than it was prior to 1.5 as I have said previously prior to 1.5 you could easily level in the same method as I have above and level a Veteran Rank per zone comfortably and still be 10-15% through my next level

    I agree that levelling is faster in 1.5.5 than it was in 1.5.4 but that because they reduced xp needed from 1.45mill to a straight million but levelling is still slower in 1.5.5 than it was prior to 1.5 with the old VP and I'm not talking about craglorn grinds please leave that method out of this discussion.

    Now ZoS intention for 1.5 was for it to be quicker to level VR ranks than it was prior to 1.5 instead they have done the exact opposite and on the whole made it slower by about 20-25% while they have improved it from 1.5.4 to 1.5.5 and are closer to getting it to what it was prior to 1.5 there are still out and are quite a way out if they intend to make it faster than it was prior to 1.5.

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    Screenshot_20141122_225012_zps70d3b11a.png

    Screenshot_20141122_224957_zpsdd0a279b.png
    Edited by Tierney369neb18_ESO on November 22, 2014 11:07PM
  • Drazek
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    Quest XP did NOT change in the latest patch like they said it would, if it would have XP issues would be fixed by now. I just dont understand why ZoS is not commenting on this topic much at all since the last patch when they asked us to "try it out and let us know how it feels" Many folks are letting them know! DO SOMETHING ZOS geez
  • CPT_CAPSLOCK
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  • Nivzruo_ESO
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    Good info, I only worry that there will be a 1000 other players there doing it.

    Nelgyntc- V14 NB
  • OrangeTheCat
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    Alphashado wrote: »
    Just another bad business decision in a series of bad business decisions.

    What is killing the population of this game? VR1-VR14 is. Hands down, and it's not even close.

    1-50 ESO is a great game. Good enough to bring in new players and retain old ones. But when the average player gets to VR1 and realizes what a terrible, terrible, Grind fest of forced questing awaits them. And they realize that lvl 50 means absolutely nothing... well that's when they decide to go and find a different game. Not to mention the straight up ridiculous idea of forcing everyone to play the other two alliances that they just finished vanquishing.....

    Yes, many people are OK with the game post lvl 50. Myself included. But man oh man was it a terrible format. It absolutely boggles the mind why they would take the WORST part of this game and make it even worse. The average player does not consider grinding lvls as part of some kind of end game. They consider end game to be the stuff you do at max level. Well now it takes even longer to get to max lvl, and if all the reports are true, then 1.3 did absolutely nothing to speed it up.

    The champion system is the only hope for ESO to somehow become the AAA MMO that it should be. Otherwise it will always just be a good game with a nich crowd. And it will likely go F2P.

    Very true. I don't know who has been calling the shots over there at ZOS HQ, but I think ZOS should be considering other options. Like you said, they panicked and plopped the VR system on us, most people hated it, they then ignored many of us and made it worse by adding two more VR levels, and then this, removal of faster grinding options for those of us who hate the idea of effectively 150 levels.
  • Tierney369neb18_ESO
    Ok new zone shadowfen if you remember my last post I was 71%-72% through my VR7 I have now completed practically all of Shadowfen now just missed two world bosses that because only ones I have not been able to solo due to how hard they hit and more than one mob, but other than that rest of world bosses clear delves/dolmens/lorebooks/skyshards/quests/side quests I am only 70% through level VR8.

    Now I know what your all going to say 71% VR7 to 70% VR8 is 1 million xp or there abouts, but I actually spent dedicated time just grinding mobs in a spot for about 40mins just to grind 140k xp. So that was 140xp dedicated overland mob grindidng nothing else if I had not done this again I would of been 140k xp short of 1 million again now I have done 4 Zones since 1.5.5 and I am constantly 140k xp short of 1 million xp per zone give or take +/- 10kxp.

    At the moment just doing completionist in a zone will not net you a VR level unless you dedicate grind mobs or do something else like some four man dungeons or pvp to make up the difference.

    This need to be fixed I could get completionist in a zone prior to 1.5 and be 10-15% into next level we are nowhere near it being faster like ZoS intended.

    As it stand it is mathematically quicker to just pick a good spot in an overland area and just grind mobs and you would net a rank quicker than if you spent time doing completionist in a zone which is ridiculous.

    I mean grinding should be viable for those that like doing it but most find it as boring as hell and i'm sure its not ZoS intent to make you level this way yet it just doesn't pay to do it by completing content which is very sad I hope ZoS take some notice and actually make some further adjustments. I don't want to faceroll to VR14 in a day but at least make it feel at a good pace which at current it is not. Screenshots below to show I have cleared and where my current XP sits.

    Screenshot_20141123_204802_zpsfd09423e.png

    Screenshot_20141123_204740_zpsa8019429.png
    Edited by Tierney369neb18_ESO on November 23, 2014 9:12PM
  • Tierney369neb18_ESO
    I shall continue my test into Eastmarch but I will grind or gain XP another way to get me to level VR9 and at 0% through that level so it make it clearer when showing results.
  • Terror
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    Thoughts of a new player, my first time through the game:

    I have to admit, I just got started after the BETA ended due to RL issues. My wife and I are finding the veteran grind questionable. And I won't say it is the grind that is questionable, more so the ability to grind.

    We loved questing 1-50, but we are both burnt out on questing, If i even mention questing to her at this point she logs off and tells me to have fun. Dungeons seriously lack replay-ability, given this isn't really a "dungeon crawler", and even grinding mobs for XP is horrible. So it seems we are being forced to quest which ultimately, at this point, we refuse to do. Not because we don't understand it, not because we don't need to, because its out right exhausting at this point in the game. And we play to have fun. We have been spending most of our time in PVP due to the lack of ability to level elsewhere, and at least in PVP we can still have fun, but it is painfully slow in the leveling department and it is hard to be considered viable even at v3. (Which we both are.)

    I am all for the idea of stopping people from level capping quickly, I'm all for encouraging players to get out and see the game, and I know this is no easy problem to fix without completely breaking something but there HAS to be a better way.

    While I do want to experience the other faction zones at some point, I honestly don't want to do that right this moment, and it feels bad that we are being forced into it.
  • jeevin
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    Terror wrote: »
    Thoughts of a new player, my first time through the game:

    I have to admit, I just got started after the BETA ended due to RL issues. My wife and I are finding the veteran grind questionable. And I won't say it is the grind that is questionable, more so the ability to grind.

    We loved questing 1-50, but we are both burnt out on questing, If i even mention questing to her at this point she logs off and tells me to have fun. Dungeons seriously lack replay-ability, given this isn't really a "dungeon crawler", and even grinding mobs for XP is horrible. So it seems we are being forced to quest which ultimately, at this point, we refuse to do. Not because we don't understand it, not because we don't need to, because its out right exhausting at this point in the game. And we play to have fun. We have been spending most of our time in PVP due to the lack of ability to level elsewhere, and at least in PVP we can still have fun, but it is painfully slow in the leveling department and it is hard to be considered viable even at v3. (Which we both are.)

    I am all for the idea of stopping people from level capping quickly, I'm all for encouraging players to get out and see the game, and I know this is no easy problem to fix without completely breaking something but there HAS to be a better way.

    While I do want to experience the other faction zones at some point, I honestly don't want to do that right this moment, and it feels bad that we are being forced into it.

    And this is what killed the game for a great deal of players. The Vet zones are between you and the endgame with no other way to get there.
  • danno8
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    In Deshan (silver) and am VR 3.6, Which seems correct for me so far. Will see how things go later on.

    One thing though. Some quests reward only 499 xp or so. Like I just finished a pick up quest called "A Fair Warning" in the last public dungeon I did in the zone, and upon turn in it only rewards 499 xp (there are many like these).

    Why would a quest ever give as much XP as 1 mob kill? These should be increased to at least a couple thousand.
  • jeevin
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    In Deshan (silver) and am VR 3.6, Which seems correct for me so far. Will see how things go later on.

    One thing though. Some quests reward only 499 xp or so. Like I just finished a pick up quest called "A Fair Warning" in the last public dungeon I did in the zone, and upon turn in it only rewards 499 xp (there are many like these).

    Why would a quest ever give as much XP as 1 mob kill? These should be increased to at least a couple thousand.

    Because, although that makes sense, there is nobody at Zeni who can do things with numbers. You know when those smart people get numbers and add them or multiple them and things? Yeah, Zeni can't do that.
  • Tierney369neb18_ESO
    Ok I did plan to get myself to VR Rank 9 starting at 0% then doing another zone through completionist but I have done that test for four zones now and shown you are always going to be about 120-140k xp short of a veteran rank per zone.

    I decided to do a different test to show how skewed the xp gain via questing is. I decided to do some overland mob grinding in Shadowfen and the POI of Camp merciful reduction. I'm sure this is not the most efficient area but there are plenty of 3 pack mobs that spawn relatively quickly so you can continuously go around the camp and constantly have mobs to kill.

    I timed myself while doing it and it took me 25 minutes to get 100k xp so at that rate it would take 250min to gain a VR rank which is over 4.16 hours. I found as I grinded more I became more efficient and was able to chain groups together to AoE them down so was able to shave it down to 20min per 100k xp so that 200 min per VR rank or 3.33 hours. Now I'm going to average it out a bit and lets say we can 250k xp per hour so just from pure grinding alone you could level a VR rank every 4 Hours (5 hours max).

    Yet it takes longer than this to do all quests and get completionist in a zone and quite a bit longer and yet you won't even gain a VR rank doing this which its just plain stupid imo. Yes grinding mobs should be a viable way to level but it should also be just as viable to level via questing in zones which at current it is not I think ZoS needs to tweak the quest xp rewards and for first time achievements.

    Reducing the xp needed to gain a level is not the answer as this would just make grinding even quicker to level making it pointless to even quest. They just need to adjust the quest xp gains.

    PvP also needs to be tweaked for XP gain but I do not PVP much so would need someone that does PVP to give their test results and suggest changes.



  • Draxys
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    PvP also needs to be tweaked for XP gain but I do not PVP much so would need someone that does PVP to give their test results and suggest changes.

    it's pitiful
    2013

    rip decibel
  • like1tiger
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    I started the first map in Cadwells silver last night. I was 13% away from vr2 I only just hit VR2 after we finished only the quests to do Cadwells silver.
    The quest xp for these critical missions has not gone up at all.
    For doing just Cadwells silver major quest lines you do not go close to a VR level you are lucky to get 25% of one level.
    Its quite sad. we are duo question through it and we will be lucky to be VR5 by the time we finish Cadwells Gold.
    Edited by like1tiger on November 28, 2014 12:29AM
  • Ysne58
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    Currently, I seem to be gaining just under a level for each zone, doing almost everything, sometimes more than once.
  • firewatch
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    I have gone through silver with two toons now. They are both V6. I have concluded that doing the side quests are just too time consuming and not worth it. It makes the game feel way too grindy. You receive at most 4k in XP for completing them. You can grind four mobs in a fraction of the time and get the same or more XP. Personally, I would much rather grind mobs for a while than waste time on a quest that gives you 400 - 4000 XP. ZOS has made it so there's very little incentive to quest. Which is a shame, because those who enjoy it feel like they are being punished.

    So, I do the skyshards, delves, world bosses, Cadwell's quests, public dungeons, and grind for the rest of the XP needed to get 1 lvl per zone. I probably wouldn't bother with Cadwell's quests if there wasn't a skill point reward. I agree with the previous poster who said that ZOS is mathematically challenged. I can't believe this is what they intended...
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