

CPT_CAPSLOCK wrote: »
Alphashado wrote: »Just another bad business decision in a series of bad business decisions.
What is killing the population of this game? VR1-VR14 is. Hands down, and it's not even close.
1-50 ESO is a great game. Good enough to bring in new players and retain old ones. But when the average player gets to VR1 and realizes what a terrible, terrible, Grind fest of forced questing awaits them. And they realize that lvl 50 means absolutely nothing... well that's when they decide to go and find a different game. Not to mention the straight up ridiculous idea of forcing everyone to play the other two alliances that they just finished vanquishing.....
Yes, many people are OK with the game post lvl 50. Myself included. But man oh man was it a terrible format. It absolutely boggles the mind why they would take the WORST part of this game and make it even worse. The average player does not consider grinding lvls as part of some kind of end game. They consider end game to be the stuff you do at max level. Well now it takes even longer to get to max lvl, and if all the reports are true, then 1.3 did absolutely nothing to speed it up.
The champion system is the only hope for ESO to somehow become the AAA MMO that it should be. Otherwise it will always just be a good game with a nich crowd. And it will likely go F2P.

Thoughts of a new player, my first time through the game:
I have to admit, I just got started after the BETA ended due to RL issues. My wife and I are finding the veteran grind questionable. And I won't say it is the grind that is questionable, more so the ability to grind.
We loved questing 1-50, but we are both burnt out on questing, If i even mention questing to her at this point she logs off and tells me to have fun. Dungeons seriously lack replay-ability, given this isn't really a "dungeon crawler", and even grinding mobs for XP is horrible. So it seems we are being forced to quest which ultimately, at this point, we refuse to do. Not because we don't understand it, not because we don't need to, because its out right exhausting at this point in the game. And we play to have fun. We have been spending most of our time in PVP due to the lack of ability to level elsewhere, and at least in PVP we can still have fun, but it is painfully slow in the leveling department and it is hard to be considered viable even at v3. (Which we both are.)
I am all for the idea of stopping people from level capping quickly, I'm all for encouraging players to get out and see the game, and I know this is no easy problem to fix without completely breaking something but there HAS to be a better way.
While I do want to experience the other faction zones at some point, I honestly don't want to do that right this moment, and it feels bad that we are being forced into it.
danno816_ESO wrote: »In Deshan (silver) and am VR 3.6, Which seems correct for me so far. Will see how things go later on.
One thing though. Some quests reward only 499 xp or so. Like I just finished a pick up quest called "A Fair Warning" in the last public dungeon I did in the zone, and upon turn in it only rewards 499 xp (there are many like these).
Why would a quest ever give as much XP as 1 mob kill? These should be increased to at least a couple thousand.
Tierney369neb18_ESO wrote: »PvP also needs to be tweaked for XP gain but I do not PVP much so would need someone that does PVP to give their test results and suggest changes.